I like it. As someone who only started playing a few months ago, now I don't have to deal with naxx/gvg crap in arena.
The smaller the card pool the better IMO. It's hard enough playing around stuff when you don't know your opponent's decklist, throwing wild cards into the mix makes it just impossible.
Honestly, it seems like this move is more geared toward new players like you. I get it from Blizz's perspective but it still irritates the **** out of me. It's like telecomm companies offering amazing deals to new customers and lol'ing at existing customers that can't have the same great deal.
Standard, as a whole, is very limited when it comes to diversity, which is why you'll see the same decks across all ranks. w/e... I'll try it because I love the mode but my predictions stand. It's going to make arena feel too much like standard.
I think better players will benefit more from this. You will have to play around cards/combos, and that thing alone is great.
Yeah, combos that have already gotten stale in Standard. Why limit the diversity in Arena?? I don't want to have to fight 4 Jade Shamans in a row because that's the most worthwhile deck to try to shoot for? Arena will turn into Standard constructed except everyone is using deck helper... This sucks big time.
I like it. As someone who only started playing a few months ago, now I don't have to deal with naxx/gvg crap in arena.
The smaller the card pool the better IMO. It's hard enough playing around stuff when you don't know your opponent's decklist, throwing wild cards into the mix makes it just impossible.
Honestly, it seems like this move is more geared toward new players like you. I get it from Blizz's perspective but it still irritates the **** out of me. It's like telecomm companies offering amazing deals to new customers and lol'ing at existing customers that can't have the same great deal.
Standard, as a whole, is very limited when it comes to diversity, which is why you'll see the same decks across all ranks. w/e... I'll try it because I love the mode but my predictions stand. It's going to make arena feel too much like standard.
I think better players will benefit more from this. You will have to play around cards/combos, and that thing alone is great.
Yeah, combos that have already gotten stale in Standard. Why limit the diversity in Arena?? I don't want to have to fight 4 Jade Shamans in a row because that's the most worthwhile deck to try to shoot for! Arena will turn into Standard constructed except everyone is using deck helper... This sucks big time.
The push to have more class cards and spells is pretty good, while I get where people are coming from worried that everybody will have good decks, the current meta is pretty frustrating in that regard anyways. Especially now with the Leaderboard encouraging try-hard behavior. I think arena has definitely gotten stale, if you still love it more power to you, but after my first few 12 wins after a given expansion comes out you quickly realize that it's pretty much the same arena we've been playing for ages, just only slightly different. Though it's also entirely possible that Hearthstone might just be stale and there's no salvaging it, well that's ok given how long it's been out and how long some of us have been playing it.
I think it's a horrible move. Arena is fun precisely because of its differences from Constructed. You want to let noobs play around with card mechanics when a new set is released? Use Tavern Brawl for that then! Leave Arena for those of us who get super bored of exploiting the same two or three mechanics game after game after game in Constructed. Besides, other than the newly introduced mechanics that are contained within one set, most synergies are based across a wide range of sets anyway.
I would be much happier if they implemented a design where you choose three or so sets before the draft (classic + 2) and draft from those. That would allow you to build more synergistic decks without forcing everyone into using the same small handful of workable architypes that standard pushes on you.
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#1 NA, January 2018 Arena leaderboard. twitch.tv/sirosis_hs
I like it. As someone who only started playing a few months ago, now I don't have to deal with naxx/gvg crap in arena.
The smaller the card pool the better IMO. It's hard enough playing around stuff when you don't know your opponent's decklist, throwing wild cards into the mix makes it just impossible.
Honestly, it seems like this move is more geared toward new players like you. I get it from Blizz's perspective but it still irritates the **** out of me. It's like telecomm companies offering amazing deals to new customers and lol'ing at existing customers that can't have the same great deal.
Standard, as a whole, is very limited when it comes to diversity, which is why you'll see the same decks across all ranks. w/e... I'll try it because I love the mode but my predictions stand. It's going to make arena feel too much like standard.
I think better players will benefit more from this. You will have to play around cards/combos, and that thing alone is great.
Yeah, combos that have already gotten stale in Standard. Why limit the diversity in Arena?? I don't want to have to fight 4 Jade Shamans in a row because that's the most worthwhile deck to try to shoot for! Arena will turn into Standard constructed except everyone is using deck helper... This sucks big time.
if they dont change anything then ppl are whining, if they change something, well then ppl are crying.
currently you fight 4 warlock in a row with abyssals, previously you fought 4 mages in a row with portals. before that, you fought random ppl with 4 bog creepers.
arena never felt like ranked, not even in vanilla or naxx and we had less cards then. apart from this, they will change occurrence bonus of spells, rare+ cards, etc.
yep, it will be a different arena. it might be better, it might be worse. if less ppl will play it or everyone will hate it then they will change it. but at least, they are doing something.
Let's do the math, if you can pick from 1500 cards you can't count for sinergy and make a curve deck, if you can only pick from 500 cards you could draft something like Jade or BotAO so 500 cards has at least twice the decks.
I am not against change, but definitely not to standard... can't they do a little better than that?
I still think Standard is a fine change, and from the blue posts it's not permanent. Like if we get months where Arena is Standard, Wild, and then a mix of the two (like you get a couple of months where they pick a few sets to make the card pool from), it ultimately should be good at keeping Arena fresh for people. They have stated that if people hate it they'll revert the change, so even they're not married to the idea.
One proposed change that they seemed to like the idea of was that they keep the mode Wild, but at the start of the run your draft pool is picked from a small number of sets. So I could get something like Classic/GvG/BRM and you could get Classic/TGT/ONiK and we'd both be playing Wild cards but drafting for synergy.
There's lots of possibilities. I think the important thing is they just mix it up.
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I am not against change, but definitely not to standard... can't they do a little better than that?
I still think Standard is a fine change, and from the blue posts it's not permanent. Like if we get months where Arena is Standard, Wild, and then a mix of the two (like you get a couple of months where they pick a few sets to make the card pool from), it ultimately should be good at keeping Arena fresh for people. They have stated that if people hate it they'll revert the change, so even they're not married to the idea.
One proposed change that they seemed to like the idea of was that they keep the mode Wild, but at the start of the run your draft pool is picked from a small number of sets. So I could get something like Classic/GvG/BRM and you could get Classic/TGT/ONiK and we'd both be playing Wild cards but drafting for synergy.
There's lots of possibilities. I think the important thing is they just mix it up.
Yeah ok, it's bad enough we get random classes, now you want some people to get a lousy expansion on top of that.
@Scout1515; I get where you're coming from, and I doubt it would stay live for long if the expansion randomization made it feel like a total crapshoot. The main point was that there's a couple of creative things to consider and test out that would let Arena still use non-Standard cards but not have to set the card pool to every card ever made.
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Articles I suggest every player reads to improve at the game;
Here's my thing: they openly stated that they want to promote the Wild format more in the coming year, but they're also trying to appeal to newer players at the same time. But newer players aren't going to play Wild (at least not competitively) because they won't have the resources to compete. So how do you expose newer players to Wild without forcing them to throw themselves into the fire? With ARENA. When you get beat by a card you've never seen before, you're naturally curious about it and look it up. This introduces you to cards you've never played against in Casual or Ranked (presumably) and maybe sparks a desire to know more about those sets. But if Arena only offers the same cards you see day in and day out in Play mode, where's the discovery? Newer players won't bother with older sets, and Wild mode will increasingly be the realm of "Grumpy Old Men."
Arena as it is now helps promote Wild. Arena as they are changing it makes Wild isolated, where it will eventually wither and die. Either split Arena into Wild and Standard modes like Play mode, or leave it the hell alone.
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Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Arena as it is now helps promote Wild. Arena as they are changing it makes Wild isolated, where it will eventually wither and die. Either split Arena into Wild and Standard modes like Play mode, or leave it the hell alone.
I don't know where you play wild but my arenas have zero resemblance. I play alot of arena and most of the time it's just playing minions on curve. Sometimes, although rarely, you draft more than 5 spells, and usually proceed to never draw them and win/lose purely based on quality of your draws and/or whether you go first. That said, I look forward to standard arena, which will make the decks more interesting and actually have comeback mechanics.
Here's my thing: they openly stated that they want to promote the Wild format more in the coming year, but they're also trying to appeal to newer players at the same time. But newer players aren't going to play Wild (at least not competitively) because they won't have the resources to compete. So how do you expose newer players to Wild without forcing them to throw themselves into the fire? With ARENA. When you get beat by a card you've never seen before, you're naturally curious about it and look it up. This introduces you to cards you've never played against in Casual or Ranked (presumably) and maybe sparks a desire to know more about those sets. But if Arena only offers the same cards you see day in and day out in Play mode, where's the discovery? Newer players won't bother with older sets, and Wild mode will increasingly be the realm of "Grumpy Old Men."
Arena as it is now helps promote Wild. Arena as they are changing it makes Wild isolated, where it will eventually wither and die. Either split Arena into Wild and Standard modes like Play mode, or leave it the hell alone.
As a new player, I do not align with your presumptions. I have no interest in wild, especially due to the face that I do not have access to any said cards within the sets. What's the purpose of learning a set in the off chance that I encounter it in Arena?
Arena today just became boring. It was the worst idea of making arena Standard OR not making arena Standard AND wild. The problem was NOT that it was wild, the problem was that blizzard didn't fixed drafting. Changing it to standard, the MORE UNBALANCED )and boring) GAME-MODE does not fix the problems arena has.
Arena today just became boring. It was the worst idea of making arena Standard OR not making arena Standard AND wild. The problem was NOT that it was wild, the problem was that blizzard didn't fixed drafting. Changing it to standard, the MORE UNBALANCED )and boring) GAME-MODE does not fix the problems arena has.
whats with the way your post is worded, and standered has way less splashy cards so it is far more balenced and we can now draft for synergy so there's more decks that will happen.
Arena today just became boring. It was the worst idea of making arena Standard OR not making arena Standard AND wild. The problem was NOT that it was wild, the problem was that blizzard didn't fixed drafting. Changing it to standard, the MORE UNBALANCED )and boring) GAME-MODE does not fix the problems arena has.
If Arena being terrible was as simple as having the same card pool as constructed then last year was the only time it's ever been good, since that's the only time there was a difference.
I am not against change, but definitely not to standard... can't they do a little better than that?
The push to have more class cards and spells is pretty good, while I get where people are coming from worried that everybody will have good decks, the current meta is pretty frustrating in that regard anyways. Especially now with the Leaderboard encouraging try-hard behavior. I think arena has definitely gotten stale, if you still love it more power to you, but after my first few 12 wins after a given expansion comes out you quickly realize that it's pretty much the same arena we've been playing for ages, just only slightly different. Though it's also entirely possible that Hearthstone might just be stale and there's no salvaging it, well that's ok given how long it's been out and how long some of us have been playing it.
I think it's a horrible move. Arena is fun precisely because of its differences from Constructed. You want to let noobs play around with card mechanics when a new set is released? Use Tavern Brawl for that then! Leave Arena for those of us who get super bored of exploiting the same two or three mechanics game after game after game in Constructed. Besides, other than the newly introduced mechanics that are contained within one set, most synergies are based across a wide range of sets anyway.
I would be much happier if they implemented a design where you choose three or so sets before the draft (classic + 2) and draft from those. That would allow you to build more synergistic decks without forcing everyone into using the same small handful of workable architypes that standard pushes on you.
#1 NA, January 2018 Arena leaderboard. twitch.tv/sirosis_hs
Let's do the math, if you can pick from 1500 cards you can't count for sinergy and make a curve deck, if you can only pick from 500 cards you could draft something like Jade or BotAO so 500 cards has at least twice the decks.
playing wild
~nomad
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
S39 Legend - Quest Rogue, S38 Legend - Murloc Paladin, S37 Legend - Miracle Rogue, S36 Top 200 Legend - Aggro Shaman, S35 - Finished Rank 51 Legend - Aggro Shaman, S34 Legend - Aggro Shaman
@Scout1515; I get where you're coming from, and I doubt it would stay live for long if the expansion randomization made it feel like a total crapshoot. The main point was that there's a couple of creative things to consider and test out that would let Arena still use non-Standard cards but not have to set the card pool to every card ever made.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
Here's my thing: they openly stated that they want to promote the Wild format more in the coming year, but they're also trying to appeal to newer players at the same time. But newer players aren't going to play Wild (at least not competitively) because they won't have the resources to compete. So how do you expose newer players to Wild without forcing them to throw themselves into the fire? With ARENA. When you get beat by a card you've never seen before, you're naturally curious about it and look it up. This introduces you to cards you've never played against in Casual or Ranked (presumably) and maybe sparks a desire to know more about those sets. But if Arena only offers the same cards you see day in and day out in Play mode, where's the discovery? Newer players won't bother with older sets, and Wild mode will increasingly be the realm of "Grumpy Old Men."
Arena as it is now helps promote Wild. Arena as they are changing it makes Wild isolated, where it will eventually wither and die. Either split Arena into Wild and Standard modes like Play mode, or leave it the hell alone.
Old school WoW Mage motto: if you don't end the run with the most damage dealt AND the most deaths, you're not trying hard enough.
Today I faced 4 different opponents with Ragnaros Firelord.
Let that sink in for a bit.
(I only won one of those games.)
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!
Arena today just became boring. It was the worst idea of making arena Standard OR not making arena Standard AND wild. The problem was NOT that it was wild, the problem was that blizzard didn't fixed drafting. Changing it to standard, the MORE UNBALANCED )and boring) GAME-MODE does not fix the problems arena has.
playing wild
~nomad
I liked the wild cards so I voted no. I wish they kept wild arena and you could choose which one to play, like constructed.
"It's nice to be important, but it's more important to be nice."