Played against a Mage who discovered around 10-14 cards, lost count at some point. Then played some guy who also discovered around 8 cards which won him the game.
Then I'm playing against Priest who's deck is completely insane with nonstop late game drops (off topic I know, but what is a Hearthpwn post without a salty line, right?).
I'm a fairly experienced player, multiple times legend (best top 70), multiple 12 win arena runs, playing for around 5-6 years now with some breaks, so yes I'm not a noob and I know what I'm doing. :P
Dual class arena was fun last year, but this year all the discover effects, which are already annoying in the usual arena format, have gotten completely out of hand. Nearly every deck has at least 6-8 of it, and they are able to discover far too powerful cards which can turn the tide single-handedly.
I know Hearthstone has become a full RNG clown fiesta over the years, but it's gotten to the point where the fun is hard to get if you don't draft like a hyper lucky mothertrucker. Of course it's way worse with dual class arena at the moment, but even the normal arena format has gotten so bad with all these random discover effects.
Outplaying your opponent doesn't mean anything anymore, they can turn the tide anyway with some lil' lackey or low cost spell.
Either they should decrease the offering rate of all discover cards or just ban them completely in arena (full ban seems of course a bit harsh, then it might get too boring):.
As a side fact, I completely agree with another post in the forums, regarding some minions which should also be banned from arena, Winged Guardian and Twin Tyrant. Way too swingy and just OP in arena.
To round it up, don't get me wrong, I really like discover effects, they can make every game feel unique, but it's gotten to the point where these cards decide too many games. This just shouldn't be the case in Hearthstone.
Dual class arena always makes crazy games possible. But I do agree, some cards are too powerful in arena. For example the dormant one which gives you an axe, that card is so insane in arena especially if you can play it early. Then its usually gg already.
It was like this before dual class already. Maybe not for everyone, but the two runs I played beforehand were nothing but boatloads of random stuff. I had a 0-2 run (which I let expire) where the first game featured the string of a Primordial Studies that creates an Azure Explorer that creates a Kalecgos (can't remember what spell came out of that anymore), and the second game had a Dune Sculptor on 3 I couldn't kill, which created 2 minions: a Solarian and a Reno the Relicologist (and yes, Reno was active).
This is pretty much the new Arena meta, it seems. I haven't been playing much Arena in a long time beforehand. I thought I had a pretty good deck and was confident I could do reasonably well with it, but I learned the hard way, that you need to pick up every single card that replaces itself with something, whatever it is, or else you will get outvalued every single time.