With the new expansion, Rastakhan's Rumble (RR), just about to launch, I’d like to offer some of my insights and predictions into the upcoming Arena Meta. RR offers several cards that potentially could impact the Arena scene, however due to the lack of an offering bonus on the new set (Confirmed by Dev); we might not see that many new RR cards to choose from. Also, let’s keep in mind that the impact of certain cards will go up and down due to whichever bucket Blizzard initially starts the card off in. If a card is grossly misbucketed (Pre nerf Giggling Inventor), then the card will be picked often and it’s impact will be more significant. With that said, I’ll go over some of my general class rankings and key cards.
4 attack - 3 drops, 5 attack - 4 and 5 drops are favorable for common trades.
Minimal Heals and taunts introduced in the meta puts strain on the existing cards in the card pool.
Polarized play style of Hunter and Warrior, makes for frustrating results since no deck matches well against both aggressive and value oriented decks. I would suggest a faster mid-ranged style, giving up some late game value for a more consistent early game to hold off Hunters, but still having enough finishers/draw to beat value oriented Warriors.
Class Tier List
Tier 1
Warrior - Still #1 couple days into the new expansion. Dragon Roar is one of the most common cards in Warrior drafts, and have a better win rate then Omega Assembly. Warpath, Execute and Supercollider have slightly lowered appearance rates. Sul'thraze is showing mediocre performance, so take your time evaluating it against it's options when its offered.
Hunter - The dark horse of the expansion, Hunter has finally made it out of the basement. Baited Arrow has been extremely good as well as Headhunter's Hatchet. Fast aggressive hunters can beat Rogues and Warriors before they can stabilize. The set did not provide a lot of good neutral taunts or heals so this works in Hunters favor.
Rogue - A solid 2nd place right - Walk the Plank is performing better then Assassinate so it's a good pick if you see the two up against each other. Serrated Tooth has also found a bit of use and has decent performance given the options it's up against. It's a tough meta for Rogue since Hunter is rearing its aggressive head, so keep an eye on good heals and taunts.
Tier 2
Warlock - With Hunter being played more heavily, Warlock seems to be barely holding on. Demonbolt seems to be extremely popular and performing better then Siphon Soul. Drafting heals and taunts along with AOEs will be imperative for your drafts to do well.
Mage - Blast Wave seems to be making a splash right now for this class adding another AOE to their tool set. It's performing slightly better then Blizzard and is almost seen as often. Pyromaniac is also performing as one of the classes best cards.
Tier 3
Paladin - Tiered down by micro adjustments since it was busted in the Witchwood Expansion, the class has seen better days. A New Challenger... and Bloodclaw has been doing quite well for the class, but the class still requires it's Silver Sword win condition. The new Farraki Battleaxe seems to be average at best, so i'd stay away if the other options are viable.
Priest - Mass Hysteria has one of the worst played win rates for Priest. It's a yolo card and probably only gets used in really bad situations. The class relies on a slower meta to thrive so having Rogue and Hunter hanging out at the top makes for a tough environment.
Tier 4
Shaman - Rain of Toads makes its way into a lot of Shaman decks and has been doing well. Likkim has also been performing well, but shows up less often. However, the class just can't get out of the basement. It's win conditions, Unstable Evolution relies on RNG, and it's other win condition Bloodlust requires board control and setting up.
Druid - The new Mark of the Loa and Savage Striker has been performing well for Druid. The problem with the class is that Ultimate Infestation is so much better then every other card for Druid, it really relies on it to do well. Side note, Webweave has surprisingly good performance. The class most affected by the most recent patch changes, Druid has slipped from the upper half to the bottom of the tier list.
Thoughts and predictions from Dec 3.
Let’s start with the new mechanic Overkill. First, I will say, I don’t see this mechanic having too much impact in the Arena. This isn’t because the mechanic is bad, but more so that the offerings of the new set will be pretty low. We just won’t likely see many Overkill cards offered, and even when they are offered, it’s not always correct to take them over cards from previous sets. There are a couple stand outs that might be correct auto picks, but until we get more information on the bucketing of the new cards, we can’t say for certain how often we will get to experience the new Overkill cards in the Arena. My guess is 1-2 Overkill cards per deck will get drafted.
As with my previous Meta threads, I’ll update the thread on Meta shifts using statistics from hsreplay, as well as my own personal experience in the Arena.
Please keep in mind, the following is my own PREDICTIONS only and will be updated when data has been acquired.
Random Meta thoughts
Dragonslayer still relevant. RR adds 3x larger non legendary Dragons meaning the likelihood of a Dragonslayer swing is potentially higher.
Emphasis on removal – again – The last thing you want is to lose a game because an Overkill card runs you over, or an untradable Mosh'Ogg Announcer, or a healed up Snapjaw Shellfighter. Remember chargers or Rush minions act as “removal”, keep an eye on these cards if you’re short on spell removal.
Strong 3 drops start your curve – again – RR adds several strong 3 mana 3 -4 stat lines to the mix which further pushes down the 3 aman 3/3 standard. If you don’t have a good reason to take a 3 mana 3/3 or less, I’d avoid this stat line since it’s very likely to be traded for free. The 3-4 stat line also puts heavy emphasis on 3 mana 4/4 and 4/3 or better stat lines. Hyldnir Frostrider, Dragonslayer, Stoneskin Basilisk will be even more premium in this meta.
Lack of taunts / heals in this set puts strain on a small pool of quality heal minions (ex. Shroom Brewer)and further stresses the importance of picking up some good taunts, especially as Rogue or Warlock.
Beefier mid range minions in this set potentially means more lop sided minion trading (whichever player has more initiative will win) or more all in face strategies when trades are sub optimal. With the minimal representation of taunts from RR, and scarcity of large single target removal from most classes I could see a more aggressive meta where large minions are ignored and face damage is prioritized.
RR Top Meta Cards
Dragonmaw Scorcher – This new 5 mana Neutral AOE is incredibly powerful, pairing decent stats and a very relevant ability. The 1 damage ping helps many classes that lack small removal as well as providing a way to deal with spread and small minions. This card feels ultra premium, and it’s a neutral/common so it’ll show up more frequently then other rarities.
Mosh'Ogg Announcer – With a rare stat line in this meta, and the ability to at least trade freely (free into 3/6 and 4/6) or break even against other 5 drops (5/5), this card is already a solid card. Pair that with ability that protects it occasionally seems insane. The best way to deal with this card is probably to ignore it, but you’re face can only take so many 6 damage swings.
Snapjaw Shellfighter – The high HP and the ability to protect really annoy cards like Stoneskin Basilisk and Stubborn Gastropod is going to give a lot of classes some insane headaches. It’s not a bad play by itself on turn 5, and greatly rewards board control and initiative. The strength of this card is that it impacts how your opponent plays against it potentially creating extremely awkward situations which can lead to sub optimal plays. Consider it a card similar to Deathspeaker.
Linecracker– A common theme right now for RR is strong mid range minions and earlier threats. The scariest threat might be this new 5/10 monster that is a boat load of stats, and creates a tough situation for your opponent on turn 7. It’s a common, and if misbucketed could be used as a snowball finisher. 10hp is really hard to deal with on turn 7 (think about cards like Tar Lord), and if it takes a premium removal, that just makes room for you to land your Violet Wurm safely the following turn. Consider it the set up card for your true finishers. Very scary card.
Class Tier Prediction
Tier 1
Warrior – Hard to write off warrior right now since it receives nice value cards (Dragon Roar, Sul'thraze) and some solid removal (Devastate). Couple this with its existing stable of insane tools like Supercollider, Warpath and Execute, makes for a class bursting with strong control options.
Rogue – I’m sticking with Rogue in the top tier even though Blizzard tries its hardest to bring her down. Picking up Walk the Plank, as well as the new Gurubashi Hypemon, gives Rogue some nice rounded options.
Tier 2
Mage – Arguably receiving some of the best cards this set, Pyromaniac,Blast Wave, and Splitting Image will surely help Mage stay in contention.. It’s flexible hero power, threats of burn, and numerous removal options already allow Mage to always be near the top of class lists. I don’t see it changing for this set.
Warlock – I think a small regression in Warlock’s win rate is about to happen. Overall taunts and heals are lacking from the new set, as well as larger beefier mid range minions that give Warlock a lot of trouble. The class can’t fall into the abyss due to it’s powerful hero power, but I can see it a step backwards.
Druid – The new 7/7 Ironhide Direhorn is probably a snap pick depending on it’s bucket, but other then that Druid received some good but uninspiring cards like Pounce and Mark of the Loa. Druids win condition most likely still will be Ultimate Infestation and Savage Roar set ups.
Priest – A Strong base of AOEs and removals should help the class stay out of trouble when it comes some of these snowball cards. Mass Hysteria is interesting, potentially a better Brawl card for Priest. Also, some of the best meta cards mentioned are good control cards, which helps Priest achieve their preferred archetype which is control.
Tier 3
Hunter – Another set, another batch of strong class card offerings. The problem with Hunter has always been the ability to control the board, and the fact that most of their cards offerings are bunched up in the higher buckets together. A strong aggressive curve weaved together with efficient removal cards has always been the key success for Hunter, the addition of Baited Arrow and Springpaw are nice cards to add to the Hunters tool set.
Paladin – Tiered down by micro adjustments since it was busted in the Witchwood Expansion, the class has seen better days. A New Challenger... is interesting and has some potential for a strong tempo play, but overall the class is still dependent on sticking the board and winning through their high impact weapons and buffs.
Shaman – Just didn’t receive enough impactful cards to dig out of the gutter. The class still wins off of Unstable Evolution and Bloodlust, besides the new Rain of Toads card and Big Bad Voodoo, that has some potential, I don’t see Shaman coming up the tier list.
Will keep an eye on the meta and update this in a couple days time, have fun in RR and let's see how wrong I am on these predictions! :)
One of the devs mentioned they will be looking to adjust every couple weeks so changes could much more frequent. To what extent I'm not sure.
Keep in mind coming into BDP, Paladin was #1 and quickly fell to the basement on launch and never really recovered. Blizzard can easily give and take to the classes. However some classes fair better then others even with reduced quality of buckets (Rogue especially followed by Mage). So my guesses are really based on a mix of current bucket offerings and adaptability of classes to changes. But ultimately my guess is still a guess!
Expansions live now so I'm eager to see how the statistics settle after a couple days.
Thanks a lot for this article. I'm mostly an arena-only player and I was out of the loop the past weeks.
P.S. just a friendly correction : in any comparison it's "better THAN", not "then". But your answer: "are you grammar nerd then?" :D
Cheers
Appreciate it. Theres a couple grammatical issues with the article for sure. My mod team has alerted of them too :p I'll have to comb thru it when I get a moment. Thank you.
I don't know why they stopped with the new set bonus, but it's a huge problem for me. Arena doesn't seem different at all, and my drafts don't tend to end up with more than 2 new cards unless I make a point of picking just the new cards.
It's the old meta, you just occasionally see a rushing taunt and a minion that does one damage to all that isn't a warlock card now.
Good tierlist/meta report. I haven't tried Hunter yet, but Rexxar seems like a solid choice to deal with the high amount of greedy decks in the current meta (plus being strong vs Rogue). Is anyone doing well with Priest? It's the most picked class according to my stats, but at the same time I have the highest WR against them (87% in 45 matches). I did exactly one Priest run myself last month which ended in a miserable 1-3, so I'm curious how experienced Priest players draft in the current meta.
btw. congrats Boozor for placing #2 on NA for the Nov leaderboard, very impressive!
I don't know why they stopped with the new set bonus, but it's a huge problem for me. Arena doesn't seem different at all, and my drafts don't tend to end up with more than 2 new cards unless I make a point of picking just the new cards.
It's the old meta, you just occasionally see a rushing taunt and a minion that does one damage to all that isn't a warlock card now.
The developers comment to this was that they felt that decks end up having too many of the same new cards so they removed the offering bonus. He also said they are looking into new ways to add new ways to increase the new feeling of arena when a new expansion is released, but didnt go into details.
I don't know why they stopped with the new set bonus, but it's a huge problem for me. Arena doesn't seem different at all, and my drafts don't tend to end up with more than 2 new cards unless I make a point of picking just the new cards.
It's the old meta, you just occasionally see a rushing taunt and a minion that does one damage to all that isn't a warlock card now.
I see a fair few new cards, but warrior is either insane or trash, never in the middle (get an early lancer and literally one dragon? Yeah.). And you're either against extreme aggro or extreme control with the top two classes. Pretty damn hard to effectively counter both, so there's heavy RNG in what you queue up against. Also, Dragon roar is pretty nuts against anything control-based. Most warr v warr games come down to who got the most roars, and the best results. Uncontrollable RNG is good, right?
Anyway, of new cards, I find myself picking former champ a lot, along with the trickster. Sul'theraze is a weapon, thus gets picked just for that. Baited appears fairly often, as does blast wave. Dragon roar is common as feck, I've seen treble roar in some drafts (though none in this one). Most decks are slower, other than the hunters, so you'll draft a slow deck and have to play very aggressively or get crushed by a bunch of lategame dragons. Feels very different, though very rock-paper-scissors, and it's easy to get handed a bad deck because the synergy cards don't appear.
Pretty much it. The meta is polarized in that you cant really build a deck to be strong against all decks since Warrior and Hunter work on opposite spectrums. It's a hairy meta, but it's still nice to have 2 of the worse classes traditionally , performing well.
Good tierlist/meta report. I haven't tried Hunter yet, but Rexxar seems like a solid choice to deal with the high amount of greedy decks in the current meta (plus being strong vs Rogue). Is anyone doing well with Priest? It's the most picked class according to my stats, but at the same time I have the highest WR against them (87% in 45 matches). I did exactly one Priest run myself last month which ended in a miserable 1-3, so I'm curious how experienced Priest players draft in the current meta.
btw. congrats Boozor for placing #2 on NA for the Nov leaderboard, very impressive!
Thanks Zalaski, was a stinger to lose out on 1st again but I'll live with 2nd :)
Hunter is really fun. It performs well, drafts decently and is a nice change of pace you should try it out.
Priest drafts feel way more inconsistent right now. New set doesnt help the class much. ALSO, global class pick rate never matches win rates. Remember how rogue is always near the top yet no one takes rogue.
I'm really struggling so far this meta, average is 5.2 currently. Anyone got any tips? I've had good success with Hunter but having no luck with Warrior or Rogue, which were by far my best classes in Boomsday and are allegedly still strong according to HSReplay. I keep drafting what I think are good decks with both and then just losing to decks that are faster, despite having enough 2/3-drops. But then I also often find I don't have enough big cards to out-value other decks I meet. So I seem to be succeeding at neither tempo/aggro nor control.
I've only had 11 runs so far so not the end of the world but it's kind of getting to me and starting to tilt a bit...
I just cleaned up my 1st 30 run sample today with a 7.40 average. The meta is quite polarized like I mentioned before sometimes you get the right match ups and steam roll. Mid range decks feel less successful because they get out valued by control and lose to aggro before stabilizing. However you do run into other mid range decks often (most decks are actually midrange), so it's more of a fair shake.
I think in terms of drafting theres only a couple class that can make a midrange approach work - Rogue, Hunter in particular are good. Otherwise pushing towards an aggro or control build with the other classes would be recommended.
3 drops are still very important, a strong curve, some refill and some way to finish the game is always what I look for. Even the most heavily value oriented decks cant rely solely on their removal to win the game so you still need some curve. Same can said about the most aggressive decks, having 1 or 2 ways to give you extra punching power to finish a game isn't that bad. However just keep your draft focused otherwise you might end up with a mess.
I dont like giving strict guidelines on drafting because I feel it's too rigid, just something to think about.
Did Dragon Roar get a stealth nerf to appearance rates? I've barely seen any lately, and had multiple warr runs with zero offered. Could easily be RNG, but curious as to others' experience here.
It's in 70% of warrior decks and has gone up from 50% since the last set of patch changes.
Couple things changed notable the fall of Druid from upper mid tier class to dumpster fire class. Some serious nerfs to constructed Druid cards surely hurt them in Arena as well, but I'm also guessing the up bucketing of Starfire and Starfall, some key cards for them have also hurt them.
Warrior - Hunter - Rogue are reigning supreme right now in the Meta, but it's a hard Meta to give specific advice on since certain drafts will be pretty hard countered either by Warrior or Hunter, so it feels much more match up dependent then previous (this is what I mean by Polarized) and less so on your drafting / playing ability.
Introduction
With the new expansion, Rastakhan's Rumble (RR), just about to launch, I’d like to offer some of my insights and predictions into the upcoming Arena Meta. RR offers several cards that potentially could impact the Arena scene, however due to the lack of an offering bonus on the new set (Confirmed by Dev); we might not see that many new RR cards to choose from. Also, let’s keep in mind that the impact of certain cards will go up and down due to whichever bucket Blizzard initially starts the card off in. If a card is grossly misbucketed (Pre nerf Giggling Inventor), then the card will be picked often and it’s impact will be more significant. With that said, I’ll go over some of my general class rankings and key cards.
Meta Notes (Patch notes Dec 19th) https://playhearthstone.com/en-us/blog/22835076/arena-updates-december-19-2018
Meta Notes (Updated Dec 9th)
Class Tier List
Tier 1
Warrior - Still #1 couple days into the new expansion. Dragon Roar is one of the most common cards in Warrior drafts, and have a better win rate then Omega Assembly. Warpath, Execute and Supercollider have slightly lowered appearance rates. Sul'thraze is showing mediocre performance, so take your time evaluating it against it's options when its offered.
Hunter - The dark horse of the expansion, Hunter has finally made it out of the basement. Baited Arrow has been extremely good as well as Headhunter's Hatchet. Fast aggressive hunters can beat Rogues and Warriors before they can stabilize. The set did not provide a lot of good neutral taunts or heals so this works in Hunters favor.
Rogue - A solid 2nd place right - Walk the Plank is performing better then Assassinate so it's a good pick if you see the two up against each other. Serrated Tooth has also found a bit of use and has decent performance given the options it's up against. It's a tough meta for Rogue since Hunter is rearing its aggressive head, so keep an eye on good heals and taunts.
Tier 2
Warlock - With Hunter being played more heavily, Warlock seems to be barely holding on. Demonbolt seems to be extremely popular and performing better then Siphon Soul. Drafting heals and taunts along with AOEs will be imperative for your drafts to do well.
Mage - Blast Wave seems to be making a splash right now for this class adding another AOE to their tool set. It's performing slightly better then Blizzard and is almost seen as often. Pyromaniac is also performing as one of the classes best cards.
Tier 3
Paladin - Tiered down by micro adjustments since it was busted in the Witchwood Expansion, the class has seen better days. A New Challenger... and Bloodclaw has been doing quite well for the class, but the class still requires it's Silver Sword win condition. The new Farraki Battleaxe seems to be average at best, so i'd stay away if the other options are viable.
Priest - Mass Hysteria has one of the worst played win rates for Priest. It's a yolo card and probably only gets used in really bad situations. The class relies on a slower meta to thrive so having Rogue and Hunter hanging out at the top makes for a tough environment.
Tier 4
Shaman - Rain of Toads makes its way into a lot of Shaman decks and has been doing well. Likkim has also been performing well, but shows up less often. However, the class just can't get out of the basement. It's win conditions, Unstable Evolution relies on RNG, and it's other win condition Bloodlust requires board control and setting up.
Druid - The new Mark of the Loa and Savage Striker has been performing well for Druid. The problem with the class is that Ultimate Infestation is so much better then every other card for Druid, it really relies on it to do well. Side note, Webweave has surprisingly good performance. The class most affected by the most recent patch changes, Druid has slipped from the upper half to the bottom of the tier list.
Thoughts and predictions from Dec 3.
Let’s start with the new mechanic Overkill. First, I will say, I don’t see this mechanic having too much impact in the Arena. This isn’t because the mechanic is bad, but more so that the offerings of the new set will be pretty low. We just won’t likely see many Overkill cards offered, and even when they are offered, it’s not always correct to take them over cards from previous sets. There are a couple stand outs that might be correct auto picks, but until we get more information on the bucketing of the new cards, we can’t say for certain how often we will get to experience the new Overkill cards in the Arena. My guess is 1-2 Overkill cards per deck will get drafted.
As with my previous Meta threads, I’ll update the thread on Meta shifts using statistics from hsreplay, as well as my own personal experience in the Arena.
Please keep in mind, the following is my own PREDICTIONS only and will be updated when data has been acquired.
Random Meta thoughts
RR Top Meta Cards
Class Tier Prediction
Tier 1
Tier 2
Tier 3
Will keep an eye on the meta and update this in a couple days time, have fun in RR and let's see how wrong I am on these predictions! :)
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
I agree that Rogue will probably still be meta... their core is very strong.
Much hype! Good read ^^
Exactly this.
One of the devs mentioned they will be looking to adjust every couple weeks so changes could much more frequent. To what extent I'm not sure.
Keep in mind coming into BDP, Paladin was #1 and quickly fell to the basement on launch and never really recovered. Blizzard can easily give and take to the classes. However some classes fair better then others even with reduced quality of buckets (Rogue especially followed by Mage). So my guesses are really based on a mix of current bucket offerings and adaptability of classes to changes. But ultimately my guess is still a guess!
Expansions live now so I'm eager to see how the statistics settle after a couple days.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Full Meta and class list update.
Key take away is Hunter is now a feared class and you should expect many of them in the Arena.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Appreciate it. Theres a couple grammatical issues with the article for sure. My mod team has alerted of them too :p I'll have to comb thru it when I get a moment. Thank you.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
I don't know why they stopped with the new set bonus, but it's a huge problem for me. Arena doesn't seem different at all, and my drafts don't tend to end up with more than 2 new cards unless I make a point of picking just the new cards.
It's the old meta, you just occasionally see a rushing taunt and a minion that does one damage to all that isn't a warlock card now.
I wish I was good at arena..
Good tierlist/meta report. I haven't tried Hunter yet, but Rexxar seems like a solid choice to deal with the high amount of greedy decks in the current meta (plus being strong vs Rogue). Is anyone doing well with Priest? It's the most picked class according to my stats, but at the same time I have the highest WR against them (87% in 45 matches). I did exactly one Priest run myself last month which ended in a miserable 1-3, so I'm curious how experienced Priest players draft in the current meta.
btw. congrats Boozor for placing #2 on NA for the Nov leaderboard, very impressive!
Arena EU Leaderboard
The developers comment to this was that they felt that decks end up having too many of the same new cards so they removed the offering bonus. He also said they are looking into new ways to add new ways to increase the new feeling of arena when a new expansion is released, but didnt go into details.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Pretty much it. The meta is polarized in that you cant really build a deck to be strong against all decks since Warrior and Hunter work on opposite spectrums. It's a hairy meta, but it's still nice to have 2 of the worse classes traditionally , performing well.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Thanks Zalaski, was a stinger to lose out on 1st again but I'll live with 2nd :)
Hunter is really fun. It performs well, drafts decently and is a nice change of pace you should try it out.
Priest drafts feel way more inconsistent right now. New set doesnt help the class much. ALSO, global class pick rate never matches win rates. Remember how rogue is always near the top yet no one takes rogue.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
I just cleaned up my 1st 30 run sample today with a 7.40 average. The meta is quite polarized like I mentioned before sometimes you get the right match ups and steam roll. Mid range decks feel less successful because they get out valued by control and lose to aggro before stabilizing. However you do run into other mid range decks often (most decks are actually midrange), so it's more of a fair shake.
I think in terms of drafting theres only a couple class that can make a midrange approach work - Rogue, Hunter in particular are good. Otherwise pushing towards an aggro or control build with the other classes would be recommended.
3 drops are still very important, a strong curve, some refill and some way to finish the game is always what I look for. Even the most heavily value oriented decks cant rely solely on their removal to win the game so you still need some curve. Same can said about the most aggressive decks, having 1 or 2 ways to give you extra punching power to finish a game isn't that bad. However just keep your draft focused otherwise you might end up with a mess.
I dont like giving strict guidelines on drafting because I feel it's too rigid, just something to think about.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
It's in 70% of warrior decks and has gone up from 50% since the last set of patch changes.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Apologies for the late update.
Patch hit Dec 19th.
Couple things changed notable the fall of Druid from upper mid tier class to dumpster fire class. Some serious nerfs to constructed Druid cards surely hurt them in Arena as well, but I'm also guessing the up bucketing of Starfire and Starfall, some key cards for them have also hurt them.
Mind Control Tech has finally been removed !
Warrior - Hunter - Rogue are reigning supreme right now in the Meta, but it's a hard Meta to give specific advice on since certain drafts will be pretty hard countered either by Warrior or Hunter, so it feels much more match up dependent then previous (this is what I mean by Polarized) and less so on your drafting / playing ability.
GL in the Arena!
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20