Didnt expect this deck to get past 7 wins. Full of removal and board clears, good late game, very few early game minions. Lost 1 game against a paladin early on but didnt have much trouble after that.
My second ever 12-win Arena deck. I got a bunch of 11-win runs with Priest, Mage and Paladin before, but this is only the second time when I finally broke through to 12 wins. Key part of the deck were the elementals. Despite so few activators, I got to use them damn near every single time.
MVPs were, unsurprisingly, the weapons and the Spikeridged Steeds. The only really 'bad' cards in the deck were the Equalitys, and even then they provided some value on occasion. The deck can get to slow starts on occasion, which doomed me in my losses, especially since I had both Equalitys in my hand with an empty board in each of those losses (no board clears didn't help with that aspect)
Let me contribute yet another Paladin deck. The missing 2 cards in the picture are Charged Devilsaur and Dinosize.
Despite only scoring 70.8 on Heartharena (I never use it to draft, just being curious about the tier score), it curbstomped all of my opponents easily. This is also my first 12-0 run I've had since I first started to play (That loss was due to disconnect so it shouldn't be counted). About the deck, no Spikeridge Steed but I was able to play on curve very well and eventually defeated all Mages and Paladins. Also 2 Violet Illusionists prevented me from being rushed down a lot.
Don't mind me, just posting a 12 win run that isn't a Paladin or Mage
12-0 "BIG" Druid
Before this I would've said you need to draft aggro Druid, and that was the plan going into this draft, but after having no choice but to pick BIG cards, due to the sheer putridity of the low alternatives, I decided "You know what? If I get offered two wild growths I'll take 'em" (even though I haven't thought wild growth was a draftable card like... ever).
Abusive Sergent was pretty sick, especially the few times I combined it with that 4-8 whirlwind guy, check out the images against my "Final Boss" of WARLOCK of all things, where I combined both cards with a FLIP for 20 damage to end the game. That was after doing nothing but hero powering for the first three turns!
NA server, 18-July-2017. Priest run. Truly thought I wouldn't get far with this. Most of my opponents just ran out of value. Got lots of OP goodness from Drakonid. I actually got an epic that I needed from my rewards.
One of the easiest run i got those last days. Deck has a really strong early, all the weapons it can need, 2 blessings, 2 steeds, great token synergy which enabled sea giant turn 5 quite often. Only game i lost was because i didn't draw any weapon in the mirror which seemed a non-sense because i have 4 but litterally destroyed all my opponents and didn't see much difference difficulty-wise between the first and the last game. Heartharena score is above 73 for this one.
My presence on the board was so dominant that i never felt the need of any aoe because i was always far ahead
Feels good to win a 12 with this unstable class which can be either very good or mediocre. This draft was great because it combined lot's of valuable spells (x2 potion of madness, shadow, thoughtsteal nova, amber, mind control) and enabled really often a crazy card advantage based on synergy with 2 mirage callers that were used to duplicates my shifting shades and oracle. Always had hand full of answers, it missed an other good aoe (such as primordial drake or dragonfire potion which explains the 2 loss).
had my first 12-0 with mage yesterday. didn't screenshot the decklist unfortunately, but there was one flamestrike, one firelandsportal, one polymorph and a medivh, who carried me hard most games. i was really lucky and drew medivh pretty much every game, although sometimes i didn't get much use out of the atiesh charges. oh and that 3 mana 3/7 that deals 2 to himself every turn was in my deck and felt surprisingly strong...
anyway... it bugs me a little that i technically only won 11 games and the earlier games may have been easier due to the frost festival :/
Rollback Post to RevisionRollBack
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
had my first 12-0 with mage yesterday. didn't screenshot the decklist unfortunately, but there was one flamestrike, one firelandsportal, one polymorph and a medivh, who carried me hard most games. i was really lucky and drew medivh pretty much every game, although sometimes i didn't get much use out of the atiesh charges. oh and that 3 mana 3/7 that deals 2 to himself every turn was in my deck and felt surprisingly strong...
anyway... it bugs me a little that i technically only won 11 games and the earlier games may have been easier due to the frost festival :/
You should post this in the 11 Win Decklists thread :-P
This is one of those decks that I knew was something special coming out of the draft.
It was pretty much played with a control style, most matches lasted until the last few cards.
How it often went down is the opponent would get me down to a pretty low life, since my deck isn't really capable of that strong a start, then clawing my way back with removal and heals to a dominant position. No one could outvalue me late game.
Again pally made what he is meant to accomplish. 3 lost in junge with Tarim and Stormind champion is a fantastic combo that gave me ranked plays, the 2 informants were insane as usual (king crush, i know a guy (giving tirion), dinosize etc) and with 2 brewmasters i was able to bounce them back several times for infinite value. 2 Ralliying blade + Vinecleaver were perfect to keep control of the board. Had no aoe but since it's a token version was always dominant on the board. All the deck synergized with them (Nesting, Frostwolf). Only game i lose was because i faced an other pally who coined his moroes turn 2 and started spamming the board more than i did, so my tarim set up was not great finally i stabilized was at 10 hp and he waited for its dinosize to buff the stealth moroes, a bit unfortunate, but still an awesome run with crazy concede at turn 5/6 several times from my opponents
The Igneous Elementals and Stonehill Defenders were MVP's in terms of establishing board control early, and providing extra value. Servant of Kalimos was also great.
Didnt expect this deck to get past 7 wins. Full of removal and board clears, good late game, very few early game minions. Lost 1 game against a paladin early on but didnt have much trouble after that.
Third 12-wins in a row. Good early game, removal and late game. Volcano keeps saving my butt. Lost a game against a priest.
another paladin deck:
http://www.heartharena.com/arena-run/9t6g27
My second ever 12-win Arena deck. I got a bunch of 11-win runs with Priest, Mage and Paladin before, but this is only the second time when I finally broke through to 12 wins. Key part of the deck were the elementals. Despite so few activators, I got to use them damn near every single time.
Here's another 12-win paladin deck:
MVPs were, unsurprisingly, the weapons and the Spikeridged Steeds. The only really 'bad' cards in the deck were the Equalitys, and even then they provided some value on occasion. The deck can get to slow starts on occasion, which doomed me in my losses, especially since I had both Equalitys in my hand with an empty board in each of those losses (no board clears didn't help with that aspect)
Let me contribute yet another Paladin deck.
The missing 2 cards in the picture are Charged Devilsaur and Dinosize.
Despite only scoring 70.8 on Heartharena (I never use it to draft, just being curious about the tier score), it curbstomped all of my opponents easily. This is also my first 12-0 run I've had since I first started to play (That loss was due to disconnect so it shouldn't be counted).
About the deck, no Spikeridge Steed but I was able to play on curve very well and eventually defeated all Mages and Paladins. Also 2 Violet Illusionists prevented me from being rushed down a lot.
I expected better chest
Dr. Boom
Don't mind me, just posting a 12 win run that isn't a Paladin or Mage
12-0 "BIG" Druid
Before this I would've said you need to draft aggro Druid, and that was the plan going into this draft, but after having no choice but to pick BIG cards, due to the sheer putridity of the low alternatives, I decided "You know what? If I get offered two wild growths I'll take 'em" (even though I haven't thought wild growth was a draftable card like... ever).
Abusive Sergent was pretty sick, especially the few times I combined it with that 4-8 whirlwind guy, check out the images against my "Final Boss" of WARLOCK of all things, where I combined both cards with a FLIP for 20 damage to end the game. That was after doing nothing but hero powering for the first three turns!
The Mage run was today, the Priest was about 2 weeks ago.
NA server, 18-July-2017. Priest run. Truly thought I wouldn't get far with this. Most of my opponents just ran out of value. Got lots of OP goodness from Drakonid. I actually got an epic that I needed from my rewards.
Link to HearthArena record: http://www.heartharena.com/arena-run/04b15r
Should say "12-2 Arena Priest Run"
NA Server 19.07.2017. It is a strong Deck and only lose to a Priest
Should have been 12 wins...so close.
www.heartharena.com/arena-run/9lir15
12-1
One of the easiest run i got those last days. Deck has a really strong early, all the weapons it can need, 2 blessings, 2 steeds, great token synergy which enabled sea giant turn 5 quite often. Only game i lost was because i didn't draw any weapon in the mirror which seemed a non-sense because i have 4 but litterally destroyed all my opponents and didn't see much difference difficulty-wise between the first and the last game. Heartharena score is above 73 for this one.
My presence on the board was so dominant that i never felt the need of any aoe because i was always far ahead
12-2
Feels good to win a 12 with this unstable class which can be either very good or mediocre. This draft was great because it combined lot's of valuable spells (x2 potion of madness, shadow, thoughtsteal nova, amber, mind control) and enabled really often a crazy card advantage based on synergy with 2 mirage callers that were used to duplicates my shifting shades and oracle. Always had hand full of answers, it missed an other good aoe (such as primordial drake or dragonfire potion which explains the 2 loss).
had my first 12-0 with mage yesterday. didn't screenshot the decklist unfortunately, but there was one flamestrike, one firelandsportal, one polymorph and a medivh, who carried me hard most games. i was really lucky and drew medivh pretty much every game, although sometimes i didn't get much use out of the atiesh charges. oh and that 3 mana 3/7 that deals 2 to himself every turn was in my deck and felt surprisingly strong...
anyway... it bugs me a little that i technically only won 11 games and the earlier games may have been easier due to the frost festival :/
"Knowledge, or verbal facility, is no proof that you know what you're talking about." -Terence Mckenna
F2P since November 2015.
My 12 win with Rogue. Only thing I want to say: 4 Vilespine Slayers
12-0 Priest
This is one of those decks that I knew was something special coming out of the draft.
It was pretty much played with a control style, most matches lasted until the last few cards.
How it often went down is the opponent would get me down to a pretty low life, since my deck isn't really capable of that strong a start, then clawing my way back with removal and heals to a dominant position. No one could outvalue me late game.
12-1
Again pally made what he is meant to accomplish. 3 lost in junge with Tarim and Stormind champion is a fantastic combo that gave me ranked plays, the 2 informants were insane as usual (king crush, i know a guy (giving tirion), dinosize etc) and with 2 brewmasters i was able to bounce them back several times for infinite value. 2 Ralliying blade + Vinecleaver were perfect to keep control of the board. Had no aoe but since it's a token version was always dominant on the board. All the deck synergized with them (Nesting, Frostwolf). Only game i lose was because i faced an other pally who coined his moroes turn 2 and started spamming the board more than i did, so my tarim set up was not great finally i stabilized was at 10 hp and he waited for its dinosize to buff the stealth moroes, a bit unfortunate, but still an awesome run with crazy concede at turn 5/6 several times from my opponents
The Igneous Elementals and Stonehill Defenders were MVP's in terms of establishing board control early, and providing extra value. Servant of Kalimos was also great.