Outrageous! I say remove all the cards people lose against and eventually there will be no cards left ... but what are we going to whine about then ... what a dark future. :O
Im not gonna lie, when it happens, the situation is usually so shitty that it just adds insult to the injury. But in reality, it happens very rarely, at least there is that :)
Sometimes you can just see how the other person is playin and if you have healings or anything, then you might sacrifice some card advantage to dodge the Pyro, but obviously it's not always possible to spot the play or to have any cards that can help you even if you do :/
You can usually see it coming several turns away. 1. Your decktracker shows that Mage has been holding a card for 6+ turns? Check. 2. You're under 20 health? Check. 3. Mage gives up favorable trades to go face? Check. 4. Mage uses burn spells on face instead of on dangerous enemy minions? Check.
1+2+3+4=You might want to stay above 10 health if you can.
It's a 10 mana card and you expect them to remove it when they have shits like Ultimate Infestation?
You DO play around it. If you're a weapon class you make sure you don't sink your health that low. In general you should be drafting a light enough curve with enough taunts to make sure they can't consistently Pyroblast you everytime on turn 10. It sucks ass if they went first with a great curve, but it shouldn't be happening that much that you feel the need the card to be removed entirely.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
That card is fine. Or you want to remove Consecration, Equality and all other good card?
As a general rule of tumb, against Mage, don't get your health below 10 (or even bellow 13).
Recently, my opponent (Shaman) got Archmage Antonidas from Unstable Evolution and than used it to get even more Fireballs in his hand. I was saved (and won) a game with 1 health remaining using a Kobold Monk, which I buffed with +1/+1, so that he would have to use two fireballs to remove it and some cheap taunts in front of his Archmage Antonidas. What a game!
I love the pyroblasts in my face my opponent got from babbling book, these are the best ..... no rage at all ....
No, best ones r from Primordial Glyph when ur at 11hp and think you have one more turn to win ... then 8-cost Pyro + ping face comes to show you how wrong you were :D The amount of times this happened to me is not even funny :D but it has been a while.
Just delete mage from the game. Blizzard has learned that spells that do direct damage are problematic in Hearthstone. There is a reason you have seen a cutback on on charge minions and the whole "target a minion" line on spells like Tidal Surge and wanted have become common. It just flat out feels bad to lose when you have control of the board but the mage can ignore it and just target your face with absolutely no interaction on your behalf to stop it outside of healing.
I swear to the gods every time I lose against a Mage it's from Pyroblast. Ridiculous. Remove the card from Arena.
No. They've already removed enough cards from Arena.
Outrageous! I say remove all the cards people lose against and eventually there will be no cards left ... but what are we going to whine about then ... what a dark future. :O
I much prefer being killed by two fireballs and hero power when I'm on 13.
Pyroblast is pretty low on my list of cards I hate to be killed by honestly.
I remember 2 class arena... Druid and mage :) i had 1 pyroblas or even 2 and 2 UI :D easy 12 wins
Im not gonna lie, when it happens, the situation is usually so shitty that it just adds insult to the injury. But in reality, it happens very rarely, at least there is that :)
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Happens to be pretty often actually.
Nothing you can do about it sometimes.
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I like it when people say "just play around it".
You can usually see it coming several turns away. 1. Your decktracker shows that Mage has been holding a card for 6+ turns? Check. 2. You're under 20 health? Check. 3. Mage gives up favorable trades to go face? Check. 4. Mage uses burn spells on face instead of on dangerous enemy minions? Check.
1+2+3+4=You might want to stay above 10 health if you can.
I love the animation, it is so cool.
Dead but dreaming
It's a 10 mana card and you expect them to remove it when they have shits like Ultimate Infestation?
You DO play around it. If you're a weapon class you make sure you don't sink your health that low. In general you should be drafting a light enough curve with enough taunts to make sure they can't consistently Pyroblast you everytime on turn 10. It sucks ass if they went first with a great curve, but it shouldn't be happening that much that you feel the need the card to be removed entirely.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
That card is fine. Or you want to remove Consecration, Equality and all other good card?
As a general rule of tumb, against Mage, don't get your health below 10 (or even bellow 13).
Recently, my opponent (Shaman) got Archmage Antonidas from Unstable Evolution and than used it to get even more Fireballs in his hand. I was saved (and won) a game with 1 health remaining using a Kobold Monk, which I buffed with +1/+1, so that he would have to use two fireballs to remove it and some cheap taunts in front of his Archmage Antonidas. What a game!
I love the pyroblasts in my face my opponent got from babbling book, these are the best ..... no rage at all ....
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Oh I thought this was a thread of people talking about how they love to kill people with pyroblast. My bad.
Just delete mage from the game. Blizzard has learned that spells that do direct damage are problematic in Hearthstone. There is a reason you have seen a cutback on on charge minions and the whole "target a minion" line on spells like Tidal Surge and wanted have become common. It just flat out feels bad to lose when you have control of the board but the mage can ignore it and just target your face with absolutely no interaction on your behalf to stop it outside of healing.
Or getting board cleared by two blizzards, a flamestrike, and a meteor before being pyrobalsted in the face.
Nerfing Paladins in arena and Mages still untouched. Great work again design team.