It is all a matter of preference. I personally prefer the Bear Trap over the Ironfur Grizzly. However I can see why the majority would pick the Grizzly over the trap.
~ The Grizzly offers immediate defense where the trap requires taking damage to activate.
The reason I prefer the trap is psychological.
~ When A hunter plays a trap many people will assume it's an Explosive Trap. I also try to only play Bear Trap when my opponent has a board that Explosive Trap would wreck. Allowing me, in my warped mind, to have a slight advantage.
I would've agreed with you and chosen the trap (resulting in the same minon but 1 mana cheaper).
I guess that the higher Tier score of ironfur grizzly derives from the fact that a trap is not giving you any immediate board control. If the opponent can play around it (by simply not attacking face), it might cause you to lose the game because you lost tempo which you simply just get back when he is attacking face. This will particularly be a problem in the mid and late game, when you are fighting about board control, because you can't use the bear from the trap as long as your opponent only kills your stuff on board (and procs it, when he easily can deal with the bear).
However, I also think that it comes down to the specific circumstances and there can be cases in which the bear trap is superior. But generally I trust ADWCTA's evalution of the arena value more than mine (with the occasional exception in a draft). So after thinking about it, I probably would follow Heartharena's advice, provided I don't have enough 3-drops.
Another possible reason that it counts Ironfur ahead of the trap is immediate beast synergy. Sometimes it is nice to play that beats and then your skill command/Ram Wrangler/Houndmaster and get a benefit than hoping in that scenario the trap A) Triggers and B) survives until your next turn to use the cards.
Arena helpers take into account your deck composition and go beyond the core value of the card. That said, it's always good to doubt the Arena Helper and make your own decision but don't forget things like mana curve and spells/creatures ratio in a deck.
I tend to disagree with the deck helpers a lot, especially with hunter, as you can see in the attachment. Usually works out alright.
I like the bear trap because it allows for more variation. It has secret synergy, beast synergy, and being a spell that summons a minion can be useful in playing around mage secrets.
The problem with the Bear Trap is that unless you are taking Face Damage it essentially reads "2 mana - do nothing".
On turn 2 that isn't *such* a problem, because the fact you didn't play a minion on turn 2 means you probably will start taking face damage, but later in the game when players are fighting for board control, mostly with minion combat, you will want something that you can actually use to trade with.
The problem is that Bear Trap does nothing when your opponent does nothing, which happens much more frequently in Arena than in constructed. People miss their 2-drop and 3-drop quite often. When your opponent does miss their early drops, Bear Trap just gives some much needed breathing room. Quite often, the trap will trigger after your opponent finished trading with all your other minions.
Ironfur Grizzly is almost always the better pick unless you have good secret sinergy (like Mad Scientists).
Arena is all about tempo and being proactive. By playing the secret on a winning scenario you are not gaining any tempo and if you play the secret from behind it will likely not get any value because your opponent will play around it. A secret like bear trap in arena will get value only in very specific scenarios or if your opponent missplays.
frankly, the trap is better unless you really need to activate KC now or are about to die and need taunt. opponent just cant play around all the good hunter traps without making suboptimal plays himself, especially when you threated freezing against some big minion, in that case, he often just doesnt attack at all
I don't get this.
As a rule, I prefer the trap over the vanilla 3 drop. ADWCTA seems to disagree.
Who is right, and more importantly, why?
It is all a matter of preference. I personally prefer the Bear Trap over the Ironfur Grizzly. However I can see why the majority would pick the Grizzly over the trap.
~ The Grizzly offers immediate defense where the trap requires taking damage to activate.
The reason I prefer the trap is psychological.
~ When A hunter plays a trap many people will assume it's an Explosive Trap. I also try to only play Bear Trap when my opponent has a board that Explosive Trap would wreck. Allowing me, in my warped mind, to have a slight advantage.
You get the beartrap from mad scientist. So I´d use bear trap.
also it may prevent your opponent from atacking one turn cause he cant immediately deal with the bear when he thinks its bear trap
I would've agreed with you and chosen the trap (resulting in the same minon but 1 mana cheaper).
I guess that the higher Tier score of ironfur grizzly derives from the fact that a trap is not giving you any immediate board control. If the opponent can play around it (by simply not attacking face), it might cause you to lose the game because you lost tempo which you simply just get back when he is attacking face. This will particularly be a problem in the mid and late game, when you are fighting about board control, because you can't use the bear from the trap as long as your opponent only kills your stuff on board (and procs it, when he easily can deal with the bear).
However, I also think that it comes down to the specific circumstances and there can be cases in which the bear trap is superior. But generally I trust ADWCTA's evalution of the arena value more than mine (with the occasional exception in a draft). So after thinking about it, I probably would follow Heartharena's advice, provided I don't have enough 3-drops.
It's arena and if he had a mad scientist, heartharena likely would've shown a synergy. So i guess he does not have one.
But having a scientist, I'd also rate the trap higher.
Just finished the draft, ended up with 2 bear traps, 2 other traps and 2 Eaglehorn Bows :)
it depends on if you have eanough kill commands or not
Another possible reason that it counts Ironfur ahead of the trap is immediate beast synergy. Sometimes it is nice to play that beats and then your skill command/Ram Wrangler/Houndmaster and get a benefit than hoping in that scenario the trap A) Triggers and B) survives until your next turn to use the cards.
I tend to disagree with the deck helpers a lot, especially with hunter, as you can see in the attachment. Usually works out alright.
I like the bear trap because it allows for more variation. It has secret synergy, beast synergy, and being a spell that summons a minion can be useful in playing around mage secrets.
The problem with the Bear Trap is that unless you are taking Face Damage it essentially reads "2 mana - do nothing".
On turn 2 that isn't *such* a problem, because the fact you didn't play a minion on turn 2 means you probably will start taking face damage, but later in the game when players are fighting for board control, mostly with minion combat, you will want something that you can actually use to trade with.
The only cancer in Hearthstone is its community.
The problem is that Bear Trap does nothing when your opponent does nothing, which happens much more frequently in Arena than in constructed. People miss their 2-drop and 3-drop quite often. When your opponent does miss their early drops, Bear Trap just gives some much needed breathing room. Quite often, the trap will trigger after your opponent finished trading with all your other minions.
For Arena you want Ironfur Grizzly for the Tempo value. In constructed you want Bear Trap for the surprise factor.
Nope.
frankly, the trap is better unless you really need to activate KC now or are about to die and need taunt. opponent just cant play around all the good hunter traps without making suboptimal plays himself, especially when you threated freezing against some big minion, in that case, he often just doesnt attack at all
Bear trap has saved my ass more than once.
The Trap also has synergy with Lock and Load-- the Ironfur isn't "a spell".
Meanwhile, the Trap rolls over to Kezan Mystic, while the Ironfur... trades with it pretty efficiently.