I guess my arena is just rigged or absolute numbers garbage, four different runs including my free one and every single one my 3 class options were Hunter, druid, and a random third class (rogue, warrior, rogue, warlock)
Since Druid sucks Rogue isn't a class I enjoy playing and I didn't really feel like warlock or Warrior cards were super worth it I've basically been Hunter all four times. Even doing that I haven't seen a single Chronoshot :/
Also infinite wolf isn't as great as everyone thought it would be, yeah 5 attack Rush removal is cool and if it survives it gets stronger later in the game, but 9 times out of 10 when you use it you actually want to build a board and since you can't not Shuffle it's more or less just a Hail Mary that's slightly better than the murloc
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Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
I've gone 4, 7, 5, 4, 5, 7. Can't really complain, never got a dud, but I'd like to break 8. Only picked Paladin, mage, shaman, and rogue so far. Heard druid was bad, priest and warlock is meh, warrior seems ok, and chronoshot, although amazing, doesn't seem like enough to make hunter a good arena pick
If you dont like arena my advice is play with the free ticket till you get 2 losses then wait till the event ends...you will get a free ticket and they will retire your deck giving you the pack and rewards as ifyou lost for the number of wins you had.
I was a priest, it must have been their turn 1 and i was going first, but I had zero 1 drops because...priest. Anyway, I basically through out minions on curve for turns 2-5 and saw them disappear then conceded.
Since Druid sucks Rogue isn't a class I enjoy playing and I didn't really feel like warlock or Warrior cards were super worth it I've basically been Hunter all four times. Even doing that I haven't seen a single Chronoshot :/
I'm not great at arena (around 3 wins average), but I just wanted to say that even if you don't like Rogue in constructed, you should give it a shot in arena. I don't like rogue in constructed either, as I don't care for combo decks or 'solitaire-style' decks. The only rogue decks I play in constructed are burglary-focused. In arena, though, rogue seems to be more of a tempo deck, focused on playing on-curve minions and cheap spell answers. To me, it plays differently than the popular constructed rogue decks do, so I'd recommend giving it a shot, especially since it's always been one of the top arena classes. I used to avoid it like you did, but reluctantly played it in one of the last events (the one with wild cards in arena). It was only my third run as a rogue in arena, but I got 12 wins with it, with this deck. Note that it's primarily just full of decent minions...there wasn't much to it aside from that.
Have anyone else encountered a bug with Timeway Wanderer when he puts the spell not at the start of the deck? First time I saw it I played him at turn 6 or 7, played whole game and finally drew the spell as second to last card. Second time this happened when I was in a pinch and only his removal next turn could save, so I lost and didn't get to see where exactly he placed it.
Have anyone else encountered a bug with Timeway Wanderer when he puts the spell not at the start of the deck? First time I saw it I played him at turn 6 or 7, played whole game and finally drew the spell as second to last card. Second time this happened when I was in a pinch and only his removal next turn could save, so I lost and didn't get to see where exactly he placed it.
Was there a deck shuffle effect, like an infinite wolf/murloc, Chromie, baby direhorn, or similar, that went off between the wanderer and the draw? That's the only time I've heard of it happening.
Yeah, both times there was a deck shuffle effect. Thanks for pointing that out.
Hmm. Murozond is much weaker than people are suggesting. Sure you have ample time, but I've just been practically fatigued by it. Lost to the 10/10 before that, but literally one turn before fatigue. Yes, I lost, despite drawing three a turn, because conceal. Didn't even help that I killed my own master of realities to be able to put up four big taunts across three turns. That stasis drake isn't bad at all, primarily because, if you're not a mage, you're not getting any ST removal.
Agreed. I drafted a Murozond even though there were better legendary choices because, well, if I don't do it now I'll never get to play it. And holy shit, with the amount of animations going on with discovering, reshuffling, card generation on draw, and other stuff that can happen in this event, the 15 seconds really aren't enough to make the best plays when making many good trades is crucial.
Not a huge fan of the wide range of random cards that could happen in the middle of a game so this event has been ehhh for me. The timing of it was what put me off the most. In the middle of tweaking arena and offering percentages we get a random event thrown in.
Going second vs a Mage who has Cavern Dreamer down on turn 1, literally no point in playing it out.
Watch Kripp's streams if you want to learn how to play arena.
I guess my arena is just rigged or absolute numbers garbage, four different runs including my free one and every single one my 3 class options were Hunter, druid, and a random third class (rogue, warrior, rogue, warlock)
Since Druid sucks Rogue isn't a class I enjoy playing and I didn't really feel like warlock or Warrior cards were super worth it I've basically been Hunter all four times. Even doing that I haven't seen a single Chronoshot :/
Also infinite wolf isn't as great as everyone thought it would be, yeah 5 attack Rush removal is cool and if it survives it gets stronger later in the game, but 9 times out of 10 when you use it you actually want to build a board and since you can't not Shuffle it's more or less just a Hail Mary that's slightly better than the murloc
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
Yeah, that's pretty tough to start off to. How did your opponent get it out turn 1 though if they didn't have the coin?
Well in my previous Arena run,i was playing Rouge,and man my cards were garbage.
Legendaries that i got were :Kingsbane,Tinkmaster Overspark,Hemet,Jungle Hunter. lmao
I've gone 4, 7, 5, 4, 5, 7. Can't really complain, never got a dud, but I'd like to break 8. Only picked Paladin, mage, shaman, and rogue so far. Heard druid was bad, priest and warlock is meh, warrior seems ok, and chronoshot, although amazing, doesn't seem like enough to make hunter a good arena pick
If you dont like arena my advice is play with the free ticket till you get 2 losses then wait till the event ends...you will get a free ticket and they will retire your deck giving you the pack and rewards as ifyou lost for the number of wins you had.
I was a priest, it must have been their turn 1 and i was going first, but I had zero 1 drops because...priest. Anyway, I basically through out minions on curve for turns 2-5 and saw them disappear then conceded.
And now a mage with two Cavern Dreamers down. So fun.
I'm not great at arena (around 3 wins average), but I just wanted to say that even if you don't like Rogue in constructed, you should give it a shot in arena. I don't like rogue in constructed either, as I don't care for combo decks or 'solitaire-style' decks. The only rogue decks I play in constructed are burglary-focused. In arena, though, rogue seems to be more of a tempo deck, focused on playing on-curve minions and cheap spell answers. To me, it plays differently than the popular constructed rogue decks do, so I'd recommend giving it a shot, especially since it's always been one of the top arena classes. I used to avoid it like you did, but reluctantly played it in one of the last events (the one with wild cards in arena). It was only my third run as a rogue in arena, but I got 12 wins with it, with this deck. Note that it's primarily just full of decent minions...there wasn't much to it aside from that.
I wish druid got better cards that weren't symmetric crap, but otherwise it's a lot of fun for other classes.
Not an arena player, but having the ticket I gave it a try.
Went 9-3 and was my best run ever... I liked it overall and saw the strength in other players' cards. I'll try another run and see what happens
Meh....I did my free run...went 1-3 and that's it. Won't play it again.
Have anyone else encountered a bug with Timeway Wanderer when he puts the spell not at the start of the deck? First time I saw it I played him at turn 6 or 7, played whole game and finally drew the spell as second to last card. Second time this happened when I was in a pinch and only his removal next turn could save, so I lost and didn't get to see where exactly he placed it.
Yeah, both times there was a deck shuffle effect. Thanks for pointing that out.
Agreed. I drafted a Murozond even though there were better legendary choices because, well, if I don't do it now I'll never get to play it. And holy shit, with the amount of animations going on with discovering, reshuffling, card generation on draw, and other stuff that can happen in this event, the 15 seconds really aren't enough to make the best plays when making many good trades is crucial.
Not a huge fan of the wide range of random cards that could happen in the middle of a game so this event has been ehhh for me. The timing of it was what put me off the most. In the middle of tweaking arena and offering percentages we get a random event thrown in.
Mage ruins everything. They always have best value in card draws. Havent won a single game against them.
my experience so far: you either get offered a lot of new broken cards and faceroll to 10+ wins or you get 2-3 of them and lose miserably
Just got a shitty draft where I was only offered an event card once (cavern dreamer). Still got 8-3. The cards are good, but not CRUCIAL