As mentioned by previous posters in this thread, if you play it on turn two it messes up your opponent's next turn, forcing them to either remove it or play a lower cost minion than they intended to play. It probably won't mess up your next turn, since you can usually trade it into their minion before playing your own.
I can't recall what it was up against in the draft - I wouldn't pick it over a really great rare, like Dark Iron Skulker, but it seems like a decent pick when it's up against poor to mediocre cards.
It's extra good in rogue because even if you mess up your turn a Rogue is not completely sad to hero power for a turn as dagger up can be saved for future turns unlike every other hero power.
I'm now 5:1 on my NA server arena run. I faced a shaman and three priests in a row! What madness is this? The loss was to the second priest, who just had too many ways to deal with my stuff and an MCT that stole pretty much the best possible minion, as always.
My NA run ended 7:3. A bit disappointing, since it was a great deck that could have gone a lot further, but i think i played it as well as i could. I got beaten by some very solid decks that just kept on churning out strong minions on curve and i just couldn't keep on top of them.
I'd better get on with my EU run, although it might be a bit depressing as it's not nearly as strong a deck.
Heartharena is a very solid site when it comes for unexperienced players. My first 12 win run, i drafted a pretty good Rogue deck on my own, Dark Iron Skulkers won me at least 3 matches by wiping almost every enemy minion.
So, time for a bit of a catch up. I've been trying to keep to one arena run per day as much as possible, so I've gone through a few since I posted last. The record for the runs starting with the EU Rogue deck that I last posted about is below.
I'm reasonably happy with those, although I've realised that I really need to stop picking warrior. My last four warrior runs have gone 2:3, 3:3, 0:3, 2:3.
Quite interesting, with some really nice cards. I resisted the temptation to make a Hobgoblin deck after getting him in the first pick, although I was offered a lot of one attack minions, so it may just have worked... Almost certainly not, though.
I probably would have tank force max over lowly for pick 12. Lowly isnt going to trade with anything unless you waste your next turn pinging.
Picks 24 and 25 I would have gone with Vendor and Pit.
This is a heavy deck so you are just going to have to mulligan hard for 2 drops + flamecannon. Those games that you get the early game you need you will be fine. You do not have reach so make sure to take favorable trades and keep the board clean.
My EU arena runs have continued to go fairly well, but the NA runs have been hugely frustrating and infuriating experiences. I have never seen so many preposterous decks and been stomped so hard. After my first 7:3 run I've failed to top three wins in the four or five that have followed. The last one was a so-so druid draft that met a ridicuous paladin draft where I was destroyed by two crazy paladins (lots of seal of champions, shielded minibots, gorilabot into sneed's old shredder into King Krush) and a shaman with multiple thunderbluff valiants and mukla's champion for inspire based snowablling of imense proportions.
The really annoying thing is that I don't feel that I'm playing poorly, I'm just being consitently crushed by much stronger decks with crazy RNG. My last four EU runs have been 7:3, 6:3, 5:3 and 7:3, which is pretty good for me, but NA has just been a complete disaster.
lol EU has some amazing luckers. i lost from a druid today with fon + savage roar from 24 health and another game from ragnaros into fireball fireball. yeah im talking about arena
It's hard to say, since it's not so much that I feel I'm up against better players, just that I seem to consistently face very strong decks / have very bad luck. Most of the losses have been matches where I've either felt helpless throughout or my opponent has swung the match with a series of overwhelming draws or crazy luck (see Sneed's Old Shredder into King Krush, above).
I lost against a Paladin playing a very decent rogue deck, due to having nothing to play until turn four, while he dropped a Zombie Chow on turn one etc. That deck had ten one or two drops, yet I didn't see any of them in the first three turns. I think I then lost to a second paladin who managed to get Murloc Knight to spawn another Murloc Knight twice in the same match. It's really hard to stay salt free. sometimes.
I've played five NA arena runs in total, so it's not really a decent sample size. I'm probably just having a really bad run.
I've got enough gold for one more NA run before I have to start completing daily quests with hardly any cards. That should be fun...
My EU arena runs have continued to go fairly well, but the NA runs have been hugely frustrating and infuriating experiences. I have never seen so many preposterous decks and been stomped so hard. After my first 7:3 run I've failed to top three wins in the four or five that have followed. The last one was a so-so druid draft that met a ridicuous paladin draft where I was destroyed by two crazy paladins (lots of seal of champions, shielded minibots, gorilabot into sneed's old shredder into King Krush) and a shaman with multiple thunderbluff valiants and mukla's champion for inspire based snowablling of imense proportions.
The really annoying thing is that I don't feel that I'm playing poorly, I'm just being consitently crushed by much stronger decks with crazy RNG. My last four EU runs have been 7:3, 6:3, 5:3 and 7:3, which is pretty good for me, but NA has just been a complete disaster.
Wow, it's pretty interesting that it's going this way for you. I play NA and certainly feel like there can be a big gap in deck strength fairly often. Definitely feels like a crap shoot sometimes, with good decks getting stomped and bad decks somehow pulling 6 wins.
I have to agree with the big gap in deck strength. While arena is about keeping an average, in the short term over a few drafts, results often seem to just be a coin flip of where it would go. In sample sizes of a few runs in a row, I'd had really terrible ones like 3 runs in a row at 3-3 or worse, and also 3 runs in a row with 12 wins. Possibility of skill level changing that much when runs are done within the same couple weeks is pretty much zero, which pretty much just leaves results to the decks and matching.
I don't think it's really fair to even try comparing win rates on different regions without playing at least a few hundred drafts on each region. Small sample size can too easily skew the overall image.
Arena is luck-based, you cannot "improve" at it. Sure, you have choices, but when yours are between an axe, a sword, and a whip and your opponent's is between a shotgun, a pistol, and a nuke, you just can't win.
Arena is luck-based, you cannot "improve" at it. Sure, you have choices, but when yours are between an axe, a sword, and a whip and your opponent's is between a shotgun, a pistol, and a nuke, you just can't win.
Trump/Krip/Rats would annihilate us with Troll drafts, whereas we would struggle against them even with dream drafts. Player skill comes into it for sure.
The warlock draft is going better than expected so far at 4:1. Twisting Nether has saved my skin and wrecked my opponent on two occasions and the deck has a lot more reach than I gave it credit for to seal those tricky matches.
The loss was to a pally and partly due to sloppy play on my part. I came pretty close to beating him, but ran out of health before he did.
The other priest had two Mind Controls and an Entomb but still ended up falling to my ability to keep dropping lots of small minions and a final Hellfire to finish him off.
I've probably jinxed myself by writing this, but hopefully I can squeeze a few more wins out of the deck. It feels vulnerable to being completely crushed if I don't draw the right stuff, since a lot of the cards are pretty poor.
*edit*
I forgot to mention the Warlock who coined out Felguard on turn two, which I then removed with some help from Crazed Alchemist on turn three. That was pretty much the end of the line for him.
Crazed Alchemist has been incredibly useful in this run, so far.
Time for a quick update. The warlock run ended 6:3, which seemed a reasonable outcome, overall. It included a match against a paladin where he ad five minions on the board, lethal next turn and I was 4 damage short of killing him. Cue Fist of Jaraxxus and a 1 in 6 shot straight to his face. All praise to RNGesus.
That run was followed up by a disappointing 2:3 paladin run. Not a terrible deck by any means, but the usual issue of having very few ways to come back if I got behind on the board. I should point out that the pick of Bloodfen Raptor over Zombie Chow was a mis-click.
The next run was with Valeera - my favourite - and ended up as another 6:3. It was a pretty nice deck and probably could have gone further. It ended with a loss against a Paladin - something that always seems rather embarrassing when I'm playing rogue.
I'm now in the middle of a Paladin run: currently standing at 7:1. This has been a bit of surprise to me since (a) I don't consider myself to be that great with Paladin and (b) I thought the deck was pretty mediocre and very much at risk of falling behind on the board and having no real way to get back into the game. It's got no Truesilver Champion, Consecration, Shielded Minibot, Muster for Battle, Argent Protector, Coghammer, Aldor Peacekeeper or Equality. It does have generally good minion quality and two each of Blessing of Kings and Keeper of Uldaman, along with a murloc knight, which have all been instrumental in recovering the board and sealing wins.
I'm not sure how many more wins I'll manage with this deck, but I'm pretty happy with seven, to be honest.
My average over the last 25 runs has been 5 wins exactly, which is a definite improvement over my position a couple of months ago where I was struggling to average 4 wins.
I can't recall what it was up against in the draft - I wouldn't pick it over a really great rare, like Dark Iron Skulker, but it seems like a decent pick when it's up against poor to mediocre cards.
It's extra good in rogue because even if you mess up your turn a Rogue is not completely sad to hero power for a turn as dagger up can be saved for future turns unlike every other hero power.
Drafting wise. I would always go for value over synergy. Because value is a stand alone factor and synergy is situational.
I'm now 5:1 on my NA server arena run. I faced a shaman and three priests in a row! What madness is this? The loss was to the second priest, who just had too many ways to deal with my stuff and an MCT that stole pretty much the best possible minion, as always.
There's a lot of fun cards in the deck - Piloted Shredder into Unearthed Raptor is always a good one. I've yet to pull off the turn four "boulderfist ogre" via The Coin > Shado-Pan Rider, though.
My NA run ended 7:3. A bit disappointing, since it was a great deck that could have gone a lot further, but i think i played it as well as i could. I got beaten by some very solid decks that just kept on churning out strong minions on curve and i just couldn't keep on top of them.
I'd better get on with my EU run, although it might be a bit depressing as it's not nearly as strong a deck.
Heartharena is a very solid site when it comes for unexperienced players. My first 12 win run, i drafted a pretty good Rogue deck on my own, Dark Iron Skulkers won me at least 3 matches by wiping almost every enemy minion.
BTW, congrats on creating this thread :^)
So, time for a bit of a catch up. I've been trying to keep to one arena run per day as much as possible, so I've gone through a few since I posted last. The record for the runs starting with the EU Rogue deck that I last posted about is below.
I'm reasonably happy with those, although I've realised that I really need to stop picking warrior. My last four warrior runs have gone 2:3, 3:3, 0:3, 2:3.
My next draft is:
http://www.heartharena.com/arena-run/30r0c6
Quite interesting, with some really nice cards. I resisted the temptation to make a Hobgoblin deck after getting him in the first pick, although I was offered a lot of one attack minions, so it may just have worked... Almost certainly not, though.
I probably would have tank force max over lowly for pick 12. Lowly isnt going to trade with anything unless you waste your next turn pinging.
Picks 24 and 25 I would have gone with Vendor and Pit.
This is a heavy deck so you are just going to have to mulligan hard for 2 drops + flamecannon. Those games that you get the early game you need you will be fine. You do not have reach so make sure to take favorable trades and keep the board clean.
My EU arena runs have continued to go fairly well, but the NA runs have been hugely frustrating and infuriating experiences. I have never seen so many preposterous decks and been stomped so hard. After my first 7:3 run I've failed to top three wins in the four or five that have followed. The last one was a so-so druid draft that met a ridicuous paladin draft where I was destroyed by two crazy paladins (lots of seal of champions, shielded minibots, gorilabot into sneed's old shredder into King Krush) and a shaman with multiple thunderbluff valiants and mukla's champion for inspire based snowablling of imense proportions.
The really annoying thing is that I don't feel that I'm playing poorly, I'm just being consitently crushed by much stronger decks with crazy RNG. My last four EU runs have been 7:3, 6:3, 5:3 and 7:3, which is pretty good for me, but NA has just been a complete disaster.
Would you say that EU arena is "easier" than NA ?
I'm just looking for your opinion.
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#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
lol EU has some amazing luckers. i lost from a druid today with fon + savage roar from 24 health and another game from ragnaros into fireball fireball. yeah im talking about arena
Another 6:3 run on EU with a decent, but slightly awkward rogue deck and now I have this fairly dreadful warlock draft to play with:
http://www.heartharena.com/arena-run/2ml01i
I can't see this one going very far.
Arena is luck-based, you cannot "improve" at it. Sure, you have choices, but when yours are between an axe, a sword, and a whip and your opponent's is between a shotgun, a pistol, and a nuke, you just can't win.
http://www.twitch.tv/szsoulzek
http://i.imgur.com/yNQirIJ.gifv
The warlock draft is going better than expected so far at 4:1. Twisting Nether has saved my skin and wrecked my opponent on two occasions and the deck has a lot more reach than I gave it credit for to seal those tricky matches.
The loss was to a pally and partly due to sloppy play on my part. I came pretty close to beating him, but ran out of health before he did.
Two of the wins were against Priests. The first went Flame Juggler into Annoy-o-Tron, which he then buffed with Velen's Chosen and Upgraded Repair Bot, while I had very little to play. I held on just long enough to play Wobbling Runts followed by Twisting Nether to completely flip things round and he conceded soon after.
The other priest had two Mind Controls and an Entomb but still ended up falling to my ability to keep dropping lots of small minions and a final Hellfire to finish him off.
I've probably jinxed myself by writing this, but hopefully I can squeeze a few more wins out of the deck. It feels vulnerable to being completely crushed if I don't draw the right stuff, since a lot of the cards are pretty poor.
*edit*
I forgot to mention the Warlock who coined out Felguard on turn two, which I then removed with some help from Crazed Alchemist on turn three. That was pretty much the end of the line for him.
Crazed Alchemist has been incredibly useful in this run, so far.
Time for a quick update. The warlock run ended 6:3, which seemed a reasonable outcome, overall. It included a match against a paladin where he ad five minions on the board, lethal next turn and I was 4 damage short of killing him. Cue Fist of Jaraxxus and a 1 in 6 shot straight to his face. All praise to RNGesus.
That run was followed up by a disappointing 2:3 paladin run. Not a terrible deck by any means, but the usual issue of having very few ways to come back if I got behind on the board. I should point out that the pick of Bloodfen Raptor over Zombie Chow was a mis-click.
http://www.heartharena.com/arena-run/g68687
The next run was with Valeera - my favourite - and ended up as another 6:3. It was a pretty nice deck and probably could have gone further. It ended with a loss against a Paladin - something that always seems rather embarrassing when I'm playing rogue.
http://www.heartharena.com/arena-run/w6mua8
I'm now in the middle of a Paladin run: currently standing at 7:1. This has been a bit of surprise to me since (a) I don't consider myself to be that great with Paladin and (b) I thought the deck was pretty mediocre and very much at risk of falling behind on the board and having no real way to get back into the game. It's got no Truesilver Champion, Consecration, Shielded Minibot, Muster for Battle, Argent Protector, Coghammer, Aldor Peacekeeper or Equality. It does have generally good minion quality and two each of Blessing of Kings and Keeper of Uldaman, along with a murloc knight, which have all been instrumental in recovering the board and sealing wins.
http://www.heartharena.com/arena-run/3h8k41
I'm not sure how many more wins I'll manage with this deck, but I'm pretty happy with seven, to be honest.
My average over the last 25 runs has been 5 wins exactly, which is a definite improvement over my position a couple of months ago where I was struggling to average 4 wins.