My first arena of KotFT was horrible, went 3-3 with paladin deck, which had allright card quiality but was lacking of good early-game and tempo plays. After that I drafted paladin again, this time I tried more agressive approach and it paid off, I was able to hit 12-2, with some luck of course. Third arena for today was warlock - I was eager to try out this class, because it recieved a great amount of help in terms of arena. I drafted a very good deck, but felt short at 10 wins, due to luck of skill (havent played warlock in a long time and never really played it in arena): made couple of serious missplays and several times I was too greedy with defile plays. One of my friends played arena same time as me and went 11 wins with warlock, also I faced a great amount of warlocks at high wins, so it seems that class actually is better than before.
Dunno if its actually useful for anyone, but there is probably some value in shared expirience, especially when environment is so new and uncharted.
Bold for emphasis. My experience is simply whoever has the better early game minions that can stick, wins. Just like how it was before I think it was MSOG. In gadgetzan and ungoro, there felt like there were a lot more tools to swing the board, to use spells skillfully. Now we are back to the aggro-tempo-curvestone/minion days. It feels very unskillful, and I agree with the bolded part - you have to draft lower curve and establish on the board or else you are going to have a lower chance at winning.
My first arena of KotFT was horrible, went 3-3 with paladin deck, which had allright card quiality but was lacking of good early-game and tempo plays. After that I drafted paladin again, this time I tried more agressive approach and it paid off, I was able to hit 12-2, with some luck of course. Third arena for today was warlock - I was eager to try out this class, because it recieved a great amount of help in terms of arena. I drafted a very good deck, but felt short at 10 wins, due to luck of skill (havent played warlock in a long time and never really played it in arena): made couple of serious missplays and several times I was too greedy with defile plays. One of my friends played arena same time as me and went 11 wins with warlock, also I faced a great amount of warlocks at high wins, so it seems that class actually is better than before.
Dunno if its actually useful for anyone, but there is probably some value in shared expirience, especially when environment is so new and uncharted.
Bold for emphasis. My experience is simply whoever has the better early game minions that can stick, wins. Just like how it was before I think it was MSOG. In gadgetzan and ungoro, there felt like there were a lot more tools to swing the board, to use spells skillfully. Now we are back to the aggro-tempo-curvestone/minion days. It feels very unskillful, and I agree with the bolded part - you have to draft lower curve and establish on the board or else you are going to have a lower chance at winning.
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