Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Primalfin Champion Rating 4(Poor): His Deathrattle is cool enough, but it's only going to be good if you can actually cast something on him and that's just too situational.
Vinecleaver Rating 4(Poor): I think this is a pretty hefty weapon with a good bonus, but it's just too slow.
Adaptation Rating 3(Average): This could be good, but it just depends on the board state and what you get from the roll of the dice.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Lyra the Sunshard Rating 2(Good): As long as you've got at least 1 spell and can keep this minion alive for a turn, I think it will be a lot of fun. You could get great value off just one Power Word: Shield.
Free From Amber Rating 2(Good): The nice thing about this spell is that you get to Discover something that will be the best for your situation. Not to mention that the minion Discovered can cost more than 8 mana.
Binding Heal Rating 3(Average): It's another big heal for Priest that will no doubt become an annoyance.
Radiant Elemental Rating 3(Average): At the worst it's a 2/3 minion, but I think the value could be higher than that, especially if you have many spells that cost 1 mana (as they would now cost 0 mana).
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Biteweed Rating 4(Poor): It's the Junior Edwin VanCleef, but with less of a stat increase. I don't think it will be as easy to consistently get him large enough to be a threat in Arena.
Envenom Weapon Rating 2(Good): I think when you're facing down that Bog Creeper you'll be very happy to use this as an alternative to running all your minions into a huge wall.
Obsidian Shard Rating 4(Poor): It's hard to say you can consistently get it for cheaper than 4-mana and it would really be a shame to waste that slot on this weapon.
Hallucination Rating 3(Average): I like that you're able to use Discover because it gives you some flexibility for your situation, but it's still no guarantee to get something amazing.
Razorpetal Lasher Rating 3(Average): This minion seems alright and I like the fact it can help you out against those those pesky Divine Shield minions from Adapt.
Razorpetal Volley Rating 5(Terrible): This definitely seems like a constructed card trying to chain a ton of combos together. Paying 4 mana to do 2 damage is just not going to work in Arena.
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"To build or destroy...only you decide which joy." - Last Crack
Primordial Glyph is above average, you're not taking into consideration the impact high swing spells have when they can be pushed out earlier such as Firelands Portal..It's basically the same when a Mage would Unstable Portal a Pit Lord in Arena the game would ususally just snowball and be instant lose for the other player....Glyph isn't as crazy but if you get the right spell it can have a huge impact, also it allows you to roll for hard to get spells like Flamestrike. It's defiantly not just average.
Far as this expansion goes for most powerful Arena cards, sadly Mage gets the crown once again. Am disappointed that it seems like no consideration was made when making these cards with Arena balance in mind...Druid is dead last class, let they got nothing but garbage cards so they will remain last...Basically this expansion will have zero impact on classes....Mage,Rogue,Priest and Lock will still rule...Warrior, Druid still trash.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Fire Plume Harbinger Rating 4(Poor): This is really so situational. Even with the ton of Elementals we having coming our way, unless you draw this in your opening hand I don't know how much help it will be.
Primalfin Totem Rating 4(Poor): This really needs to go in a deck that is going to benefit from and utilize Murlocs and you have to be able to protect the Totem, otherwise it's sort of pointless.
Air Elemental Rating 3(Average): It's a nice minion to start, but it's really fragile and no other benefits except the Elemental tag.
Hot Spring Guardian Rating 3(Average): It looks like Shaman is continuing to get more heals thrown in their mix and this isn't a bad minion to have. Now if they had made it 3/4 (with Overload, of course), then we'd really be talking.
Tidal Surge Rating 2(Good): Did Shaman really need another common, 4 damage spell for 4-mana? Who cares that it heals too - I'll take three, please!
Rollback Post to RevisionRollBack
"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bloodbloom Rating 5(Terrible): It's the poor man's Cho'gall (minus the beefy minion), but it's not going to see Arena play.
Chittering Tunneler Rating 3(Average): It seems good with the Discover mechanic embedded in it, but you could be killing yourself too. Even if you have to take 4 damage to get that Blastcrystal Potion it's still probably a good deal.
Cruel Dinomancer Rating 4(Poor): It's not unreasonable that you would draft cards with the discard mechanic, like Soulfire, but you won't have a guarantee that you'll discard a minion. Without the benefit of his Deathrattle he's too expensive.
Feeding Time Rating 2(Good): At first glance it seems a little expensive, but it's really just 1 more mana to guarantee a better roll than you might get from an [card]Imp-losion[card].
Tar Lurker Rating 2(Good): I like the Tar family of Elementals and they are really going to be annoying. This one is no exception and will be sure to cause problems for your opponent.
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"To build or destroy...only you decide which joy." - Last Crack
Ornery Direhorn Rating 2(Good): Like the other Direhorns, he could be a pain to get through, and having Adapt on him can really make up for the cost.
Tar Lord Rating (Good): It's a little expensive, but like the other Tar minions this one is a real pain too. It's going to give a lot of players grief trying to knock down a 5/11 wall all day long if they can't get rid of it.
Ornery Direhorn Rating 2(Good): He's not bad for Taunt and Adapt, but you always run the chance he'll get Stealth when you really need him to be Taunting.
Tar Lord Rating (Good): It's a little expensive, but like the other Tar minions this one is a real pain too. It's going to give a lot of players grief trying to knock down a 5/11 wall all day long if they can't get rid of it.
I don't really understand your comment on Ornery Direhorn. If you don't want him to have Stealth then...don't give him Stealth? If you desperately need a taunt then surely you'd just pick any of the other two options you'll be presented with?
I don't really understand your comment on Ornery Direhorn. If you don't want him to have Stealth then...don't give him Stealth? If you desperately need a taunt then surely you'd just pick any of the other two options you'll be presented with?
This is what happens when you've stared at a computer screen for a long time. Thanks for the heads-up! Fixed!
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
The Voraxx Rating 4(Poor): This may go up slightly in value for classes that have buffs, but most of the time it's just going to be really situational.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bittertide Hydra Rating 2(Good): It looks like a new Fel Reaver with a twist. You've really got to be careful with this if there are several small minions on the board, because the damage against you could stack up very quickly and get out of control.
Bright-Eyed Scout Rating 3(Average): It's going to be a toss-up on whether this helps or hurts you, but it is a card draw that you would be able to play on curve, regardless of what it is.
Charged Devilsaur Rating 3(Average): Charge really isn't what it used to be at all. It's still a large minion that can start clearing the board immediately, and that's worth something.
Emerald Hive Queen Rating 3(Average): Oh, Zombie Chow, how far you have fallen. With Arena being very minion-centric this is going to cause problems for you, but it's not unplayable.
Primordial Drake Rating 1(Excellent): A Consecration combined with a large Taunt is not bad at all. Even though it hits your own minions it's still an awesome piece of Neutral removal and protection.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Devilsaur Egg Rating 4(Poor): There are certain situations this could be awesome, like with Warlock and Ravenous Pterrordax, but most of the time it is just going to sit there unless you have a plan for it.
Frozen Crusher Rating 3(Average): If you can Silence or give him Taunt, then he's pretty good. Otherwise, he's just going to be too slow I think.
Humongous Razorleaf Rating 5(Terrible): This is definitely for constructed. You need to be able to consistently Silence or Taunt this guy before he's even playable.
Stonehill Defender Rating 3(Average): This is like a delayed Sludge Belcher with a really good chance of finding a better Taunt.
Vicious Fledgling Rating 2(Good): When your first Adapt is Windfury this guy is going to get completely out of control in a hurry!
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"To build or destroy...only you decide which joy." - Last Crack
Only two I'll disagree with I think, agree on most accounts.
Bittertide Hydra - This is an amazing card. Amazing. Yes if your opponent has 3-4 minions on the board then you're going to take a lot of face damage but...if they have 3-4 minions on the board by Turn 5 then you were fairly brutally losing the game anyway. People are going to underrate this just like they did with Fel Reaver, but this is so so good. Easy 1. Will be one of the best arena cards in the entire game.
Vicious Fledgling - It's a 3 mana 3/3. I think assuming it could be anything else is folly. I mean your comment mentions Windfury, for that to happen your opponent would have to leave it alone for not one but two entire turns. This is weak for the same reason the Inspire: Windfury 3/3 is also weak, it's too slow and the effect just isn't going to come off much (it'll get killed by a 2 drop half the time).
As a side note, the general usability of epic cards in Un'goro is so much higher than it ever has been in the past. Primordial Drake (along with the Hydra) is going to be absolutely top tier.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Eggnapper Rating 2(Good): 5/3 worth of combined stats for 3-mana isn't a bad deal.
Emerald Reaver Rating 3(Average): It's another minion to give you a fast start, but still easy to kill.
Fire Plume Phoenix Rating 1(Excellent): Common, Neutral damage is an awesome thing!
Giant Mastodon Rating 3(Average): He's obviously late game, but he's so large that he may seal up the game for you completely, giving you a couple of extra turns untouched by your opponent.
Giant Wasp Rating 3(Average): It's a slightly bigger Patient Assassin, but at least it has a Beast tag too.
Igneous Elemental Rating 2(Good): You're getting 4/7 worth of combined stats for 3 mana and they're Elementals...that's bound to come in handy.
Nesting Roc Rating 2(Good): If you don't get to trigger the Battlecry he probably drops slightly in value, but he's still a perfectly large minion for 5 mana.
Pterrordax Hatchling Rating 3(Average): He's not a bad minion, and probably goes up in value depending on the Adapt.
Rockpool Hunter Rating 3(Average): Most of the time he'll just be a standard 2/3, which is fine.
Sabretooth Stalker Rating 2(Good): If you've already managed to have a fast start this could very well be your finisher right here. If not, he should be able to take out just about anything in your way.
Sated Threshadon Rating 3(Average): It's a combined 8/10 worth of stats for 7-mana, but it's just slow.
Stormwatcher Rating 3(Average): He's definitely big and could prove problematic, but he's still too slow.
Stubborn Gastropod Rating 3(Average): If played on curve he'll take out whatever two-drop would normally kill it, but he gets better in the late game when he may be able to hold back a large minion.
Ultrasaur Rating 4(Poor): He's just big and expensive.
Volatile Elemental Rating 2(Good): Even though he's fragile, he has a great Deathrattle that can definitely get some good value.
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"To build or destroy...only you decide which joy." - Last Crack
Vicious Fledgling - It's a 3 mana 3/3. I think assuming it could be anything else is folly. I mean your comment mentions Windfury, for that to happen your opponent would have to leave it alone for not one but two entire turns. This is weak for the same reason the Inspire: Windfury 3/3 is also weak, it's too slow and the effect just isn't going to come off much (it'll get killed by a 2 drop half the time).
Actually you just need one turn, because once he Adapts into Windfury he should immediately get to attack again and gain another Adapt. But yes, that is an isolated scenario and he may prove to be a token 3/3 before you even have a chance to Adapt at all.
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"To build or destroy...only you decide which joy." - Last Crack
Vicious Fledgling - It's a 3 mana 3/3. I think assuming it could be anything else is folly. I mean your comment mentions Windfury, for that to happen your opponent would have to leave it alone for not one but two entire turns. This is weak for the same reason the Inspire: Windfury 3/3 is also weak, it's too slow and the effect just isn't going to come off much (it'll get killed by a 2 drop half the time).
Actually you just need one turn, because once he Adapts into Windfury he should immediately get to attack again and gain another Adapt. But yes, that is an isolated scenario and he may prove to be a token 3/3 before you even have a chance to Adapt at all.
I may have misread the card actually, I didn't realise that multiple attacks would result in multiple adaptations. That's got the potential to be pretty strong actually - my bad!
Reasoning is slightly off with Igneous Elemental by the way - the 1/2 Elementals cost 1 mana each so you're getting a 4/7 for 5 mana not 3.
Bittertide Hydra - This is an amazing card. Amazing. Yes if your opponent has 3-4 minions on the board then you're going to take a lot of face damage but...if they have 3-4 minions on the board by Turn 5 then you were fairly brutally losing the game anyway. People are going to underrate this just like they did with Fel Reaver, but this is so so good. Easy 1. Will be one of the best arena cards in the entire game.
I think we agree on more cards than most, but I really see problems with this card. There are a lot of counters that turn this card from a potential win condition into a huge loss condition. The thing that made Fel Reaver so great is that you generally could just say screw it and go face to end the game before losing the rest of your deck mattered. This card actually provides your opponent a loss condition. A much better comparison would be Unlicensed Apothecary. In the right situation this card is amazing but you need spells behind it to not run into a major awkward situation. With the right tools, you opponent can punish you by playing only small minions or even worse, freezing it and blocking you from doing much without taking a lot of damage. Not only does this card do that, but it also opens you up to just flat out lose with the single correct counter card. I'm thinking of cards like Volcano, Unleash the Hounds, Avenging Wrath, and that warlock card that does 9 damage to random targets. Even a card like the one that summons 4 1/1 murlocks or 5 1/1 silver hand recruits could wreck your plans if you don't have the aoe answers to deal with them quickly. In a face race, I could see this guy being a bigger loss condition than a win condition. I'm not going to go as far as to say its a bad card, obviously your opponent needs an answer to punish you, but this will not work the way that fel reaver did where you could just slam it down on just about any board state and not get punished too hard. I would rate the card as a 3 since it will win you some games but singlehandedly lose you some games as well.
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*CARD UPDATE* PALADIN
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Primalfin Champion Rating 4(Poor): His Deathrattle is cool enough, but it's only going to be good if you can actually cast something on him and that's just too situational.
Vinecleaver Rating 4(Poor): I think this is a pretty hefty weapon with a good bonus, but it's just too slow.
Adaptation Rating 3(Average): This could be good, but it just depends on the board state and what you get from the roll of the dice.
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* PRIEST
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Lyra the Sunshard Rating 2(Good): As long as you've got at least 1 spell and can keep this minion alive for a turn, I think it will be a lot of fun. You could get great value off just one Power Word: Shield.
Free From Amber Rating 2(Good): The nice thing about this spell is that you get to Discover something that will be the best for your situation. Not to mention that the minion Discovered can cost more than 8 mana.
Binding Heal Rating 3(Average): It's another big heal for Priest that will no doubt become an annoyance.
Radiant Elemental Rating 3(Average): At the worst it's a 2/3 minion, but I think the value could be higher than that, especially if you have many spells that cost 1 mana (as they would now cost 0 mana).
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* ROGUE
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Biteweed Rating 4(Poor): It's the Junior Edwin VanCleef, but with less of a stat increase. I don't think it will be as easy to consistently get him large enough to be a threat in Arena.
Envenom Weapon Rating 2(Good): I think when you're facing down that Bog Creeper you'll be very happy to use this as an alternative to running all your minions into a huge wall.
Obsidian Shard Rating 4(Poor): It's hard to say you can consistently get it for cheaper than 4-mana and it would really be a shame to waste that slot on this weapon.
Hallucination Rating 3(Average): I like that you're able to use Discover because it gives you some flexibility for your situation, but it's still no guarantee to get something amazing.
Razorpetal Lasher Rating 3(Average): This minion seems alright and I like the fact it can help you out against those those pesky Divine Shield minions from Adapt.
Razorpetal Volley Rating 5(Terrible): This definitely seems like a constructed card trying to chain a ton of combos together. Paying 4 mana to do 2 damage is just not going to work in Arena.
"To build or destroy...only you decide which joy." - Last Crack
Primordial Glyph is above average, you're not taking into consideration the impact high swing spells have when they can be pushed out earlier such as Firelands Portal..It's basically the same when a Mage would Unstable Portal a Pit Lord in Arena the game would ususally just snowball and be instant lose for the other player....Glyph isn't as crazy but if you get the right spell it can have a huge impact, also it allows you to roll for hard to get spells like Flamestrike. It's defiantly not just average.
Far as this expansion goes for most powerful Arena cards, sadly Mage gets the crown once again. Am disappointed that it seems like no consideration was made when making these cards with Arena balance in mind...Druid is dead last class, let they got nothing but garbage cards so they will remain last...Basically this expansion will have zero impact on classes....Mage,Rogue,Priest and Lock will still rule...Warrior, Druid still trash.
*CARD UPDATE* SHAMAN
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Fire Plume Harbinger Rating 4(Poor): This is really so situational. Even with the ton of Elementals we having coming our way, unless you draw this in your opening hand I don't know how much help it will be.
Primalfin Totem Rating 4(Poor): This really needs to go in a deck that is going to benefit from and utilize Murlocs and you have to be able to protect the Totem, otherwise it's sort of pointless.
Air Elemental Rating 3(Average): It's a nice minion to start, but it's really fragile and no other benefits except the Elemental tag.
Hot Spring Guardian Rating 3(Average): It looks like Shaman is continuing to get more heals thrown in their mix and this isn't a bad minion to have. Now if they had made it 3/4 (with Overload, of course), then we'd really be talking.
Tidal Surge Rating 2(Good): Did Shaman really need another common, 4 damage spell for 4-mana? Who cares that it heals too - I'll take three, please!
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* WARLOCK
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bloodbloom Rating 5(Terrible): It's the poor man's Cho'gall (minus the beefy minion), but it's not going to see Arena play.
Chittering Tunneler Rating 3(Average): It seems good with the Discover mechanic embedded in it, but you could be killing yourself too. Even if you have to take 4 damage to get that Blastcrystal Potion it's still probably a good deal.
Cruel Dinomancer Rating 4(Poor): It's not unreasonable that you would draft cards with the discard mechanic, like Soulfire, but you won't have a guarantee that you'll discard a minion. Without the benefit of his Deathrattle he's too expensive.
Feeding Time Rating 2(Good): At first glance it seems a little expensive, but it's really just 1 more mana to guarantee a better roll than you might get from an [card]Imp-losion[card].
Tar Lurker Rating 2(Good): I like the Tar family of Elementals and they are really going to be annoying. This one is no exception and will be sure to cause problems for your opponent.
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* WARRIOR
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Sudden Genesis Rating 4(Poor): This seems slow and conditional. I would rather have better options in a 5-drop.
Direhorn Hatchling Rating 2(Good): It's a Fen Creeper with a bonus and it's sure to be even more annoying.
Iron Hide Rating 5(Terrible): Just say no.
Ornery Direhorn Rating 2(Good): Like the other Direhorns, he could be a pain to get through, and having Adapt on him can really make up for the cost.
Tar Lord Rating (Good): It's a little expensive, but like the other Tar minions this one is a real pain too. It's going to give a lot of players grief trying to knock down a 5/11 wall all day long if they can't get rid of it.
"To build or destroy...only you decide which joy." - Last Crack
** All the Class card ratings are done and I'll finish the Neutral ones in the morning. **
Thanks for your awesome feedback!
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* LEGENDARY
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
The Voraxx Rating 4(Poor): This may go up slightly in value for classes that have buffs, but most of the time it's just going to be really situational.
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* EPIC
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Bittertide Hydra Rating 2(Good): It looks like a new Fel Reaver with a twist. You've really got to be careful with this if there are several small minions on the board, because the damage against you could stack up very quickly and get out of control.
Bright-Eyed Scout Rating 3(Average): It's going to be a toss-up on whether this helps or hurts you, but it is a card draw that you would be able to play on curve, regardless of what it is.
Charged Devilsaur Rating 3(Average): Charge really isn't what it used to be at all. It's still a large minion that can start clearing the board immediately, and that's worth something.
Emerald Hive Queen Rating 3(Average): Oh, Zombie Chow, how far you have fallen. With Arena being very minion-centric this is going to cause problems for you, but it's not unplayable.
Primordial Drake Rating 1(Excellent): A Consecration combined with a large Taunt is not bad at all. Even though it hits your own minions it's still an awesome piece of Neutral removal and protection.
"To build or destroy...only you decide which joy." - Last Crack
*CARD UPDATE* RARE
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Devilsaur Egg Rating 4(Poor): There are certain situations this could be awesome, like with Warlock and Ravenous Pterrordax, but most of the time it is just going to sit there unless you have a plan for it.
Frozen Crusher Rating 3(Average): If you can Silence or give him Taunt, then he's pretty good. Otherwise, he's just going to be too slow I think.
Humongous Razorleaf Rating 5(Terrible): This is definitely for constructed. You need to be able to consistently Silence or Taunt this guy before he's even playable.
Stonehill Defender Rating 3(Average): This is like a delayed Sludge Belcher with a really good chance of finding a better Taunt.
Vicious Fledgling Rating 2(Good): When your first Adapt is Windfury this guy is going to get completely out of control in a hurry!
"To build or destroy...only you decide which joy." - Last Crack
Only two I'll disagree with I think, agree on most accounts.
Bittertide Hydra - This is an amazing card. Amazing. Yes if your opponent has 3-4 minions on the board then you're going to take a lot of face damage but...if they have 3-4 minions on the board by Turn 5 then you were fairly brutally losing the game anyway. People are going to underrate this just like they did with Fel Reaver, but this is so so good. Easy 1. Will be one of the best arena cards in the entire game.
Vicious Fledgling - It's a 3 mana 3/3. I think assuming it could be anything else is folly. I mean your comment mentions Windfury, for that to happen your opponent would have to leave it alone for not one but two entire turns. This is weak for the same reason the Inspire: Windfury 3/3 is also weak, it's too slow and the effect just isn't going to come off much (it'll get killed by a 2 drop half the time).
As a side note, the general usability of epic cards in Un'goro is so much higher than it ever has been in the past. Primordial Drake (along with the Hydra) is going to be absolutely top tier.
*CARD UPDATE* COMMON
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
Eggnapper Rating 2(Good): 5/3 worth of combined stats for 3-mana isn't a bad deal.
Emerald Reaver Rating 3(Average): It's another minion to give you a fast start, but still easy to kill.
Fire Plume Phoenix Rating 1(Excellent): Common, Neutral damage is an awesome thing!
Giant Mastodon Rating 3(Average): He's obviously late game, but he's so large that he may seal up the game for you completely, giving you a couple of extra turns untouched by your opponent.
Giant Wasp Rating 3(Average): It's a slightly bigger Patient Assassin, but at least it has a Beast tag too.
Igneous Elemental Rating 2(Good): You're getting 4/7 worth of combined stats for 3 mana and they're Elementals...that's bound to come in handy.
Nesting Roc Rating 2(Good): If you don't get to trigger the Battlecry he probably drops slightly in value, but he's still a perfectly large minion for 5 mana.
Pterrordax Hatchling Rating 3(Average): He's not a bad minion, and probably goes up in value depending on the Adapt.
Rockpool Hunter Rating 3(Average): Most of the time he'll just be a standard 2/3, which is fine.
Sabretooth Stalker Rating 2(Good): If you've already managed to have a fast start this could very well be your finisher right here. If not, he should be able to take out just about anything in your way.
Sated Threshadon Rating 3(Average): It's a combined 8/10 worth of stats for 7-mana, but it's just slow.
Stormwatcher Rating 3(Average): He's definitely big and could prove problematic, but he's still too slow.
Stubborn Gastropod Rating 3(Average): If played on curve he'll take out whatever two-drop would normally kill it, but he gets better in the late game when he may be able to hold back a large minion.
Ultrasaur Rating 4(Poor): He's just big and expensive.
Volatile Elemental Rating 2(Good): Even though he's fragile, he has a great Deathrattle that can definitely get some good value.
"To build or destroy...only you decide which joy." - Last Crack
I'll be going back over everything this weekend and will post revisions to ratings next week. Have a great weekend!
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
How is Hemet garbage in arena?? Prevents useless topdecks