I've only finished 6 drafts so far and most things were as expected. I've been doing pretty well but dont necessarily feel I am in control of the games I am in. A lot of games feel like they are won and loss out of thin air. While "fun" it isnt necessarily the most ideal if you're opposed to some variance.
Rogue is oppressively strong right now with the ability to fully control your board while out valuing you. It's pretty disgusting. Expecting an adjustment next week.
dont forget they always have 8-9 cards too. Unfortunately I haven't got rogue offered so far, and went 3, 6, 0.
Idk, I have 12-0 w-l vs Rogues as a Priest. For some reason priest is the class I meet the least. I think it is disgustingly strong and is only third due to bad players.
Idk, I have 12-0 w-l vs Rogues as a Priest. For some reason priest is the class I meet the least. I think it is disgustingly strong and is only third due to bad players.
What do you mean? Bad players only plays as Priests and not as Rogues? C'mon. That statistics reflects the real power of a Class just because of its huge numbers. I picked Priest and never offered that 4-7 body, Potion of Madness or Dragon's Potion. That deck was weak with such a low value. You need key cards then you are good. When you don't have them, then you are probably in a very bad shape.
P.s. And the fact that Priest is "only third" does not mean it is bad. It is 3rd out of 9 Classes. With Rogue undoubtedly the first, and Warlock undoubtedly the Second.
P. p. s. Paladin is my best class in Arena right now (and always was). But it doesn't mean that it is the best Class overall. I just like to play Paladin and know how to draft properly and more importantly - how to draft fitting my style of play. I think personal preferences plays an important role in your success. But the real rankings is there and they kinda missing your subjective feelings, like, at all.
Idk, I have 12-0 w-l vs Rogues as a Priest. For some reason priest is the class I meet the least. I think it is disgustingly strong and is only third due to bad players.
What do you mean? Bad players only plays as Priests and not as Rogues? C'mon. That statistics reflects the real power of a Class just because of its huge numbers. I picked Priest and never offered that 4-7 body, Potion of Madness or Dragon's Potion. That deck was weak with such a low value. You need key cards then you are good. When you don't have them, then you are probably in a very bad shape.
P.s. And the fact that Priest is "only third" does not mean it is bad. It is 3rd out of 9 Classes. With Rogue undoubtedly the first, and Warlock undoubtedly the Second.
P. p. s. Paladin is my best class in Arena right now (and always was). But it doesn't mean that it is the best Class overall. I just like to play Paladin and know how to draft properly and more importantly - how to draft fitting my style of play. I think personal preferences plays an important role in your success. But the real rankings is there and they kinda missing your subjective feelings, like, at all.
yeah you said the key here and I wanted to quote it to shine more.
Personal preferences, knowledge or experiences (call what you wish) is more important than rank list of classes. If you really don't know how to draft and pilot Rogue, it doesn't really matter it is at #1 or #9.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players. ah, but a tournement mode could be great !!!
Rogue is ridiculous at the moment. Enjoying the mix of new and old cards but the lack of balance makes it a total crapshoot. I'm sure they'll make adjustments soon.
Idk, I have 12-0 w-l vs Rogues as a Priest. For some reason priest is the class I meet the least. I think it is disgustingly strong and is only third due to bad players.
What do you mean? Bad players only plays as Priests and not as Rogues? C'mon. That statistics reflects the real power of a Class just because of its huge numbers. I picked Priest and never offered that 4-7 body, Potion of Madness or Dragon's Potion. That deck was weak with such a low value. You need key cards then you are good. When you don't have them, then you are probably in a very bad shape.
P.s. And the fact that Priest is "only third" does not mean it is bad. It is 3rd out of 9 Classes. With Rogue undoubtedly the first, and Warlock undoubtedly the Second.
P. p. s. Paladin is my best class in Arena right now (and always was). But it doesn't mean that it is the best Class overall. I just like to play Paladin and know how to draft properly and more importantly - how to draft fitting my style of play. I think personal preferences plays an important role in your success. But the real rankings is there and they kinda missing your subjective feelings, like, at all.
It's kind of the same as Grim Patron - playing Priest is more difficult than Rogue imo.
Or maybe I just got lucky with my drafts. Went 12-1, 12-2, 8-3 with priest. 3-3 and 12-2 with Rogue, tho.
New expansion + rotating sets are fantastic and fresh additions, on top of that, making progress for my holden portraits in arena <3.
I only play hearthstone for the arena format and these changes made me enjoy the game 10 times more. When new exp is announced, I always save up gold that I dump on the arena, and this time it was the most fun expansion ever for me.
Today I finished my Warlock 12-1 run (first time 12 key with Warlock). The deck I had was insane and I only lost 1 game because of horrible draft. My key cards were 2 EVIL geniuses (with 2 mana panda to bounce them back to hand), evil rat, felfire potion, doom, two 6/8 taunts, 9/9 rush and archmage vargoth. Deck had literally everything and was fun.
so I had a really great warlock deck, at 10-0 I met 3 rogues in a row and the deck went 10-3.
rogue is the most played class atm (at least against me) and obviously my winrate is the lowest against them.
Not saying that this is the worst meta ever (both the legendary meta and the firelands meta were worse) but most of the time there is no skill in the games at all. Its just about BS cards.
Oh and also, I had a period when I had only 4 spells in 3 consecutive drafts altogether. Yep, 1 spell, 1 spell and 2 spells. Mage + priest + warrior drafts. They really need to adjust a lof of things asap.
This Arena meta is all about value. Cards that create cards, that create cards, that sometimes also create cards. I'm talking Twinspell, Lackies, and Discover, and there are others.
If you're not getting the potential to play at least 40 cards from your draft, you're toast.
Yeah I do agree. A few times now I've had great drafts, been completely in control of a game, but gotten randomly high rolled by stuff like discovered Antonidas into mirror image followed by discovered Kalecgos into discovered Pyroblast. Fun when you're the one doing it, but feels like a really cheap way to lose if you're on the receiving end. No way to play around crap like that.
Yup, this arena sucks. The lackeys are the most frustrating, because there's no way to play around them. And I don't like the high amount of premium early drops either.
So how are you guys doing after the initial adjust period? Things settled a bit and you start seeing the same crap for certain classes on regular basis.
Who, after seeing warlock play a 1-drop, Possessed Villager especially, goes "ahhhhh shiiiiiiiiiiit"?:D
Atm I'm really close to quit the game for good (playing since beta). Arena is just about creating random cards now most of the time. Rarely have a game when any skill involved. Most of the decks are the same again, so it's boring too. In this expansion my winrate after 456 games with coin is 59.4%, without coin is 71.01%. Huge difference again... Also I only had worse winrate in the legendary and the firelands portal metas, so it seems this is almost as random as those were.
Also, playing against the same warlock deck again and again is just not fun.
I've played 3 12-win runs (rogue, hunter, warlock), couple of dozens of 6-to-10 win runs and a handful of 1-3 win runs.
Here is my general experience:
If you literally take every single card that generates some kind of value (spawns something, draws something, adds things to hand) you can easily have an at least 6-win deck. This seems to be the basis now, which is midrange+value decks. Traditionally strong cards get removed easily (ie.: big stat vanilla minions) and most removals in "meta" generate some kind of other value (card/minion/twinspell even) which you just can't keep up with after 2-3 turns. You can use 0.5 card to remove 1 card. You'll always be on top.
The other thing that seems to work perfectly is if you literally craft a heavy face deck, hunters preferred. These mid-range/value decks don't have the capacity to combat the hunter hero power after they are down to 15-10 health and they will just fall trying desperately to clear your minions. This strategy is extremely good post-9wins where the decks are usually slower, more control oriented as they have no means to combat heavy aggro in the first few turns.
So tl;dr: Go face or go value, then you can go "infinite".
I've played 3 12-win runs (rogue, hunter, warlock), couple of dozens of 6-to-10 win runs and a handful of 1-3 win runs.
Here is my general experience:
If you literally take every single card that generates some kind of value (spawns something, draws something, adds things to hand) you can easily have an at least 6-win deck. This seems to be the basis now, which is midrange+value decks. Traditionally strong cards get removed easily (ie.: big stat vanilla minions) and most removals in "meta" generate some kind of other value (card/minion/twinspell even) which you just can't keep up with after 2-3 turns. You can use 0.5 card to remove 1 card. You'll always be on top.
The other thing that seems to work perfectly is if you literally craft a heavy face deck, hunters preferred. These mid-range/value decks don't have the capacity to combat the hunter hero power after they are down to 15-10 health and they will just fall trying desperately to clear your minions. This strategy is extremely good post-9wins where the decks are usually slower, more control oriented as they have no means to combat heavy aggro in the first few turns.
So tl;dr: Go face or go value, then you can go "infinite".
Pretty good sum up, basically what my experience was so far as well.
I'm doing fine in this meta with a heavy tempo/aggro approach (9.6 with Hunter, 8.8 with Rogue, 7.2 overall since the Rogue adjustment). Like nabybro wrote, Hunter is exceptionally strong right now especially for countering Warlocks. Drafted some valuedecks as well but they don't do well consistently in my experience due to comparatively low comeback possibilities in this arena meta. Once you lose the board, it's usually game over and this feels particularly soul-crushing for the loser in some games where you feel absolutely helpless playing from behind, especially when going 2nd.
Some advice: Don't keep your low statted card generators in your mulligan guys (I've seen this in a lot of games) or you'll just get run over. Don't draft high drops unless they immediately impact the board and even then, they are not great. I've found Burly Shovelfist to be too slow for most of my drafts.
dont forget they always have 8-9 cards too. Unfortunately I haven't got rogue offered so far, and went 3, 6, 0.
this is how arena looks now, pretty ridiculous:
Idk, I have 12-0 w-l vs Rogues as a Priest. For some reason priest is the class I meet the least. I think it is disgustingly strong and is only third due to bad players.
What do you mean? Bad players only plays as Priests and not as Rogues? C'mon. That statistics reflects the real power of a Class just because of its huge numbers. I picked Priest and never offered that 4-7 body, Potion of Madness or Dragon's Potion. That deck was weak with such a low value. You need key cards then you are good. When you don't have them, then you are probably in a very bad shape.
P.s. And the fact that Priest is "only third" does not mean it is bad. It is 3rd out of 9 Classes. With Rogue undoubtedly the first, and Warlock undoubtedly the Second.
P. p. s. Paladin is my best class in Arena right now (and always was). But it doesn't mean that it is the best Class overall. I just like to play Paladin and know how to draft properly and more importantly - how to draft fitting my style of play. I think personal preferences plays an important role in your success. But the real rankings is there and they kinda missing your subjective feelings, like, at all.
arena is just a random clown fiesta now. shame, after all these years with almost 10k wins, I started to hate it.
yeah you said the key here and I wanted to quote it to shine more.
Personal preferences, knowledge or experiences (call what you wish) is more important than rank list of classes. If you really don't know how to draft and pilot Rogue, it doesn't really matter it is at #1 or #9.
Memedeck-seeker. Always tries to build new decks. Hates tournements, streamers, netdecks and poor-o players.
ah, but a tournement mode could be great !!!
Rogue is ridiculous at the moment. Enjoying the mix of new and old cards but the lack of balance makes it a total crapshoot. I'm sure they'll make adjustments soon.
It's kind of the same as Grim Patron - playing Priest is more difficult than Rogue imo.
Or maybe I just got lucky with my drafts. Went 12-1, 12-2, 8-3 with priest. 3-3 and 12-2 with Rogue, tho.
New expansion + rotating sets are fantastic and fresh additions, on top of that, making progress for my holden portraits in arena <3.
I only play hearthstone for the arena format and these changes made me enjoy the game 10 times more. When new exp is announced, I always save up gold that I dump on the arena, and this time it was the most fun expansion ever for me.
Today I finished my Warlock 12-1 run (first time 12 key with Warlock). The deck I had was insane and I only lost 1 game because of horrible draft. My key cards were 2 EVIL geniuses (with 2 mana panda to bounce them back to hand), evil rat, felfire potion, doom, two 6/8 taunts, 9/9 rush and archmage vargoth. Deck had literally everything and was fun.
so I had a really great warlock deck, at 10-0 I met 3 rogues in a row and the deck went 10-3.
rogue is the most played class atm (at least against me) and obviously my winrate is the lowest against them.
Not saying that this is the worst meta ever (both the legendary meta and the firelands meta were worse) but most of the time there is no skill in the games at all. Its just about BS cards.
Oh and also, I had a period when I had only 4 spells in 3 consecutive drafts altogether. Yep, 1 spell, 1 spell and 2 spells. Mage + priest + warrior drafts. They really need to adjust a lof of things asap.
I've been doing terribly in the new Arena.
This Arena meta is all about value. Cards that create cards, that create cards, that sometimes also create cards. I'm talking Twinspell, Lackies, and Discover, and there are others.
If you're not getting the potential to play at least 40 cards from your draft, you're toast.
Yeah I do agree. A few times now I've had great drafts, been completely in control of a game, but gotten randomly high rolled by stuff like discovered Antonidas into mirror image followed by discovered Kalecgos into discovered Pyroblast. Fun when you're the one doing it, but feels like a really cheap way to lose if you're on the receiving end. No way to play around crap like that.
Yup, this arena sucks. The lackeys are the most frustrating, because there's no way to play around them. And I don't like the high amount of premium early drops either.
I'm not ready.
So how are you guys doing after the initial adjust period? Things settled a bit and you start seeing the same crap for certain classes on regular basis.
Who, after seeing warlock play a 1-drop, Possessed Villager especially, goes "ahhhhh shiiiiiiiiiiit"?:D
- Click Here To Join Us On Discord! -
Atm I'm really close to quit the game for good (playing since beta). Arena is just about creating random cards now most of the time. Rarely have a game when any skill involved. Most of the decks are the same again, so it's boring too. In this expansion my winrate after 456 games with coin is 59.4%, without coin is 71.01%. Huge difference again... Also I only had worse winrate in the legendary and the firelands portal metas, so it seems this is almost as random as those were.
Also, playing against the same warlock deck again and again is just not fun.
I've played 3 12-win runs (rogue, hunter, warlock), couple of dozens of 6-to-10 win runs and a handful of 1-3 win runs.
Here is my general experience:
If you literally take every single card that generates some kind of value (spawns something, draws something, adds things to hand) you can easily have an at least 6-win deck. This seems to be the basis now, which is midrange+value decks. Traditionally strong cards get removed easily (ie.: big stat vanilla minions) and most removals in "meta" generate some kind of other value (card/minion/twinspell even) which you just can't keep up with after 2-3 turns. You can use 0.5 card to remove 1 card. You'll always be on top.
The other thing that seems to work perfectly is if you literally craft a heavy face deck, hunters preferred. These mid-range/value decks don't have the capacity to combat the hunter hero power after they are down to 15-10 health and they will just fall trying desperately to clear your minions. This strategy is extremely good post-9wins where the decks are usually slower, more control oriented as they have no means to combat heavy aggro in the first few turns.
So tl;dr: Go face or go value, then you can go "infinite".
And never skip dig day.
Pretty good sum up, basically what my experience was so far as well.
Truer words lol!
- Click Here To Join Us On Discord! -
I'm doing fine in this meta with a heavy tempo/aggro approach (9.6 with Hunter, 8.8 with Rogue, 7.2 overall since the Rogue adjustment). Like nabybro wrote, Hunter is exceptionally strong right now especially for countering Warlocks. Drafted some valuedecks as well but they don't do well consistently in my experience due to comparatively low comeback possibilities in this arena meta. Once you lose the board, it's usually game over and this feels particularly soul-crushing for the loser in some games where you feel absolutely helpless playing from behind, especially when going 2nd.
Some advice: Don't keep your low statted card generators in your mulligan guys (I've seen this in a lot of games) or you'll just get run over. Don't draft high drops unless they immediately impact the board and even then, they are not great. I've found Burly Shovelfist to be too slow for most of my drafts.
Arena EU Leaderboard
It's fine but would be better if Warlock gets a bit of nerf and Warrior gets some big buffs.