Shouldn't they remove dk cards from arena? They aren't like basic legendaries where you can remove and it's all ok, their effect is insane especeally in arena where you being stronger than your opponent every turn is almost a certainly win. I think I've played after I came back to hs against about 4 guys with the dk hero and I lost to all of them, even if I were winning.
DK Hero in 3 of 3 Drafts this expantion 2x mage and 1 Paladin draft... decent first 10 card draft
Mage and WL DK hero cards r apparently in that small pool of synergy cards u get in your first two picks and your first pick is guaranteed to be at least a rare (which can upgraded up to a legendary status with a small chance), so gettin mage and wl DK cards is WAY more consistent than others ... but all of them r pretty broken in arena.
Funnily enough, i played a WL today and i picked Unlicensed Apothecary, cause i just wanted to try the card out, if its worth it or not ... i got some other decent demons and demon synergy during my draft and then like 25th pick i got offered DK Guldan ... that was so sad ... i couldnt pick him :D cause when i would play him, it would resurrect the Unlicensed Apothecary together with the other demons and it would literally kill me, since all those resurrected demons would do 5 dmg to my face due to him :DDD that was so shitty!!! :D
Yeah DK are insane in arena. Im an experienced arena player and almost 70% of the opponents above 6/7 wins have atleast 1 Dk. If you really want to get high wins. You alsmost need a DK at these moments. These strong cards belong in arena, when they just insta win the game. Deathwing can be countered. Frost Lich Jaina wins you the game when you play her. I think blizzard needs to step and up.
Yeah DK are insane in arena. Im an experienced arena player and almost 70% of the opponents above 6/7 wins have atleast 1 Dk. If you really want to get high wins. You alsmost need a DK at these moments. These strong cards belong in arena, when they just insta win the game. Deathwing can be countered. Frost Lich Jaina wins you the game when you play her. I think blizzard needs to step and up.
Yes, I think after playing about 7 - 8 arenas against people that actually played dk heroes and I think I lost all them. Same thing happened to me today, playing against jaina, had big advantage and she could win against me anyway because she played the dk hero.
DKs usually give the player an edge, but they do not create an auto-win. I would say 56/44 in favor of DKs.
Honestly, some DKs are better than others.
Jaina is hit or miss. Her DK is a tempo loss, and her DK hero power can be played around. Either it's irrelevant or it steamrolls the game.
Gul'dan's DK hero power DOES win games, I admit. I've been on both sides of it. If you resurrect even one Flame Imp, you'll end up even on tempo.
Uther's DK weapon is very good, but he still needs a board to win.
Malfurion's DKs seems like a win-more card. My experience is that it won't save you if you're already going down.
I've seen Anduin's DK once in Arena, and it was pretty sick. The problem was that I didn't think to play around it. "Oh, it's okay to play my big guys - they're outside of Dragonfire Potion range."
Rexxar's DK is AMAZING in Arena. I've only played against it, but I never expect the AoE. (My feelings might be colored since one time I faced a Paladin who got it off of Grimestreet Informant.) The DK hero power is very strong. Rexxar's DK is also very cheap, and that's a big deal. You now have to consider a Turn 6 Consecration from Rexxar.
I'm not sure if I've seen DK Thrall, Garrosh, or Valeera in Arena.
Rexxar's DK is AMAZING in Arena. I've only played against it, but I never expect the AoE. (My feelings might be colored since one time I faced a Paladin who got it off of Grimestreet Informant.) The DK hero power is very strong. Rexxar's DK is also very cheap, and that's a big deal. You now have to consider a Turn 6 Consecration from Rexxar.
Corrupted Seer - More likely hunter will have that than DK Rexxar. And its for every class, so if u didnt even think about this one before, u might as well ignore DK Rexxar too :PP
DKs usually give the player an edge, but they do not create an auto-win. I would say 56/44 in favor of DKs.
Honestly, some DKs are better than others.
Jaina is hit or miss. Her DK is a tempo loss, and her DK hero power can be played around. Either it's irrelevant or it steamrolls the game.
Are you stoned mate? she's pretty much impossible to play around. Heals between 3 and infinite health each turn. Spawns a new minion each turn. The only way to "play around" her is to not play minions and beat her with spells which is near impossible in arena. I've never seen her "miss" on any streams or from experience.
DKs usually give the player an edge, but they do not create an auto-win. I would say 56/44 in favor of DKs.
Honestly, some DKs are better than others.
Jaina is hit or miss. Her DK is a tempo loss, and her DK hero power can be played around. Either it's irrelevant or it steamrolls the game.
Are you stoned mate? she's pretty much impossible to play around. Heals between 3 and infinite health each turn. Spawns a new minion each turn. The only way to "play around" her is to not play minions and beat her with spells which is near impossible in arena. I've never seen her "miss" on any streams or from experience.
You are saying that all minions you play in arena have 1 health and Jaina can benefit from them? I go with the other guy, it's no problem to play around that.
DKs usually give the player an edge, but they do not create an auto-win. I would say 56/44 in favor of DKs.
Honestly, some DKs are better than others.
Jaina is hit or miss. Her DK is a tempo loss, and her DK hero power can be played around. Either it's irrelevant or it steamrolls the game.
Are you stoned mate? she's pretty much impossible to play around. Heals between 3 and infinite health each turn. Spawns a new minion each turn. The only way to "play around" her is to not play minions and beat her with spells which is near impossible in arena. I've never seen her "miss" on any streams or from experience.
You are saying that all minions you play in arena have 1 health and Jaina can benefit from them? I go with the other guy, it's no problem to play around that.
Hey, did you know that on her turn she can actually reduce the health of your minions by attacking with her own? It's crazy but it's true!
I beat a mage at 10 wins that played DK on 9 easily by not giving him ping targets doing some efficient trades but also threatening lethal by going face and it worked out
DKs usually give the player an edge, but they do not create an auto-win. I would say 56/44 in favor of DKs.
Honestly, some DKs are better than others.
Jaina is hit or miss. Her DK is a tempo loss, and her DK hero power can be played around. Either it's irrelevant or it steamrolls the game.
Are you stoned mate? she's pretty much impossible to play around. Heals between 3 and infinite health each turn. Spawns a new minion each turn. The only way to "play around" her is to not play minions and beat her with spells which is near impossible in arena. I've never seen her "miss" on any streams or from experience.
Here are recordings of some actual Arena games in which Frost Lich Jaina was played. I am player UranoMetria. Start looking for DK Jaina around turn 10.
I was at 8 wins yesterday against a Priest. I had three fatties out, including Stormwind Champion, and he had no minions, but a ton of cards in hand. Sure enough, he had the DK. Since he had played Raza earlier - yes, he had Raza and DK! - it was GG.
I just have to remind myself that you have to play around the Priest's DK once you hit 7 wins or so.
From Blizzard's point of view I fear they see the DK's as balancing. Timmy "Sinister Strike on 1 mana" Jones might go 12 wins with his mage deck where he got Frost Lich. It's bullshit, and they knew what the results would be from having them in arena, they aren't that naive. If we can convince them to remove them that's great, but it's not like they removed Viscous Fledgling yet.
From Blizzard's point of view I fear they see the DK's as balancing. Timmy "Sinister Strike on 1 mana" Jones might go 12 wins with his mage deck where he got Frost Lich. It's bullshit, and they knew what the results would be from having them in arena, they aren't that naive. If we can convince them to remove them that's great, but it's not like they removed Viscous Fledgling yet.
The biggest gut punch is that not every class has the same chance to get em, since mage and WL have them in those two frist synergy picks.
They are way to over-powered in arena and that is a fact. Arguing by saying they are beatable is pointless since anyone at anytime CAN be beatable... the edge they provide at such an immense level is the problem they cause. They imbalance a game far to often and are worse than flappy bird in that regard. Hence, they will be removed from arena without a doubt when the balance train comes around.
Well at least it is fair if they drafted in later stages of arena run like 10 wins but it is anoying if its obtained via rng effect discover or random class card get like Halucinations. Boy that sucks if you run out of steam and he pops it.
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Shouldn't they remove dk cards from arena? They aren't like basic legendaries where you can remove and it's all ok, their effect is insane especeally in arena where you being stronger than your opponent every turn is almost a certainly win. I think I've played after I came back to hs against about 4 guys with the dk hero and I lost to all of them, even if I were winning.
Maybe... nah nah nah nah
Yes.
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DK Hero in 3 of 3 Drafts this expantion 2x mage and 1 Paladin draft... decent first 10 card draft
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Yeah DK are insane in arena. Im an experienced arena player and almost 70% of the opponents above 6/7 wins have atleast 1 Dk. If you really want to get high wins. You alsmost need a DK at these moments. These strong cards belong in arena, when they just insta win the game. Deathwing can be countered. Frost Lich Jaina wins you the game when you play her. I think blizzard needs to step and up.
Golden Heroes in order:
Mage, Warlock, Priest, Shaman, Warrior, Rogue, Paladin
Maybe... nah nah nah nah
DKs usually give the player an edge, but they do not create an auto-win. I would say 56/44 in favor of DKs.
Honestly, some DKs are better than others.
Jaina is hit or miss. Her DK is a tempo loss, and her DK hero power can be played around. Either it's irrelevant or it steamrolls the game.
Gul'dan's DK hero power DOES win games, I admit. I've been on both sides of it. If you resurrect even one Flame Imp, you'll end up even on tempo.
Uther's DK weapon is very good, but he still needs a board to win.
Malfurion's DKs seems like a win-more card. My experience is that it won't save you if you're already going down.
I've seen Anduin's DK once in Arena, and it was pretty sick. The problem was that I didn't think to play around it. "Oh, it's okay to play my big guys - they're outside of Dragonfire Potion range."
Rexxar's DK is AMAZING in Arena. I've only played against it, but I never expect the AoE. (My feelings might be colored since one time I faced a Paladin who got it off of Grimestreet Informant.) The DK hero power is very strong. Rexxar's DK is also very cheap, and that's a big deal. You now have to consider a Turn 6 Consecration from Rexxar.
I'm not sure if I've seen DK Thrall, Garrosh, or Valeera in Arena.
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I beat a mage at 10 wins that played DK on 9 easily by not giving him ping targets doing some efficient trades but also threatening lethal by going face and it worked out
I was at 8 wins yesterday against a Priest. I had three fatties out, including Stormwind Champion, and he had no minions, but a ton of cards in hand. Sure enough, he had the DK. Since he had played Raza earlier - yes, he had Raza and DK! - it was GG.
I just have to remind myself that you have to play around the Priest's DK once you hit 7 wins or so.
From Blizzard's point of view I fear they see the DK's as balancing. Timmy "Sinister Strike on 1 mana" Jones might go 12 wins with his mage deck where he got Frost Lich. It's bullshit, and they knew what the results would be from having them in arena, they aren't that naive. If we can convince them to remove them that's great, but it's not like they removed Viscous Fledgling yet.
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I'm more tilted when Druids play ultimate infestation tbh.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
They are way to over-powered in arena and that is a fact. Arguing by saying they are beatable is pointless since anyone at anytime CAN be beatable... the edge they provide at such an immense level is the problem they cause. They imbalance a game far to often and are worse than flappy bird in that regard. Hence, they will be removed from arena without a doubt when the balance train comes around.
Well at least it is fair if they drafted in later stages of arena run like 10 wins but it is anoying if its obtained via rng effect discover or random class card get like Halucinations. Boy that sucks if you run out of steam and he pops it.