The rewards on Arena are the same as always, however, the ammount of cards in the game is not. Ben Brode recognized this, as he says at the Youtube video he made: "Designer Insights with Ben Brode: The dark side of releasing new content", and I believe that a good ammount of new players and F2P players play Arena a lot. This being said, I believe that if the Arena rewards were better, the more cards F2P and new players could get, and if they end up getting more gold, the adventures won't look like such a waste of gold (700 gold for one wing, 3500 for whole expansion. That is A LOT, since they could get 35 packs, or 175 cards, while in the adventures they get only 30 cards.
If the Arena rewards were better, 3500 gold may not be THAT much, just something you need to work at to get.
My ideas for the rewards are to give at least 2 packs for 5/6+ wins, 3 packs to 10+ wins and all the gold rewards should worth 30 more gold (At the situation where you recieve 60 gold, you would get 90, etc.)
While my idea may not look like a good example of what I'm trying to say, I feel like I make some sense, and I would like to read some of your opinions, so, what do you think?
That's pretty ridiculous. The infinite players (who average 6+ wins per run) already get free packs and it's not costing them a dime.. and you want more?
If anything, it's the players who average under 5 wins per run that need to get a little more - but not much, since it's still good value if you can average say 4 wins per run.
The value I get from going infinite is ridiculous.. I've been playing since May, have spent $90 on the game, and have almost every card that I want. I've only been infinite with arena for about 1-2 months too. From the dust and packs that I got, I've crafted 5 legendaries in the past 2 months, and opened about 7 of them.. all for the cost of NOTHING.
I think arena rewards are already higher then they should be. That, OR play mode rewards are absolutely shit and need to be completely reworked. Or more than likely, both.
I decided to finally actually do ranked for the first time this season for the legend card back, and in the time i spent to get legend, the single most annoying thing was that lame 10 gold reward every 3 wins. Every time it poped up, it felt like "wtf, really?". Then when i'm at better ranks and i win 3 games, it's like "WTF, REALLY?". It's like i get the same shit winning at rank 25 or legend, and it's absolutely terrible either way.
Arena is already good enough as it is, considering how much free gold is donated to people that still do daily quests, then go into arena with no idea what they're even doing.
As far as adventures goes, I bought the first one with gold, and it felt so lame I didn't even finish it. Simply didn't feel exciting at all.
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The rewards on Arena are the same as always, however, the ammount of cards in the game is not. Ben Brode recognized this, as he says at the Youtube video he made: "Designer Insights with Ben Brode: The dark side of releasing new content", and I believe that a good ammount of new players and F2P players play Arena a lot. This being said, I believe that if the Arena rewards were better, the more cards F2P and new players could get, and if they end up getting more gold, the adventures won't look like such a waste of gold (700 gold for one wing, 3500 for whole expansion. That is A LOT, since they could get 35 packs, or 175 cards, while in the adventures they get only 30 cards.
If the Arena rewards were better, 3500 gold may not be THAT much, just something you need to work at to get.
My ideas for the rewards are to give at least 2 packs for 5/6+ wins, 3 packs to 10+ wins and all the gold rewards should worth 30 more gold (At the situation where you recieve 60 gold, you would get 90, etc.)
While my idea may not look like a good example of what I'm trying to say, I feel like I make some sense, and I would like to read some of your opinions, so, what do you think?
In Rexxar we trust
That's pretty ridiculous. The infinite players (who average 6+ wins per run) already get free packs and it's not costing them a dime.. and you want more?
If anything, it's the players who average under 5 wins per run that need to get a little more - but not much, since it's still good value if you can average say 4 wins per run.
The value I get from going infinite is ridiculous.. I've been playing since May, have spent $90 on the game, and have almost every card that I want. I've only been infinite with arena for about 1-2 months too. From the dust and packs that I got, I've crafted 5 legendaries in the past 2 months, and opened about 7 of them.. all for the cost of NOTHING.
I think arena rewards are already higher then they should be. That, OR play mode rewards are absolutely shit and need to be completely reworked. Or more than likely, both.
I decided to finally actually do ranked for the first time this season for the legend card back, and in the time i spent to get legend, the single most annoying thing was that lame 10 gold reward every 3 wins. Every time it poped up, it felt like "wtf, really?". Then when i'm at better ranks and i win 3 games, it's like "WTF, REALLY?". It's like i get the same shit winning at rank 25 or legend, and it's absolutely terrible either way.
Arena is already good enough as it is, considering how much free gold is donated to people that still do daily quests, then go into arena with no idea what they're even doing.
As far as adventures goes, I bought the first one with gold, and it felt so lame I didn't even finish it. Simply didn't feel exciting at all.