Ben Brode just posted in his AMA that they are looking at changing the Arena rewards:
Q: A while ago, arena rewards were discussed, and how getting common cards is such a "feelsbadman" reward. Is this still being looked at? A: Yes, we are planning on making a change in an upcoming patch. Details to come.
What are your thoughts? What kind of rewards would you like to see?
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"To build or destroy...only you decide which joy." - Last Crack
Other than the occassional regular common and rare cards, the rewards feel pretty fair to me. They could limit the single card rewards to those cards, you don't already own.
Other than the occassional regular common and rare cards, the rewards feel pretty fair to me. They could limit the single card rewards to those cards, you don't already own.
Now that would be too generous and probably best update ih HS ever. And we already have best upsate in HS ever with "no duplicate" packs, so I dont believe it can happen. They Just should replace commons slot with 15-25 dust and rares with 45-55 dust and it will be fine.
Btw, I think people just dont understand, that value of dust is exactly equal to value of gold, getting a dust reward is not a reason to complain by any means.
Other than the occassional regular common and rare cards, the rewards feel pretty fair to me. They could limit the single card rewards to those cards, you don't already own.
value of dust is exactly equal to value of gold, getting a dust reward is not a reason to complain by any means.
not if you need that gold to buy next arena, dust is useless in this case, and i'm quite sure there are people hovering around that "infinite" arena line yet still fall short just because they got 15 dust or non-golden common instead of 5-15 gold. In general getting small specks of dust or non-golden cards doesn't feel very rewarding no matter what.
not if you need that gold to buy next arena, dust is useless in this case, and i'm quite sure there are people hovering around that "infinite" arena line yet still fall short just because they got 15 dust or non-golden common instead of 5-15 gold. In general getting small specks of dust or non-golden cards doesn't feel very rewarding no matter what.
6.5+ average player is sufficient on its own, and if you have slightly worse average, quests will cover the difference. You just need not to be reckless and spend spare gold from you winstreaks on packs. Always keep your gold count at ~300 and dont forget to buy new run immediately after completing previous. That way you will have insurance for those inevitable streaks of low-count arenas.
I agree with some of those above - the choose which pack to earn option and Arena wins counting for the 3 wins = 10 gold option seem quite nice.
I'd prefer that we don't get common cards, golden or not - instead have the odds of that (and general significance of reward) given to the dust, and the current dust deal turned into another handful of gold of the same quantity. While gold and dust may approach a 1:1 value, there's a fair bit more control in the hands of the player with gold - they can buy packs (getting either new cards or converting gold into dust, depending on the completeness of their collection), or they can buy another Arena run. With dust they can only craft cards.
I think arena rewards should be less random. The contents of packs are already random, so a certain amount of wins should simply net a fixed amount of gold and packs.
Other than the occassional regular common and rare cards, the rewards feel pretty fair to me. They could limit the single card rewards to those cards, you don't already own.
This.
I'm okay with the current value of rewards, i'm okay with dust (actually it's pretty good in a long-term perspective), so commons and rares are the only thing that bothers me.
I'd like to choose what pack to gain, not the lastest pack. for example it whould be nice to have a "pack token" with which i can buy a pack of any type same for brawls. i do not want classic packs anymore.
Hi, I'm Cesco, (Elgard in Heartstone). I used to be an arena player, but since the release of the ranked reward i'm playing ranked too, and having a lot of fun
I think the easiest way to "improve" arena rewards is to lower the entry fee by 30-50 gold. That way they dont have to touch the rewards and ppl will break even sooner and more ppl will come to play.
But for the entry fee of 150g, common cards should rly be removed from rewards, at least from like 7+ wins, its rly just soulcrushing to get a common card at 11 wins instead of 80+ pot of gold. Or as many suggested, implement the "no dupplicates" rule and if person has all common cards, they will get in that slot gold or dust instead (not rares or epics, that would be too much).
Also mby a lot easier way to "increase" arena rewards would be to make the wins count towards the 3win=10g as others suggested. I think that would actually make a big difference.
About the pack token, i would agree with that and many ppl suggested it when they did the random pack reward, which was way worse than the latest expansion pack, which they eventually changed it back to. So no random packs pls, as someone who gets new expansion packs only through arena, that would rly suck for me :P
With all that being said, im not holding my breath to see any such change anytime soon, but i still rather play arena than any other game mode so ... Dont fuck it up Blizz!!! :)
personally? I just want the distribution of packs (assuming those stay) to be a bit more worth it. Like it takes 6+ wins to consider the run "worth" by most peoples comments and thats a bit much for a deck literally built out of RNG.
Far as actual rewards tho, cards and dust have always been the things i want most so really more packs or more dust is all i got. I mean maybe an exclusive card back for folks that have hit halfway and/or completed arena runs? (my personal best is 7 but ive never even got past 5 since lol)
Edit looking at the rewards system, wow. I never knew it was that bad :/ Yeah so upping the rarity of cards you can get golden would be an amazing start in my opinion (seriously? commons at 10+ wins? if i made it to the legendary 10/11/12 i deserve a an epic, or at least a rare) or upping the dust values when that pops up since Arena is the only other way to get dust aside from crafting. (shut up china lol)
Like i just thought my rewards were bad cause i never got high enough, never knew they were kinda mediocre in general.
I agree with what most people posted already. I'd like to see common card rewards gone, tbh i would like to see all card rewards gone, I've never gotten any useful card as an Arena reward, sure there were some playable amongst the rewards but usually I had already owned them by opening packs. The chances of getting an epic or a legendary are miniscule and those would be the only ones of use to me I guess.
I strongly support counting Arena wins towards the 3 wins = 10 gold. Never understood why that isn't the case, never heard a good argument against this.
I don't mind winning common cards, so long as it's not a card I already have. That's the real feelsbadman.
The chance at winning a free run would be welcomed.
Not exactly a "reward", but I really wish Arena victories counted towards the "3 wins for 10 gold" counter.
A free run is what you get as a reward for high wins. Something would feel kind of pointless about arena if you took that out and you could still get a free run at low wins. Unless it's a minute chance.
I'm really sick and tired of getting opponents with 3-4 good legendaries in their decks when I have none. The number of wins should not be the determining factor when finding an opponent. It's actually the worst choice you could make. Sure, you can include it as a weighted factor in the final "score" for a deck and find opponents close enough to that "score", but when it's the only factor you consider it becomes extremely annoying.
The same annoyance happens when the opponent has an answer for absolutely every card I play. Yes, it does happen that I have answers to their cards, in other games, too. In neither case is it fun, not for me, nor for my opponent. I've often expressed the opinion that your random number generator has some issues (or the processor on your server has some lock-up periods or other hardware issues; there are lots of videos out there for random-targeting spells hitting face, 4-5 times in a row, with 7 minions on board; that surely isn't a 0.0244% chance judging by how often it happens if you ask me; also, during the release of the game, when Sylvannas was a thing, she would steal the last minion played by the opponent most of the time, when he had at least 2 minions of course - unfortunately I did not care to track these things back then) and this kind of matchmaking fail might be a consequence of that.
All I want from the arena is a balanced experience, without one-sided games in which nothing I try has an effect. And it happens more often than you think during the maximum of 14 games you can have. There are enough coin tosses in this game and way too many times when the starting hand wins or loses you the game - we don't need screw-ups from the random number generator or the matchmaking too.
I understand your frustration on this point and i certainly feel it too, but i would certainly not like, if matchmaking would follow the "quality" of the deck. And i would like even less, if they would try to "balance" that by for example guaranteeing like 5 epics and 1 legendary in every single draft. That would only make arena more stupid by being "forced" to play around every epic removal and big legendary effects, cause even tho u get only one guaranteed legendary, do u rly not gonna play around that? And other similar issues.
I dont think that matchmaking solely by wins is a good thing, but its not THAT bad. Wonky decks still have a chance to get decent wins cause of that, if good decks were matched only vs good decks, then the average winrate would drop and same for bad decks and overall experience would not improve at all. Might be same or worse, u would still lose, but in more "boring" way, mostly cause your opponent went 1st and had good curve and u had no answer or cause he played a big minion before u and u cant keep up.
Ben Brode just posted in his AMA that they are looking at changing the Arena rewards:
Q: A while ago, arena rewards were discussed, and how getting common cards is such a "feelsbadman" reward. Is this still being looked at?
A: Yes, we are planning on making a change in an upcoming patch. Details to come.
What are your thoughts? What kind of rewards would you like to see?
"To build or destroy...only you decide which joy." - Last Crack
Other than the occassional regular common and rare cards, the rewards feel pretty fair to me. They could limit the single card rewards to those cards, you don't already own.
I always feel cheated when I get dust. I would like to see that reward go away completely or maybe give you an option to receive it.
"To build or destroy...only you decide which joy." - Last Crack
ya the gold and pack awards feel fine, just remove dust and useless golden cards.
If anything like mentioned above give players cards they don't already own but that would result in epics and legendaries so that won't happen
That has been "confirmed to change soon" years ago. Don't hold your breath.
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Something I would like to see is an option to choose which pack I'll be rewarded at the end of my run.
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I wish we could choose which card pack to earn.
I don't mind winning common cards, so long as it's not a card I already have. That's the real feelsbadman.
The chance at winning a free run would be welcomed.
Not exactly a "reward", but I really wish Arena victories counted towards the "3 wins for 10 gold" counter.
"Nerf Paper," said Rock.
I just want gold cards.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
I agree with some of those above - the choose which pack to earn option and Arena wins counting for the 3 wins = 10 gold option seem quite nice.
I'd prefer that we don't get common cards, golden or not - instead have the odds of that (and general significance of reward) given to the dust, and the current dust deal turned into another handful of gold of the same quantity. While gold and dust may approach a 1:1 value, there's a fair bit more control in the hands of the player with gold - they can buy packs (getting either new cards or converting gold into dust, depending on the completeness of their collection), or they can buy another Arena run. With dust they can only craft cards.
I think arena rewards should be less random. The contents of packs are already random, so a certain amount of wins should simply net a fixed amount of gold and packs.
I'd like to choose what pack to gain, not the lastest pack.
for example it whould be nice to have a "pack token" with which i can buy a pack of any type
same for brawls. i do not want classic packs anymore.
also, win common cards as reward sucks.
Hi, I'm Cesco, (Elgard in Heartstone).
I used to be an arena player, but since the release of the ranked reward i'm playing ranked too, and having a lot of fun
I think the easiest way to "improve" arena rewards is to lower the entry fee by 30-50 gold. That way they dont have to touch the rewards and ppl will break even sooner and more ppl will come to play.
But for the entry fee of 150g, common cards should rly be removed from rewards, at least from like 7+ wins, its rly just soulcrushing to get a common card at 11 wins instead of 80+ pot of gold. Or as many suggested, implement the "no dupplicates" rule and if person has all common cards, they will get in that slot gold or dust instead (not rares or epics, that would be too much).
Also mby a lot easier way to "increase" arena rewards would be to make the wins count towards the 3win=10g as others suggested. I think that would actually make a big difference.
About the pack token, i would agree with that and many ppl suggested it when they did the random pack reward, which was way worse than the latest expansion pack, which they eventually changed it back to. So no random packs pls, as someone who gets new expansion packs only through arena, that would rly suck for me :P
With all that being said, im not holding my breath to see any such change anytime soon, but i still rather play arena than any other game mode so ... Dont fuck it up Blizz!!! :)
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personally? I just want the distribution of packs (assuming those stay) to be a bit more worth it. Like it takes 6+ wins to consider the run "worth" by most peoples comments and thats a bit much for a deck literally built out of RNG.
Far as actual rewards tho, cards and dust have always been the things i want most so really more packs or more dust is all i got. I mean maybe an exclusive card back for folks that have hit halfway and/or completed arena runs? (my personal best is 7 but ive never even got past 5 since lol)
Edit looking at the rewards system, wow. I never knew it was that bad :/ Yeah so upping the rarity of cards you can get golden would be an amazing start in my opinion (seriously? commons at 10+ wins? if i made it to the legendary 10/11/12 i deserve a an epic, or at least a rare) or upping the dust values when that pops up since Arena is the only other way to get dust aside from crafting. (shut up china lol)
Like i just thought my rewards were bad cause i never got high enough, never knew they were kinda mediocre in general.
Hi i'm Tyler and I play hearthstone and watch anime.
Sometimes i make cards. I'd like to do that for a career one day if ever possible.
I agree with what most people posted already. I'd like to see common card rewards gone, tbh i would like to see all card rewards gone, I've never gotten any useful card as an Arena reward, sure there were some playable amongst the rewards but usually I had already owned them by opening packs. The chances of getting an epic or a legendary are miniscule and those would be the only ones of use to me I guess.
I strongly support counting Arena wins towards the 3 wins = 10 gold. Never understood why that isn't the case, never heard a good argument against this.
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