Hero power, attack 2/3 with chow, attack 2/3 with dagger, hit face with troll.
Coin, Chillwind Yeti, Hit face with both
Play taunt, hit face
Your first play
Panda is not an option here as it will lose you too much tempo and actually hurt your board. As a warlock the only way to deal one damage is by playing mortal coil, which will empower your troll too (not that it matters tho). It's a risk you can take.
Each play has advantages. Every hero power play sets up your dagger. You only have Auto-Barber, tho, so it's not as important. Still you have at least another attack left, generating a bit of tempo, if needed.
The first play has the advantage of trading efficiently right away in both turns. You don't develop your board that turn, tho. Meaning you could potentially fall behind, which you can counteract with Eviscerate tho. You don't play on curve tho, meaning lost potential.
The second play puts out the most pressure and gives you more on board options the next turn, which lets you deal with his board more effectively. It's worth the risk, since he can't deal with it effectively, unless he has a abusive / dark iron dwarf.
The third play makes seemingly the most sense. You keep your tools, play on curve and save your board presence. You can hero power and finish off his 3/1, if he should attack with it and play Yeti the next turn, or combo into eviscerate or coin out Venture co. It gives you the most options the next turn and leaves behind a 1/1 weapon to deal with his 2/3 the turn after that. It's the most economic play, but also the most greedy.
Your play generates tempo, but comes also at a price, since you lose options in the next turns.
All four plays are viable imo. Personally, I would go with the Tauren or Yeti play here, favoring the Yeti.
I would favor yeti play also, but why wouldn't you run the chow and trog into the 2/3? Going face doesn't seem to make as mush sense since the warlock will just get the 4 health back when chow dies.
I'd have probably Fireball/Ping'd the Gurubashi, kill the Taunt with the Spectral Knight and gone face with the 1/2. Raid Leader isn't a high priority if he's got an empty board and if you leave the Gurubashi he can ping it and take down the Spectral whilst keeping it on the field.
I'd have probably Fireball/Ping'd the Gurubashi, kill the Taunt with the Spectral Knight and gone face with the 1/2. Raid Leader isn't a high priority if he's got an empty board and if you leave the Gurubashi he can ping it and take down the Spectral whilst keeping it on the field.
I've also got a question... I'm in my druid arena draft, and I've got 27 cards so far. Very strong deck, Claw and Worgen infiltrator for 1drops, 5 2drops. Good midgame with sludge belcher, druid of the claw, double swipe and strong endgame with sylvanas, ancient of lore, 2x volcanic lumberer, a force-tank max, archmage and some more 5 drops. In total, I have 9 5mana+ cards. Now on my 28th card pick I have to make a pick between Ironbark Protector and Zombie Chow. Ironbark is really strong endgame, but I'm not sure if I already have enough endgame with high impact cards like sylvanas and ancient of lore, and I might die before getting there, in which case zombie chow is very strong. Any opinions on what to pick? Here's the decklist (most of it) (there's still a mark of the wild and the claw & worgen infiltrator. Also think that zombie chow + mark of the wild could be really strong.
EDIT: picked zombie chow, now it's boulderfist vs youthful brewmaster. Boulderfist is obviously stronger, but I think this is enough end game and I should focus on surviving to endgame right?
Glad you went with the chow on the first pick, having a turn one play in arena is super strong. I would go brewmaster on the second pick. Yes boulderfist is a better card, but you have 9 late game cards already, so another two drop is better. Brewmaster will also have value later in the game with all those big cards, and with things like shattered sun, argus and keeper.
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I would favor yeti play also, but why wouldn't you run the chow and trog into the 2/3? Going face doesn't seem to make as mush sense since the warlock will just get the 4 health back when chow dies.
I would play daggers and hit the 2/3 with chow + dagger and trogg hits face. The remaining charge of dagger is for his 3/3 after he clears your 2/3
In this way you have 3 clear options turn 4, 1. yeti saving coin for later. 2. Panda + evis or coin tauren or 3. Coin Tauren + evis.
I don't like the idea of using your singleton evis for a vanilla 3/3
Hey guys, what play would you make in this situation?
I'd have probably Fireball/Ping'd the Gurubashi, kill the Taunt with the Spectral Knight and gone face with the 1/2. Raid Leader isn't a high priority if he's got an empty board and if you leave the Gurubashi he can ping it and take down the Spectral whilst keeping it on the field.
Makes sense, thank you.
Thank you.
Usually games are lost in the first turns and during 2015 Arena has become a lot more aggressive.
Seeing your deck i humbly recommend Zombie Chow in order to get board control early.
Glad you went with the chow on the first pick, having a turn one play in arena is super strong. I would go brewmaster on the second pick. Yes boulderfist is a better card, but you have 9 late game cards already, so another two drop is better. Brewmaster will also have value later in the game with all those big cards, and with things like shattered sun, argus and keeper.