Blood-Queen Lana'thel (5): U generally dont want many (if any) discard cards in arena, so even if this card would be buffed, it would be with a cost. I mean i would take it over Nat or Cho, but like i hope i will never have that dilemma :D Its not even Demon for some kind of synergy, i guess it wouldnt make sense, but just saying :D
Plague Scientist (1): OMG this card is so stupid i want to scream. OP as hell, almost as OP as Vilespine Slayer, actually better in certain situations, cause its cheaper and the "cost" of a minion trade might be ok in that situation. Why does it have to be common, why? It could have easilly been rare ... now we will have to clear every single 1/1 from rogue as well as pally, cause this crap gonna get extra chance to be in your draft, so u bet your ass every single rogue gonna have this card. QQ
Ice Breaker (5): lol at first i thought it was a mage weapon :D ok its a shaman one, so there will most likely be some freezing cards for shaman in KFT, but for now its completely unusable card for arena and there would have to be TONS of synergy cards for it to ever be relevant in arena. At least its rare ...
I agree that the Plague Scientist is really good and I didn't rate him a 1(Excellent) because of two things: You MUST have a minion to target AND the effect isn't immediate. On a side note, you will also likely lose the minion with Poisonous, which isn't a bad thing, but it is a cost that should be considered. I do really like this card and it could be one that I bump up in the ratings after more thought. ;)
The Ice Breaker is pretty bad, but at the end of the day it's still a weapon, which is useful in itself. That's why I rated it slightly higher than you.
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"To build or destroy...only you decide which joy." - Last Crack
Plague Scientist (1): OMG this card is so stupid i want to scream. OP as hell, almost as OP as Vilespine Slayer, actually better in certain situations, cause its cheaper and the "cost" of a minion trade might be ok in that situation. Why does it have to be common, why? It could have easilly been rare ... now we will have to clear every single 1/1 from rogue as well as pally, cause this crap gonna get extra chance to be in your draft, so u bet your ass every single rogue gonna have this card. QQ
Ice Breaker (5): lol at first i thought it was a mage weapon :D ok its a shaman one, so there will most likely be some freezing cards for shaman in KFT, but for now its completely unusable card for arena and there would have to be TONS of synergy cards for it to ever be relevant in arena. At least its rare ...
I agree that the Plague Scientist is really good and I didn't rate him a 1(Excellent) because of two things: You MUST have a minion to target AND the effect isn't immediate. On a side note, you will also likely lose the minion with Poisonous, which isn't a bad thing, but it is a cost that should be considered. I do really like this card and it could be one that I bump up in the ratings after more thought. ;)
The Ice Breaker is pretty bad, but at the end of the day it's still a weapon, which is useful in itself. That's why I rated it slightly higher than you.
I get all ur saying about Plague Scientist, but i firmly believe this card is gonna f*** us up :D
About the Ice Breaker, yup its a weapon and it certainly has its uses as a ping, but for 3 mana? There would have to be some real shit alongside it for me to pick this one up. I would probably pick even like Coldlight Seer over that, if i had 0 freeze cards in my deck.
Actually in ESL, there is almost identical card - Skooma Racketeer - and that card f*** u up so bad. Insane value. And it even has one less stat point (tho it can buff itself via how "battlecry" = Summon mechanic works). BTW notice the rarity ... its friggin RARE, as it should be :D
Btw ofc there is not THAT much design space, but another similarity u might notice with ESL :D (Gaurd = Taunt, Lethal = Poisonous)
The thing that makes Plague Scientist so good is it makes opponents second guess the go face strategy against rogue. Which will leave Rogue more healthy and more able to use its weapon.
Ice Breaker might be a preview of Shaman's Deathknight card, it is an Ice Expansion, and maybe Shaman will get the most freeze stuff added to the class. In that case it could be ok, but right now its a question mark.
4 mana 2/2 weapon, whirlwind battlecry and deathrattle.
Seems pretty good to me. As a lover of whirlwind.
Yeah im waiting for the official release, but i would say its average. Certainly good that warrior gets another common weapon, that is not total trash, but for 4 mana its not a Deathsbite, but its also not Tentacles .) So all in all, its decent.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Blood Razor Rating 4(Poor): This just seems really slow and clunky since you'll be damaging your own minions in the process. I didn't rate it lower since it IS a weapon, but it's certainly no Death's Bite.
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"To build or destroy...only you decide which joy." - Last Crack
Blood Razor (3): I would give it 3,5 rating, but lets stick to whole numbers. It is a common weapon, that is not useless. Good start. But its not THAT amazing either. This one is harder for me to evaluate, but i can see some potential in there, warrior has generally problem with pings and this could help a bit despite the obvious disadvantage.
We'll agree to disagree on Blood Razor then gents, I will be picking it quite often. Happy that it's common.
Prince Taldaram is I'm sure one of those cards that will occasionally see play when paired up against worse legendaries in the draft. Nothing more. It's not bad though if you compare it to all the other 3-3 minions for 3 mana we are already putting into our deck.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Prince Taldaram Rating 3(Average): I can see this being really fun in certain situations, like with an Argent Squire or Stubborn Gastropod, but most of the time in Arena you're going to have a hard time triggering that ability. At worst it's a 3/3 for 3 mana.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Prince Taldaram Rating 3(Average): I can see this being really fun in certain situations, like with an Argent Squire or Stubborn Gastropod, but most of the time in Arena you're going to have a hard time triggering that ability. At worst it's a 3/3 for 3 mana.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Nerubian Unraveler Rating 3(Average): This could be interesting for the disruption that it will cause, but you've got to keep in mind that it affects both players, so it could be to your disadvantage if you don't play it correctly. Its stats aren't amazing and it can easily be killed by Big-Time Racketeer, Boulderfist Ogre or several other common cards. It would be nice to know that your opponent could never cast Mind Control, but that's a pretty limited scenario.
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"To build or destroy...only you decide which joy." - Last Crack
Ticking Abomination in most decks will be garbage tier IMO. It is unplayable except in a heavy control deck with lots of spells and board clears. The biggest problem is that you often won't be able to kill it off on turn 4/5/6 since it's so over stated. Then what do you do? You use it to kill his biggest minion and then play other stuff that will just die to the deathrattle?
It's unplayable in a deck that plans to establish or hold early board control which is usually the most successful decks in arena.
This card will be nearly undraftable for my play style and will be one of the lowest ranked rare cards in the game by my rankings.
Nerubian Unraveler (3): I quite like this card, but it can backfire as well and more so if ur behind. Average pick most of the time, more so in top tier classes, that have a lot better epics.
Mountainfire Armor It's very good, you actually do want armor gain in Warrior but usually never pick the cards that do so since they are too slow. This basically gives you the armor for a card you'd pick vanilla anyways. I like it quite a bit.
Blood-Queen Lana'thel (5): U generally dont want many (if any) discard cards in arena, so even if this card would be buffed, it would be with a cost. I mean i would take it over Nat or Cho, but like i hope i will never have that dilemma :D Its not even Demon for some kind of synergy, i guess it wouldnt make sense, but just saying :D
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"To build or destroy...only you decide which joy." - Last Crack
Oh and the thought of Plague Scientist with a Divine Shield minion just makes me giddy!
"To build or destroy...only you decide which joy." - Last Crack
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Actually in ESL, there is almost identical card - Skooma Racketeer - and that card f*** u up so bad. Insane value. And it even has one less stat point (tho it can buff itself via how "battlecry" = Summon mechanic works). BTW notice the rarity ... its friggin RARE, as it should be :D
Btw ofc there is not THAT much design space, but another similarity u might notice with ESL :D (Gaurd = Taunt, Lethal = Poisonous)
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The thing that makes Plague Scientist so good is it makes opponents second guess the go face strategy against rogue. Which will leave Rogue more healthy and more able to use its weapon.
Blood-Queen Lana'thel is pretty much unpickable in arena.
Ice Breaker might be a preview of Shaman's Deathknight card, it is an Ice Expansion, and maybe Shaman will get the most freeze stuff added to the class. In that case it could be ok, but right now its a question mark.
Yes, I was surprised that Plague Scientist was a Common. I agree that it is definitely going to cause problems in Arena!
*ESL is really a FUN game!
"To build or destroy...only you decide which joy." - Last Crack
Apparently there's a new warrior weapon:
https://www.reddit.com/r/hearthstone/comments/6pg178/new_card_revealweapon_4_mana_22/
4 mana 2/2 weapon, whirlwind battlecry and deathrattle.
Seems pretty good to me. As a lover of whirlwind.
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*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Blood Razor Rating 4(Poor): This just seems really slow and clunky since you'll be damaging your own minions in the process. I didn't rate it lower since it IS a weapon, but it's certainly no Death's Bite.
"To build or destroy...only you decide which joy." - Last Crack
Blood Razor (3): I would give it 3,5 rating, but lets stick to whole numbers. It is a common weapon, that is not useless. Good start. But its not THAT amazing either. This one is harder for me to evaluate, but i can see some potential in there, warrior has generally problem with pings and this could help a bit despite the obvious disadvantage.
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We'll agree to disagree on Blood Razor then gents, I will be picking it quite often. Happy that it's common.
Prince Taldaram is I'm sure one of those cards that will occasionally see play when paired up against worse legendaries in the draft. Nothing more. It's not bad though if you compare it to all the other 3-3 minions for 3 mana we are already putting into our deck.
For some reason, the first thought I had with Plague Scientist was Knife Juggler synergy. Can you imagine flinging poisonous knives? /nightmare
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Prince Taldaram Rating 3(Average): I can see this being really fun in certain situations, like with an Argent Squire or Stubborn Gastropod, but most of the time in Arena you're going to have a hard time triggering that ability. At worst it's a 3/3 for 3 mana.
"To build or destroy...only you decide which joy." - Last Crack
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Nerubian Unraveler imo will be considered a top tier card for arena, Mage and Paladin spells got you down? Nerubian Unraveler is here.
*CARD UPDATE*
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Nerubian Unraveler Rating 3(Average): This could be interesting for the disruption that it will cause, but you've got to keep in mind that it affects both players, so it could be to your disadvantage if you don't play it correctly. Its stats aren't amazing and it can easily be killed by Big-Time Racketeer, Boulderfist Ogre or several other common cards. It would be nice to know that your opponent could never cast Mind Control, but that's a pretty limited scenario.
"To build or destroy...only you decide which joy." - Last Crack
Ticking Abomination in most decks will be garbage tier IMO. It is unplayable except in a heavy control deck with lots of spells and board clears. The biggest problem is that you often won't be able to kill it off on turn 4/5/6 since it's so over stated. Then what do you do? You use it to kill his biggest minion and then play other stuff that will just die to the deathrattle?
It's unplayable in a deck that plans to establish or hold early board control which is usually the most successful decks in arena.
This card will be nearly undraftable for my play style and will be one of the lowest ranked rare cards in the game by my rankings.
Nerubian Unraveler (3): I quite like this card, but it can backfire as well and more so if ur behind. Average pick most of the time, more so in top tier classes, that have a lot better epics.
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Mountainfire Armor It's very good, you actually do want armor gain in Warrior but usually never pick the cards that do so since they are too slow. This basically gives you the armor for a card you'd pick vanilla anyways. I like it quite a bit.