I think I've got it now, but that was totally unclear! LOL
Precisely! Whole thing isn't amazingly worded, bugs me it doesn't say that the card leaves at the end of the turn.
The design is cool and interesting, but the wording is total shit :D like "during your turn" ... can u be more vague? lol. I mean once u see how it works u will understand it, but they keep hiding behind "it would be too confusin for new players, we cant make such complicated cards" so this just makes them look stupid or at least hypocritical. And thats just one thing, yeah, they could have made a better job with that :P
Ultimate Infestation Rating 2(Good): This is one card that does it all! For the late game this could be the card that turns it around for you if you weren't going to be dead the next turn anyway.
Ultimate Infestation (1): Damn! This card is pretty crazy, its not even bad tempo play since it would play like North Sea Kraken for the most part and then it draws u some cards and gives a little bit of an extra health (armor :p). Tho im not sure i would want more than 1 copy in my deck. Maaaaaaaybe two, so u can get one of them earlier, but it would probably depend on the rest of the deck. Definitely not 3+ that i doubt u would ever utilize.
Ultimate Infestation - omfg the more i look at it the more broken it is :D its basically Firelands Portal with average or even above average RNG + Iron Hide + Sprint on steroids and u get to play all that in one turn, damn!
I will reconsider Valeera the Hollow. The example of a few beefy minions dropping the turn after you play it is a good one to show how bad that tempo loss can hurt.
Ultimate Infestation - 1 - the massive cost is obviously prohibitive and druid has a hard time getting there at all right now, but the value on this one is just incredible.
Two brand new early game anti-aggro tools are certainly going to help with that too. Druid could be top tier in Frozen Throne at this rate.
Literally the only thing bad about Ultimate Infestation is that it costs 10 mana. It is so damn good, but 10 mana cards can feel so bad when you get them in your opening hand. I'd probably still take a Primordial Drake over this but I don't think there are any other Epic cards that I would draft over this. Taking a 2nd one is probably always too greedy and even if you needed it you probably would fatigue yourself.
Edit: Just thought about how OP this card is compared to many of the 10 mana Kazakus spells. With the exception of the deal 6 mana to all minions option (which you don't always get) this is so incredibly better value.
Ultimate Infestation (1) I'm sure everyone will be in agreement on this one... I'm sure the thought process will go... hmmm, ok, so it's a 5-5, that deals 5 damage... not bad not bad... 5 armor... sure... ok.... DRAW 5 CARDS?!?!!!?!?!@ *falls off chair*
Desperate Stand Rating 3(Average): I think it's alright, but will mostly be situational for Deathrattle or Taunt minions. It could buy you a turn or allow you to make a favorable trade that keeps your minion alive.
Desperate Stand (4) : Really don't like it for arena, particularly with Rogue and Mage (and perhaps soon Druid) so prevalent in the meta. Value changes depending on your deck but the implication I assume is that you combo it with your divine shield minions.
Skulking Geist (5) : Obviously designed for one purpose only (Jades!) which makes it baaaaad in arena. That stat line.
Shadow Ascendant (3) : It's alright. If you get a deck with a decent number of 1-drops the value definitely goes up.
Skulking Geist Rating 4(Poor): This card is obviously to kill Jade Idol and isn't really meant for Arena, but it could blow up some really useful cards for your opponent; such as, Lightning Bolt, Soulfire, Cold Blood, Potion of Madness, and several others that can be troublesome. I wouldn't completely discount him from being useful, but in Arena his overall cost and effect aren't that great.
Ice Fishing Rating 5(Terrible): It has no immediate effect and is only going to be useful if you've drafted some type of viable Murloc deck for Arena, which is unlikely.
Shadow Ascendant Rating 3(Average): This is one of those cards that can snowball and run away with the game if unchecked. She will obviously have a huge target on herself as soon as she hits the board. You'll probably get to buff one minion with her ability before she's killed, but if you're able to toss a Power Word: Shield on her or protect her behind a Taunt, then she will really cause major problems.
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"To build or destroy...only you decide which joy." - Last Crack
Skulking Geist (3) I don't like this card because from now on we will now hesitate to draft some of the better 1 cost spells. It's a dangerous card in arena even if people never pick it. I think they will though.
Shadow Ascendant (2) Solid card imo that doesn't need to spiral out of control to be good, but often will, or will just be prioritized more than the opponent wants to.
Think you're both overrating the geist. Your opponent destroying your cards achieves nothing if you're not going to go to fatigue anyway (or if your hand happens to be loaded with 1 cost spells). The stats are bad enough that I'm still okay with my opponent playing it on Turn 6 even if it takes a spell right out of my hand.
Desperate Stand (4): Very much draft dependant, can be pretty good if u get bunch of deathrattle or divine shield minions, but thats about it.
Skulking Geist (4): Bad stats for a 6-drop, the abilit isnt that valuable to pick the card for it, since it wont even be very consistent. Not rly an arena card.
Ice Fishing (5): This card could have potential if u like drafted 2+ Corrupted Seers, but even then it wouldnt probably be worth it.
Shadow Ascendant (2): Pretty powerful card, it will obviously be a prime target for your opponent, but u can also abuse that fact. This card will be very versatile and will be annoying as hell.
Desperate Stand: There are probably better cards. But it might be usefull in some situations. Another cards that is depending on your draft. Divine shield is not necessary. As Sinti mentioned: onecan use it on deathrattles as well. The point all of you are overlooking is, that you can cast it on your opponents minions as well. Cast it on a Corrupted Healbot, kill it and trade in an additional 1/1 for a total healing of 16 maybe. Or use it with Bomb Squad to deal 5 more face damage to your opponent.
It's an inetressting card in my eyes, but very situational.
I will admit that I was probably focusing on the 1 drop spells that you don't want to lose, and not so much on all the 1 mana spells that you were forced to pick due to bad options that you would be happy not to draw.
Ice Fishing (3) : Obviously draft dependant but I really don't think you'd need more than say 4 murlocs in your deck to make this a great card.
I do see the potential of drawing 2 cards for 2 mana, even tho those cards r probably gonna be shit, but at least u will not topdeck em, but it is very much draft dependant and how much murlocs is enough for everyone personally to justify this cards "risk" (that u might draw all murlocs before u get to play this). If it would give u like "Murloc of Nothing" same as Sense Demons does with demons, that would make the card a bit better.
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Ultimate Infestation (1) - As a Druid player primarily...damn I'm excited. So good in arena too. Incredible value. Mmmmmmmfh.
Draw 5 cards is worth about 8 mana, a 5/5 is worth 4.5, 5 armour is worth 1, deal 5 damage is worth say 3.5...
That's a 7 mana discount, and I don't think it's too slow considering it has two big immediate effects in a minion and lots of damage.
Ultimate Infestation Rating 2(Good): This is one card that does it all! For the late game this could be the card that turns it around for you if you weren't going to be dead the next turn anyway.
"To build or destroy...only you decide which joy." - Last Crack
Ultimate Infestation (1): Damn! This card is pretty crazy, its not even bad tempo play since it would play like North Sea Kraken for the most part and then it draws u some cards and gives a little bit of an extra health (armor :p). Tho im not sure i would want more than 1 copy in my deck. Maaaaaaaybe two, so u can get one of them earlier, but it would probably depend on the rest of the deck. Definitely not 3+ that i doubt u would ever utilize.
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I want a new title, but Flux won't let me have one,
Ultimate Infestation - omfg the more i look at it the more broken it is :D its basically Firelands Portal with average or even above average RNG + Iron Hide + Sprint on steroids and u get to play all that in one turn, damn!
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Literally the only thing bad about Ultimate Infestation is that it costs 10 mana. It is so damn good, but 10 mana cards can feel so bad when you get them in your opening hand. I'd probably still take a Primordial Drake over this but I don't think there are any other Epic cards that I would draft over this. Taking a 2nd one is probably always too greedy and even if you needed it you probably would fatigue yourself.
Edit: Just thought about how OP this card is compared to many of the 10 mana Kazakus spells. With the exception of the deal 6 mana to all minions option (which you don't always get) this is so incredibly better value.
Ultimate Infestation (1) I'm sure everyone will be in agreement on this one... I'm sure the thought process will go... hmmm, ok, so it's a 5-5, that deals 5 damage... not bad not bad... 5 armor... sure... ok.... DRAW 5 CARDS?!?!!!?!?!@ *falls off chair*
Desperate Stand Rating 3(Average): I think it's alright, but will mostly be situational for Deathrattle or Taunt minions. It could buy you a turn or allow you to make a favorable trade that keeps your minion alive.
"To build or destroy...only you decide which joy." - Last Crack
Desperate Stand (4) : Really don't like it for arena, particularly with Rogue and Mage (and perhaps soon Druid) so prevalent in the meta. Value changes depending on your deck but the implication I assume is that you combo it with your divine shield minions.
Skulking Geist (5) : Obviously designed for one purpose only (Jades!) which makes it baaaaad in arena. That stat line.
Shadow Ascendant (3) : It's alright. If you get a deck with a decent number of 1-drops the value definitely goes up.
Skulking Geist Rating 4(Poor): This card is obviously to kill Jade Idol and isn't really meant for Arena, but it could blow up some really useful cards for your opponent; such as, Lightning Bolt, Soulfire, Cold Blood, Potion of Madness, and several others that can be troublesome. I wouldn't completely discount him from being useful, but in Arena his overall cost and effect aren't that great.
Ice Fishing Rating 5(Terrible): It has no immediate effect and is only going to be useful if you've drafted some type of viable Murloc deck for Arena, which is unlikely.
Shadow Ascendant Rating 3(Average): This is one of those cards that can snowball and run away with the game if unchecked. She will obviously have a huge target on herself as soon as she hits the board. You'll probably get to buff one minion with her ability before she's killed, but if you're able to toss a Power Word: Shield on her or protect her behind a Taunt, then she will really cause major problems.
"To build or destroy...only you decide which joy." - Last Crack
Skulking Geist (3) I don't like this card because from now on we will now hesitate to draft some of the better 1 cost spells. It's a dangerous card in arena even if people never pick it. I think they will though.
Shadow Ascendant (2) Solid card imo that doesn't need to spiral out of control to be good, but often will, or will just be prioritized more than the opponent wants to.
Think you're both overrating the geist. Your opponent destroying your cards achieves nothing if you're not going to go to fatigue anyway (or if your hand happens to be loaded with 1 cost spells). The stats are bad enough that I'm still okay with my opponent playing it on Turn 6 even if it takes a spell right out of my hand.
Desperate Stand (4): Very much draft dependant, can be pretty good if u get bunch of deathrattle or divine shield minions, but thats about it.
Skulking Geist (4): Bad stats for a 6-drop, the abilit isnt that valuable to pick the card for it, since it wont even be very consistent. Not rly an arena card.
Ice Fishing (5): This card could have potential if u like drafted 2+ Corrupted Seers, but even then it wouldnt probably be worth it.
Shadow Ascendant (2): Pretty powerful card, it will obviously be a prime target for your opponent, but u can also abuse that fact. This card will be very versatile and will be annoying as hell.
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Desperate Stand: There are probably better cards. But it might be usefull in some situations. Another cards that is depending on your draft. Divine shield is not necessary. As Sinti mentioned: onecan use it on deathrattles as well. The point all of you are overlooking is, that you can cast it on your opponents minions as well. Cast it on a Corrupted Healbot, kill it and trade in an additional 1/1 for a total healing of 16 maybe. Or use it with Bomb Squad to deal 5 more face damage to your opponent.
It's an inetressting card in my eyes, but very situational.
I will admit that I was probably focusing on the 1 drop spells that you don't want to lose, and not so much on all the 1 mana spells that you were forced to pick due to bad options that you would be happy not to draw.
Ice Fishing (3) : Obviously draft dependant but I really don't think you'd need more than say 4 murlocs in your deck to make this a great card.
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A similar card to Ice Fishing draws 2 1-1 demons when it whiffs. I wonder if Ice Fishing does the same or not.
We might end up with enough Brrrloc's in our deck that this could be a 3, but likely a 4.