Seen several comments that Arena seems more boring , because a lot of the same cards are appearing on both sides of the board repeatedly since the latest big Arena changes. While I don't agree that Arena has become harder or more random as those who have had less success adapting to the changes imply, I do agree with the perception of 'sameness' (homogeneity) and a more 'boring' feel.
I believe the similarity is from how the buckets work now: I've seen the same three card choices multiple times in one game, and across games; also seeing almost identical neutral bucket lineups (2 of 3 and 3 of 3) a lot now. When this happens, especially early in a draft, even though the buckets can have three 'close' cards, one in particular is almost always at least marginally better. So it gets picked every time, unless you are later in your draft and differentiating based on filling a casting cost gap, utility gap, or tribal gap (etc.)... this leads to both an abundance of the same power cards (especially neutrals) in everyone's decks AND a lack of those other cards that are usually in the same buckets, creating homogeneity (boring sameness).
My question is: When these buckets repeatedly offer the same 3 card lineups, are the lineups generated one card at a time based on some algorithm (in which case, seems the logic needs tweaked to create more variety of three card lineups to 'discover')? OR are these (mostly) static three card lineups fixed groupings randomly selected from a list of three card lineups (which would mean this isn't going to get better unless they add more lineups to each bucket 'list' to increase variety of choices)?
I mean, I have seen the drop rate spreadsheets and bonuses etc, which seem to imply the obvious answer is an algorithm for each card in the lineup, but I have literally had the same three cards offered to me three times in one draft in each of my last several drafts (across servers). I don't recall the last time (since that patch) when that has not happened at least twice a game, and occasionally 4 times in one game.
If each lineup is generated 1 card at a time, the algorithm needs fixed to decrease the homogeneity or the staleness of the current meta (my opinion) will not go away. I am doing fine with my records, but definitely not enjoying the Arena games and environment as much due to this issue, whatever the cause. They need to freshen things up variety wise while maintaining the balance if at all possible.
If single card algorithms cant be fixed, maybe they should go to (long) lists of three card buckets to improve the variety of offerings at each slot.
Anyone know authoritatively if each card is 'random' within the value parameters for a given bucket, or is there some list of groupings for each bucket which was set to incorporate those values, and from which the whole lineup is 'randomly' chosen (and therefore limited to)?
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"Its beyond my control." - Viscount Valmont, as played by John Malkovich, Dangerous Liaisons
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Seen several comments that Arena seems more boring , because a lot of the same cards are appearing on both sides of the board repeatedly since the latest big Arena changes. While I don't agree that Arena has become harder or more random as those who have had less success adapting to the changes imply, I do agree with the perception of 'sameness' (homogeneity) and a more 'boring' feel.
I believe the similarity is from how the buckets work now: I've seen the same three card choices multiple times in one game, and across games; also seeing almost identical neutral bucket lineups (2 of 3 and 3 of 3) a lot now. When this happens, especially early in a draft, even though the buckets can have three 'close' cards, one in particular is almost always at least marginally better. So it gets picked every time, unless you are later in your draft and differentiating based on filling a casting cost gap, utility gap, or tribal gap (etc.)... this leads to both an abundance of the same power cards (especially neutrals) in everyone's decks AND a lack of those other cards that are usually in the same buckets, creating homogeneity (boring sameness).
My question is: When these buckets repeatedly offer the same 3 card lineups, are the lineups generated one card at a time based on some algorithm (in which case, seems the logic needs tweaked to create more variety of three card lineups to 'discover')? OR are these (mostly) static three card lineups fixed groupings randomly selected from a list of three card lineups (which would mean this isn't going to get better unless they add more lineups to each bucket 'list' to increase variety of choices)?
I mean, I have seen the drop rate spreadsheets and bonuses etc, which seem to imply the obvious answer is an algorithm for each card in the lineup, but I have literally had the same three cards offered to me three times in one draft in each of my last several drafts (across servers). I don't recall the last time (since that patch) when that has not happened at least twice a game, and occasionally 4 times in one game.
If each lineup is generated 1 card at a time, the algorithm needs fixed to decrease the homogeneity or the staleness of the current meta (my opinion) will not go away. I am doing fine with my records, but definitely not enjoying the Arena games and environment as much due to this issue, whatever the cause. They need to freshen things up variety wise while maintaining the balance if at all possible.
If single card algorithms cant be fixed, maybe they should go to (long) lists of three card buckets to improve the variety of offerings at each slot.
Anyone know authoritatively if each card is 'random' within the value parameters for a given bucket, or is there some list of groupings for each bucket which was set to incorporate those values, and from which the whole lineup is 'randomly' chosen (and therefore limited to)?
"Its beyond my control." - Viscount Valmont, as played by John Malkovich, Dangerous Liaisons