Arena basically comes down to to the RNG of that non class specific cards. Therefor your left with ranking the classes based on there abilities with little to no help from class specific cards. Since most of the class specific cards offer synergy with other class specific cards your left with a wasted card if you don't get the supporting card in the draw. So its not worth the risk for some classes. this is my ranking of the classes before the RNG gamble. Keep in mind you can win with any class having never used your ability if your lucky on the draws. Your last card draw should always be one legendary its total crap how some legendaries are instant wins in arena. Below I ranked the classes and why I think they are ranked that way. Feel free to disagree but try and add to the discussion.
Warrior has the best class specific cards most of them stand alone or work with any other card. Warrior also has a great ability. the weapons warriors get are very powerful. Most arena games are a jab fest and if you trade punches and can reduce how much damage you take you will win most slug matches.
Druid has some of the best class specific cards for arena like the warrior. Druids ability gives them some flexibility but the fact that the damage portion goes away if not used makes it less appealing than the warrior but not by much.
Rogue is next due to its damage cards and removal. They can hit hard early and most of the time getting the lead in arena is a win. Their ability is great for removal but in a slug match the extra damage on the hero is the difference in a win. They lack in defense.
Paladin has a great mix of buffs and defensive abilities and is probably the most over all balance class for arena.
Shaman has some great abilities but in arena your spell power totem is useless most of the time. Plus the handicap for over power is way to much to over come most of the time. they are still tough and if you can get the right class specific cards its a tough class.
Mage is a very strong class and has the best ability in my opinion. This is one of the first classes that suffers from its interdependency of its class specific cards. Although less than the remaining classes.
Priest is a mid to late game class and can be unbeatable if the right card combo is out. This is the inherent problem in arena. Good luck getting the cards you want.
Warlock. My oh my what to say. All your good class specific cards hurt you and your ability hurts you. This coupled with some mediocre removal and little to no defense means you might kill your self before you opponent does.
Hunter is the most dependent on class specific cards in the game. If you play a hunter with no class specific cards I think your better off. But this defeats the purpose of class specific cards.
At least for Hunter I totally disagree. One basic concept for Arena is playing aggro, and the hunter hero ability fits this perfect. Keep the board clear, while trying to get board advantage, while maintaining 2 damage per turn on your opponent, easy.
Actually my first 9wins in arena was with a hunter, though with some common class cards: 4 Hyenas 4 Kodos Rest were beast weenies and some card draws. Just nuke everything with your beasts to fuel your hyena, great times.
Only thing I miss in Hearthstone is a Sealed format. Buy 6-8 packs, get all basic cards from the class you choose before opening packs, build a deck. But with only 5 cards per pack this format should be hard to price reasonably ...
Sure, Warlock damages himself a bit, but this is a trade-off for more powerful minions/abilities than others get for similar mana cost. Lock's hero power is better in early game, obviously, as opposed to mage or hunter, for instance, but it can just allow you to apply enough early pressure so that you can then finish the game smoothly without using it closer to the end. I don't have beta myself, but I've seen games where the warlock won with 15-20 health left, and most of that damage he did to himself (and it was worth it).
Since my very first arena was warlock and I lost 0-3 in minutes, because my draft didn't work out, I have a personal dislike for lock in Arena. But I like playing him in costructed. But I believe locks can be tough in Arena, because of their interesting class specific drops (better or cheaper than compareable cards) and fast card draw, both good in arena. But once the game takes too long, the sacrifice maybe was too big :)
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I'm not the best arena player (especially in regards to drafting...so bad) but I found the warlock to be pretty powerful in arena. Having draw power built into your hero is a huge advantage, and the draft will usually toss a couple quality picks your way. Sure, you're taking damage, but you're also able to shift through your deck faster, which can spell out a win in the long run.
That said, with a bit of luck in the draft, I agree that rogues and warriors are pretty powerful at the moment. The warrior obviously suffers from lack of draw power, but the ability to equip a weapon, the opportunity to couple it with Dread Corsair and the Deckhand is extremely powerful in the early and mid game.
In my opinion, priest has been the worst, simply because of the current state of the class. For the most part, all of their class specific cards are focused around buffing minions to be big, just to see them get silenced or dispelled. Its not impossible for the priest to have success (especially if you are fortunate enough to get some shadow focused cards) but I'd say compared to every other class the priest is probably the weakest at the moment.
At the end of the day though the draft can still be what kills you in the end. I had a warrior arena where I didnt get a single silence, taunt, or weapon, and the only two rare drafts I got were choices between the crappy Murloc Tidecaller, Knife Juggler, and some other crap rare. Went for Knife Juggler both times. Didnt have a choice. Managed to finish 3/3 with it, but that alone is surprising. It was by far the worst draft I had ever had, and that includes drafts where I just picked the wrong cards (cause I'm bad.)
Still fun at the end of the day, but hopefully the balance patch coming soon will diversify arena a bit. Its plagued by rogues and you don't see enough priests. Hopefully that changes.
Had a strange arena draft today. Went mage, got 5(!) Fireballs to draft. Once I realized I got my third one, I just switched to pick any taunt and card draw I could get, followed by 2 more Fireballs. Crazy times, still "only" won 9-2 :P
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Arena basically comes down to to the RNG of that non class specific cards. Therefor your left with ranking the classes based on there abilities with little to no help from class specific cards. Since most of the class specific cards offer synergy with other class specific cards your left with a wasted card if you don't get the supporting card in the draw. So its not worth the risk for some classes. this is my ranking of the classes before the RNG gamble. Keep in mind you can win with any class having never used your ability if your lucky on the draws. Your last card draw should always be one legendary its total crap how some legendaries are instant wins in arena. Below I ranked the classes and why I think they are ranked that way. Feel free to disagree but try and add to the discussion.
Warrior has the best class specific cards most of them stand alone or work with any other card. Warrior also has a great ability. the weapons warriors get are very powerful. Most arena games are a jab fest and if you trade punches and can reduce how much damage you take you will win most slug matches.
Druid has some of the best class specific cards for arena like the warrior. Druids ability gives them some flexibility but the fact that the damage portion goes away if not used makes it less appealing than the warrior but not by much.
Rogue is next due to its damage cards and removal. They can hit hard early and most of the time getting the lead in arena is a win. Their ability is great for removal but in a slug match the extra damage on the hero is the difference in a win. They lack in defense.
Paladin has a great mix of buffs and defensive abilities and is probably the most over all balance class for arena.
Shaman has some great abilities but in arena your spell power totem is useless most of the time. Plus the handicap for over power is way to much to over come most of the time. they are still tough and if you can get the right class specific cards its a tough class.
Mage is a very strong class and has the best ability in my opinion. This is one of the first classes that suffers from its interdependency of its class specific cards. Although less than the remaining classes.
Priest is a mid to late game class and can be unbeatable if the right card combo is out. This is the inherent problem in arena. Good luck getting the cards you want.
Warlock. My oh my what to say. All your good class specific cards hurt you and your ability hurts you. This coupled with some mediocre removal and little to no defense means you might kill your self before you opponent does.
Hunter is the most dependent on class specific cards in the game. If you play a hunter with no class specific cards I think your better off. But this defeats the purpose of class specific cards.
At least for Hunter I totally disagree.
One basic concept for Arena is playing aggro, and the hunter hero ability fits this perfect.
Keep the board clear, while trying to get board advantage, while maintaining 2 damage per turn on your opponent, easy.
Actually my first 9wins in arena was with a hunter, though with some common class cards:
4 Hyenas
4 Kodos
Rest were beast weenies and some card draws. Just nuke everything with your beasts to fuel your hyena, great times.
Only thing I miss in Hearthstone is a Sealed format.
Buy 6-8 packs, get all basic cards from the class you choose before opening packs, build a deck.
But with only 5 cards per pack this format should be hard to price reasonably ...
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
Sure, Warlock damages himself a bit, but this is a trade-off for more powerful minions/abilities than others get for similar mana cost. Lock's hero power is better in early game, obviously, as opposed to mage or hunter, for instance, but it can just allow you to apply enough early pressure so that you can then finish the game smoothly without using it closer to the end. I don't have beta myself, but I've seen games where the warlock won with 15-20 health left, and most of that damage he did to himself (and it was worth it).
Since my very first arena was warlock and I lost 0-3 in minutes, because my draft didn't work out, I have a personal dislike for lock in Arena. But I like playing him in costructed.
But I believe locks can be tough in Arena, because of their interesting class specific drops (better or cheaper than compareable cards) and fast card draw, both good in arena. But once the game takes too long, the sacrifice maybe was too big :)
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I'm not the best arena player (especially in regards to drafting...so bad) but I found the warlock to be pretty powerful in arena. Having draw power built into your hero is a huge advantage, and the draft will usually toss a couple quality picks your way. Sure, you're taking damage, but you're also able to shift through your deck faster, which can spell out a win in the long run.
That said, with a bit of luck in the draft, I agree that rogues and warriors are pretty powerful at the moment. The warrior obviously suffers from lack of draw power, but the ability to equip a weapon, the opportunity to couple it with Dread Corsair and the Deckhand is extremely powerful in the early and mid game.
In my opinion, priest has been the worst, simply because of the current state of the class. For the most part, all of their class specific cards are focused around buffing minions to be big, just to see them get silenced or dispelled. Its not impossible for the priest to have success (especially if you are fortunate enough to get some shadow focused cards) but I'd say compared to every other class the priest is probably the weakest at the moment.
At the end of the day though the draft can still be what kills you in the end. I had a warrior arena where I didnt get a single silence, taunt, or weapon, and the only two rare drafts I got were choices between the crappy Murloc Tidecaller, Knife Juggler, and some other crap rare. Went for Knife Juggler both times. Didnt have a choice. Managed to finish 3/3 with it, but that alone is surprising. It was by far the worst draft I had ever had, and that includes drafts where I just picked the wrong cards (cause I'm bad.)
Still fun at the end of the day, but hopefully the balance patch coming soon will diversify arena a bit. Its plagued by rogues and you don't see enough priests. Hopefully that changes.
Had a strange arena draft today. Went mage, got 5(!) Fireballs to draft.
Once I realized I got my third one, I just switched to pick any taunt and card draw I could get, followed by 2 more Fireballs.
Crazy times, still "only" won 9-2 :P
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