Legendaries aren't all the same quality, and if matchmaking worked the way you described, it would lead to a less overall satisfying game experience ("Oh, I wonder what legendary my opponent has, because I know he has one!").
Like, you obviously don't suck because you're 6-1 with no legendary bombs, but it's the nature of Limited/Draft that decks are uneven. The excitement comes from possibly beating a deck much better than yours and from playing cards that you're given rather than the same cards over and over.
I believe my record I have seen is 4 - it happens. They did buff the "drop rate" recently. Legends are not always very good (See Sg. Sally) but yes - some times it can be unfortunate
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Currently attempting to get 12 Win Keys with each class. (Complete!)
The unfairness in deck quality is a core aspect of arena. Sometimes you just lose because of pure RNG, and it can be extremely frustrating (see Kripp salt compilations lol), but that is just the nature of arena.
The reason why people keep coming back (including me), and why some people actually prefer it over standard, is the bigger variety in decks and opponent skill level. The fun in arena is exactly that huge variance imo, but that can also be the exact reason it's so infuriating sometimes.
Either way, it's almost never boring. People get bored of standard way faster, because the meta always stabilizes after about two months, so inevitably becomes more stale, predictable and boring for most people.
Arena isn't fair, and in my opinion, it shouldn't be. Arena, like life, is about taking what you've got and what you're lucky (or unlucky) enough to be given, and then making the most of things. The only thing I wish is that *streaks* of misfortune (like me being offered only Warrior, Druid, and Hunter for three or four runs in a row, or being given no weapons as a Warrior or Paladin AGAIN) would somehow be toned down. I GET SO DAMN UNLUCKY ALL THE TIME and it makes me crazy when everyone else clearly gets much more balanced results.
tldr: I'm fine getting unlucky. It happens. I'm simply tired of *regularly* getting unlucky. My "lucky" runs are when my deck doesn't completely suck balls. My draft options are rarely ever "good."
Atm Legendary droprate is way to high in arena, imo Blizz should remove legendarys out of arena. Also i believe there is an increased chance to draw your class deathknight.
Last 2 Mage runs i got DK jaina, last 2 warlocks 2x Gul dan. its like almost every fuckn game. in one of my last runs my enemy played turn 8 Lichking into turn9 Tirion (drafted).
Atm Legendary droprate is way to high in arena, imo Blizz should remove legendarys out of arena. Also i believe there is an increased chance to draw your class deathknight.
Last 2 Mage runs i got DK jaina, last 2 warlocks 2x Gul dan. its like almost every fuckn game. in one of my last runs my enemy played turn 8 Lichking into turn9 Tirion (drafted).
Its just wayyyy to high atm.
Ofc there is an increased chance to draft your class DK card ... since all KFT cards have boost and when u get offered legendary, a KFT legendary will get boost and class cards have another extra boost so ... yeah :P
Druid and Hunter seem good to me. They are my best performing classes at the moment. And I don't get even that good decks, in terms of Heartharena ~60+ decks.Zoo type of decks just seem very solid and Druids can also have a game-winning combo if you draft Spreading Plague and the Bolster on legs.
My first 12-win arena was a Paladin run that had no legendaries or epics. And I had a Warlock run with both Sylvanas Windrunner and Ragnaros the Firelord that I crashed and burned with. Legendaries are pretty, but they're just one card (each).
And to the example made by OP, rather than spew salt about what happened, I'm more inclined to marvel not only at the odds of drafting not just 2 legendaries, but 2 that are decent or better, but also at the incredible unlikelihood of pulling that exact minion with Barnes. That's hard to pull off in constructed; pulling it off in arena? /hattip
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Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
On average since *everyone* has random drafts, it's inherently fair and not like constructed where you're literally time-gated due to getting lack of gold and dust to get your legendaries that's basically a must now in every high ranked deck.
That said, as someone who averages 7 wins in KFT, I come across way more powerful decks than the one I have, since you're mathmatically going to face more overpowered decks at high wins when you're just using your one deck. Still it's not a common occurrence I lose to them tho. Some of the crazy decks had nothing to do with legendary, something like the perfect board clear at the perfect time is enough to win the game. People historically always call Legendaries overpowered and "unfair", but often miss out on areas where you can improve your own plays, often solely attributing to these individual cards that you probably see in like 1 out of 15-20 games.
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Regular NA Arena Leaderboard player. Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
People historically always call Legendaries overpowered and "unfair", but often miss out on areas where you can improve your own plays, often solely attributing to these individual cards that you probably see in like 1 out of 15-20 games.
Yup, thats the truth.
Today was a rly nasty day for me, lot of crazy things went right for my opponent, that rly shouldnt. Namely i got rekt by multiple priests, who drafted Netherspite Historians and either had 0 or like 1 dragon (from what iv seen anyway), but they got fuckin Drakonid Operatives out of that every time, which then got my removals or another friggin drake from my deck etc ... one even got a Primordial Drake out of Stonehill Defender, which then triggered his Netherspite Historian, which got him the Drakonid Operative, which then got him a friggin Blizzard, so he eventually used that to freeze my board, push for dmg and win the game ... i had a major UnGoro mage flashbacks, i can tell u that much, ugh :X
The mechanic for randomness is broken when a pure RNG amounts to plenty of players getting legendaries, and other players never getting any. 'Pure RNG' is honestly just lazy coding because it's an easier build.
For those who love Arena as being all about skill, which it should be (Or love unfairness in life, which, I guess enjoy yourselves?) there's a middle-ground solution to appease everyone—just give players an overall 'build' where every Arena deck gets a fixed amount of legendaries, epic, rare and common. You're still given 3 cards at random.
Some people might get great options, some trash, but you wouldn't have the disparity most complain about where a trash noob could land 3 legendaries and defeat a skilled player with none.
So I've gone for an arena ride , At the moment i'm at 6-1
My deck has no legendaries (As usual) and now i got an opponent who used Barnes + The Lich King ?
Sure one legendary is rare enough in arena , but 2 legendaries ...
Blizz really needs to make a change in the arena's matchmaking system , make decks with 0 legendaries fight other decks with 0 legendaries
Legendaries aren't all the same quality, and if matchmaking worked the way you described, it would lead to a less overall satisfying game experience ("Oh, I wonder what legendary my opponent has, because I know he has one!").
Like, you obviously don't suck because you're 6-1 with no legendary bombs, but it's the nature of Limited/Draft that decks are uneven. The excitement comes from possibly beating a deck much better than yours and from playing cards that you're given rather than the same cards over and over.
I believe my record I have seen is 4 - it happens. They did buff the "drop rate" recently. Legends are not always very good (See Sg. Sally) but yes - some times it can be unfortunate
Currently attempting to get 12 Win Keys with each class. (Complete!)
Paladin, Priest, Hunter, Mage, Druid, Warlock, Shaman, WarriorCurrent arena win average 62.1% 11/1/2017 (5-8 wins per key)
The unfairness in deck quality is a core aspect of arena. Sometimes you just lose because of pure RNG, and it can be extremely frustrating (see Kripp salt compilations lol), but that is just the nature of arena.
The reason why people keep coming back (including me), and why some people actually prefer it over standard, is the bigger variety in decks and opponent skill level. The fun in arena is exactly that huge variance imo, but that can also be the exact reason it's so infuriating sometimes.
Either way, it's almost never boring. People get bored of standard way faster, because the meta always stabilizes after about two months, so inevitably becomes more stale, predictable and boring for most people.
Arena isn't fair, and in my opinion, it shouldn't be. Arena, like life, is about taking what you've got and what you're lucky (or unlucky) enough to be given, and then making the most of things. The only thing I wish is that *streaks* of misfortune (like me being offered only Warrior, Druid, and Hunter for three or four runs in a row, or being given no weapons as a Warrior or Paladin AGAIN) would somehow be toned down. I GET SO DAMN UNLUCKY ALL THE TIME and it makes me crazy when everyone else clearly gets much more balanced results.
tldr: I'm fine getting unlucky. It happens. I'm simply tired of *regularly* getting unlucky. My "lucky" runs are when my deck doesn't completely suck balls. My draft options are rarely ever "good."
Atm Legendary droprate is way to high in arena, imo Blizz should remove legendarys out of arena. Also i believe there is an increased chance to draw your class deathknight.
Last 2 Mage runs i got DK jaina, last 2 warlocks 2x Gul dan. its like almost every fuckn game. in one of my last runs my enemy played turn 8 Lichking into turn9 Tirion (drafted).
Its just wayyyy to high atm.
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Druid and Hunter seem good to me. They are my best performing classes at the moment. And I don't get even that good decks, in terms of Heartharena ~60+ decks.Zoo type of decks just seem very solid and Druids can also have a game-winning combo if you draft Spreading Plague and the Bolster on legs.
Ayy.
My first 12-win arena was a Paladin run that had no legendaries or epics. And I had a Warlock run with both Sylvanas Windrunner and Ragnaros the Firelord that I crashed and burned with. Legendaries are pretty, but they're just one card (each).
And to the example made by OP, rather than spew salt about what happened, I'm more inclined to marvel not only at the odds of drafting not just 2 legendaries, but 2 that are decent or better, but also at the incredible unlikelihood of pulling that exact minion with Barnes. That's hard to pull off in constructed; pulling it off in arena? /hattip
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Today is some kind of wierd day ... i had a draft with 3 legendaries myself and out of 6 games, 5 opponets had 2+ legendaries as well lol :d
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My opponent played the Druid death knight TWICE
Then he played deathwing , dragonlord twice as well
Is this fair ? what kind of a player can face this retarded opponent ?
On average since *everyone* has random drafts, it's inherently fair and not like constructed where you're literally time-gated due to getting lack of gold and dust to get your legendaries that's basically a must now in every high ranked deck.
That said, as someone who averages 7 wins in KFT, I come across way more powerful decks than the one I have, since you're mathmatically going to face more overpowered decks at high wins when you're just using your one deck. Still it's not a common occurrence I lose to them tho. Some of the crazy decks had nothing to do with legendary, something like the perfect board clear at the perfect time is enough to win the game. People historically always call Legendaries overpowered and "unfair", but often miss out on areas where you can improve your own plays, often solely attributing to these individual cards that you probably see in like 1 out of 15-20 games.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
- Click Here To Join Us On Discord! -
The mechanic for randomness is broken when a pure RNG amounts to plenty of players getting legendaries, and other players never getting any. 'Pure RNG' is honestly just lazy coding because it's an easier build.
For those who love Arena as being all about skill, which it should be (Or love unfairness in life, which, I guess enjoy yourselves?) there's a middle-ground solution to appease everyone—just give players an overall 'build' where every Arena deck gets a fixed amount of legendaries, epic, rare and common. You're still given 3 cards at random.
Some people might get great options, some trash, but you wouldn't have the disparity most complain about where a trash noob could land 3 legendaries and defeat a skilled player with none.
If you want to start a conversation on this topic, go ahead, but do it in a new thread. Lock.
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