Do you play the 1 mana drop? Is it good to bait out the coin in order to hero power the 1 drop? This deck also hand a decent amount of 3 drops to draw into.
I ended up not playing the Young Priestess and I got out-tempoed bad. Seems like this play could have made all the difference, but I generally don't play 1 health minions against classes that can ping in this situation.
if you feel good about your turn 2-3-4 drops i would throw it and let them "waste" the turn on a hero power especailly if they have to coin to do it. minibot is a sick 2 drop, though you dont have a 3 drop in hand, you are likely to gain a crapton of tempo if you can draw one. then, if he decides its not worth it to coin/fireblast, you've got a buffed minibot.
of course he may just drop some arcane missile in yo face ;)
I would play turn 1. you either kill the coin for one mana or boost your shielded minibot next turn. Both good outcomes. (Unless they have arcane missiles ... in which case you're slightly behind). You have no turn 3 play in hand so you might be stuck just hero-powering it. A boosted minibot can get you through gulf.
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Im sure this has been discussed before, but I searched for the thread and couldn't find it. Here is the scenario:
Arena, Turn 1, going first.
Opponent is a Mage
I have Young Priestess, Shielded Minibot, Truesilver Champion and Silver Hand Knight in my hand.
Do you play the 1 mana drop? Is it good to bait out the coin in order to hero power the 1 drop? This deck also hand a decent amount of 3 drops to draw into.
I ended up not playing the Young Priestess and I got out-tempoed bad. Seems like this play could have made all the difference, but I generally don't play 1 health minions against classes that can ping in this situation.
No.
[OG]
if you feel good about your turn 2-3-4 drops i would throw it and let them "waste" the turn on a hero power especailly if they have to coin to do it. minibot is a sick 2 drop, though you dont have a 3 drop in hand, you are likely to gain a crapton of tempo if you can draw one. then, if he decides its not worth it to coin/fireblast, you've got a buffed minibot.
of course he may just drop some arcane missile in yo face ;)
I would play turn 1. you either kill the coin for one mana or boost your shielded minibot next turn. Both good outcomes. (Unless they have arcane missiles ... in which case you're slightly behind). You have no turn 3 play in hand so you might be stuck just hero-powering it. A boosted minibot can get you through gulf.