I don't really play much arena, but I'm sick of ladder. Started off very shaky. Since I lacked board clear, I couldn't really lose too much tempo and come back from it. Anyway, surprisingly ended up 12-2.
MVP: Cutpurse. The deck has early cards which are able to protect cutpurse and I managed to snowball a few games pretty nicely. Coins were good combos with 2x red wyrm and Edvin. I was also pretty lucky in drawing Cutpurse early.
So many Jade Shurikens. They were immense in helping me tempo out most games. And even if I didn't, I had games where the value of other cards on the deck would bail me out. In particular, the two Dark Iron Skulkers helped immensely.
Grand Crusader was also exceptionally strong - in one game, it gave me Lay on Hands, which allowed me to survive and win a very close game against a mage. The only game I lost was to an insane hand-buff paladin that killed me T6.
More Warlock. Great deck, lots of removal/reach and some boardclears. Jaraxxus was alright, won couple of games after playing him. Won everytime I played Deathwing. DOOM prooved to be very useful couple of times. Lost at 1-0 and 3-1 to mages.
first ever 12 win deck. had 1 lose to a warlock on game 4, but otherwise was pretty smooth sailing, borderline a face only deck (not proud but hey if you can draft it and it works why not.)
3 Polymorphs and a Polymorph: Boar were the backbone of this deck. Despite not having much of any kind of early game, the polys helped me survive until the later turns, where my deck could better get value. The two Mind Control Techs surprisingly did not make that much of an impact. Effigy was also an mvp of the run - since it helped bring out high-cost minions at opportune times - and caused opponents to misplay on more than one occasion.
My two losses were to an extremely aggressive hunter (which wasn't close) and to a paladin (in which I was close to stabilizing, but he topdecked Defender of Argus for exact lethal).
Just had a 12-2 run with this priest deck. At first, I thought it was decent, but I didn't actually think it was good enough to get to 12 wins. Maybe I was partly lucky queing into some of my opponents. Had some intense matches, but the ones I managed to win were a lot of fun. I lost one game to a mage who had fireball + firelands portal + polymorph for 3 consecutive turns, and my card draw was pretty bad. I then MC-Tech'ed his animated armor, where he had that + a 9/9 drakonid crusher, an 8/6 Crowd Favorite and a 3/2 faerie dragon so I got a bit unlucky. I then had to discover a flash heal with an ivory knight to give me an extra turn, but the game was already over by then (I only had a Shadow Madness in hand and was already on 15 HP). The second game I lost was also against a mage, and he had some pretty good minions and removals (Fireball + FP), whereas my card draw was again not pretty good (and I believe he hit my face well to finish the game early). One of my noteworthy wins was very funny: I saved my MC-Tech vs a Shaman that played a Kodorider on turn 6 (that I couldn't remove). I then played my Drakonid Operative and discovered a Maelstrom Portal (that I didn't actually need). The next two turns he inspired + removed my DO with a stormcrack + his last hit of his Jade Claws, and played a Sideshow Spelleater). I don't know anymore if I had my Dragon Potion or not, but I was pretty greedy and played my MC-Tech and got his Kodorider. I then inspired + I got my MC-tech back with my Youthful Brewmaster, because I knew that none of his minions couldn't die the next turn to anything on my board, and he had 2 cards the following turn (I could've also got the Kodorider back to my hand, but I considered that move too slow). The next turn he played a Jade Spirit + he healed his SS back to 4 health after killing my Kodorider with it. I then Potion of Madness'ed his Jade Spirit and wanted to trade it into one of his War Kodo's who had 2 health left after killing one of my minions, but I had to MC-Tech first (after killing his 1/1). I got a bit unlucky by getting his 3/2 Kodo from my MC-Tech, but could trade into his board and the game was pretty finished by then (especially since I played my second DO or my Scaled Nightmare after that). Pretty fun game ;) Another noteworthy game I won, was when I DO'd my opponent's (The) Mistcaller that he probably got from his Malchezaar (or drafted), and I was able to play it before he could play his own Mistcaller. I then coin'ed my second DO (with him having his Malchezaar on board), and the next turn I played my SN and my opponent conceded by then. Another fun game was when my opponent (a Mage) played his Flamewaker on turn 3 where I had played my Flame Juggler the turn before (into an empty board), and was able to buff it with my Kabal Talonpriest, and went face with my FJ. I knew he needed a spell (maybe a Fireball would've helped him out), but he played his Daring Reporter and went face with his FW. I could then potion of madness his FW (that hit his DR for one damage), and had saved my coin that I decided to play to deal one extra damage to his DR to trade it in, and to play my own Maiden of the Lake. He then played his Streetwise Investigator, but I didn't want to trade in my minions for that and had no other options, so I decided to go face and hope for the best (and I played my Argent Horserider + Pint-Sized Summoner). He then played his Sunwalker, but I could play Mass Dispel (that actually had use!) to go face again to leave him at 1 or 2 health. There was pretty much nothing that he could do at that point to get back into the game, so he conceded and that was my 12th win. All in all, pretty fun run and I would say that Priest is pretty good if you get a decent draft (and curve). I would advice to not play too aggro with it if you have good removals, and try to play the value game (it isn't that bad if you lose 10 health the first few turns, because you can get back into the game if you have the right cards). Save the coin if you can, to try and get a "swing-turn" (that is, clear your opponent's board and play a minion yourself). That's how you win if you go second (and if you go first , just try to play on curve and play the value game). I hope you liked this post, and good luck with your Arena runs!
ATTACHMENTS
12-Win Priest Arena Draft EpicWoWTime April 2016
12-Win Priest Arena Draft EpicWoWTime April 2016 2
12-Win Priest Arena Draft EpicWoWTime April 2016 3
12-Win Priest Arena Draft EpicWoWTime April 2016 6
12-Win Priest Arena Draft EpicWoWTime April 2016 4
12 wins on my first run of the rotation. Strong deck lots of removal including 3 Firelands portals and forbidden flames. Meteor was much better than I thought it would be, destroys pretty much anything and clears the board. 3 arcanologists without any secrets lol. Had some crazy comboes with Vicious Fledling when my opponent couldnt remove it. Lost 1 game to a druid at 9 wins. Ok rewards.
When the Arena switched to standard mode, my ridiculous unluck came to the surface, and after my previous close to 7 average winrate (multiple 12 wins finishes of course) I couldn't even reach 7 wins anymore. Every opponent had god tier decks, perfect curves and at least 1-2 OP legendaries, even in 0-2, while I got 60-62 tier score decks with practically no chance to win. Finally this changed with UnGoro, 2 decent runs so far, the second being a 12-1 Paladin:
MVPs were the Aldors and Charged Devilsaurs, they won many games. Not so many useful early minions otherwise, so I had to keep greedier cards (like Truesilver) in starting hand. Rewards were disappointing though, one pack, one common (seriously blizzard) and barely 300 gold. I almost got more than this with my 9 win run.
Kinda easy 12 win. Mvp was Primordial Glyph, that card is insane and you usually can get value out of it easily. Medivh, the Guardian was not that important, it was just a big body. 2xFlame Geyser let me to activate my elemental very easily. It is kinda a midrange deck and i had to fight for board as soon as possible and push damage. P.S. Meteor is a no brainer, pick it every time, even 3 or 4 of that works wonder. Stonehill Defender is also excellent, taunt in current meta is important.
12-2 rogue deck for my first run of the expansion. 465 gold and pack for the reward. Shadowcaster with primordial drake and big time racketeer was pretty good, and the pack from elise was able to carry several games.
MVPs were the Terrorscale Stalkers and the Reckless Rocketeer. The Stalkers allowed me to get huge tempo swings (especially if I got Kindly Grandmother turn 2), and the Rocketeer allowed me to hit face when I'd otherwise be out of steam. My two games I lost to were to mages who aggroed me down with spells. Crap rewards this time, though.
As happy as I am with another 12-win run, these rewards are just disappointing.. as if the game wouldn't be so damn expensive already, they throw me barely 300 gold, a common and 1 pack as a reward? I've seen others getting 400-500 gold plus a freaking legendary! So damn unfair, I even had 9 win runs in the past with better rewards than this..
ATTACHMENTS
Arena 12-04 0751
Hearthstone Screenshot 04-13-17 11.15.08
Rollback Post to RevisionRollBack
Anyone would have already quit this game with my unluck.
First Un'Goro 12 win! Achieved it with this great versatile Mage deck. I usually played the control-value game with cards like 3x Shimmering Tempest,Pyros, Primordial Glyph, Acolyte of Pain and late game removals such asMeteor, Firelands Portal and Primordial Drake, but some matches I got to be be the agressor, allowed by having so many early drops, specially the 2x Mana Wyrm. The amazing elemental synergy was really helpful, plus Pyros was much better that what I expected.
The craziest match was the last boss. I managed to get and Ozruk from my Servant of Kalimos on turn 7. My opponent got lucky with a Firelands Portal into a Doomguard (removing my Servant). On turn 8, I put 3 elementals on board to make my Ozruk a 5/20 taunt on turn 9! I was lost if he had any form of silence. Luckily for me, he didn't! Here's that last match replay: https://hsreplay.net/replay/s6DWa4vvvnZqxqeMKVMUDZ#turn=8a
I don't really play much arena, but I'm sick of ladder. Started off very shaky. Since I lacked board clear, I couldn't really lose too much tempo and come back from it. Anyway, surprisingly ended up 12-2.
It's been a while since I last time had a 12 win run. I was very surprised this one made it:
MVP: Cutpurse. The deck has early cards which are able to protect cutpurse and I managed to snowball a few games pretty nicely. Coins were good combos with 2x red wyrm and Edvin. I was also pretty lucky in drawing Cutpurse early.
Here's another 12-win rogue deck:
So many Jade Shurikens. They were immense in helping me tempo out most games. And even if I didn't, I had games where the value of other cards on the deck would bail me out. In particular, the two Dark Iron Skulkers helped immensely.
Grand Crusader was also exceptionally strong - in one game, it gave me Lay on Hands, which allowed me to survive and win a very close game against a mage. The only game I lost was to an insane hand-buff paladin that killed me T6.
More Warlock. Great deck, lots of removal/reach and some boardclears. Jaraxxus was alright, won couple of games after playing him. Won everytime I played Deathwing. DOOM prooved to be very useful couple of times. Lost at 1-0 and 3-1 to mages.
first ever 12 win deck. had 1 lose to a warlock on game 4, but otherwise was pretty smooth sailing, borderline a face only deck (not proud but hey if you can draft it and it works why not.)
maybe i'm luckiest person in arena
Dr. Boom
Another 12-win deck a day after my previous one:
3 Polymorphs and a Polymorph: Boar were the backbone of this deck. Despite not having much of any kind of early game, the polys helped me survive until the later turns, where my deck could better get value. The two Mind Control Techs surprisingly did not make that much of an impact. Effigy was also an mvp of the run - since it helped bring out high-cost minions at opportune times - and caused opponents to misplay on more than one occasion.
My two losses were to an extremely aggressive hunter (which wasn't close) and to a paladin (in which I was close to stabilizing, but he topdecked Defender of Argus for exact lethal).
Just had a 12-2 run with this priest deck. At first, I thought it was decent, but I didn't actually think it was good enough to get to 12 wins. Maybe I was partly lucky queing into some of my opponents. Had some intense matches, but the ones I managed to win were a lot of fun. I lost one game to a mage who had fireball + firelands portal + polymorph for 3 consecutive turns, and my card draw was pretty bad. I then MC-Tech'ed his animated armor, where he had that + a 9/9 drakonid crusher, an 8/6 Crowd Favorite and a 3/2 faerie dragon so I got a bit unlucky. I then had to discover a flash heal with an ivory knight to give me an extra turn, but the game was already over by then (I only had a Shadow Madness in hand and was already on 15 HP). The second game I lost was also against a mage, and he had some pretty good minions and removals (Fireball + FP), whereas my card draw was again not pretty good (and I believe he hit my face well to finish the game early). One of my noteworthy wins was very funny: I saved my MC-Tech vs a Shaman that played a Kodorider on turn 6 (that I couldn't remove). I then played my Drakonid Operative and discovered a Maelstrom Portal (that I didn't actually need). The next two turns he inspired + removed my DO with a stormcrack + his last hit of his Jade Claws, and played a Sideshow Spelleater). I don't know anymore if I had my Dragon Potion or not, but I was pretty greedy and played my MC-Tech and got his Kodorider. I then inspired + I got my MC-tech back with my Youthful Brewmaster, because I knew that none of his minions couldn't die the next turn to anything on my board, and he had 2 cards the following turn (I could've also got the Kodorider back to my hand, but I considered that move too slow). The next turn he played a Jade Spirit + he healed his SS back to 4 health after killing my Kodorider with it. I then Potion of Madness'ed his Jade Spirit and wanted to trade it into one of his War Kodo's who had 2 health left after killing one of my minions, but I had to MC-Tech first (after killing his 1/1). I got a bit unlucky by getting his 3/2 Kodo from my MC-Tech, but could trade into his board and the game was pretty finished by then (especially since I played my second DO or my Scaled Nightmare after that). Pretty fun game ;) Another noteworthy game I won, was when I DO'd my opponent's (The) Mistcaller that he probably got from his Malchezaar (or drafted), and I was able to play it before he could play his own Mistcaller. I then coin'ed my second DO (with him having his Malchezaar on board), and the next turn I played my SN and my opponent conceded by then. Another fun game was when my opponent (a Mage) played his Flamewaker on turn 3 where I had played my Flame Juggler the turn before (into an empty board), and was able to buff it with my Kabal Talonpriest, and went face with my FJ. I knew he needed a spell (maybe a Fireball would've helped him out), but he played his Daring Reporter and went face with his FW. I could then potion of madness his FW (that hit his DR for one damage), and had saved my coin that I decided to play to deal one extra damage to his DR to trade it in, and to play my own Maiden of the Lake. He then played his Streetwise Investigator, but I didn't want to trade in my minions for that and had no other options, so I decided to go face and hope for the best (and I played my Argent Horserider + Pint-Sized Summoner). He then played his Sunwalker, but I could play Mass Dispel (that actually had use!) to go face again to leave him at 1 or 2 health. There was pretty much nothing that he could do at that point to get back into the game, so he conceded and that was my 12th win. All in all, pretty fun run and I would say that Priest is pretty good if you get a decent draft (and curve). I would advice to not play too aggro with it if you have good removals, and try to play the value game (it isn't that bad if you lose 10 health the first few turns, because you can get back into the game if you have the right cards). Save the coin if you can, to try and get a "swing-turn" (that is, clear your opponent's board and play a minion yourself). That's how you win if you go second (and if you go first , just try to play on curve and play the value game). I hope you liked this post, and good luck with your Arena runs!
Shortly before Mammoth releases I got my first 12 wins of this "new different arena" meta, 12-0 no less, as Warlock.
I haven't really been playing it all though really, without new cards it didn't excite me much.
No decklist, but it had good early curve and one ofs of all that stupid stuff Warlock has now.
12 wins on my first run of the rotation. Strong deck lots of removal including 3 Firelands portals and forbidden flames. Meteor was much better than I thought it would be, destroys pretty much anything and clears the board. 3 arcanologists without any secrets lol. Had some crazy comboes with Vicious Fledling when my opponent couldnt remove it. Lost 1 game to a druid at 9 wins. Ok rewards.
When the Arena switched to standard mode, my ridiculous unluck came to the surface, and after my previous close to 7 average winrate (multiple 12 wins finishes of course) I couldn't even reach 7 wins anymore. Every opponent had god tier decks, perfect curves and at least 1-2 OP legendaries, even in 0-2, while I got 60-62 tier score decks with practically no chance to win. Finally this changed with UnGoro, 2 decent runs so far, the second being a 12-1 Paladin:
MVPs were the Aldors and Charged Devilsaurs, they won many games. Not so many useful early minions otherwise, so I had to keep greedier cards (like Truesilver) in starting hand. Rewards were disappointing though, one pack, one common (seriously blizzard) and barely 300 gold. I almost got more than this with my 9 win run.
Anyone would have already quit this game with my unluck.
Kinda easy 12 win. Mvp was Primordial Glyph, that card is insane and you usually can get value out of it easily. Medivh, the Guardian was not that important, it was just a big body. 2xFlame Geyser let me to activate my elemental very easily. It is kinda a midrange deck and i had to fight for board as soon as possible and push damage. P.S. Meteor is a no brainer, pick it every time, even 3 or 4 of that works wonder. Stonehill Defender is also excellent, taunt in current meta is important.
12-2 rogue deck for my first run of the expansion. 465 gold and pack for the reward. Shadowcaster with primordial drake and big time racketeer was pretty good, and the pack from elise was able to carry several games.
My first arena run in about 4 months. Got 12-1 with this absolutely nutty mage tempo deck.
MVP Definitely Arcanologist for the insane value as well as Servant of Yogg-Saron. The worst spell they cast were pretty much "Draw a card", so I got very fortunate with their results! Oh, and Questing Adventurer has some sick synergy with Flame Geyser.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
My first 12-win deck of Un'goro, and my first as a hunter.
MVPs were the Terrorscale Stalkers and the Reckless Rocketeer. The Stalkers allowed me to get huge tempo swings (especially if I got Kindly Grandmother turn 2), and the Rocketeer allowed me to hit face when I'd otherwise be out of steam. My two games I lost to were to mages who aggroed me down with spells. Crap rewards this time, though.
My first ever 12 win arena... with a Mage deck of course, lol
For rewards, I got 400 gold, 1 Un'goro pack, 1 Gadgetzan pack. Both packs had the standard 1 rare, 4 commons.
What was interesting was my last 5 matches were against 4 other mages and 1 rogue. So, that pretty much confirms that Mage is OP in the current arena
Quit complaining and just have fun with this game!
As happy as I am with another 12-win run, these rewards are just disappointing.. as if the game wouldn't be so damn expensive already, they throw me barely 300 gold, a common and 1 pack as a reward? I've seen others getting 400-500 gold plus a freaking legendary! So damn unfair, I even had 9 win runs in the past with better rewards than this..
Anyone would have already quit this game with my unluck.
First 12 wins in Un'Goro! Rewards were mediocre though :s
Dab
First Un'Goro 12 win! Achieved it with this great versatile Mage deck. I usually played the control-value game with cards like 3x Shimmering Tempest,Pyros, Primordial Glyph, Acolyte of Pain and late game removals such asMeteor, Firelands Portal and Primordial Drake, but some matches I got to be be the agressor, allowed by having so many early drops, specially the 2x Mana Wyrm. The amazing elemental synergy was really helpful, plus Pyros was much better that what I expected.
The craziest match was the last boss. I managed to get and Ozruk from my Servant of Kalimos on turn 7. My opponent got lucky with a Firelands Portal into a Doomguard (removing my Servant). On turn 8, I put 3 elementals on board to make my Ozruk a 5/20 taunt on turn 9! I was lost if he had any form of silence. Luckily for me, he didn't! Here's that last match replay: https://hsreplay.net/replay/s6DWa4vvvnZqxqeMKVMUDZ#turn=8a
Rewards were pretty good as well.