Introduction Hello, this is Yasi#1422 and I wanted to share with you guys a guide that I made on playing the Warrior class in Arena. This guide will only focus on useful cards to pick in the Arena for the Warrior class as everyone's skill varies and every battle is dynamic. Now, I understand that Warriors aren't popular in PvP, but it's arguably one of the easiest/best class to play in the Arena currently because many players like to play beatdown decks(a lot of low cost minions). It's also the only class that can trade blows with the enemy because of his Hero Power--aside from Priest. Personally, I prefer the Warrior's hero power over the Priest's because Priest cards cost a lot and you won't have enough to actually use it throughout the game. I'll list the cards I find useful below with a rating between 0 and 5 in front of the card's name. There are too many neutral cards, so I'll give honorable mentions.
Warrior Cards (0/5)Charge: Not very good at all. You'll mostly be playing charge cards anyway. (0/5)Commanding Shout: Same reasoning as Inner Rage. (0/5)Battle Rage: Don't ever get this...Very situational and you won't be trading monsters. (0/5)Slam: This card is not good. Weaker version of Cleave. (0/5)Armorsmith: Your hero power does what it needs to already. Works with Whirlwind, but is a bad combo. (0/5)Cruel Taskmaster: Not good at all because it's a 2cost for 2/1. (0/5)Brawl: Not very good for this deck. You want to overwhelm your enemy, not give him an advantage. (0/5)Frothing Berserker: Not good at all. You wont be trading monsters. (1/5)Inner Rage: Very situational. You don't want to be trading monsters. (1/5)Upgrade: Situational because you want to use your weapons ASAP. (1/5)Rampage: Sucks...can only be used on a damaged minion. Very situational. (2/5)Whirlwind: Good if you want to use it with Execute and don't want to trade monsters. (2/5)Shield Block: Decent deck thinner. Get only 1 if you have no other choice. (3/5)Cleave: I like this card, but it can only be used if there are 2 monsters on enemy side. Get at least 1. (4/5)Heroic Strike: It's good when you want to kill a taunt minion. Get only 1 of this. (4/5)Arathi Weaponsmith: Very good card that is practically a charge minion. Get at most 2. (4/5)Arcanite Reaper: Good pseudo charge minion. Get at most 2. (5/5)Execute: It allows you to take down minions like Twilight Drake. You want at least 1 of this in your deck. (5/5)Fiery War Axe: 2mana for 3 attack. What more can you ask for. Take at least 2 of this. (5/5)Warsong Commander: Extremely good card throughout the game. Get as many as you can within reason. (5/5)Kor'kron Elite: A Warrior's bread and butter. Get as many as you can within reason.
Neutral Cards (2/5)GuruBashi: Cost too much and you don't want to be hitting monsters. Get at most 1. (3/5)Knife Juggler: Decent because you'll be summoning minions costantly and you dont want to trade minions. (3/5)Elven Archer: Good for Execute. (3/5)Frostwolf Grunt: Decent taunt card. (3/5)Novice Engineer: Decent deck thinner. Get at most 1. (3/5)Ironforge Rifleman: Decent card to combo with execute. (3/5)Shattered Sun Cleric: I find this situational, but good when you can use it. (3/5)Stormwind Knight: Get at most 2. It's a good charge minion with high HP. (3/5)Frostwolf Warlord: Situational card. Get at most 2. (3/5)Silverhand Knight: Get at least 1. Cost too much for a bad summon. (4/5)Bloodsail Pirate: Combo with your weapons. (4/5)Razorfen Hunter: Very good card. Low cost 2/3 minion with summoning. (4/5)Fen Creeper: Good Taunt Card. Get at most 3. (5/5)Faerie Dragon: Always get at leat 1 of this if you can. (5/5)Harvest Golem: Get as many as you can without reason. (5/5)Dread Corsair: Get as many as you can within reason. You have a lot of weapons. (5/5)Sen'jin Shieldmasta: Best card in the game. Get as many as you want. Go crazy. (5/5)Argent Commander: Every deck should have 1 of this. Can get you out of tight spots.
Conclusion The game is currently in closed beta, so the skill pool for Arena might be a little low, but based on my experience so far, I am very successful in the Arena with the Warrior class using the fundamentals. That's pretty much it for this guide. Comment if you disagree with what I wrote, would like to argue, or if I need to correct something. Thank you for reading this guide and I hope you the best in the Arena with the Warrior class.
I personally feel like warrior is a big coinflip. If you get unlucky without getting weapons or weapon smith, you're going to have a hell of a difficult time even if you're lucky and start second. I've done a round of warrior games getting 0 weapons and only 1 weaponsmith during my picks. If you get lucky rolls on the cards and can get a few weapons, it's pretty faceroll since weapons on warrior make it very easy to get card advantage. I personally think warrior is one of the biggest gamble classes because you can pretty much get your class hard-countered by not getting the right card options during the picks.
I decided to play a warrior deck again since I didn't get the choice of rogue, hunter, or druid.
Ended up getting 9 wins (3 Arc reapers ^_^), playing very differently from your card choices. The funny thing is I attribute my wins in large part to arc reaper, even though you don't like playing more than 2 of them. In addition, I put battle rage as a VERY high priority pick, where I ran 3 of them in my deck. I also had multiple inner rage and cruel taskmasters, which you also consider as "do not run" cards.
It's funny how far apart the views of different cards are, but I guess it really comes down to the plan you have in mind.
I love the warrior cards and read this "guide". So... its kinda Brawl is THE cards, if u fall behind or Rampage is THE buff to turn a game around. Sorry this guide is far away from being any good!
(0/5) Guide
In PvP maybe, but that way of thinking doesn't apply to Arena at all. People are going to hit you hard and they're going to hit you fast. You wont have the leisure to wait until turn 5 to use Brawl. It's extremely hard to come back from a game after using Brawl because it cost 5. If it cost 4 and then you can play Sunwalker then sure. And Rampage is an ass card aside from having it on Gurubashi Berserker or other minions that has high HP to start with. It's not recommended to have combo cards in Arena if you have just 1 of each. And trying to aim for a certain combo is not reliable in the least. You want good cards overall. Cards that just works on its own.
I decided to play a warrior deck again since I didn't get the choice of rogue, hunter, or druid.
Ended up getting 9 wins (3 Arc reapers ^_^), playing very differently from your card choices. The funny thing is I attribute my wins in large part to arc reaper, even though you don't like playing more than 2 of them. In addition, I put battle rage as a VERY high priority pick, where I ran 3 of them in my deck. I also had multiple inner rage and cruel taskmasters, which you also consider as "do not run" cards.
It's funny how far apart the views of different cards are, but I guess it really comes down to the plan you have in mind.
Arcanite Reapers are okay if you don't have a better choice. Anything that is rated highly should always be prioritize over useless cards(chicken for example). Battle Rage is situational in my opinion. It works well with minions like the Mogu'Shan Warden and Gurubashi Berserker, but I find that aiming towards certain combos are not reliable in Arena.
You are absolutly wrong. Cards are random in arena... for me and for them... Inner Rage and Cruel Taskmaster are sooooo good to counter big minions with 4-5 health, because u can give a 2/2 minion inner rage + rampage if needed and its a fucking huge minion itself for only 1 or 4 mana. There a lot of other possibilities like that!
You don't seem to understand that most players in the Arena plays beatdown decks that will just overwhelm you. You're saving two cards in your hand to stop 1 minion for one turn for what? You wont even have any monsters on your side of the board by the time you get to use your Rampage. I'm playing PvP with my Warrior deck(500+ games with the Warrior) and I have two Rampage in my deck currently and even then it's not reliable. The card itself is flawed for the Warrior class. It's counterproductive. It makes no sense to play it early and very little worth lategame on most minions. There are certain cards that goes well with rampage, but it's not reliable. You want cards that works well on its own in Arena.
Cruel Taskmaster is just garbage.
I like playing Inner Rage on Acolyte of Pain, but it's so situational that I don't think it's worth having in Arena. Unless you also happen to have 2x+ of that and the Raging Worgen.
Cards being random in Arena is irrelevant. You want to minimize risk and not be a complete idiot at the same time by picking useful cards instead of trying to go for flashy plays.
Sure. This guide isn't for you then. Go find the "I only want to beat the Arena sometimes because I don't care about spending money" guide. I don't have the luxury of spending money on the game, so I want to minimize my risk when playing the Arena. Sure all cards are situational and if you can get 15x Arcanite Reapers and 15x Brawl in your deck, go for it. I just don't want to risk it by picking a card on my 29th card and hoping the 30th card will combo with it.
I like the part when people predent to know everything about a very luck-based game which has been "out" for a couple weeks, and like to pretend that they're the only ones right because they've won "x" amount of matches, and can't accept any comment contrary to what they believe.
Some of the cards you rated poorly are very good, and can clutch save you in a lot of situations. "You don't wanna trade minions", well news-flash mister know-it-all, sometimes you don't have a choice. Cruel Taskmaster, bad because it's a 2 mana, for a 2/1 minion - yo, let's ignore every card's special effect, and analyse only its base stats, shall we?
Let me know how that overwhelm/no-trading strategy works when you're against a good enemy that focuses on drawing power and something like Beasts/Murlocs/Imps/Lightwells buffing each other. Or a spell-power based boardclearer which will rape your low HP charge creatures and deal insane direct-dmg to your HP.
I like the part when people predent to know everything about a very luck-based game which has been "out" for a couple weeks, and like to pretend that they're the only ones right because they've won "x" amount of matches, and can't accept any comment contrary to what they believe.
Some of the cards you rated poorly are very good, and can clutch save you in a lot of situations. "You don't wanna trade minions", well news-flash mister know-it-all, sometimes you don't have a choice. Cruel Taskmaster, bad because it's a 2 mana, for a 2/1 minion - yo, let's ignore every card's special effect, and analyse only its base stats, shall we?
Let me know how that overwhelm/no-trading strategy works when you're against a good enemy that focuses on drawing power and something like Beasts/Murlocs/Imps/Lightwells buffing each other. Or a spell-power based boardclearer which will rape your low HP charge creatures and deal insane direct-dmg to your HP.
I like how people just reads the very last post made.
I've accepted that Inner Rage & Rampage can be good. In every posts leading up to my last one I gave examples of when these cards would come in handy and reasons why you would get it in the Arena and reasons why you wouldn't want it.
And of course you would want to "trade" minions sometimes. I wrote in the conclusion that by using the fundamentals(common sense in Hearthstone) that you can be very successful with the Warrior class. If your opponent has a 15/15 minion on the board, of course you're not going to ignore it.
Cruel Taskmaster is a garbage card. Its ability somehow makes it any better?
How can I take you seriously when you give an example of a Murloc deck in Arena.
And where are these low HP charge creatures coming from?
You know what else is scary in Arena? When your opponent is a Warlock with 7 Blood Imps on the board.
Cruel Taskmaster is not garbage. It is a good enough fighter who can kill a Faery Dragon. Its power can be a kill (and so a card advantage), or a huge synergy generator. All the minions with an enrage, all the minions who want to trade, and off course, it is a burst. A cheap one, compared to the Dark Iron Dwarf.
Ok, it is not very high in priority, I give you that. But if I only have a single Worgen or a Berserker, I will pick him before many things you rated high.
i fond it weird to propose a list of card to pick considering that a card's picking priority will evolve during the draft. An exemple: Ice Lance. During your first 15 cards, chances are that you won't pick it. But if you got 2-3 freezing effects, you will certainly pick it during the second half of the draft.
Cards have to be chosen depending on what you already picked, and what you want to build... Not just because they are usually great.
It's interesting how Elven Archer (1/1 for 1 with 1 damage) and Ironforge Rifleman (2/2 for 3 with 1 damage) is rated 3/5 while Cruel Taskmaster (2/1 for 2 with 1 damage) is garbage at 0/5. Especially since the ability can be used on your own minions sometimes. Overall I feel you underrate a lot of the Warrior class cards, though Brawl is indeed trash and probably the most overrated card in the game.
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Introduction
Hello, this is Yasi#1422 and I wanted to share with you guys a guide that I made on playing the Warrior class in Arena. This guide will only focus on useful cards to pick in the Arena for the Warrior class as everyone's skill varies and every battle is dynamic. Now, I understand that Warriors aren't popular in PvP, but it's arguably one of the easiest/best class to play in the Arena currently because many players like to play beatdown decks(a lot of low cost minions). It's also the only class that can trade blows with the enemy because of his Hero Power--aside from Priest. Personally, I prefer the Warrior's hero power over the Priest's because Priest cards cost a lot and you won't have enough to actually use it throughout the game. I'll list the cards I find useful below with a rating between 0 and 5 in front of the card's name. There are too many neutral cards, so I'll give honorable mentions.
Warrior Cards
(0/5)Charge: Not very good at all. You'll mostly be playing charge cards anyway.
(0/5)Commanding Shout: Same reasoning as Inner Rage.
(0/5)Battle Rage: Don't ever get this...Very situational and you won't be trading monsters.
(0/5)Slam: This card is not good. Weaker version of Cleave.
(0/5)Armorsmith: Your hero power does what it needs to already. Works with Whirlwind, but is a bad combo.
(0/5)Cruel Taskmaster: Not good at all because it's a 2cost for 2/1.
(0/5)Brawl: Not very good for this deck. You want to overwhelm your enemy, not give him an advantage.
(0/5)Frothing Berserker: Not good at all. You wont be trading monsters.
(1/5)Inner Rage: Very situational. You don't want to be trading monsters.
(1/5)Upgrade: Situational because you want to use your weapons ASAP.
(1/5)Rampage: Sucks...can only be used on a damaged minion. Very situational.
(2/5)Whirlwind: Good if you want to use it with Execute and don't want to trade monsters.
(2/5)Shield Block: Decent deck thinner. Get only 1 if you have no other choice.
(3/5)Cleave: I like this card, but it can only be used if there are 2 monsters on enemy side. Get at least 1.
(4/5)Heroic Strike: It's good when you want to kill a taunt minion. Get only 1 of this.
(4/5)Arathi Weaponsmith: Very good card that is practically a charge minion. Get at most 2.
(4/5)Arcanite Reaper: Good pseudo charge minion. Get at most 2.
(5/5)Execute: It allows you to take down minions like Twilight Drake. You want at least 1 of this in your deck.
(5/5)Fiery War Axe: 2mana for 3 attack. What more can you ask for. Take at least 2 of this.
(5/5)Warsong Commander: Extremely good card throughout the game. Get as many as you can within reason.
(5/5)Kor'kron Elite: A Warrior's bread and butter. Get as many as you can within reason.
Neutral Cards
(2/5)GuruBashi: Cost too much and you don't want to be hitting monsters. Get at most 1.
(3/5)Knife Juggler: Decent because you'll be summoning minions costantly and you dont want to trade minions.
(3/5)Elven Archer: Good for Execute.
(3/5)Frostwolf Grunt: Decent taunt card.
(3/5)Novice Engineer: Decent deck thinner. Get at most 1.
(3/5)Ironforge Rifleman: Decent card to combo with execute.
(3/5)Shattered Sun Cleric: I find this situational, but good when you can use it.
(3/5)Stormwind Knight: Get at most 2. It's a good charge minion with high HP.
(3/5)Frostwolf Warlord: Situational card. Get at most 2.
(3/5)Silverhand Knight: Get at least 1. Cost too much for a bad summon.
(4/5)Bloodsail Pirate: Combo with your weapons.
(4/5)Razorfen Hunter: Very good card. Low cost 2/3 minion with summoning.
(4/5)Fen Creeper: Good Taunt Card. Get at most 3.
(5/5)Faerie Dragon: Always get at leat 1 of this if you can.
(5/5)Harvest Golem: Get as many as you can without reason.
(5/5)Dread Corsair: Get as many as you can within reason. You have a lot of weapons.
(5/5)Sen'jin Shieldmasta: Best card in the game. Get as many as you want. Go crazy.
(5/5)Argent Commander: Every deck should have 1 of this. Can get you out of tight spots.
Conclusion
The game is currently in closed beta, so the skill pool for Arena might be a little low, but based on my experience so far, I am very successful in the Arena with the Warrior class using the fundamentals. That's pretty much it for this guide. Comment if you disagree with what I wrote, would like to argue, or if I need to correct something. Thank you for reading this guide and I hope you the best in the Arena with the Warrior class.
I personally feel like warrior is a big coinflip. If you get unlucky without getting weapons or weapon smith, you're going to have a hell of a difficult time even if you're lucky and start second. I've done a round of warrior games getting 0 weapons and only 1 weaponsmith during my picks. If you get lucky rolls on the cards and can get a few weapons, it's pretty faceroll since weapons on warrior make it very easy to get card advantage. I personally think warrior is one of the biggest gamble classes because you can pretty much get your class hard-countered by not getting the right card options during the picks.
Is that too many =p
That's simply amazing, LOL.
I find it interesting that you rate Brawl and Upgrade! so poorly compared to this guide from the official Arena Discussion forum:
http://us.battle.net/hearthstone/en/forum/topic/9742094161
I find it especially interesting that you disagree because you both seem to favor Warriors in Arena.
I decided to play a warrior deck again since I didn't get the choice of rogue, hunter, or druid.
Ended up getting 9 wins (3 Arc reapers ^_^), playing very differently from your card choices. The funny thing is I attribute my wins in large part to arc reaper, even though you don't like playing more than 2 of them. In addition, I put battle rage as a VERY high priority pick, where I ran 3 of them in my deck. I also had multiple inner rage and cruel taskmasters, which you also consider as "do not run" cards.
It's funny how far apart the views of different cards are, but I guess it really comes down to the plan you have in mind.
In PvP maybe, but that way of thinking doesn't apply to Arena at all. People are going to hit you hard and they're going to hit you fast. You wont have the leisure to wait until turn 5 to use Brawl. It's extremely hard to come back from a game after using Brawl because it cost 5. If it cost 4 and then you can play Sunwalker then sure. And Rampage is an ass card aside from having it on Gurubashi Berserker or other minions that has high HP to start with. It's not recommended to have combo cards in Arena if you have just 1 of each. And trying to aim for a certain combo is not reliable in the least. You want good cards overall. Cards that just works on its own.
Arcanite Reapers are okay if you don't have a better choice. Anything that is rated highly should always be prioritize over useless cards(chicken for example). Battle Rage is situational in my opinion. It works well with minions like the Mogu'Shan Warden and Gurubashi Berserker, but I find that aiming towards certain combos are not reliable in Arena.
You don't seem to understand that most players in the Arena plays beatdown decks that will just overwhelm you. You're saving two cards in your hand to stop 1 minion for one turn for what? You wont even have any monsters on your side of the board by the time you get to use your Rampage. I'm playing PvP with my Warrior deck(500+ games with the Warrior) and I have two Rampage in my deck currently and even then it's not reliable. The card itself is flawed for the Warrior class. It's counterproductive. It makes no sense to play it early and very little worth lategame on most minions. There are certain cards that goes well with rampage, but it's not reliable. You want cards that works well on its own in Arena.
Cruel Taskmaster is just garbage.
I like playing Inner Rage on Acolyte of Pain, but it's so situational that I don't think it's worth having in Arena. Unless you also happen to have 2x+ of that and the Raging Worgen.
Cards being random in Arena is irrelevant. You want to minimize risk and not be a complete idiot at the same time by picking useful cards instead of trying to go for flashy plays.
Sure. This guide isn't for you then. Go find the "I only want to beat the Arena sometimes because I don't care about spending money" guide. I don't have the luxury of spending money on the game, so I want to minimize my risk when playing the Arena. Sure all cards are situational and if you can get 15x Arcanite Reapers and 15x Brawl in your deck, go for it. I just don't want to risk it by picking a card on my 29th card and hoping the 30th card will combo with it.
I like the part when people predent to know everything about a very luck-based game which has been "out" for a couple weeks, and like to pretend that they're the only ones right because they've won "x" amount of matches, and can't accept any comment contrary to what they believe.
Some of the cards you rated poorly are very good, and can clutch save you in a lot of situations. "You don't wanna trade minions", well news-flash mister know-it-all, sometimes you don't have a choice. Cruel Taskmaster, bad because it's a 2 mana, for a 2/1 minion - yo, let's ignore every card's special effect, and analyse only its base stats, shall we?
Let me know how that overwhelm/no-trading strategy works when you're against a good enemy that focuses on drawing power and something like Beasts/Murlocs/Imps/Lightwells buffing each other. Or a spell-power based boardclearer which will rape your low HP charge creatures and deal insane direct-dmg to your HP.
I like how people just reads the very last post made.
I've accepted that Inner Rage & Rampage can be good. In every posts leading up to my last one I gave examples of when these cards would come in handy and reasons why you would get it in the Arena and reasons why you wouldn't want it.
And of course you would want to "trade" minions sometimes. I wrote in the conclusion that by using the fundamentals(common sense in Hearthstone) that you can be very successful with the Warrior class. If your opponent has a 15/15 minion on the board, of course you're not going to ignore it.
Cruel Taskmaster is a garbage card. Its ability somehow makes it any better?
How can I take you seriously when you give an example of a Murloc deck in Arena.
And where are these low HP charge creatures coming from?
You know what else is scary in Arena? When your opponent is a Warlock with 7 Blood Imps on the board.
Cruel Taskmaster is not garbage. It is a good enough fighter who can kill a Faery Dragon. Its power can be a kill (and so a card advantage), or a huge synergy generator. All the minions with an enrage, all the minions who want to trade, and off course, it is a burst. A cheap one, compared to the Dark Iron Dwarf.
Ok, it is not very high in priority, I give you that. But if I only have a single Worgen or a Berserker, I will pick him before many things you rated high.
i fond it weird to propose a list of card to pick considering that a card's picking priority will evolve during the draft. An exemple: Ice Lance. During your first 15 cards, chances are that you won't pick it. But if you got 2-3 freezing effects, you will certainly pick it during the second half of the draft.
Cards have to be chosen depending on what you already picked, and what you want to build... Not just because they are usually great.
I have an opinion on almost everything. :)
It's interesting how Elven Archer (1/1 for 1 with 1 damage) and Ironforge Rifleman (2/2 for 3 with 1 damage) is rated 3/5 while Cruel Taskmaster (2/1 for 2 with 1 damage) is garbage at 0/5. Especially since the ability can be used on your own minions sometimes. Overall I feel you underrate a lot of the Warrior class cards, though Brawl is indeed trash and probably the most overrated card in the game.