So last night I got the GvG prerelease and used my free arena run (oh really, how original). I over all got a decent deck but there were some weak cards like two Muster for Battle, but surprisingly they were fairly good, in a few cases i preferred them to Harvest Golem (what blasphemy is this?). The free Light's Justice worked well with Seal of Light as well as the two Guardian of Kings, so, just saying it's not as bad as everyone else is.
Muster is not a bad card. In arena it is probably a top pick because it can create large card advantage. In constructed it may be a foundation for a token Pali deck which could hold its own.
i used Imp-losion which turned out to be a pretty good card. one time it dealt 4 damage and killed a Gnomish Inventor, which then summoned 4 1/1 imps. basically 8 damage for 4 mana.
But why would Muster for Battle be not great? It's probably even better than SI:7 Agent because you don't have to Combo and it might be even better than Arathi Weaponsmith because it cost 1 less. Both very high picks for both of those classes.
it's because 3 1/1s is one of the worst stat distribution and a weapon that is most considered a decent turn one put terrible any other time. I personally thought it would be ok, but not amazing. (then there was that time I got hit by Arcane Explosion) Still, really good card.
i used Imp-losion which turned out to be a pretty good card. one time it dealt 4 damage and killed a Gnomish Inventor, which then summoned 4 1/1 imps. basically 8 damage for 4 mana.
This happened against me, but with an Azure Drake rather than inventor :/ Definitely won the game for the other guy against a strong deck (at 7 wins and still going)
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So last night I got the GvG prerelease and used my free arena run (oh really, how original). I over all got a decent deck but there were some weak cards like two Muster for Battle, but surprisingly they were fairly good, in a few cases i preferred them to Harvest Golem (what blasphemy is this?). The free Light's Justice worked well with Seal of Light as well as the two Guardian of Kings, so, just saying it's not as bad as everyone else is.
http://www.hearthpwn.com/decks/130265-gvg-first-arena
this was the deck just for reference.
This is statement is false.
I don't think that muster of battle is bad card if you get it early or overall against classes without ping hero power.
Muster is not a bad card. In arena it is probably a top pick because it can create large card advantage. In constructed it may be a foundation for a token Pali deck which could hold its own.
I am Ozymandias, King of Kings
Can we talk about Gnomeregan Infantry for a sec? A SEC? Early game tempo, in card form.
Check here for my new cards!Pokemon HS class!All the Pokemon as HS cards!
i used Imp-losion which turned out to be a pretty good card. one time it dealt 4 damage and killed a Gnomish Inventor, which then summoned 4 1/1 imps. basically 8 damage for 4 mana.
Floating Watcher is a game changer, especially when i played a Flame Imp after.
watch my arena runs on Mr Shrumpert Presents
Bomb Lobber and Tinkertown Technician are quite powerful, at least for arena.
Free to try and find a game, dealing cards for sorrow, cards for pain.
Micro Machine FTW hahahaha
I have an Arena deck with 2 Mech-Bear-Cats and the are performing better than I anticipated, I'm happy.
-nttArc
it's because 3 1/1s is one of the worst stat distribution and a weapon that is most considered a decent turn one put terrible any other time. I personally thought it would be ok, but not amazing. (then there was that time I got hit by Arcane Explosion) Still, really good card.
This is statement is false.
This happened against me, but with an Azure Drake rather than inventor :/ Definitely won the game for the other guy against a strong deck (at 7 wins and still going)