edit: HOLY SHIT SEVEN TIMES. Is this a bizarro episode?! What the actual fuck. Leave me fucking alone King Fuckwaggle. >_<
I mean Elise is pretty good, so at least one option was decent :) The first three tho, yeah :P That being said, Togwaggle is bad, but not unplayable ... just swap the decks, chances r that u will get about as good/bad cards as u had in your deck and opponent might decide to swap back and lose tempo :)
I think 9 times out of 10 I'd go Skull of the Man'ari over Togwaggle myself, assuming you could draft a decent number of demons after. Weapon removal really isn't that common in Arena.
I think 9 times out of 10 I'd go Skull of the Man'ari over Togwaggle myself, assuming you could draft a decent number of demons after. Weapon removal really isn't that common in Arena.
U will not get enough demons to justify that. And even if u do, most of them will have battlecry u will want to play them for, so ... Skull is a big no go for arena imho.
They are not even comparable imo. Toggwaggle is just bad. Skull is literally unplayable. I'd even pick The Darkness myself before it tbh.
Probably should have. I got jack shit for early game and Fuckwaggle clunked my start-hand every single game and I sometimes only HP on turn 4... urgh. Surprisingly, whenever I played him, the opponent IMMEDIATELY swapped decks back, despite my deck being probably better at late-game than theirs.
They are not even comparable imo. Toggwaggle is just bad. Skull is literally unplayable. I'd even pick The Darkness myself before it tbh.
Probably should have. I got jack shit for early game and Fuckwaggle clunked my start-hand every single game and I sometimes only HP on turn 4... urgh. Surprisingly, whenever I played him, the opponent IMMEDIATELY swapped decks back, despite my deck being probably better at late-game than theirs.
Told ya :D If someone gave ma a warlock deck, i would friggin keep it lol :D not waste my turn to get my crap back :D
I think 9 times out of 10 I'd go Skull of the Man'ari over Togwaggle myself, assuming you could draft a decent number of demons after. Weapon removal really isn't that common in Arena.
U will not get enough demons to justify that. And even if u do, most of them will have battlecry u will want to play them for, so ... Skull is a big no go for arena imho.
Plenty of demons without positive battlecries, in fact I'd suggest more demons have negative battlecries over negative ones. It doesn't take that many demons to make Skull playable, whether it's pickable or not very much depends where it occurs in your draft and what you've already drafted.
Just played a crazy game :D I played Spiteful Summoner into Charged Devilsaur from showing the Dinosize in my deck (I only have a couple of spells maybe 4)... Carnivorous Cube'd the devilsaur when it was at 1 health (had a divine strenght also to protect it from a trade) and bashed my way through a Voidlord including an Avenging Wrath semi-highroll, after I traded which left my minions all at 1 health so that when probably around turn 9 ? when my opponent played Onyxia (i was lucky he didnt have any board clear), i could OTK him with the devilsaurs xD
I've seen Toast with a degenerate Skull-Doomguard-Umbra-Cube OTK before but i didn't know this one :) indeed pretty epic
I think 9 times out of 10 I'd go Skull of the Man'ari over Togwaggle myself, assuming you could draft a decent number of demons after. Weapon removal really isn't that common in Arena.
U will not get enough demons to justify that. And even if u do, most of them will have battlecry u will want to play them for, so ... Skull is a big no go for arena imho.
Plenty of demons without positive battlecries, in fact I'd suggest more demons have negative battlecries over negative ones. It doesn't take that many demons to make Skull playable, whether it's pickable or not very much depends where it occurs in your draft and what you've already drafted.
While i agree that more demons have negative battlecries than not, most of those u wouldnt pick in a first place anyway, so thats kinda beside the point. And i still stand behind the argument, that u will not get enough demons to make the Skull worth it ... pay 5 mana to do nothing the turn u play it, to get a 2/4 taunt or something next turn? Way too slow for my taste. Voidlords or Doomguards r obviously best pulls, but we r not making combo decks in arena (usually) and gettin none or subpar results most of the time is not an argument for me to pick the Skull. I might try it if i get a choice to see how it performs, but i wouldnt hold my breath.
imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
Well, that isnt exactly easy to do before the release of an expansion. First of all, our scale is relatively strict with just 5 levels (to not complicate things) and also the synergies that we could anticipate might change. What i mean is, the card offering rates might change, which they did, so even tho it could have looked like some classes would have an easier way to get those synergies, it could have easilly not been true.
But i suppose for a dragon priest especially, we all suspected that it would be true and we said as much and we did evaluate cards like Duskbreaker with that in mind, but i can agree that the scores dont rly take the synergy into consideration in the end. Or rather how easy is for a priest to achieve it.
I think 9 times out of 10 I'd go Skull of the Man'ari over Togwaggle myself, assuming you could draft a decent number of demons after. Weapon removal really isn't that common in Arena.
U will not get enough demons to justify that. And even if u do, most of them will have battlecry u will want to play them for, so ... Skull is a big no go for arena imho.
Plenty of demons without positive battlecries, in fact I'd suggest more demons have negative battlecries over negative ones. It doesn't take that many demons to make Skull playable, whether it's pickable or not very much depends where it occurs in your draft and what you've already drafted.
While i agree that more demons have negative battlecries than not, most of those u wouldnt pick in a first place anyway, so thats kinda beside the point. And i still stand behind the argument, that u will not get enough demons to make the Skull worth it ... pay 5 mana to do nothing the turn u play it, to get a 2/4 taunt or something next turn? Way too slow for my taste. Voidlords or Doomguards r obviously best pulls, but we r not making combo decks in arena (usually) and gettin none or subpar results most of the time is not an argument for me to pick the Skull. I might try it if i get a choice to see how it performs, but i wouldnt hold my breath.
I'm not suggesting for a second that it's a good pick or even an average one, it's certainly a bad card in arena even in a deck full of demons. I'd take it over Togwaggle though if I had any decent number of demons in the deck.
I'd love to see a more refined "bucket" system - something other card games do. Maybe for a test period, but that could be interesting. Or draft 35 cards and chose 5 you don't want or something.
I'd love to see a more refined "bucket" system - something other card games do. Maybe for a test period, but that could be interesting. Or draft 35 cards and chose 5 you don't want or something.
Interesting format could be the dungeon run's three card system ... tho im not sure if Blizz could pull it off with their arena "balancing" so far, cause it would have to be hella balanced for it to not be broken AF. But could be interesting :)
imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
Well, that isnt exactly easy to do before the release of an expansion. First of all, our scale is relatively strict with just 5 levels (to not complicate things) and also the synergies that we could anticipate might change. What i mean is, the card offering rates might change, which they did, so even tho it could have looked like some classes would have an easier way to get those synergies, it could have easilly not been true.
But i suppose for a dragon priest especially, we all suspected that it would be true and we said as much and we did evaluate cards like Duskbreaker with that in mind, but i can agree that the scores dont rly take the synergy into consideration in the end. Or rather how easy is for a priest to achieve it.
The five score system is quite fine. It's just that some cards heavily relies on other cards and are pretty useless in a vacuum. I agree that it's almost impossible to gauge unless the expansion is released and can still fluctuate between sets or balance changes.
imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
Well, that isnt exactly easy to do before the release of an expansion. First of all, our scale is relatively strict with just 5 levels (to not complicate things) and also the synergies that we could anticipate might change. What i mean is, the card offering rates might change, which they did, so even tho it could have looked like some classes would have an easier way to get those synergies, it could have easilly not been true.
But i suppose for a dragon priest especially, we all suspected that it would be true and we said as much and we did evaluate cards like Duskbreaker with that in mind, but i can agree that the scores dont rly take the synergy into consideration in the end. Or rather how easy is for a priest to achieve it.
The five score system is quite fine. It's just that some cards heavily relies on other cards and are pretty useless in a vacuum. I agree that it's almost impossible to gauge unless the expansion is released and can still fluctuate between sets or balance changes.
I generally view the rating system as "On average, how highly should you prioritise picking this card?". If a card is useless in a vacuum or dependent on drafts with unlikely synergies then the card should be low rated even if in reality there are times that card will carry a game singlehandedly. Hunter Weapon is a good example because if you did happen to make it work it's one of the best cards in the entire game, the value is absolutely incredible, but on average it's near-useless so that's what its rating reflects.
Most of us in our descriptions add caveats for such cards, I don't see any other way of having a system that reflects drafts, you'd be rating a card 3-4 times each time otherwise to account for different deck combinations.
After getting my feet wet with just over 30 runs (about 360 games) into the new KAC meta, I felt it would be a good time to review some cards that personally I felt either I undervalued or completely overvalued and share some of my experiences. Keep in mind a drop of (1) on our scale is a big drop relatively speaking. I will list the card and give its NEW ranking and change in ranking from my initial predictions.
Master Oakheart(2) +1 – The card is a big pile of stats, and that’s pretty good even on turn 9. It thins your deck, and usually you get a ton of value from the card even if it only pulls 2 minions.
Rin, the First Disciple (3)+1 – I feel the card was a bit underwhelming when revealed, but the taunt is relevant in a Hunter infested meta, and the card advantage is nice against all the Priests out there.
Call to Arms(1) +1 – I thought it was a good card off the bat, but it’s actually REALLY good. The only drawback is that it needs a couple targets in the deck to make it viable and since getting lower drops is becoming less common, it’s not a sure thing. Otherwise, it’s an incredible card and tempo play especially early.
Corridor Creeper (1) +1 – Think most people missed this one. We had the card at a (2) which is an above average card, but not only is the 5/5 body for cheap and early, a great tempo play that can win the game right away, the condition to trigger is very reasonable. This card is actually one of the best neutral cards IN THE GAME right now, and has seen success in Constructed play as well.
Deck of Wonders (3)+2 – While the card is a complete RNG crap shoot, the tempo/value of the card after it’s initial casting is very high (when it goes right). It helps that the meta has slowed down enough to allow a 5 mana do nothing card to make it into “average” quality territory.
Dragon’s Fury(3) +1 – In general, I’m not the biggest fan of total RNG cards, but like I said with a slower meta and more control oriented play style, being off the board, with a RNG board clear for cheap isn’t that bad and is at least average quality most of the time.
Evasion (5) , Sudden Betrayal(4) , Cheat Death (4) -1 – Rogue secrets in general all receives (-1). They are below average bordering on un-draftable.
Psychic Scream (1) +1 – The card is insane, it’s a win condition in itself. Expect EVERY Priest opponent to have one in their deck with the way offering rates are going right now.
Twilight Acolyte (3) +1 – At the very least this card is average. It’s a big value and tempo card rolled up into one if you can get some Dragon Synergy. It’s on insane levels if you can trigger it.
Duskbreaker (3) +1 – In the same vein as Twilight Acolyte, this card has a great effect but needs the Dragon synergy. It’s not very reliable, but Priests have time to dig through their decks for cards so it’s effect goes off more often then I initially thought.
Feral Gibberer (4) +1 – The card is playable, when I initially thought it wouldn’t be. The rise of classes without access to pings makes this a strong T1 play.
Lesser Mithril Spellstone (3) +1 – As long as you can draft a couple weapons in your deck this card is very strong. With bonus offerings for weapons and spells, it seems a bit more likely to happen. This card has seen some constructed play even.
Some of the legendaries I have no encountered or played against, but so far nothing i've read or seen has really shown that they have been overly impactful. A card that probably was over hyped when revealed might have been Val'nyr , obviously the card is insane value, its a legendary, but I remember I called this the best standalone card in the set, however, that is not the case as there are arguably several cards i'd consider best in set:
Has anyone pinpointed why arena is so miserable to play this expansion?
Turns out automatic "Microbalance" isn't all that micro.
Yeah, and the biggest BS is, they dont tell us what they did/do exactly. It's so retarded they r being so secretive about these things in arena still to this day. Like, what's the point? Not like it's keeping more ppl playing the game mode, i'd argue the opposite. But mby they r just lazy AF and don't want to always update us with the proper information, it's easier to just give none or very ambiguous one.
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I think 9 times out of 10 I'd go Skull of the Man'ari over Togwaggle myself, assuming you could draft a decent number of demons after. Weapon removal really isn't that common in Arena.
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They are not even comparable imo. Toggwaggle is just bad. Skull is literally unplayable. I'd even pick The Darkness myself before it tbh.
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Wow!
Just played a crazy game :D I played Spiteful Summoner into Charged Devilsaur from showing the Dinosize in my deck (I only have a couple of spells maybe 4)...
Carnivorous Cube'd the devilsaur when it was at 1 health (had a divine strenght also to protect it from a trade) and bashed my way through a Voidlord including an Avenging Wrath semi-highroll, after I traded which left my minions all at 1 health so that when probably around turn 9 ? when my opponent played Onyxia (i was lucky he didnt have any board clear), i could OTK him with the devilsaurs xD
I've seen Toast with a degenerate Skull-Doomguard-Umbra-Cube OTK before but i didn't know this one :)
indeed pretty epic
Overloaded Mana Addict
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imo we should have some way to rate draft-dependant cards. While synergy isn't something you'd prioritize in arena I've been blasted way too many times by Duskbreaker to not considering possible synergies.
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I'd love to see a more refined "bucket" system - something other card games do. Maybe for a test period, but that could be interesting. Or draft 35 cards and chose 5 you don't want or something.
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After getting my feet wet with just over 30 runs (about 360 games) into the new KAC meta, I felt it would be a good time to review some cards that personally I felt either I undervalued or completely overvalued and share some of my experiences. Keep in mind a drop of (1) on our scale is a big drop relatively speaking. I will list the card and give its NEW ranking and change in ranking from my initial predictions.
Master Oakheart(2) +1 – The card is a big pile of stats, and that’s pretty good even on turn 9. It thins your deck, and usually you get a ton of value from the card even if it only pulls 2 minions.
Rin, the First Disciple (3)+1 – I feel the card was a bit underwhelming when revealed, but the taunt is relevant in a Hunter infested meta, and the card advantage is nice against all the Priests out there.
Call to Arms(1) +1 – I thought it was a good card off the bat, but it’s actually REALLY good. The only drawback is that it needs a couple targets in the deck to make it viable and since getting lower drops is becoming less common, it’s not a sure thing. Otherwise, it’s an incredible card and tempo play especially early.
Corridor Creeper (1) +1 – Think most people missed this one. We had the card at a (2) which is an above average card, but not only is the 5/5 body for cheap and early, a great tempo play that can win the game right away, the condition to trigger is very reasonable. This card is actually one of the best neutral cards IN THE GAME right now, and has seen success in Constructed play as well.
Deck of Wonders (3)+2 – While the card is a complete RNG crap shoot, the tempo/value of the card after it’s initial casting is very high (when it goes right). It helps that the meta has slowed down enough to allow a 5 mana do nothing card to make it into “average” quality territory.
Dragon’s Fury(3) +1 – In general, I’m not the biggest fan of total RNG cards, but like I said with a slower meta and more control oriented play style, being off the board, with a RNG board clear for cheap isn’t that bad and is at least average quality most of the time.
Evasion (5) , Sudden Betrayal(4) , Cheat Death (4) -1 – Rogue secrets in general all receives (-1). They are below average bordering on un-draftable.
Psychic Scream (1) +1 – The card is insane, it’s a win condition in itself. Expect EVERY Priest opponent to have one in their deck with the way offering rates are going right now.
Twilight Acolyte (3) +1 – At the very least this card is average. It’s a big value and tempo card rolled up into one if you can get some Dragon Synergy. It’s on insane levels if you can trigger it.
Duskbreaker (3) +1 – In the same vein as Twilight Acolyte, this card has a great effect but needs the Dragon synergy. It’s not very reliable, but Priests have time to dig through their decks for cards so it’s effect goes off more often then I initially thought.
Feral Gibberer (4) +1 – The card is playable, when I initially thought it wouldn’t be. The rise of classes without access to pings makes this a strong T1 play.
Lesser Mithril Spellstone (3) +1 – As long as you can draft a couple weapons in your deck this card is very strong. With bonus offerings for weapons and spells, it seems a bit more likely to happen. This card has seen some constructed play even.
Some of the legendaries I have no encountered or played against, but so far nothing i've read or seen has really shown that they have been overly impactful. A card that probably was over hyped when revealed might have been Val'nyr , obviously the card is insane value, its a legendary, but I remember I called this the best standalone card in the set, however, that is not the case as there are arguably several cards i'd consider best in set:
Flanking Strike , Corridor Creeper, and Psychic Scream are all seeing constructed play and are pretty insane cards.
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#1 Arena Leader Board Player in North America - August 2018 and April 2020
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Has anyone pinpointed why arena is so miserable to play this expansion?
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