I have a question regarding how drafting odds work in the arena now. We all know (if we read forums) that instead of drafting between cards of equal rarity (3x commons, 3x rares, 3x epics, 3x legendary) we are now drafting between three cards of equal value (or at least what Blizzard thinks is equal value, and frankly, they've done better than I thought).
So, instead of having picks like 1) Fireball 2) Wisp 3) Snowflipper Penguin, we have stuff like 1) Fireball 2) Blizzard 3) Forbidden Flame or 1) Angry Chicken 2) Light's Sorrow 3) Eye for an Eye. This is a known fact as per Blizzard. (not sure if those exact choices are possible, but the point is there)
Anyway, my question is, do we know if we get the same NUMBER of 'good', 'medium', 'bad' picks per draft? For instance, if we have 20 good cards, 5 medium cards, and 5 bad cards, that's obviously better than 5 good cards, 5 medium cards, and 20 bad cards. Ideally, to get perfect balance, we'd want each player to get the same number of good, medium, and bad cards. (or maybe there's 4 tiers, or 5, or whatever)
Now, without getting into whether it's better that we all get more good cards (you get a lich king and you get a lich king and you get a lich king...) or whether it's better we get a good mix, like 10x good, 10x medium, 10x bad cards per deck, isn't relevant to my question. Basically, what I want to know is, will I have the same number of 'good', 'medium', and 'bad' picks as everyone else or not. I haven't done a lot of drafts lately, but it feels like the number of good/bad cards can vary quite a bit in a draft, and it's really not fun to be stuck with a higher than average number of bad cards in a deck, especially when the picks now force bad picks. If everyone gets the same, or roughly the same, number of good and bad picks, that's fine, but I really don't want to see 10-20 bad cards when the other guy has 5 bad cards and 5-10 more premium cards offered.
On average most people will have relatively similar power levels to their decks, but as always there will be people that will get more or less good cards than other people. That said, Blizz has recently turned down the amount of good cards people will be offered, making it so people will get subpar cards much more often.
I don't think it is, this was a complaint ADWCTA wrote on Reddit as a suggestion to normalize decks across players. So it's completely random how many good vs bad buckets you get. I've drafted decks that kept getting shitty card picks and decks with way better card picks more often or less than the other. This is inherently unfair and is a complaint I have right now, I think this greatly polarizes deck quality when facing against other players.
The counter argument is they don't want Arena to feel more "samey", but with this system it really makes deck quality abundantly clear if you keep getting below average card picks vs another deck that had more above average card picks. (The issue existed before this update, but I'd say this definitely exacerbated the issue because when you get a shitty card pick, ALL 3 are always shitty vs at least having one average card before.)
I dont think that there is a certain amount of the "good/mediocre/bad" cards in each draft, no. And i think that is a good thing. At least until they fine tune the "class buckets" of premium cards offered. Because being guaranteed to get an option to pick between like Mind control/Dragonfire Potion/Drakonid Operative five times per draft every single time would not be cool, not cool at all.
I was always very much against the idaa of having a fixed number of cards of certain rarity, as many ppl suggested in the past, as a way to balance the drafts, and what ur talking about is basically just that in this new drafting system, so i rly do not want that to be a thing.
I'm not even questioning whether it's a good thing or not to have the same number of good/bad cards per deck. I'm just wondering if that's how it actually is right now or not. It's hard to tell because Blizzard doesn't always get it right, but it's done a far better job than I could have imagined. But yeah, I wouldn't mind seeing some sort of upper or lower bounds to deck quality, just to keep somebody from drafting 30 angry chickens or 30 fireballs, but that range could be fairly wide and still have things be enjoyable.
From the sounds of it, it seems like it is possible for decks to vary in the number of good/bad cards, and from the limited number of drafts I've done so far, I think that's probably the case as well.
From what I can tell, the # and quality of buckets, varies widely.
As mentioned there still a bit of variance between the quality of decks (this is in my opinion a GOOD thing, you don't want Arena to feel as Tachi put it "samey")
Blizzard just needs to expand the size of each bucket.
I have been having a horrible time in Arena since the patch, my average is just below 5 and I have only had two 7+ runs in my last ten runs. I don't normally use Hearth Arena but in desperation I turned to it and all drafts since I've used it (five) have been below 62 tier score. I know decks are meant to be a bit weaker since the patch but is this normal?
I keep running into decks with top-tier cards (played a Paladin with 4x Spikeridged Steed yesterday) and assuming they're just left over decks from before the patch but then I have now just drafted a Paladin deck with Aldor Peacekeeper, Vinecleaver, Consecration, 2x Spikeridged Steed etc. So is the variance still pretty high? I thought the point of this was to make decks more even.
The cards you listed r pretty much the cards in the paladin's "class bucket" that appears several times per draft. That is exactly what im talking about, they need to tweak those buckets. What Boozor is sayin is probably a good idea for a direction it should take, expand the card pool in said buckets, so the same OP cards dont get offered over and over.
I have a question regarding how drafting odds work in the arena now. We all know (if we read forums) that instead of drafting between cards of equal rarity (3x commons, 3x rares, 3x epics, 3x legendary) we are now drafting between three cards of equal value (or at least what Blizzard thinks is equal value, and frankly, they've done better than I thought).
So, instead of having picks like 1) Fireball 2) Wisp 3) Snowflipper Penguin, we have stuff like 1) Fireball 2) Blizzard 3) Forbidden Flame or 1) Angry Chicken 2) Light's Sorrow 3) Eye for an Eye. This is a known fact as per Blizzard. (not sure if those exact choices are possible, but the point is there)
Anyway, my question is, do we know if we get the same NUMBER of 'good', 'medium', 'bad' picks per draft? For instance, if we have 20 good cards, 5 medium cards, and 5 bad cards, that's obviously better than 5 good cards, 5 medium cards, and 20 bad cards. Ideally, to get perfect balance, we'd want each player to get the same number of good, medium, and bad cards. (or maybe there's 4 tiers, or 5, or whatever)
Now, without getting into whether it's better that we all get more good cards (you get a lich king and you get a lich king and you get a lich king...) or whether it's better we get a good mix, like 10x good, 10x medium, 10x bad cards per deck, isn't relevant to my question. Basically, what I want to know is, will I have the same number of 'good', 'medium', and 'bad' picks as everyone else or not. I haven't done a lot of drafts lately, but it feels like the number of good/bad cards can vary quite a bit in a draft, and it's really not fun to be stuck with a higher than average number of bad cards in a deck, especially when the picks now force bad picks. If everyone gets the same, or roughly the same, number of good and bad picks, that's fine, but I really don't want to see 10-20 bad cards when the other guy has 5 bad cards and 5-10 more premium cards offered.
I'd also be interested in any insight anyone has to offer
On average most people will have relatively similar power levels to their decks, but as always there will be people that will get more or less good cards than other people. That said, Blizz has recently turned down the amount of good cards people will be offered, making it so people will get subpar cards much more often.
I don't think it is, this was a complaint ADWCTA wrote on Reddit as a suggestion to normalize decks across players. So it's completely random how many good vs bad buckets you get. I've drafted decks that kept getting shitty card picks and decks with way better card picks more often or less than the other. This is inherently unfair and is a complaint I have right now, I think this greatly polarizes deck quality when facing against other players.
The counter argument is they don't want Arena to feel more "samey", but with this system it really makes deck quality abundantly clear if you keep getting below average card picks vs another deck that had more above average card picks. (The issue existed before this update, but I'd say this definitely exacerbated the issue because when you get a shitty card pick, ALL 3 are always shitty vs at least having one average card before.)
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I dont think that there is a certain amount of the "good/mediocre/bad" cards in each draft, no. And i think that is a good thing. At least until they fine tune the "class buckets" of premium cards offered. Because being guaranteed to get an option to pick between like Mind control/Dragonfire Potion/Drakonid Operative five times per draft every single time would not be cool, not cool at all.
I was always very much against the idaa of having a fixed number of cards of certain rarity, as many ppl suggested in the past, as a way to balance the drafts, and what ur talking about is basically just that in this new drafting system, so i rly do not want that to be a thing.
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I'm not even questioning whether it's a good thing or not to have the same number of good/bad cards per deck. I'm just wondering if that's how it actually is right now or not. It's hard to tell because Blizzard doesn't always get it right, but it's done a far better job than I could have imagined. But yeah, I wouldn't mind seeing some sort of upper or lower bounds to deck quality, just to keep somebody from drafting 30 angry chickens or 30 fireballs, but that range could be fairly wide and still have things be enjoyable.
From the sounds of it, it seems like it is possible for decks to vary in the number of good/bad cards, and from the limited number of drafts I've done so far, I think that's probably the case as well.
From what I can tell, the # and quality of buckets, varies widely.
As mentioned there still a bit of variance between the quality of decks (this is in my opinion a GOOD thing, you don't want Arena to feel as Tachi put it "samey")
Blizzard just needs to expand the size of each bucket.
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Pretty sure the answer is no
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