Hey, I just wanted some feedback on sort of mage in general in arena. I played quite a bit of arena this weekend as I think I chewed through like 5 arena decks of which I think I played mage 3 times this weekend as I had heard its one of the better picks. I constantly sort of found myself though getting beat up by equipment with little to no answers for them. The worst one was definitely the shaman who managed to drop a Doomhammer and use all of the attacks from it which was horrible for me since most of its uses ended up killing my creatures leaving him wide open to swing into me.
One of my biggest issues with the mage is it feels like I dont have that much actual card draw / card advantage when playing mage. My biggest hopes are just getting Flamestrikes and hoping that my spot removal is good and they have to card disadvantage to answer my own position. In general, I loose my ass off generally to priests and most things with equipment are extremely difficult for me to beat. I thought I would sort of voice this and see if anyone has any suggestions or if its likely just a weakness of mage. I still did relatively good with the mage builds which I think I went like 6/3 and 5/3 with some of my builds but I was just wondering if anyone had any suggestions for this or if its just a problem for mages.
Yes, that is in fact like a single answer out there. Perhaps I should hold the ooze as a higher priority than I have in the past? I generally dont like picking it because its a very situational cheap aggro creature that usually doesn't fit the mage build much other than its battlecry situationally. I managed to pull Harrison Ford once and I was actually quite displeased by how situational breaking equipment is since many equipment only have 2-3 durability so you already miss out on some of its value.
Imagine having Harrison when the other guy played Doomhammer.
Anyway, Ooze is amazing in any deck, it's a 3/2 for 2 which is as good as it gets, it competes against Pyromancer, Fairy D, Juggler, etc. pretty much the decent 3/2 for 2 drops that always fit some decks, the Ooze is just, generally better, Hunters, Warriors, Shamans, Rogues, Paladins and even potentially Warlocs have weapons, that's 5/6 classes out of 9, Ooze is not as "situational" as people paint it.
Hey, I just wanted some feedback on sort of mage in general in arena. I played quite a bit of arena this weekend as I think I chewed through like 5 arena decks of which I think I played mage 3 times this weekend as I had heard its one of the better picks. I constantly sort of found myself though getting beat up by equipment with little to no answers for them. The worst one was definitely the shaman who managed to drop a Doomhammer and use all of the attacks from it which was horrible for me since most of its uses ended up killing my creatures leaving him wide open to swing into me.
One of my biggest issues with the mage is it feels like I dont have that much actual card draw / card advantage when playing mage. My biggest hopes are just getting Flamestrikes and hoping that my spot removal is good and they have to card disadvantage to answer my own position. In general, I loose my ass off generally to priests and most things with equipment are extremely difficult for me to beat. I thought I would sort of voice this and see if anyone has any suggestions or if its likely just a weakness of mage. I still did relatively good with the mage builds which I think I went like 6/3 and 5/3 with some of my builds but I was just wondering if anyone had any suggestions for this or if its just a problem for mages.
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Ooze.
Hearthstone 101 Guide: Everything you need to know to become an expert!
Achieve Legendary rank with F2P Mage Deck by Trump
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Yes, that is in fact like a single answer out there. Perhaps I should hold the ooze as a higher priority than I have in the past? I generally dont like picking it because its a very situational cheap aggro creature that usually doesn't fit the mage build much other than its battlecry situationally. I managed to pull Harrison Ford once and I was actually quite displeased by how situational breaking equipment is since many equipment only have 2-3 durability so you already miss out on some of its value.
Signature by Inkfox Aesthetics by Xen
Imagine having Harrison when the other guy played Doomhammer.
Anyway, Ooze is amazing in any deck, it's a 3/2 for 2 which is as good as it gets, it competes against Pyromancer, Fairy D, Juggler, etc. pretty much the decent 3/2 for 2 drops that always fit some decks, the Ooze is just, generally better, Hunters, Warriors, Shamans, Rogues, Paladins and even potentially Warlocs have weapons, that's 5/6 classes out of 9, Ooze is not as "situational" as people paint it.
Hearthstone 101 Guide: Everything you need to know to become an expert!
Achieve Legendary rank with F2P Mage Deck by Trump
Achieve Legendary rank with F2P Shaman Deck by Trump