1st time real recorded 12 wins with Shaman. The last one was on the phone and over 2 months ago, so I'm happy to have good result with Shaman in arena again. Right before I drafted this deck, heartharena bugged so I just draft it myself (I'm pretty proud!). If it's rated by heartharena, I think it would have a rating more than 70. It just has tons of reach, weapons, tokens generators and discover effects. Not a single boardclear but I got ways to win other than pure control,
I never lost the early game with this deck. Card draws and reach allowed me to compete with or finish my opponents with value-oriented decks. Cult Master has to be MVP, just won me a lot of games by gaining massive card advantage and outvaluing my opponents. Cult Apothecary saved my a$$ a couple of times too. Only lost to a mage with 2 Firelands Portal, Antonidas, 2 Arcane Intellects, and a shaman with crazy dragon synergies. Rewards are 495 gold and a card pack.
Missing Cards are Vilespine Slayer, Frozen Crusher and Stormwatcher. One of the easiest 12-0 runs with a well balanced aggro-control rogue. Triple Sap is sooooo good in this meta!!!
12-2 Rogue deck, EU server. 3 Razorpetal Lashers, similar to Tortollan Forager in terms of worth in the Arena. I would play Frozen Crusher first to bate out their removal and then follow up with Gruul. Gruul is great - he got duplicated 3 times by opponents' Faceless Manipulators, but always too late. I always drew Hemet, and he was a dead draw in 12/14 of the games. He doesn't work in this kind of tempo Rogue deck that relies on low-cost cards. Moroes would have been better. I went with HearthArena's suggestions except that I chose the Assassin's Blade over Hozen Healer. Hozen would have been helpful a few times, but Assassin's Blade is clutch in Arena - you can use it to clear or to push face damage.
12-1 paladin, almost went 12-0 until that druid innervated into a taunt.
Overall good early game with enough handbuff made sure I always had the board to finish my opponent or dropped my opponent low enough to destroy him with my weapons.
My first ever run to 12 wins, and my first 12-0 run! With Hunter!
78.2 Tier Score at Heartharena. Deathwing helped a lot in 3 or 4 games, including my game for 6-0 where I drew it to win out of 17 cards. The two weapons didn't hurt either.
This was my first ever arena 12 win deck I drafted it myself without help from heartharena. Later I copied it to HA to see it has only a 67.9 score. The elemental synergies were amazing it allowed me to chain elementals and get some removal. The 2 blizzards also helped as often my strategy was to stall and get my opponent in range of a Pyroblast. My 12th win was a bit dissapointing in that oponent disconnected before game got started.
On win 11 mage oponent conceded when I was at 3 health and at least one turn away from lethal. 2 Losses came to priest that outvalued me with encased and mind countrol and a rogue that rushed me down.
This was my first ever arena 12 win deck I drafted it myself without help from heartharena. Later I copied it to HA to see it has only a 67.9 score. The elemental synergies were amazing it allowed me to chain elementals and get some removal. The 2 blizzards also helped as often my strategy was to stall and get my opponent in range of a Pyroblast. My 12th win was a bit dissapointing in that oponent disconnected before game got started.
On win 11 mage oponent conceded when I was at 3 health and at least one turn away from lethal. 2 Losses came to priest that outvalued me with encased and mind countrol and a rogue that rushed me down.
This was my first ever arena 12 win deck I drafted it myself without help from heartharena. Later I copied it to HA to see it has only a 67.9 score. The elemental synergies were amazing it allowed me to chain elementals and get some removal. The 2 blizzards also helped as often my strategy was to stall and get my opponent in range of a Pyroblast. My 12th win was a bit dissapointing in that oponent disconnected before game got started.
On win 11 mage oponent conceded when I was at 3 health and at least one turn away from lethal. 2 Losses came to priest that outvalued me with encased and mind countrol and a rogue that rushed me down.
You should upload the screenshot showing the 12 wins.
My first 12-win deck! I can't claim much credit. I had 2 eviscerates, 2 vilespline, 1 envenom, and 1 assassinate. Only 1 big minion - a volcanosaur. Card draw with Sprint and Mimic.
In addition to those cards, the discover cards consistently gave me great options.
paladin deck, but this time no steeds, vinecleavers, legendaries, grimestreet protectors or stonehills. just value/tempo cards with 2 weapons. :)
i would say it was nice and easy, but it wasnt. :-p all the guys who played agains me were really, good, thx if you read this.
http://www.heartharena.com/arena-run/k4fh71#results
First 12-0 of the expansion for me.
MVP's this run were Shadow Madness and Cabal Shadow Priest.
I was very fortunate to go 12-0. MCT made a huge difference in two games, and another game I needed to topdeck Mind Control with a 10% chance.
4x Top 150 arena player
#95 June 2017 6.80, #108 Aug 2017 7.67, #127 Feb 2018 Wildfest 7.7, #33 Nov 2018 7.53
HCT Challenger Finals qualifier: 2018 Season 1, 2, 3
11 epics in this rogue draft, and I don't regret a single one.
Bonus: Got a legendary in my pack!
1st time real recorded 12 wins with Shaman. The last one was on the phone and over 2 months ago, so I'm happy to have good result with Shaman in arena again. Right before I drafted this deck, heartharena bugged so I just draft it myself (I'm pretty proud!). If it's rated by heartharena, I think it would have a rating more than 70. It just has tons of reach, weapons, tokens generators and discover effects. Not a single boardclear but I got ways to win other than pure control,
I never lost the early game with this deck. Card draws and reach allowed me to compete with or finish my opponents with value-oriented decks. Cult Master has to be MVP, just won me a lot of games by gaining massive card advantage and outvaluing my opponents. Cult Apothecary saved my a$$ a couple of times too. Only lost to a mage with 2 Firelands Portal, Antonidas, 2 Arcane Intellects, and a shaman with crazy dragon synergies. Rewards are 495 gold and a card pack.
12-1 wins with Druid on NA server. Tortollan Forager is a great card in Arena, btw.
I drafted the deck with HearthArena, only choosing Wrath instead of Kooky Chemist. http://www.heartharena.com/arena-run/x8nz6r
Missing Cards are Vilespine Slayer, Frozen Crusher and Stormwatcher. One of the easiest 12-0 runs with a well balanced aggro-control rogue. Triple Sap is sooooo good in this meta!!!
Funny thing is, it took me less than 100 minutes to get 12. The deck was insane, never even close to losing... I kinda did not want it to be over tho!
12-2 Rogue deck, EU server. 3 Razorpetal Lashers, similar to Tortollan Forager in terms of worth in the Arena. I would play Frozen Crusher first to bate out their removal and then follow up with Gruul. Gruul is great - he got duplicated 3 times by opponents' Faceless Manipulators, but always too late. I always drew Hemet, and he was a dead draw in 12/14 of the games. He doesn't work in this kind of tempo Rogue deck that relies on low-cost cards. Moroes would have been better. I went with HearthArena's suggestions except that I chose the Assassin's Blade over Hozen Healer. Hozen would have been helpful a few times, but Assassin's Blade is clutch in Arena - you can use it to clear or to push face damage.
http://www.heartharena.com/arena-run/xj7ucv
Finally nabbed a 12 win Shammy arena run.
First warlock arena since Ungoro and I have to say it went better than expected.
Also, Vicious Fledgling is broken af. Won me 2 games.
"It's nice to be important, but it's more important to be nice."
12-1 paladin, almost went 12-0 until that druid innervated into a taunt.
Overall good early game with enough handbuff made sure I always had the board to finish my opponent or dropped my opponent low enough to destroy him with my weapons.
My first ever run to 12 wins, and my first 12-0 run! With Hunter!
78.2 Tier Score at Heartharena. Deathwing helped a lot in 3 or 4 games, including my game for 6-0 where I drew it to win out of 17 cards. The two weapons didn't hurt either.
http://www.heartharena.com/arena-run/f7521s
This was my first ever arena 12 win deck I drafted it myself without help from heartharena. Later I copied it to HA to see it has only a 67.9 score. The elemental synergies were amazing it allowed me to chain elementals and get some removal. The 2 blizzards also helped as often my strategy was to stall and get my opponent in range of a Pyroblast. My 12th win was a bit dissapointing in that oponent disconnected before game got started.
On win 11 mage oponent conceded when I was at 3 health and at least one turn away from lethal. 2 Losses came to priest that outvalued me with encased and mind countrol and a rogue that rushed me down.
This was my first ever arena 12 win deck I drafted it myself without help from heartharena. Later I copied it to HA to see it has only a 67.9 score. The elemental synergies were amazing it allowed me to chain elementals and get some removal. The 2 blizzards also helped as often my strategy was to stall and get my opponent in range of a Pyroblast. My 12th win was a bit dissapointing in that oponent disconnected before game got started.
On win 11 mage oponent conceded when I was at 3 health and at least one turn away from lethal. 2 Losses came to priest that outvalued me with encased and mind countrol and a rogue that rushed me down.
Had my first 12 wins today. 12-2 in total with priest.
My first 12-win deck! I can't claim much credit. I had 2 eviscerates, 2 vilespline, 1 envenom, and 1 assassinate. Only 1 big minion - a volcanosaur. Card draw with Sprint and Mimic.
In addition to those cards, the discover cards consistently gave me great options.
12-2 Druid
Well I finally did it, got my 12 win Druid run in.
Every Mage I faced was ridiculously easy, to the point where I wanted to cue in to them every time.
Only game I managed innervate Fledgling turn 1 was my 12th win. Yes double Fledgling is disgusting in an effective deck.
Essentially just high card quality, good reach, good card draw, but almost every match ended before turn 10.
Living Mana is a really good card, I maybe wouldn't draft more than 1, but it's definitely a high impact card that Druid sorely needs.
This deck was definitely a dream to play, extremely effective.
My first 12 win in this year and first priest 12. Many mages: 9 of 14 opponents. 2 swp and 2 cabal priest make a lot of games.