Yeah Murloc Knight was a no brainer in that trio. (I don't plan on doing this for every Arena run - was just a one off , still have to see the results yet)
Curve? I see too many high cost cards, u need more tempo, tomb spider would be great but it does indeed sucks tempo wise and u ve enought value, pick avenge, best paly secret for sure
I think Tiger is too expensive. The choice is between a ping that sticks (Sniper), or a potential removal that removes itself (Wolfrider). Personally, I'd go with the Sniper, although with 2xArgent Protector, it might make sense to go with the Wolfrider (at turn 5+).
You can NEVER have enough Argent Protectors. I was hammered by a guy with 3 or 4 the other day - it's like playing against Kabal Talonpriest: Infinite early game value, if it comes out.
So assuming that you struggle in the early game due to lack of small drops, Warhorse Trainer could potentially give you some value for all those times you'll use your hero power. A Light in the Darkness is great, but slow and a tempo loss, in a deck that is already struggling in the early game. Oasis snapjaw is interesting because of all of your buffs, and it's a sticky minion - but it's more mid-game.
I'd probably go with the Warhorse Trainer, but I'd seriously consider A Light in the Darkness - it's great if once you know what you're up against, and what you need.
A light in the darkness isnt unstable portal, the minion wont cost less mana.... and if u get a low cost minion lets say a 3 cost, thats 2 turns and 5 mana for 3 cost minion with +1/+1.... just a bad value card with worse tempo
Super easy pick, Warhorse trainer
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Yeah Murloc Knight was a no brainer in that trio. (I don't plan on doing this for every Arena run - was just a one off , still have to see the results yet)
Anyhoo , Next Pick is
Mukla's Champion
Ice Rager
Aberrant Berserker
I'd go with Mukla's Champion
I do intend to provide a blow by blow description of each game when I do start the run.
Took Mukla's Champ - Next Choice is :
Tomb Spider
Divine Strength
Avenge
Deck So Far:
Sludge Belcher & Earthen Ring Farseer & Keeper of Uldaman & Kooky Chemist & Consecration & Dire Wolf Alpha & Anubisath Sentinel & Smuggler's Run & Grimestreet Outfitter & Wickerflame Burnbristle & Zombie Chow & Force-Tank MAX & Divine Strength & Guardian of Kings & Blessing of Kings x 2 & Boulderfist Ogre & Argent Protector & Scarlett Purifier & Mukla's Champion
Easy: Tomb Spider gives you two cards with its Discover ability, and card advantage is not easily come by in Arena Matches.
The light shall burn you! Unless...you're wearing SPF 15 or better...
Curve? I see too many high cost cards, u need more tempo, tomb spider would be great but it does indeed sucks tempo wise and u ve enought value, pick avenge, best paly secret for sure
You desparately lack 2 drops. You may lose the early game easily so I suggest you to choose Avenge to have the potential to take back the board.
Card Advantage vs Tempo - Hard Call. I'm leaning Tempo at this stage
I'd take avenge
you already have a lot of 4 drops, and if get truesilver/consecration in the next drafts they are auto-picks
Avenge it is
Next Choice
Hired Gun
Argent Protector
Light's Justice
Argent Protector Taken
Sludge Belcher & Earthen Ring Farseer & Keeper of Uldaman & Kooky Chemist & Consecration & Dire Wolf Alpha & Anubisath Sentinel & Smuggler's Run & Grimestreet Outfitter & Wickerflame Burnbristle & Zombie Chow & Force-Tank MAX & Divine Strength & Guardian of Kings & Blessing of Kings x 2 & Boulderfist Ogre & Argent Protector x 2 & Scarlett Purifier & Mukla's Champion & Avenge
Next Choice (26/30)
Blowgill Sniper
Wolfrider
Stranglethorn Tiger
Argent is solid, I would stay away of anything that dsnt cost 1-3 at this point unless its a sword or an op legend, u need 1-2 drops mostly
Sniper, 2drop, and provides a much needed reach, solid with buffs too and good for tempo
Tiger is super greedy and u ve enought 3 drops, its an easy pick
I think Tiger is too expensive. The choice is between a ping that sticks (Sniper), or a potential removal that removes itself (Wolfrider). Personally, I'd go with the Sniper, although with 2xArgent Protector, it might make sense to go with the Wolfrider (at turn 5+).
I am not a Site Moderator
Consensus seems to be Blowgill Sniper - so have taken that
Sludge Belcher & Earthen Ring Farseer & Keeper of Uldaman & Kooky Chemist & Consecration & Dire Wolf Alpha & Anubisath Sentinel & Smuggler's Run & Grimestreet Outfitter & Wickerflame Burnbristle & Zombie Chow & Force-Tank MAX & Divine Strength & Guardian of Kings & Blessing of Kings x 2 & Boulderfist Ogre & Argent Protector x 2 & Scarlett Purifier & Mukla's Champion & Avenge & Blowgill Sniper
Almost there now [27/30]
Arcanosmith
Argent Protector (yet again)
Gnomeregan Infantry
Gnomeregan Infantry is a mediocre 3 drop and u dnt need more 3 ones
U alrdy ve many cards for the 4 mana slot, so Argent it is, also u re mising cards, like that fu master, just 23 cards listed lol
Protector Again.
You can NEVER have enough Argent Protectors. I was hammered by a guy with 3 or 4 the other day - it's like playing against Kabal Talonpriest: Infinite early game value, if it comes out.
I am not a Site Moderator
Argent it is ,
Sludge Belcher & Earthen Ring Farseer & Keeper of Uldaman x 2 & Kooky Chemist & Consecration & Dire Wolf Alpha & Anubisath Sentinel & Smuggler's Run & Grimestreet Outfitter & Wickerflame Burnbristle & Zombie Chow & Force-Tank MAX & Divine Strength & Guardian of Kings & Blessing of Kings x 2 & Boulderfist Ogre & Argent Protector x 3 & Scarlet Purifier & Mukla's Champion & Avenge & Blowgill Sniper & Grook Fu Master & Murloc Knight
Next Choice
Oasis Snapjaw
Warhorse Trainer
A Light in the Darkness
So assuming that you struggle in the early game due to lack of small drops, Warhorse Trainer could potentially give you some value for all those times you'll use your hero power. A Light in the Darkness is great, but slow and a tempo loss, in a deck that is already struggling in the early game. Oasis snapjaw is interesting because of all of your buffs, and it's a sticky minion - but it's more mid-game.
I'd probably go with the Warhorse Trainer, but I'd seriously consider A Light in the Darkness - it's great if once you know what you're up against, and what you need.
I am not a Site Moderator
A light in the darkness isnt unstable portal, the minion wont cost less mana.... and if u get a low cost minion lets say a 3 cost, thats 2 turns and 5 mana for 3 cost minion with +1/+1.... just a bad value card with worse tempo
Super easy pick, Warhorse trainer