Please help me to find out if I can make any improvements in my play of this game. I felt that the Mage’s deck and draws were both better than mine, but is there any way I can win this game?
Please help me to find out if I can make any improvements in my play of this game. I felt that the Mage’s deck and draws were both better than mine, but is there any way I can win this game?
Maybe you should have went face with the weapon instead of attacking the Violet Wurm. You would have lethal in 3 turns or less, depending on your draws.
Maybe you should have went face with the weapon instead of attacking the Violet Wurm. You would have lethal in 3 turns or less, depending on your draws.
Thanks for the advice. I probably should have tried that but with 2 Violet Wurms, she can kill me faster and I had no other face damage cards left. Maybe would be lucky to draw taunt minions to survive longer if I continued with face.
You could've played your minions in a diff position on turn 8 to give him a less effective meteor. that combined with going face may have won you the game? not sure
Ok, ill start from the mulligan. I would have definitely kept lights justice and maybe the 4 drop, considering your good chance at getting a 3 and that you have the coin. I don't like keeping the secret either though, and against priest or warrior I would seriously consider keeping the stormwind depending on the rest of my hand.
Turns 1-4 I would have done the same thing.
Turn 5 I would have kept the equality and just played hero power, glowtron, bomber, in the opposite order, setting up for a spikeridge steed/sea giant t6.
T6 I would have played sea giant and the 1 drop, which from a results orientated perspective would be worse as it plays into meteor way worse. I think its a better on average play though. Next turn you can probably protect it and start jamming face. Its a hard call.
T7 I am definitely getting this sea giant in play. Sound the bells gets better and better as time goes on and an 8/8 becomes less important later on. I like sound the bells for trading up purposes that take people by surprise, and I think this is a bad use for it. (I wouldn't have hit his shield off in this line)
T8 Im just wondering why you hate cheap 8/8s at this point. Getting a bigger minion first is huge.
From then on there's nothing I would do differently that would have mattered, he just has insane mage cards and you have lost to top-deck flamestrike.
T11-12 I think hitting face with the weapon and trying to make him get scared and clear your stuff is better than taking the 7 face damage and keeping the board the same. Hope for something he has to clear, i.e. a taunt or big minion to survive and maybe finish him that way. Hitting the Wurm is pointless.
To conclude:
I think you should have tempoed harder in turns 5-6-7. You were running out of cards faster and needed to close out sooner than him. This game was played fine overall though, he just had meteor and flamestrike, possibly two of the best arena cards ever printed, in the first ten turns. Don't beat yourself up over this game.
Wow, horrible starting hand for you, mage just gives you two cards for one, cause fuck ping (and freeze!) lul. There, first lesson how not to play.
T5: This was a rather difficult turn, it worked out ok for you, but it was a big risk imho. Mby slightly safer play was to bomber>glowtron>hero power and try to stick a minion, but that probably wouldnt have worked either too well. Either way, your situation was super bad at this point.
T8: Bad turn. 100% you play Sea Giant here. Why would you waste AOE and damage your own board just so you can go 2 dmg face? just trade into that 1/1 with one of your guys. Also you would have a big minion out (sure he had Meteor rdy, but it would have still be better play than what you did and would cost him entire turn to clear your board leaving you with the initiative).
T11: Why the hell would you attack Wurm? What possible thought process made you do that? You take 7 dmg and give him full board of another 7 dmg instead of pushing for lethal. I guess you wanted to deny him playing any minions? But he can just ping one of the 1/1s to free up space. Like there literally was no good reason to attack the wurm. At all.
Also, notice what he did turn before - he was scared AF about his life total and traded into a 2/1 with the Wurm instead of goin face. Understandeable, but also at that point, he should have pushed for dmg on you, cause he was so far back he had to take risks to win. He could have pinged the 2/1 next turn, it wouldnt cost him that much (just 2 face dmg), you had no way to burst 7 dmg with no board, he went the safe route in a situation he shouldnt have had and had you attacked his face with the weapon right from the start, he could have lost one turn early before you.
Its good to also analyze how the opponent plays, you can learn from his mistakes too, when you can see it in the reply like this :) Anyway, i hope you can get some helpful info from this, GL in arenas!
I am so grateful for your kind review. Learning from mistakes are the best way to improve. The fact that I learned from the review about timing of playing sea giant helped me improve in later games of this run. I ended up 12-2 with this run - my first ever 12wins arena. I will post more replay reviews in the future. Thank you again.
I am so grateful for your kind review. Learning from mistakes are the best way to improve. The fact that I learned from the review about timing of playing sea giant helped me improve in later games of this run. I ended up 12-2 with this run - my first ever 12wins arena. I will post more replay reviews in the future. Thank you again.
Please help me to find out if I can make any improvements in my play of this game. I felt that the Mage’s deck and draws were both better than mine, but is there any way I can win this game?
https://hsreplay.net/replay/veTWSJJtctUjt9aCS4Sy3Y" rel="nofollow">[Arena Replay] Paladin vs. Mage
https://hsreplay.net/replay/veTWSJJtctUjt9aCS4Sy3Y
Thank you.
Link doesn't work for me.
Football and games.
Same for me but could be cause I'm on phone.
Me? Gongaga.
Correct link :
https://hsreplay.net/replay/veTWSJJtctUjt9aCS4Sy3Y
Maybe you should have went face with the weapon instead of attacking the Violet Wurm. You would have lethal in 3 turns or less, depending on your draws.
Link fixed. Thank you.
Thanks for the advice. I probably should have tried that but with 2 Violet Wurms, she can kill me faster and I had no other face damage cards left. Maybe would be lucky to draw taunt minions to survive longer if I continued with face.
You could've played your minions in a diff position on turn 8 to give him a less effective meteor. that combined with going face may have won you the game? not sure
Ok, ill start from the mulligan. I would have definitely kept lights justice and maybe the 4 drop, considering your good chance at getting a 3 and that you have the coin. I don't like keeping the secret either though, and against priest or warrior I would seriously consider keeping the stormwind depending on the rest of my hand.
Turns 1-4 I would have done the same thing.
Turn 5 I would have kept the equality and just played hero power, glowtron, bomber, in the opposite order, setting up for a spikeridge steed/sea giant t6.
T6 I would have played sea giant and the 1 drop, which from a results orientated perspective would be worse as it plays into meteor way worse. I think its a better on average play though. Next turn you can probably protect it and start jamming face. Its a hard call.
T7 I am definitely getting this sea giant in play. Sound the bells gets better and better as time goes on and an 8/8 becomes less important later on. I like sound the bells for trading up purposes that take people by surprise, and I think this is a bad use for it. (I wouldn't have hit his shield off in this line)
T8 Im just wondering why you hate cheap 8/8s at this point. Getting a bigger minion first is huge.
From then on there's nothing I would do differently that would have mattered, he just has insane mage cards and you have lost to top-deck flamestrike.
T11-12 I think hitting face with the weapon and trying to make him get scared and clear your stuff is better than taking the 7 face damage and keeping the board the same. Hope for something he has to clear, i.e. a taunt or big minion to survive and maybe finish him that way. Hitting the Wurm is pointless.
To conclude:
I think you should have tempoed harder in turns 5-6-7. You were running out of cards faster and needed to close out sooner than him. This game was played fine overall though, he just had meteor and flamestrike, possibly two of the best arena cards ever printed, in the first ten turns. Don't beat yourself up over this game.
Thank you very much for taking the time to review. Very helpful to improving my play. Big upvote from me!
Wow, horrible starting hand for you, mage just gives you two cards for one, cause fuck ping (and freeze!) lul. There, first lesson how not to play.
T5: This was a rather difficult turn, it worked out ok for you, but it was a big risk imho. Mby slightly safer play was to bomber>glowtron>hero power and try to stick a minion, but that probably wouldnt have worked either too well. Either way, your situation was super bad at this point.
T8: Bad turn. 100% you play Sea Giant here. Why would you waste AOE and damage your own board just so you can go 2 dmg face? just trade into that 1/1 with one of your guys. Also you would have a big minion out (sure he had Meteor rdy, but it would have still be better play than what you did and would cost him entire turn to clear your board leaving you with the initiative).
T11: Why the hell would you attack Wurm? What possible thought process made you do that? You take 7 dmg and give him full board of another 7 dmg instead of pushing for lethal. I guess you wanted to deny him playing any minions? But he can just ping one of the 1/1s to free up space. Like there literally was no good reason to attack the wurm. At all.
Also, notice what he did turn before - he was scared AF about his life total and traded into a 2/1 with the Wurm instead of goin face. Understandeable, but also at that point, he should have pushed for dmg on you, cause he was so far back he had to take risks to win. He could have pinged the 2/1 next turn, it wouldnt cost him that much (just 2 face dmg), you had no way to burst 7 dmg with no board, he went the safe route in a situation he shouldnt have had and had you attacked his face with the weapon right from the start, he could have lost one turn early before you.
Its good to also analyze how the opponent plays, you can learn from his mistakes too, when you can see it in the reply like this :) Anyway, i hope you can get some helpful info from this, GL in arenas!
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I am so grateful for your kind review. Learning from mistakes are the best way to improve. The fact that I learned from the review about timing of playing sea giant helped me improve in later games of this run. I ended up 12-2 with this run - my first ever 12wins arena. I will post more replay reviews in the future. Thank you again.
Nice! Good job :)
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