Deck of Wonders - Bad. It's sad this doesn't do anything when played, looks like a fun card. I personally likes it, but not doing anything in turn 5 is miserable, hopefully those free spells does something for you. I'm still going to pick this at times for fun factor though lol.
Reckless Flurry - Average. Interesting, this is also quite cheap for a board clear spell. If in the new Arena warrior could get nice level of Armor without sacrificing tempo etc, I think this (and maybe Geosculptor Yip as well) will be very good. If that's true, then I like that it would also creates tension for your opponent whether to chase for board control and risk this card, or ignore threats to reduce Armor.
Drywhisker Armorer - Average. While I can easily rate every Armor card to be bad in arena, this looks like to be interesting direction for warrior. You don't really pick this for the body though as it's pretty weak.
Elven Minstrel - Good. Getting a 3/2 minion and drawing 2 minions from deck for 4 mana is very good. It's pretty much useless without Combo, so that should be considered when playing.
Unidentified Shield - Good. For a common card, this is quite nice. Weapon mode and Burn mode can interact, Golem mode turns it into Shieldbearer, and Shield Shield mode might save your life. If Armor theme could be successful, I think this card will be staple
Elven Minstrel Rating 2(Good): I really like this card and don't think you'll have a problem getting the Combo. I feel like it's a great way to thin your deck in the late game too.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Reckless Flurry (3): Its an AOE, which is nice ... but the trigger is a bit hard for arena purposes, since u gont usually keep any armor. The new KAC cards might help with that, but still ...
Drywhisker Armorer (3): Another very nice card to have in the pool. Not that amazing on its own, but the fact that its still a 2/2 for 2 with a potential big "heal" is rly nice.
Elven Minstrel (3): I want to like this card, but i cant. It is a rly good value card, but i cant shake the feeling it will be pretty hard or at least awkward to play it, since its a combo. Not that it will be hard to trigger the combo, but the turn u gonna play Minstrel will most likely be a very low tempo turn, which for rogue isnt something u can afford rly. I wouldnt mind having one in my deck similar to Sprint, but until i see it in action, im not too impressed by this.
Ixlid, Fungal Lord (4): This is a very strong ability, but it comes too slowly. It could be combo'ed later on and pretty much even two drop would be worth playin with it, but i dont know ... dead combo card in your hand for most of the game, i dont think so.
Ixlid, Fungal Lord Rating 4(Poor): This seems slow and is in very real danger of being killed outright after you play it. I'm sure it will have some great moments, but it's just going to be too situational.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Deck of Wonders (5): 5 mana do nothing.... Draw your scroll and potential ruin your board, face, or both. This card is total trash.
Reckless Flurry (4): it's an AOE at least, but the cost of armor (basically taking damage), the double sided wipe and the uncontrollable damage due to armor that was stacked up is something that will make this card really bad most of the time.
Drywhisker Armorer (4): Warriors version of Cult Apothecary. It's a bit better then Cult since the effect is armor (which can be stacked over your HP in the early gsme when you need s body) and can be stacked for synergies, and the card itself is cheaper for the effect, but that doesn't say much about the card which is still a below average card most of the time.
Unidentified Shield (3): +15 armor is poor value (Iron Hide costs 1 mana for 5 armor after all) compared to cards like Greater Healing Potion which can be targeted and costs 2 mana less. The 5 armor + 5/5 Is the same as the old Shieldmaiden which was an above average card before. The weapon version is quite good value and so is the damage version. Overall it's an average to above average card most of the time which is fine.
Elven Minstrel (2): Good value card, but low tempo card. Having to combo it out might be a bit awkward and since it has such low impact on the board you need to be careful when to use this card. Still a good card and I'd be happy to have 1 in my deck. I feel the minion Draw a generally are worse then spells or random Draws especially since this card swallows 4+ mana, it'll be hard to find a playable minion for lethal or an answer on the same turn as the draw.
Ixlid, Fungal Lord (3): Pseudo Taunt card, this thing is a must kill. Playing this on curve is pretty risky and it should be at least hidden behind a taunt. More likely plays would involve later turns so you can play this and then play minion afterwards to get immediate value. Keep in mind from the wording it's only copies minions that are played. So minions with battle cries or spawns wouldn't get copied. Overall bit slow, but could be a late game win condition for some drafts.
Unidentified Shield (3): +15 armor is poor value compared to cards like Greater Healing Potion, and the 5 armor + 5/5 Is worse then the old Shieldmaiden which was an above average card before. The weapon version is quite nice tho and so is the damage version. Overall it's a borderline average to above average card most of the time which is fine.
I've seen two people say this now and I'm wondering how? It's literally the exact same thing, no? Only difference being there's no "Battlecry" going off for like...Brann.
Anyway bit behind on my ratings so here goes;
Geosculptor Yip 4 : Obviously has the potential for immense value, but the chances of you gaining this much armour in arena seem low even with the new cards. Combine this with the new 2 mana card when your opponent has a lot of board and it's pretty good though.
Skull of the Man'ari 5 : Likewise, potential value, but way way way too slow and unreliable in arena. Spending 5 mana to do nothing and then being unable to use the summoned minion next turn...eurgh.
Unstable Evolution 1 : Incredible flexibility which is important in arena, fits into your curve as long as you have a single minion on board.
Leyline Manipulator 2 : A few expansions ago I'd have had this at 1, but I don't know if yeti stats are that value anymore. Has great potential but really does rely on a Cabalists Tome or similar, if not it's just solid.
Evasion 5 : Epic that doesn't really do much except delay your death for a turn, less reliable than Ice Block and Ice Block is already mediocre.
Furbolg Mossbinder 4 : Don't think this would be particularly strong even at 4 mana, nevermind 5. Only gets a 4 because of the potential of it in Shaman or Paladin where it's still somewhat mediocre. Like Bonemare if Bonemare was a terrible card. Even if you trade in and 'heal' a minion it's NOT GOOD VALUE.
Deck of Wonders 5 : Obviously utterly terrible. Spend 5 mana to sometimes completely screw yourself up or do nothing at all? Sweet. Trolden highlights incoming.
Unidentified Shield 2 : 3 of the options are pretty damn good, one of them (guess) is pretty damn terrible. So on average, above average.
Drywhisker Armorer 3 : 2 mana 2/2 with a potentially big heal, tempted to put it at 4 given armour is unlikely to matter in arena but... I just love armour too much to do it.
Elven Minstrel 1 : Being underrated, card is absolutely god damn insane. It's an Arcane Intellect with a body attached for one more mana - so the way to look at it is a 4 mana arcane intellect that also draws and PLAYS a small minion. Combo isn't a big deal at all, and it doesn't have to be a Turn 4 play. Tempo isn't as important to Rogue in arena as it is in constructed.
Reckless Flurry 4 : Potential in constructed but with the unreliable armour gain of arena plus the self damage, eh.
Ixlid, Fungal Lord 3 : Obviously you don't play this on Turn 5. Let's say you play it on Turn 8 with a 3/4 3-drop though, that's a bonus 3/4 in stats basically making this a 5 mana 5/8, which is obviously...good? ish. In likelihood this guy is a 4 but I think if you have him in the late game and can combo him with a 5 drop or god forbid he survives a turn, he's incredible.
Ixlid, Fungal Lord - Average. Powerful ability, but 4 Health really makes it vulnerable. Like Boozor mentioned, better if you have some way to protect it or hold playing it until late game, trying to drop it on empty board with strong taunt following next turn works too I guess. My guess playing it with at least copying one Taunt minion is enough to make it a very real threat.
Elven Minstrel 1 : Being underrated, card is absolutely god damn insane. It's an Arcane Intellect with a body attached for one more mana - so the way to look at it is a 4 mana arcane intellect that also draws and PLAYS a small minion. Combo isn't a big deal at all, and it doesn't have to be a Turn 4 play. Tempo isn't as important to Rogue in arena as it is in constructed.
I agree that you don't play this on curve same as you wouldn't play Arcane Intellect on curve, so the bad tempo argument is pretty weak. You play this later on when you have mana to spare. Still I would rate this only at 2, because the combo part is a bit awkwark and you have to draw in between your turn instead of at the start. Also there'll be situations where you can't trigger the combo and you have a dead turn.
Call me crazy, but I'm actually starting to think Warrior may surprise people in arena this expansion. Common wisdom for arena is tempo and board control, with life gain and armor gain being less important. However, the sheer volume of armor-synergy cards is making me wonder if an armor-centric arena draft would actually work. It would take a vastly different mindset from current arena play, but given Warrior's abysmal performance lately, maybe a new approach is needed.
Of course, my first Warrior draft after the expac will offer none of the new armor cards, so...
Possessed Lackey Rating 5(Terrible): The cost and stats are terrible and the ability is a Deathrattle. You're also going to be really disappointed when you Recruit a Voidwalker from this.
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Possessed Lackey (5): Even in a demon centric deck, this card is just too damn slow. I suppose battlecry would be waaaaaaaaaaaay too OP for constructed standards (u could run only Doomguards or something like that), but the deathrattle totally kills it for arena.
Val'anyr (1): Crazy value card, its a weapon (duh!) so u get a removal tool and then it buffs a minion in your hand essentially making it super cost efficient when played with the bigger body ... and when it dies u get the weapon back - not to your hand, u equip it and can attack right away! - and then u buff another minion. This will be a pretty hard card to get rid off, basically it will require a silence/poly/hex of the minion, which means u will have to have that in a first place and then keep it for the respective minion ... both of which might be hard to achieve.
Possessed Lackey (4): Statwise it could be worthwhile some of the time depending on your draft. The initial tempo loss by playing a 2/2 for 5 mana is quite a bit of stats to give up, which means regaining that tempo from the deathrattle would require a pretty big demon. I just don't see it happening often enough to make this even a consistently average card.
Val'anyr (1): Closest comparable card is Hammer of Twilight which is a tier 1 card, this card is even better potentially but it's slower to realize its full gains. Silence isn't very common in Arena, and if the this weapon gets recast once from the buffed minion getting removed, it's value is just godly. Save your Sap and Polymorph for this.
Possessed Lackey - Bad. Recruit demon is actually okay, but initial impact of 2/2 body for 5 mana is just miserable. Isn't this Silver Vanguard all over again?
Val'anyr - Excellent. Finally, legendary weapon for one of "true" weapon classes. While it's kinda slow (4/2 weapon for 6 mana is...not strong enough play), the fact that it makes your minions better then *re-equips* itself makes it a weapon that never go away, and that's just amazing value.
Val'anyr Rating 1(Excellent): You can get some amazing value out of this Weapon with the buff and recursion aspect of it. The fact that the weapon equips automatically after the minion dies and you don't have to cast it again is really awesome too!
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Lesser Emerald Spellstone, Emerald Spellstone, Greater Emerald Spellstone (1): pretty busted card, it might be awkward to upgrade cause u dont rly want many secrets and the ones u do want u want to play early, so that would mean keeping this in your opening hand ... but even the basic version is 6/6 stats for 5 mana, which is already amazing.
Lesser Onyx Spellstone, Onyx Spellstone, Greater Onyx Spellstone (3): Another very powerful card, that needs just one upgrade to be worth it, but might be hard to get there. Pretty much draft dependant, tho even the basic version is kinda ok, since we played Sabotage just for the random Assassinate, not the weapon removal. This costs 1 more with a potential to do more damage.
Lesser Diamond Spellstone, Diamond Spellstone, Greater Diamond Spellstone (4): Casting 4 spells before T7 and playing some minions that would be worth the ress seems like a stretch. Casting 8 spells seems like an impossible task in most arena games, tho things like Thoughtsteal and The Coin would certainly help. This is obviously a late game card, but comes down very very slowly and can ress 2-drops or tokens and shit as well as anything useful, depending on what u played. I dont think this will be a thing.
Lesser Diamond Spellstone Rating 5(Terrible): You're paying 7 mana to possibly resurrect garbage. Well, technically 2-drops, but who wants those on turn seven? Not to mention, the upgrade is going to be quite difficult to pull off in Arena.
Lesser Emerald Spellstone Rating 2(Good): I think this is a good card by itself and if you do manage to upgrade it (which is not that difficult) then it easily bumps up to Excellent status.
Lesser Diamond Spellstone - Bad. I don't think this card is entirely bad. You'll get lucky sometimes and hit a 4-mana and 5-mana minion. At least with it resurrecting two different minion you have more chance to have a good resurrection. It should be a decent spell after one upgrade, but upgrading it just takes a lot of effort in Arena.
Lesser Onyx Spellstone - Bad. I think this is similar to the Priest spellstone. Underwhelming before upgrade (five-mana Deadly Shot? Please), but requires very specific action to upgrade. On the other hand, Deathrattle minions aren't really hard to find, and after one upgrade it does look good. Let's see how it actually does after the expansion hits.
Lesser Emerald Spellstone - Good. Good base effect and looks easy to upgrade. I guess most will agree that this is a fine card.
Twilight's Call (4): Solely draft dependant. Its technically "like" a card draw in a sense that the "cards" r delayed deathrattles, if that even makes sense to look at it this way :D Anyway, super unreliable, would be nice if u could get like Bone Drakes and such, but still ...
Dragoncaller Alanna (4): Im not gonna write her off totally, u dot want some 5+ cost in your deck as a mage and chances r u will want/need to play some of them before T9 and if she can summon at least two dragons, she is very well worth it. But u see how many conditions i already listed right ... draft dependant and unreliable.
Now that's a lot of warrior cards.
Deck of Wonders - Bad.
It's sad this doesn't do anything when played, looks like a fun card. I personally likes it, but not doing anything in turn 5 is miserable, hopefully those free spells does something for you. I'm still going to pick this at times for fun factor though lol.
Reckless Flurry - Average.
Interesting, this is also quite cheap for a board clear spell. If in the new Arena warrior could get nice level of Armor without sacrificing tempo etc, I think this (and maybe Geosculptor Yip as well) will be very good. If that's true, then I like that it would also creates tension for your opponent whether to chase for board control and risk this card, or ignore threats to reduce Armor.
Drywhisker Armorer - Average.
While I can easily rate every Armor card to be bad in arena, this looks like to be interesting direction for warrior. You don't really pick this for the body though as it's pretty weak.
Elven Minstrel - Good.
Getting a 3/2 minion and drawing 2 minions from deck for 4 mana is very good. It's pretty much useless without Combo, so that should be considered when playing.
Unidentified Shield - Good.
For a common card, this is quite nice. Weapon mode and Burn mode can interact, Golem mode turns it into Shieldbearer, and Shield Shield mode might save your life. If Armor theme could be successful, I think this card will be staple
Elven Minstrel Rating 2(Good): I really like this card and don't think you'll have a problem getting the Combo. I feel like it's a great way to thin your deck in the late game too.
"To build or destroy...only you decide which joy." - Last Crack
Reckless Flurry (3): Its an AOE, which is nice ... but the trigger is a bit hard for arena purposes, since u gont usually keep any armor. The new KAC cards might help with that, but still ...
Drywhisker Armorer (3): Another very nice card to have in the pool. Not that amazing on its own, but the fact that its still a 2/2 for 2 with a potential big "heal" is rly nice.
Elven Minstrel (3): I want to like this card, but i cant. It is a rly good value card, but i cant shake the feeling it will be pretty hard or at least awkward to play it, since its a combo. Not that it will be hard to trigger the combo, but the turn u gonna play Minstrel will most likely be a very low tempo turn, which for rogue isnt something u can afford rly. I wouldnt mind having one in my deck similar to Sprint, but until i see it in action, im not too impressed by this.
Ixlid, Fungal Lord (4): This is a very strong ability, but it comes too slowly. It could be combo'ed later on and pretty much even two drop would be worth playin with it, but i dont know ... dead combo card in your hand for most of the game, i dont think so.
- Click Here To Join Us On Discord! -
Ixlid, Fungal Lord Rating 4(Poor): This seems slow and is in very real danger of being killed outright after you play it. I'm sure it will have some great moments, but it's just going to be too situational.
"To build or destroy...only you decide which joy." - Last Crack
Deck of Wonders (5): 5 mana do nothing.... Draw your scroll and potential ruin your board, face, or both. This card is total trash.
Reckless Flurry (4): it's an AOE at least, but the cost of armor (basically taking damage), the double sided wipe and the uncontrollable damage due to armor that was stacked up is something that will make this card really bad most of the time.
Drywhisker Armorer (4): Warriors version of Cult Apothecary. It's a bit better then Cult since the effect is armor (which can be stacked over your HP in the early gsme when you need s body) and can be stacked for synergies, and the card itself is cheaper for the effect, but that doesn't say much about the card which is still a below average card most of the time.
Unidentified Shield (3): +15 armor is poor value (Iron Hide costs 1 mana for 5 armor after all) compared to cards like Greater Healing Potion which can be targeted and costs 2 mana less. The 5 armor + 5/5 Is the same as the old Shieldmaiden which was an above average card before. The weapon version is quite good value and so is the damage version. Overall it's an average to above average card most of the time which is fine.
Elven Minstrel (2): Good value card, but low tempo card. Having to combo it out might be a bit awkward and since it has such low impact on the board you need to be careful when to use this card. Still a good card and I'd be happy to have 1 in my deck. I feel the minion Draw a generally are worse then spells or random Draws especially since this card swallows 4+ mana, it'll be hard to find a playable minion for lethal or an answer on the same turn as the draw.
Ixlid, Fungal Lord (3): Pseudo Taunt card, this thing is a must kill. Playing this on curve is pretty risky and it should be at least hidden behind a taunt. More likely plays would involve later turns so you can play this and then play minion afterwards to get immediate value. Keep in mind from the wording it's only copies minions that are played. So minions with battle cries or spawns wouldn't get copied. Overall bit slow, but could be a late game win condition for some drafts.
See my thoughts to all revealed cards HERE!
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Ixlid, Fungal Lord - Average.
Powerful ability, but 4 Health really makes it vulnerable. Like Boozor mentioned, better if you have some way to protect it or hold playing it until late game, trying to drop it on empty board with strong taunt following next turn works too I guess. My guess playing it with at least copying one Taunt minion is enough to make it a very real threat.
You're right, for some reason j remembered the armor gain as +6. I'll edit my commen. Thanks.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Call me crazy, but I'm actually starting to think Warrior may surprise people in arena this expansion. Common wisdom for arena is tempo and board control, with life gain and armor gain being less important. However, the sheer volume of armor-synergy cards is making me wonder if an armor-centric arena draft would actually work. It would take a vastly different mindset from current arena play, but given Warrior's abysmal performance lately, maybe a new approach is needed.
Of course, my first Warrior draft after the expac will offer none of the new armor cards, so...
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Possessed Lackey Rating 5(Terrible): The cost and stats are terrible and the ability is a Deathrattle. You're also going to be really disappointed when you Recruit a Voidwalker from this.
"To build or destroy...only you decide which joy." - Last Crack
Possessed Lackey (5): Even in a demon centric deck, this card is just too damn slow. I suppose battlecry would be waaaaaaaaaaaay too OP for constructed standards (u could run only Doomguards or something like that), but the deathrattle totally kills it for arena.
Val'anyr (1): Crazy value card, its a weapon (duh!) so u get a removal tool and then it buffs a minion in your hand essentially making it super cost efficient when played with the bigger body ... and when it dies u get the weapon back - not to your hand, u equip it and can attack right away! - and then u buff another minion. This will be a pretty hard card to get rid off, basically it will require a silence/poly/hex of the minion, which means u will have to have that in a first place and then keep it for the respective minion ... both of which might be hard to achieve.
PS: Oh, no sir, you're no Hallucinationing, that is a Val'anyr in my hand! :D
- Click Here To Join Us On Discord! -
Val'anyr is the easiest 1 ever, crazy value
Possessed Lackey (4): Statwise it could be worthwhile some of the time depending on your draft. The initial tempo loss by playing a 2/2 for 5 mana is quite a bit of stats to give up, which means regaining that tempo from the deathrattle would require a pretty big demon. I just don't see it happening often enough to make this even a consistently average card.
Val'anyr (1): Closest comparable card is Hammer of Twilight which is a tier 1 card, this card is even better potentially but it's slower to realize its full gains. Silence isn't very common in Arena, and if the this weapon gets recast once from the buffed minion getting removed, it's value is just godly. Save your Sap and Polymorph for this.
Twitch Arena Stream: https://www.twitch.tv/boozor / Youtube Chanel: https://www.youtube.com/c/boozortv
#1 Arena Leader Board Player in North America - August 2018 and April 2020
#2 NA Nov 18, #2 Asia July 19, #2 NA Feb 20, #2 NA June 20
Possessed Lackey - Bad.
Recruit demon is actually okay, but initial impact of 2/2 body for 5 mana is just miserable. Isn't this Silver Vanguard all over again?
Val'anyr - Excellent.
Finally, legendary weapon for one of "true" weapon classes. While it's kinda slow (4/2 weapon for 6 mana is...not strong enough play), the fact that it makes your minions better then *re-equips* itself makes it a weapon that never go away, and that's just amazing value.
Val'anyr Rating 1(Excellent): You can get some amazing value out of this Weapon with the buff and recursion aspect of it. The fact that the weapon equips automatically after the minion dies and you don't have to cast it again is really awesome too!
"To build or destroy...only you decide which joy." - Last Crack
Lesser Emerald Spellstone, Emerald Spellstone, Greater Emerald Spellstone (1): pretty busted card, it might be awkward to upgrade cause u dont rly want many secrets and the ones u do want u want to play early, so that would mean keeping this in your opening hand ... but even the basic version is 6/6 stats for 5 mana, which is already amazing.
Lesser Onyx Spellstone, Onyx Spellstone, Greater Onyx Spellstone (3): Another very powerful card, that needs just one upgrade to be worth it, but might be hard to get there. Pretty much draft dependant, tho even the basic version is kinda ok, since we played Sabotage just for the random Assassinate, not the weapon removal. This costs 1 more with a potential to do more damage.
Lesser Diamond Spellstone, Diamond Spellstone, Greater Diamond Spellstone (4): Casting 4 spells before T7 and playing some minions that would be worth the ress seems like a stretch. Casting 8 spells seems like an impossible task in most arena games, tho things like Thoughtsteal and The Coin would certainly help. This is obviously a late game card, but comes down very very slowly and can ress 2-drops or tokens and shit as well as anything useful, depending on what u played. I dont think this will be a thing.
- Click Here To Join Us On Discord! -
Lesser Diamond Spellstone Rating 5(Terrible): You're paying 7 mana to possibly resurrect garbage. Well, technically 2-drops, but who wants those on turn seven? Not to mention, the upgrade is going to be quite difficult to pull off in Arena.
Lesser Emerald Spellstone Rating 2(Good): I think this is a good card by itself and if you do manage to upgrade it (which is not that difficult) then it easily bumps up to Excellent status.
Lesser Onyx Spellstone Rating 4(Poor): This is really situational, so I think I'd rather have an Assassinate instead.
"To build or destroy...only you decide which joy." - Last Crack
Lesser Diamond Spellstone - Bad.
I don't think this card is entirely bad. You'll get lucky sometimes and hit a 4-mana and 5-mana minion. At least with it resurrecting two different minion you have more chance to have a good resurrection. It should be a decent spell after one upgrade, but upgrading it just takes a lot of effort in Arena.
Lesser Onyx Spellstone - Bad.
I think this is similar to the Priest spellstone. Underwhelming before upgrade (five-mana Deadly Shot? Please), but requires very specific action to upgrade. On the other hand, Deathrattle minions aren't really hard to find, and after one upgrade it does look good. Let's see how it actually does after the expansion hits.
Lesser Emerald Spellstone - Good.
Good base effect and looks easy to upgrade. I guess most will agree that this is a fine card.
Twilight's Call (4): Solely draft dependant. Its technically "like" a card draw in a sense that the "cards" r delayed deathrattles, if that even makes sense to look at it this way :D Anyway, super unreliable, would be nice if u could get like Bone Drakes and such, but still ...
Dragoncaller Alanna (4): Im not gonna write her off totally, u dot want some 5+ cost in your deck as a mage and chances r u will want/need to play some of them before T9 and if she can summon at least two dragons, she is very well worth it. But u see how many conditions i already listed right ... draft dependant and unreliable.
- Click Here To Join Us On Discord! -