I think the biggest problem with Arena is "if you pick it, you have to play it". I would like to see us pick 40, even 35 cards, and then choose the 30 we want to run.
Like, would it be better to have 5 or 6 card to choose from?
I wouldnt be too much against this, tho 5 or 6 is probably too much, it would increase the power level of all decks significantly. I could see 4, but since the interface looks like it can show only 3 cards at a time, i doubt this kind of change could/would be even considered in the near future by Blizzard.
And would it be better to have fixed number of legendaries, epics and rares?
Hell no. That would completely change the arena as a format. This is the worst thing that could happen. You are already guaranteed at least 4 rares (or better), that is more than enough.
Hell no. That would completely change the arena as a format. This is the worst thing that could happen. You are already guaranteed at least 4 rares (or better), that is more than enough.
But why is that bad? Why one player can have 3 legendaries, while other have just several epics? Would that be bad to have 1 legendary, 3 epics and some guaranteed number of rares?
The worst thing about arena is when you just made a deck, look at it and say "wtf RNG why, I don't like it at all, I don't even want to play it". Arena needs some more consistency.
Hell no. That would completely change the arena as a format. This is the worst thing that could happen. You are already guaranteed at least 4 rares (or better), that is more than enough.
But why is that bad? Why one player can have 3 legendaries, while other have just several epics? Would that be bad to have 1 legendary, 3 epics and some guaranteed number of rares?
The worst thing about arena is when you just made a deck, look at it and say "wtf RNG why, I don't like it at all, I don't even want to play it". Arena needs some more consistency.
Like 40 card + sideboard idea too.
Its bad cause it destroys the point of the Arena format. The point being u play with a random deck. If half of your deck r guaranteed cards, be it rarity or something else, whats the point? Might as well play constructed instead.
Not to mention it would give an unfair advantage to classes with better legendaries/epics, it would create an environment, where u would have to consider every single legendary and epic and play around them, since there would be a good chance they r in your opponents deck. It would make you play differently with your cards, since u would know, there is a card (legendary for example) that can be in your opponents deck/hand and completely turn the game on the head the moment he plays it ... all this is true as well today, but since gettin legendaries/epics is so random and it doesnt happen very often, you can weight the chances differently.
Yeah, sometimes u get a shitty deck and you are matched vs broken decks, but that is the part of the beauty of arena. Someone has to lose, always. If u up the power level of all decks, it would only create more swing games that would end that much faster, win or lose. It would be a much bigger hit or miss than it is right now and i doubt anyone would like that.
I don't want more control over my arena deck, making terrible cards sometimes work and ending up with weirdly concocted deck is, for me, the entire point of arena. End of the day we all face the same trials in arena so changing it isn't going to do much except raise the power curve of the decks.
since u would know, there is a card (legendary for example) that can be in your opponents deck/hand and completely turn the game on the head the moment he plays it ...
This argument looks incredibly stretched. You know there is a *random* legendary, not *precise this legendary*. What's bad in everybody having one? Wouldn't break anything, since everybody would have one.
What's the reason to randomize rarity fully? Why do I have to lose even before I played the first game?
since u would know, there is a card (legendary for example) that can be in your opponents deck/hand and completely turn the game on the head the moment he plays it ...
This argument looks incredibly stretched. You know there is a *random* legendary, not *precise this legendary*. What's bad in everybody having one? Wouldn't break anything, since everybody would have one.
What's the reason to randomize rarity fully? Why do I have to lose even before I played the first game?
Btw by that logic i can answer u like this: What if u get Nat and opponent Deathwing? Will you like that? I dont think so. Same scenario as if ur offered legendary in the first place or not. But if there was a guaranteed legendary in every draft, it would create additional mess and draft dependant RNG power spikes. Now it wouldnt be "if u get a legendary once in a while", it would be "do i get a good legendary or bad one". And like i said before, on average it would favor classes with good (better) legendaries as well. This is just not a good idea.
Im not sure how much arena do u play, i dont want to offend u or anything, but i dont believe any long term arena player would come up with this suggestion, so there goes my assumption. I can totally understand your point of view from a casual perspective, ur pissed that ur losing to decks with good legendaries and u would finally like to have some of those as well. I can understand that completely, but what ur suggesting would affect arena in a long term and casual players would suffer from it the most, since it would be even more RNG dependant on what kind of draft will they get and what kind of opponents will they meet.
The card pool only gets bigger throughout the year, not throughout the life of hearthstone. In april we'll lose almost 400 cards from the pool.
You are totally off track. All the ones above us see debating if Arena should have 3, 4, 5 or 6 choices, if Arena should have a deck construction and if Arena should have a fixed number of rares, epics and legendaries.
I think everyone knows Arena was changed 1 year ago from Wild to Standard.
The card pool only gets bigger throughout the year, not throughout the life of hearthstone. In april we'll lose almost 400 cards from the pool.
You are totally off track. All the ones above us see debating if Arena should have 3, 4, 5 or 6 choices, if Arena should have a deck construction and if Arena should have a fixed number of rares, epics and legendaries.
I think everyone knows Arena was changed 1 year ago from Wild to Standard.
The OP literally justifies having extra card choices because of the increased card pool, it is in the title of the thread. Hardly off-track.
The card pool only gets bigger throughout the year, not throughout the life of hearthstone. In april we'll lose almost 400 cards from the pool.
You are totally off track. All the ones above us see debating if Arena should have 3, 4, 5 or 6 choices, if Arena should have a deck construction and if Arena should have a fixed number of rares, epics and legendaries.
I think everyone knows Arena was changed 1 year ago from Wild to Standard.
The OP literally justifies having extra card choices because of the increased card pool, it is in the title of the thread. Hardly off-track.
As you both you should the topic switched after the first question was answered.
Like, would it be better to have 5 or 6 card to choose from?
I wouldnt be too much against this, tho 5 or 6 is probably too much, it would increase the power level of all decks significantly. I could see 4, but since the interface looks like it can show only 3 cards at a time, i doubt this kind of change could/would be even considered in the near future by Blizzard.
And would it be better to have fixed number of legendaries, epics and rares?
Hell no. That would completely change the arena as a format. This is the worst thing that could happen. You are already guaranteed at least 4 rares (or better), that is more than enough.
Interface can show 4 cards, see Kalimos for example
I'm not an Arena player, because Arena is too inconsistent and I can't afford to waste gold trying to pick up on Arena strategies when I'm never guaranteed to learn anything whatsoever. Personally, to help people like me who want to play Arena more so they can actually learn the format, some changes would be nice to see, even if they do help out everyone, including masters of the format.
Personally, I like some of the ideas mentioned here- instead of picking from 3 cards, pick from 4-6 cards (This could either be randomized per pick, or permanently moved to one of these), and instead of drafting 30 cards and only using those, drafting 40-45 cards, and keeping 35/40/45 so that you have a sideboard and can edit your deck as your run progresses. I don't know if you are guaranteed Epics in each draft, or what amounts of what rarities you are guaranteed, but being guaranteed at least 1 Epic would be nice, if we aren't already always getting one.
I know that it probably sounds ignorant backing these ideas and my own slight twists on them, since I'm not an Arena player, but the format as it is isn't worth looking into in it's current state for players like myself. But, now that I think about it, this is good for Blizzard, since they likely do not want everyone to take advantage of the Arena system.
Rollback Post to RevisionRollBack
If you need a Wild deck that is fun, competitive, high skill, and low RNG, check out my Highlander Malygos Deck!
The card pool only gets bigger throughout the year, not throughout the life of hearthstone. In april we'll lose almost 400 cards from the pool.
You are totally off track. All the ones above us see debating if Arena should have 3, 4, 5 or 6 choices, if Arena should have a deck construction and if Arena should have a fixed number of rares, epics and legendaries.
I think everyone knows Arena was changed 1 year ago from Wild to Standard.
The OP literally justifies having extra card choices because of the increased card pool, it is in the title of the thread. Hardly off-track.
As you both you should the topic switched after the first question was answered.
Lol what. I am able to respond the OP without going through every individual post of the thread. The point of a forum post isn't to have one linear conversation, it's to get everyones opinion on something, which is the original post. Maybe you haven't noticed this but on every post theres a little button underneath it that says reply. You can magically hit this button and reply to ANY post on the thread. Isn't that amazing? The entire reason the OP wants increased arena choices is because he is saying the card pool gets bigger over time, which is not true.
If you want something changed in the game for a reason im pretty sure saying that reason isn't true is relevant.
I'd prefer it if you had a fixed amount of chances to pick two or skip a pick per draft (with the total amount of picks you make obviously adjusting to give you a 30 card deck). That way you can avoid those absolute gutter trash picks, and not miss out on two great cards side by side. The option to pick two does kind of get rid of some of the skill from drafting though, so maybe just limit it to skipping picks. That gives drafting a higher skill ceiling (do you take a below average card in hopes of skipping a terrible one later, risking getting stuck with said below average card for no advantage, or are you greedy and skip it, risking being stuck with a terrible pick later?), whilst also reducing RNG-dependence.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Like, would it be better to have 5 or 6 card to choose from?
And would it be better to have fixed number of legendaries, epics and rares?
I think the biggest problem with Arena is "if you pick it, you have to play it". I would like to see us pick 40, even 35 cards, and then choose the 30 we want to run.
Catch me on YouTube and Twitch: https://www.youtube.com/c/Hindered https://www.twitch.tv/hindered_
My take on the Patches Raza Bonemare Creeper nerfs: https://www.youtube.com/watch?v=wysTG125huM
I wouldnt be too much against this, tho 5 or 6 is probably too much, it would increase the power level of all decks significantly. I could see 4, but since the interface looks like it can show only 3 cards at a time, i doubt this kind of change could/would be even considered in the near future by Blizzard.
- Click Here To Join Us On Discord! -
40 card draft with 10 cards as a sideboard would be something i'd like to try
But why is that bad? Why one player can have 3 legendaries, while other have just several epics? Would that be bad to have 1 legendary, 3 epics and some guaranteed number of rares?
The worst thing about arena is when you just made a deck, look at it and say "wtf RNG why, I don't like it at all, I don't even want to play it". Arena needs some more consistency.
Like 40 card + sideboard idea too.
- Click Here To Join Us On Discord! -
I've had multiple legendaries and struggled. I've gone 12 with zero epics and zero legendaries. It's not that important.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
I don't want more control over my arena deck, making terrible cards sometimes work and ending up with weirdly concocted deck is, for me, the entire point of arena. End of the day we all face the same trials in arena so changing it isn't going to do much except raise the power curve of the decks.
You realize that arena isn't wild right?
This argument looks incredibly stretched. You know there is a *random* legendary, not *precise this legendary*. What's bad in everybody having one? Wouldn't break anything, since everybody would have one.
What's the reason to randomize rarity fully? Why do I have to lose even before I played the first game?
- Click Here To Join Us On Discord! -
I'm not an Arena player, because Arena is too inconsistent and I can't afford to waste gold trying to pick up on Arena strategies when I'm never guaranteed to learn anything whatsoever. Personally, to help people like me who want to play Arena more so they can actually learn the format, some changes would be nice to see, even if they do help out everyone, including masters of the format.
Personally, I like some of the ideas mentioned here- instead of picking from 3 cards, pick from 4-6 cards (This could either be randomized per pick, or permanently moved to one of these), and instead of drafting 30 cards and only using those, drafting 40-45 cards, and keeping 35/40/45 so that you have a sideboard and can edit your deck as your run progresses. I don't know if you are guaranteed Epics in each draft, or what amounts of what rarities you are guaranteed, but being guaranteed at least 1 Epic would be nice, if we aren't already always getting one.
I know that it probably sounds ignorant backing these ideas and my own slight twists on them, since I'm not an Arena player, but the format as it is isn't worth looking into in it's current state for players like myself. But, now that I think about it, this is good for Blizzard, since they likely do not want everyone to take advantage of the Arena system.
If you need a Wild deck that is fun, competitive, high skill, and low RNG, check out my Highlander Malygos Deck!
I'd prefer it if you had a fixed amount of chances to pick two or skip a pick per draft (with the total amount of picks you make obviously adjusting to give you a 30 card deck). That way you can avoid those absolute gutter trash picks, and not miss out on two great cards side by side. The option to pick two does kind of get rid of some of the skill from drafting though, so maybe just limit it to skipping picks. That gives drafting a higher skill ceiling (do you take a below average card in hopes of skipping a terrible one later, risking getting stuck with said below average card for no advantage, or are you greedy and skip it, risking being stuck with a terrible pick later?), whilst also reducing RNG-dependence.