On final card reveal, I mostly agreed with your reviews, I'll just add a few points about few cards.
Astral Tiger - Well, yes, it's playable, but I think the other choices would be more interesting than a vanilla minion with average stats.
Ebon Dragonsmith - I think this card is definitely better than Blackwater Pirate. It's a battlecry instead of continuous effect, so you don't have to protect it or something. 2-mana reduction is quite huge too. It should be at least average in a weapon deck.
Barkskin - Isn't the reason Power Word: Shield is a good card is because the cantrip? Looks like pretty bland card for me.
On final card reveal, I mostly agreed with your reviews, I'll just add a few points about few cards.
Astral Tiger - Well, yes, it's playable, but I think the other choices would be more interesting than a vanilla minion with average stats.
Ebon Dragonsmith - I think this card is definitely better than Blackwater Pirate. It's a battlecry instead of continuous effect, so you don't have to protect it or something. 2-mana reduction is quite huge too. It should be at least average in a weapon deck.
Barkskin - Isn't the reason Power Word: Shield is a good card is because the cantrip? Looks like pretty bland card for me.
I agree with you on Barkskin and think it's been overrated, particularly when in the 1's and 2's. Power Word: Shield is good because it cycles itself, Barkskin is essentially a 1 mana 0/3 gain some armour, that's mediocre at best.
On Astral Tiger though, the fact is most epics...kind of suck in arena. That's changed a little with this expansion but across all cards I'd say for a lot of classes Epic is actually the weakest slot.
Been playin Dungeon Runs mostly, but i managed to sneak in one arena today (12 wins hunter yaaaay!) and i can confirm that Lesser Emerald Spellstone is about as broken as we expected. I got three of them and it was not even funny, how strong they were, especially since i even managed to upgarde them most of the time, so a three 3/3s for 5 mana, that was way too much to handle. Played it as a basic version as well and even that was strong enough.
Another findings: In 14 games, didnt see a single Bonemare (didnt get one offered either). Priest destroyed me with broken dragon synergy and two Duskbreakers. No surprise there rly. I will hate dragon rider priests meta :/
My deck was bad, and I still didn't adapt to the new meta, so I went 1-3.
Then I drafted a mage. I'm currently 2-1. Lost to a very good shaman because I had terrible draws and misplayed a lot. The other two games my opponents rage conceded.
The amount of unpredictable answers breaks the game. This must be patched ASAP.
Only played one Arena run so far but Lesser Ruby Spellstone pissed me off to play against as much as I thought it would. I wanted to try out Hunter but didn't actually get that many new class cards offered. Haven't actually ended the run yet, am at 5-2.
I played 1 mage that played 2 copies of the spellstone, both were maxed out when he played them. Talk about value.
I'm seeing a strangely high amount of Warlocks. They're basically free wins for my Mage run right now.
Seeing a lot of the 4/10 Ettin; which is annoying.
Warlocks got some good stuff. Librarian and homuluncus are good early drops, and then there's stuff like the 4 mana 7/7 taunt demon, the spellstone, etc... That ettin is EXCELLENT, but nothing beats the sheer quantity of potions of heroism. 4 game arena run last night (mediocre deck, but would have been 3 wins normally), saw about 6 potions of heroism, simply can't beat that kind of value with mediocre decks.
Oh, yeah. Totally forgot about that one ... got obliterated by a warlock who got to 15 and then played three back to back 4 mana 7/7s with taunt, one on T7 and two on T8 ... that was so disgusting. 4 mana Bog Creeper? Hell yeah! ...
ADWCTA made the prediction of the K&C meta that it would be more like WOG. Unlike Un’Goro, which had a lot of removal and therefore allowed you to play reactively, and KFT, which required you to almost mindlessly curve-out and capitalise on your board presence, the K&C meta will to go back to you needing to try to anticipate what your opponent has in their hand on a more regular basis. This is because there are so many tricky minions and buffs to play around, plus potential swing-cards like a number of the spellstones.
Interesting. Strong players should predict plays anyways, so maybe the take away is to not over commit when ahead since there are swing cards ? Or to over commit since there are swing cards ?
Only have 2 Rogue runs under my belt from day 1, and I can only really say that
1) The Rogue secrets are really bad - even the best one Cheat Death
2) The drafts have been clunky with some poor options throughout. (micro adjustments to blame I am sure)
3) 2/3 of my opponents are Priest. Both Rogue drafts have Twilight Summoner #feelsbadman
Frozen Clone into Leyline Manipulator (especially if you get some mid-cost minion aka Yeti) is just game winning tempo in arena. Carried me like 4-5 games.
Shifting Scroll can turn games around too, but that's just rollercoaster.
Been playin Dungeon Runs mostly, but i managed to sneak in one arena today (12 wins hunter yaaaay!) and i can confirm that Lesser Emerald Spellstone is about as broken as we expected. I got three of them and it was not even funny, how strong they were, especially since i even managed to upgarde them most of the time, so a three 3/3s for 5 mana, that was way too much to handle. Played it as a basic version as well and even that was strong enough.
Another findings: In 14 games, didnt see a single Bonemare (didnt get one offered either). Priest destroyed me with broken dragon synergy and two Duskbreakers. No surprise there rly. I will hate dragon rider priests meta :/
How is the Hunter spellstone completely broken? How many secrets do you need to make them more than a simple pair of 3/3s for 5 (which is good, but not broken)? How do you stop the fact that they get answered so easily, even when upgraded? Psychic scream, hellfire, any minions at all, bonemares, Soggoths from 1/4 discovers... Feels bad having secrets for them, because trying a slower Hunter deck in arena fails HARD. - I mean, how the heck do you manage any kind of slow deck when you have no boardclears? No value? How do you beat a downside-less doomguard on T5? How about a nice 3/4 weapon that can attack unlimited amounts of times? I call bull on broken, from my experience of 1-3 with 3 amethyst spellstones and four secrets. Just far too easily answered, and the secrets are pretty meh.
Well, all of what u listed is true, but the fact that a simple 5-cost card pulls a big aoe out of your opponent is a win on its own for example, and if there is none, u most likely won already. Obviously u should have some decent early, the card alone isnt autowin just by playing it. But it is a big power play for its cost. Btw u dont need to pick every bad secret for the spellstone, since even the basic version is fine, but if u get a good one, its an upgrade ;-)
It's called variance. The Spellstones (I have 3 in my deck) have worked incredibly well for me so far (6-1 in my run at the moment) and have basically carried every single victory. Yeah they'll answer the first one with a big AoE but usually that's a good trade for you regardless and plenty of the Hunter secrets are pretty damn good in arena.
She's actually a potential pain in arena, I was playing a fairly slow tempo Priest Deck and I quite simply could not put on the board pressure to stop him channelling out all those spells in the late game. I think she's potentially really good against spell-heavy decks, as mine was.
Wandering Monster wasn't too much of a pain to play around, as I was a paladin - Pally does do well here. The expected good stuff was good, pretty much.
Well, if ur an idiot like me and go checking for an Explosive Trap on T2 for no good reason ... this happens :D Probably the most humiliating loss at 11 wins iv ever had :D
But obviously he knew that this would happen, speedy Crackling Razormaw with a windfury as a follow up to put me out of my misery faster :D I mean obviously u coin out a secret on T1, instead of playing a 3/2, right? Right! I know i f'ed-up, but when it pours it rains!
Wandering Monster wasn't too much of a pain to play around, as I was a paladin - Pally does do well here. The expected good stuff was good, pretty much.
Well, if ur an idiot like me and go checking for an Explosive Trap on T2 for no good reason ... this happens :D Probably the most humiliating loss at 11 wins iv ever had :D
But obviously he knew that this would happen, speedy Crackling Razormaw with a windfury as a follow up to put me out of my misery faster :D I mean obviously u coin out a secret on T1, instead of playing a 3/2, right? Right! I know i f'ed-up, but when it pours it rains!
Oh, man. That HURTS! Can see why they'd hold back the adapter for a few turns, just in case, but that RNG on Mukla, then the WF... Brutal. Odds are they had a secret and the crackler in opener, and a fair few 2-drops, so held back to see if they drew a 2-drop, because you're always wanting to get that battlecry off. Please tell me you managed a 12, though? Feels bad to think of you getting wrecked by that at 11-2 or something.
Nope, if u see my cards, there is no way to recover from this. I would be at 1hp next turn, since he had 13 dmg on board and hero power :x So no matter what, i was dead in 2 turns the latest.
Wandering Monster wasn't too much of a pain to play around, as I was a paladin - Pally does do well here. The expected good stuff was good, pretty much.
Well, if ur an idiot like me and go checking for an Explosive Trap on T2 for no good reason ... this happens :D Probably the most humiliating loss at 11 wins iv ever had :D
But obviously he knew that this would happen, speedy Crackling Razormaw with a windfury as a follow up to put me out of my misery faster :D I mean obviously u coin out a secret on T1, instead of playing a 3/2, right? Right! I know i f'ed-up, but when it pours it rains!
Oh, man. That HURTS! Can see why they'd hold back the adapter for a few turns, just in case, but that RNG on Mukla, then the WF... Brutal. Odds are they had a secret and the crackler in opener, and a fair few 2-drops, so held back to see if they drew a 2-drop, because you're always wanting to get that battlecry off. Please tell me you managed a 12, though? Feels bad to think of you getting wrecked by that at 11-2 or something.
Nope, if u see my cards, there is no way to recover from this. I would be at 1hp next turn, since he had 13 dmg on board and hero power :x So no matter what, i was dead in 2 turns the latest.
Yeah, that game was just completely gone. Was more hoping you'd been able to hit 12 on the run, as opposed to being at 11-2 or something.
Oh, i guess u didnt notice the 11-2 at the bottom left, hm?:D I thought u meant if i managed to recover the game :)
On final card reveal, I mostly agreed with your reviews, I'll just add a few points about few cards.
Astral Tiger - Well, yes, it's playable, but I think the other choices would be more interesting than a vanilla minion with average stats.
Ebon Dragonsmith - I think this card is definitely better than Blackwater Pirate. It's a battlecry instead of continuous effect, so you don't have to protect it or something. 2-mana reduction is quite huge too. It should be at least average in a weapon deck.
Barkskin - Isn't the reason Power Word: Shield is a good card is because the cantrip? Looks like pretty bland card for me.
Scorp-o-matic - If cards like Stoneskin Basilisk and Trogg Gloomeater becomes hugely popular I think this will be a great tech, otherwise I'm not sure if there's many target available.
Been playin Dungeon Runs mostly, but i managed to sneak in one arena today (12 wins hunter yaaaay!) and i can confirm that Lesser Emerald Spellstone is about as broken as we expected. I got three of them and it was not even funny, how strong they were, especially since i even managed to upgarde them most of the time, so a three 3/3s for 5 mana, that was way too much to handle. Played it as a basic version as well and even that was strong enough.
Another findings: In 14 games, didnt see a single Bonemare (didnt get one offered either). Priest destroyed me with broken dragon synergy and two Duskbreakers. No surprise there rly. I will hate dragon rider priests meta :/
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Interesting report, i guess we cant really underestimate priest dragon synergy despite rarity
Duskbreaker has been very strong from what I've seen so far.
"To build or destroy...only you decide which joy." - Last Crack
Arena mages are broken.
I played against a mage. I rage conceded.
My deck was bad, and I still didn't adapt to the new meta, so I went 1-3.
Then I drafted a mage. I'm currently 2-1. Lost to a very good shaman because I had terrible draws and misplayed a lot. The other two games my opponents rage conceded.
The amount of unpredictable answers breaks the game. This must be patched ASAP.
I'm seeing a strangely high amount of Warlocks. They're basically free wins for my Mage run right now.
Seeing a lot of the 4/10 Ettin; which is annoying.
Current Deck -http://www.hearthpwn.com/decks/240420-army-paladin - Token Paladin
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#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Frozen Clone into Leyline Manipulator (especially if you get some mid-cost minion aka Yeti) is just game winning tempo in arena. Carried me like 4-5 games.
Shifting Scroll can turn games around too, but that's just rollercoaster.
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It's called variance. The Spellstones (I have 3 in my deck) have worked incredibly well for me so far (6-1 in my run at the moment) and have basically carried every single victory. Yeah they'll answer the first one with a big AoE but usually that's a good trade for you regardless and plenty of the Hunter secrets are pretty damn good in arena.
Keep trying, man! Not everyone can answer multiple 3/3s right away (Hellfire? Duskbreaker? Flamestrike?) so I guess you're just being unlucky.
more anecdotal evidence for Hunter being decent at least (2 spellstones and 2 crushing walls, 3 secrets) current 9-1.
No one plays around crushing walls yet and it is a monster.
I just lost to Rin, The First Disciple.
I feel dirty.
She's actually a potential pain in arena, I was playing a fairly slow tempo Priest Deck and I quite simply could not put on the board pressure to stop him channelling out all those spells in the late game. I think she's potentially really good against spell-heavy decks, as mine was.
Just went 12-1 with paladin . God that new weapon is bonkers. Paladin should be T1 right now.
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