Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
LEGENDARY:
Sergeant Sally Rating 4(Poor): Unless you're paying a class that can buff minions this will only be a mediocre means of removal, if that. At least it only does damage to enemy minions.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
LEGENDARY:
Genzo, the Shark Rating 4(Poor): In Arena the last thing you want is to offer free card draw to your opponent. In certain situations he could be handy if you had exhausted all other options, but I don't think he's worth the risk.
Hobart Grapplehammer Rating 3(Average): He's going to be good if you've drafted several weapons AND you draw him early, otherwise not so much.
Krul the Unshackled Rating 3(Average): He's pretty big, but expensive. If you have an empty hand (or a deck with duplicates), then he's really just okay.
Mayor Noggenfogger Rating 5(Terrible): In Arena this is the last thing you want. It's definitely a constructed card.
Wrathion Rating 4(Poor): You'll at least get one card from his Battlecry, but it's unlikely you'll get more. I like that he has Taunt, but wish his cost was just a little cheaper. I anticipate loads of abuse of this card in constructed very soon.
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"To build or destroy...only you decide which joy." - Last Crack
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
EPIC:
Blubber Baron Rating 5(Terrible): This is completely unreliable for Arena play.
Defias Cleaner Rating 2(Good): He's only 1Attack away from being a Boulderfist Ogre. I think his stats are good and he's worth playing even if you don't get to trigger his Battlecry.
Finders Keepers Rating 2(Good): There are currently 17 cards with Overload and you'll get to choose from 3 of them, so that's a pretty decent chance for you to draw a Doomhammer or Earth Elemental. Not to mention the numerous AOE or direct damage cards.
Greater Arcane Missiles Rating 2(Good): I like this card. Not only can you kill a couple of mid-sized minions or one big minion, but you can deal 9 damage to your opponent if you've got an empty board and it costs 3 mana less than Pyroblast (and you still have enough mana left to ping them).
Kabal Trafficker Rating 1(Excellent): That is an excellent value! You are guaranteed at least 1 additional minion at the end of your turn. I only wish it were a demon too so it could make a copy of itself. This is a definite pick!
Lotus Illusionist Rating 2(Good): This is a really neat way to increase this minion's ability to survive. You could trade with a minion one turn and then hit the opponent the next turn and get a fresh, bigger (hopefully) minion.
Luckydo Buccaneer Rating 4(Poor): It's a nice bonus, but hard to guarantee you'll have at just the right time. If you don't get the buff, then he's overcosted.
Sleep with the Fishes Rating 4(Poor): It seems clunky for Arena unless you're fighting a superior board and only have trash on your side that you're willing to lose. If you could combine this with Ravaging Ghoul it's pretty nice, but that's stretching it.
Unlicensed Apothecary Rating 5(Terrible): I love that he's big and cheap, but if you can't Silence him immediately there is no reason you should be playing this card.
Weasel Tunneler Rating 5(Terrible): There's no reason to be giving your opponent free minions. I realize it could prevent them from drawing that winning card, but it could easily prevent you from drawing your winning cards too.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
RARE:
Celestial Dreamer Rating 3(Average): This could be nice for the late game, otherwise it's nothing special.
Greater Healing Potion Rating 4(Poor): This is certainly a huge heal, but I think I'd rather have a minion to drop on the board. However, this might buy you a turn or two, and sometimes that's all it takes.
Hidden Cache Rating 4(Poor): I think it's great if you draw it early and have a minion in your hand, but if you draw it late it's pretty useless.
Small-Time Buccaneer Rating 4(Poor): His rating goes up for Rogue, but for other classes most of the time he'll be junk.
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"To build or destroy...only you decide which joy." - Last Crack
Alleycat Rating 2(Good): He's vulnerable to just about everything, but 2/2 worth of combined stats for 1 mana is a pretty good deal - and he's a Beast too.
Ancient of Blossoms Rating 2(Good): He's a big Taunt for a reasonable price. He should be able to hold the line pretty well, even against larger minions.
Blastcrystal Potion Rating 1(Excellent): This is really cheap, good removal. I don't care that it destroys a mana crystal. If you're playing this late game it won't even matter.
Cryomancer Rating 3(Average): You probably won't get the bonus, but it's still a decent minion without it.
Crystalweaver Rating 3(Average): This can be fun if you've managed to draft several demons especially when this is more of a Grimy Goons ability rather than the Kabal. He's still alright even if he doesn't buff anything, but can certainly go up in value.
Freezing Potion Rating 4(Poor): Most of the time this won't really matter unless you can use it in conjunction with a Cryomancer.
Kabal Songstealer Rating 3(Average): He's a good size and should be easy to utilize. With all the buff effects in the expansion he might actually be more valued than I initially rank him.
Naga Corsair Rating 3(Average): I think he's alright, but doesn't really stand out. If you're playing a weapon class, especially Rogue, then his value might go up slightly.
Public Defender Rating 4(Poor): Unless you just want to delay or annoy your opponent I would rather have a minion that could attack in the two-drop slot. I'm not saying he doesn't have his uses, and he could buy you a turn or two to get established, but he just doesn't match my playstyle.
Red Mana Wyrm Rating4(Poor): He really only gets good if you cast at least one spell (which won't be guaranteed), so he's still going to cost more than I prefer to pay.
Shadow Rager Rating 3(Average): He's vulnerable to any type of AoE, but will likely be able to make a good trade if he doesn't die immediately. If you manage to combo him with a Shadow Sensei then he gets much more threatening.
Smuggler's Crate Rating 4(Poor): As I've mentioned before, I really dislike cards that require you to have something in your hand before they become good. I think I'll pass on this one.
Street Trickster Rating 5(Terrible): If they're going to make something this useless they could have at least made him a "Demon". Wish granted, but sadly it's still not enough to improve my opinion of this card for Arena play.
Streetwise Investigator Rating 3(Average): Even without the Battlecry he's still a solid minion for the cost.
I agree with AbusingKel that Wrathion is actually a pretty good card. For 4 mana you get yeti stats, 1 mana for taunt and 1 mana for drawing you at least one card. The value of this card goes up if you managed to draft more dragons in your deck. Remember cards that have good battlecry effect plus a ok stat minion is usually of high value in general, such as Azure Drake or Bomb Lobber, since you can use those cards to gain the same amount of value from 2 cards. Wrathion should be at least 3 or even 2 IMO.
I have some different views on a few other cards as well. For Greater Arcane Missiles, this card is certainly a below average card. People say "Wow 7 mana for 9 damage is good value" but the random target part is what makes this card highly inconsistent. This card will go face when you want it to hit minions and hit minions when you want to deal face damage instead. You would want Frostbolt much more than this. I also think that Sleep with the Fishes is much better than poor because it synergizes well with cards like Ravaging Ghoul and Revenge. You can control this effect by either comboing whirlwind effect to damage every thing, or trading into specific minions that you wish to remove. I see this as a clunky yet effective boardclear that is what Warrior need to get back the board when behind. Lastly, Unlicensed Apothecary is potentially a very powerful card if you play it carefully. This card's drawback is definitely huge but you can control it because it is not immediate. You play this on turn 3 and this is 3 mana 5/5 which kills every 2 and 3 drops. If you play this on the turns afterwards, you just need to play it last onto the board, trade it before playing any new minions then it won't deal damage to your face. I think even if its effect triggers once or twice won't be lethal since you will probably get more damage if you're behind on the board. This card is a bit like Venture Co. Mercenary which has some controllable drawback but has huge stats and works well with spells.
Other than these cards, I agree with most of your views on the new cards and huge thanks for making effort on reviewing all these 132 cards! I really enjoy watching the detailed card review videos from Kripp, Trump or Kibler but sometimes I feel those videos are a bit too long. I think your reviews are much simpler but really as on point. Keep it up for the next expansion!
Other than these cards, I agree with most of your views on the new cards and huge thanks for making effort on reviewing all these 132 cards! I really enjoy watching the detailed card review videos from Kripp, Trump or Kibler but sometimes I feel those videos are a bit too long. I think your reviews are much simpler but really as on point. Keep it up for the next expansion!
Thanks for the great feedback! I do try to keep my reviews short and sweet because absolutely no one wants to read a wall of text. I appreciate the encouragement!
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"To build or destroy...only you decide which joy." - Last Crack
Im not sure why you rated a 4 mana 5/4 poor and 1mana 1/1 charge terrible. Even tho the texts are barely useful, you dont hate picking a Lost Tallstrider or Stonetusk Boar . these should be 3 at least. Mayor Noggenbogger is what really deserves a 5, not these 2.
E: Also you loved Manic soulcasters effect more than White Eyes effect? Do you have a better minion on the board than a 5 mana 10/10 taunt all the time?
Im not sure why you rated a 4 mana 5/4 poor and 1mana 1/1 charge terrible. Even tho the texts are barely useful, you dont hate picking a Lost Tallstrider or Stonetusk Boar . these should be 3 at least. Mayor Noggenbogger is what really deserves a 5, not these 2.
E: Also you loved Manic soulcasters effect more than White Eyes effect? Do you have a better minion on the board than a 5 mana 10/10 taunt all the time?
I'm not sure which cards you're talking about, so I can't share my reasoning. Also, I did give Mayor Noggenfogger a 5.
Manic Soulcaster has an immediate effect and a solid body for a reasonable cost. White Eyes on the other hand has a Deathrattle that only shuffles the The Storm Guardian into your deck. A lot of my ratings take into account immediate effects versus possible outcomes, so this is why I rated him lower.
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"To build or destroy...only you decide which joy." - Last Crack
Unlicensed Apothecary Rating 5(Terrible): I love that he's big and cheap, but if you can't Silence him immediately there is no reason you should be playing this card.
I don't understand your reasoning on this card. Unlicensed Apothecary is a 3 mana 5/5 play this on turn 3. Next turn trade into their 3 drop and live most likely and then play your 4 drop and take 5 damage. It's either going to get killed off by your opponent then or you can trade it into their 4 drop if you're lucky. In most cases it's +2/2 over the average 3 drop and only costs you 5 health. Arena is a game of Tempo, not health. A card that can potentially kill a spider tank and a yeti for 3 mana is just ridiculous. Even if it cost you 10 health assuming it survives that long it's still an amazing card. Additional reasoning: Flame Imp is only 1/1 over the standard 1 drop and costs 3 health and it's an amazing card. In most cases you'd be happy with trading Flame Imp up into a 2 drop and dying. Unlicensed Apothecary has the potential to trade up into a 4 drop and live.
Unlicensed Apothecary Rating 5(Terrible): I love that he's big and cheap, but if you can't Silence him immediately there is no reason you should be playing this card.
I don't understand your reasoning on this card. Unlicensed Apothecary is a 3 mana 5/5 play this on turn 3. Next turn trade into their 3 drop and live most likely and then play your 4 drop and take 5 damage. It's either going to get killed off by your opponent then or you can trade it into their 4 drop if you're lucky. In most cases it's +2/2 over the average 3 drop and only costs you 5 health. Arena is a game of Tempo, not health. A card that can potentially kill a spider tank and a yeti for 3 mana is just ridiculous. Even if it cost you 10 health assuming it survives that long it's still an amazing card. Additional reasoning: Flame Imp is only 1/1 over the standard 1 drop and costs 3 health and it's an amazing card. In most cases you'd be happy with trading Flame Imp up into a 2 drop and dying. Unlicensed Apothecary has the potential to trade up into a 4 drop and live.
You do make some good points, and I think I looked at him with the same skepticism that I did with Bomb Squad (which I changed my mind about) because I hate the idea of doing damage to myself. However, if it prevents at least 5 damage from other minions and manages to kill them, then like you explained, he probably is worth it. Thanks for the comments!
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"To build or destroy...only you decide which joy." - Last Crack
I think Devolve is overrated. Its a reasonable counter to something like Blessing of Kings, but other than that, you spend 1 card and 2 mana for not removing anything, just making your opponents board smaller. Or not. You can remove annoying deathrattles, but you can also generate them with this card. Overall its too situational and doesnt worth the cost most of the time IMO.
You're right, it is situational. I just think it works in your favor most of the time. I'm looking at it from the view if you and your opponent were both evenly matched on the board, then it should give you an edge.
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"To build or destroy...only you decide which joy." - Last Crack
so mistress of mixtures has repeatedly been better for me than zombie chow, especially in weapon classes and warlock, it generally is a lower target for killing for the opponent, and it heals them less, I have managed to deal 8 damage 4 of which was healed using it in several games and also had it help in trades.
another stand out hit for me has been red mana wyrm, really only good in rogue from what I can see, but if you have a few cheap spells it is basically a finisher, every time I have played it it has led to me winning the game, but I have aways been able to get 2 spells off with it. only drafted it once but in a deck with a few cheap spells and cheap spell creators it shines. I think that a lot of people will call it horrible because it requires a good deck for it and good timing, but in my experience if you play it late in the game when they are running out of removal it can often stick 2 turns and when it does you kind of win the game if you have the spells to buff it, niche but powerful.
anything that summons jade golems or buffs minions in your hand has also been powerful in my experience, if you see a jade golem card in your first ten picks I say pick it, just because the likelihood of getting others is high enough and jade golems are insanely powerful. if you can get 4 then they are insane, if you get more they are basically your win condition. and the grimy hand buffs really makes scary plays, at least in paladin, warrior is less powerful with them and hunter still has the flaws he always has, but paladins seem to be insane with all their whole hand buffs.
I think this expansion totally improved arena because the neutrals are full of interesting stuff and the tri-class cards are super god in arena giving options to a few classes but not making mage op like every other expansion has done.
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Just fill your deck with one drops, that is creative deck design, right?
She has a Battlecry, so yeah, that's pretty immediate.
It shuffles a card into your deck. It's not an immediate effect at all. How does this battlecry affect the board state the turn it is played?
You're right. She doesn't do anything immediate to affect the board state, but I was giving Battlecry a higher preference than Deathrattle. In our initial discussion I don't think Camelpoker or myself made our reasoning very clear. After thinking more about Manic Soulcaster I realize there is also that chance that she will not be able to copy anything. I've adjusted her rating after consideration. Thanks for the feedback!
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"To build or destroy...only you decide which joy." - Last Crack
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Update 11/27/16: Added Sergeant Sally.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
LEGENDARY:
Sergeant Sally Rating 4(Poor): Unless you're paying a class that can buff minions this will only be a mediocre means of removal, if that. At least it only does damage to enemy minions.
"To build or destroy...only you decide which joy." - Last Crack
Part 1/4...
Update 11/28/16: Added Hobart Grapplehammer, Wrathion, Genzo, the Shark, Krul the Unshackled, and Mayor Noggenfogger
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
LEGENDARY:
Genzo, the Shark Rating 4(Poor): In Arena the last thing you want is to offer free card draw to your opponent. In certain situations he could be handy if you had exhausted all other options, but I don't think he's worth the risk.
Hobart Grapplehammer Rating 3(Average): He's going to be good if you've drafted several weapons AND you draw him early, otherwise not so much.
Krul the Unshackled Rating 3(Average): He's pretty big, but expensive. If you have an empty hand (or a deck with duplicates), then he's really just okay.
Mayor Noggenfogger Rating 5(Terrible): In Arena this is the last thing you want. It's definitely a constructed card.
Wrathion Rating 4(Poor): You'll at least get one card from his Battlecry, but it's unlikely you'll get more. I like that he has Taunt, but wish his cost was just a little cheaper. I anticipate loads of abuse of this card in constructed very soon.
"To build or destroy...only you decide which joy." - Last Crack
Part 2/4...
Update 11/28/16: Added Defias Cleaner, Greater Arcane Missiles, Kabal Trafficker, Sleep with the Fishes, Unlicensed Apothecary, Lotus Illusionist, Finders Keepers, Weasel Tunneler, Luckydo Buccaneer, and Blubber Baron.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
EPIC:
Blubber Baron Rating 5(Terrible): This is completely unreliable for Arena play.
Defias Cleaner Rating 2(Good): He's only 1Attack away from being a Boulderfist Ogre. I think his stats are good and he's worth playing even if you don't get to trigger his Battlecry.
Finders Keepers Rating 2(Good): There are currently 17 cards with Overload and you'll get to choose from 3 of them, so that's a pretty decent chance for you to draw a Doomhammer or Earth Elemental. Not to mention the numerous AOE or direct damage cards.
Greater Arcane Missiles Rating 2(Good): I like this card. Not only can you kill a couple of mid-sized minions or one big minion, but you can deal 9 damage to your opponent if you've got an empty board and it costs 3 mana less than Pyroblast (and you still have enough mana left to ping them).
Kabal Trafficker Rating 1(Excellent): That is an excellent value! You are guaranteed at least 1 additional minion at the end of your turn. I only wish it were a demon too so it could make a copy of itself. This is a definite pick!
Lotus Illusionist Rating 2(Good): This is a really neat way to increase this minion's ability to survive. You could trade with a minion one turn and then hit the opponent the next turn and get a fresh, bigger (hopefully) minion.
Luckydo Buccaneer Rating 4(Poor): It's a nice bonus, but hard to guarantee you'll have at just the right time. If you don't get the buff, then he's overcosted.
Sleep with the Fishes Rating 4(Poor): It seems clunky for Arena unless you're fighting a superior board and only have trash on your side that you're willing to lose. If you could combine this with Ravaging Ghoul it's pretty nice, but that's stretching it.
Unlicensed Apothecary Rating 5(Terrible): I love that he's big and cheap, but if you can't Silence him immediately there is no reason you should be playing this card.
Weasel Tunneler Rating 5(Terrible): There's no reason to be giving your opponent free minions. I realize it could prevent them from drawing that winning card, but it could easily prevent you from drawing your winning cards too.
"To build or destroy...only you decide which joy." - Last Crack
Part 3/4...
Update 11/28/16: Added Celestial Dreamer, Greater Healing Potion, Hidden Cache, and Small-Time Buccaneer.
Rating: 1(Excellent), 2(Good), 3(Average), 4(Poor), and 5 (Terrible)
RARE:
Celestial Dreamer Rating 3(Average): This could be nice for the late game, otherwise it's nothing special.
Greater Healing Potion Rating 4(Poor): This is certainly a huge heal, but I think I'd rather have a minion to drop on the board. However, this might buy you a turn or two, and sometimes that's all it takes.
Hidden Cache Rating 4(Poor): I think it's great if you draw it early and have a minion in your hand, but if you draw it late it's pretty useless.
Small-Time Buccaneer Rating 4(Poor): His rating goes up for Rogue, but for other classes most of the time he'll be junk.
"To build or destroy...only you decide which joy." - Last Crack
Part 4/4...
Update 11/28/16: Added Alleycat, Ancient of Blossoms, Blastcrystal Potion, Cryomancer, Freezing Potion, Gadgetzan Socialite, Kabal Songstealer, Naga Corsair, Crystalweaver, Public Defender, Red Mana Wyrm, Shadow Rager, Smuggler's Crate, Street Trickster, and Streetwise Investigator.
COMMON:
Alleycat Rating 2(Good): He's vulnerable to just about everything, but 2/2 worth of combined stats for 1 mana is a pretty good deal - and he's a Beast too.
Ancient of Blossoms Rating 2(Good): He's a big Taunt for a reasonable price. He should be able to hold the line pretty well, even against larger minions.
Blastcrystal Potion Rating 1(Excellent): This is really cheap, good removal. I don't care that it destroys a mana crystal. If you're playing this late game it won't even matter.
Cryomancer Rating 3(Average): You probably won't get the bonus, but it's still a decent minion without it.
Crystalweaver Rating 3(Average): This can be fun if you've managed to draft several demons especially when this is more of a Grimy Goons ability rather than the Kabal. He's still alright even if he doesn't buff anything, but can certainly go up in value.
Freezing Potion Rating 4(Poor): Most of the time this won't really matter unless you can use it in conjunction with a Cryomancer.
Gadgetzan Socialite Rating 4(Poor): This just strikes me as being 'meh'.
Kabal Songstealer Rating 3(Average): He's a good size and should be easy to utilize. With all the buff effects in the expansion he might actually be more valued than I initially rank him.
Naga Corsair Rating 3(Average): I think he's alright, but doesn't really stand out. If you're playing a weapon class, especially Rogue, then his value might go up slightly.
Public Defender Rating 4(Poor): Unless you just want to delay or annoy your opponent I would rather have a minion that could attack in the two-drop slot. I'm not saying he doesn't have his uses, and he could buy you a turn or two to get established, but he just doesn't match my playstyle.
Red Mana Wyrm Rating4(Poor): He really only gets good if you cast at least one spell (which won't be guaranteed), so he's still going to cost more than I prefer to pay.
Shadow Rager Rating 3(Average): He's vulnerable to any type of AoE, but will likely be able to make a good trade if he doesn't die immediately. If you manage to combo him with a Shadow Sensei then he gets much more threatening.
Smuggler's Crate Rating 4(Poor): As I've mentioned before, I really dislike cards that require you to have something in your hand before they become good. I think I'll pass on this one.
Street Trickster Rating 5(Terrible):
If they're going to make something this useless they could have at least made him a "Demon".Wish granted, but sadly it's still not enough to improve my opinion of this card for Arena play.Streetwise Investigator Rating 3(Average): Even without the Battlecry he's still a solid minion for the cost.
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
I agree with AbusingKel that Wrathion is actually a pretty good card. For 4 mana you get yeti stats, 1 mana for taunt and 1 mana for drawing you at least one card. The value of this card goes up if you managed to draft more dragons in your deck. Remember cards that have good battlecry effect plus a ok stat minion is usually of high value in general, such as Azure Drake or Bomb Lobber, since you can use those cards to gain the same amount of value from 2 cards. Wrathion should be at least 3 or even 2 IMO.
I have some different views on a few other cards as well. For Greater Arcane Missiles, this card is certainly a below average card. People say "Wow 7 mana for 9 damage is good value" but the random target part is what makes this card highly inconsistent. This card will go face when you want it to hit minions and hit minions when you want to deal face damage instead. You would want Frostbolt much more than this. I also think that Sleep with the Fishes is much better than poor because it synergizes well with cards like Ravaging Ghoul and Revenge. You can control this effect by either comboing whirlwind effect to damage every thing, or trading into specific minions that you wish to remove. I see this as a clunky yet effective boardclear that is what Warrior need to get back the board when behind. Lastly, Unlicensed Apothecary is potentially a very powerful card if you play it carefully. This card's drawback is definitely huge but you can control it because it is not immediate. You play this on turn 3 and this is 3 mana 5/5 which kills every 2 and 3 drops. If you play this on the turns afterwards, you just need to play it last onto the board, trade it before playing any new minions then it won't deal damage to your face. I think even if its effect triggers once or twice won't be lethal since you will probably get more damage if you're behind on the board. This card is a bit like Venture Co. Mercenary which has some controllable drawback but has huge stats and works well with spells.
Other than these cards, I agree with most of your views on the new cards and huge thanks for making effort on reviewing all these 132 cards! I really enjoy watching the detailed card review videos from Kripp, Trump or Kibler but sometimes I feel those videos are a bit too long. I think your reviews are much simpler but really as on point. Keep it up for the next expansion!
"To build or destroy...only you decide which joy." - Last Crack
Im not sure why you rated a 4 mana 5/4 poor and 1mana 1/1 charge terrible. Even tho the texts are barely useful, you dont hate picking a Lost Tallstrider or Stonetusk Boar . these should be 3 at least. Mayor Noggenbogger is what really deserves a 5, not these 2.
E: Also you loved Manic soulcasters effect more than White Eyes effect? Do you have a better minion on the board than a 5 mana 10/10 taunt all the time?
"To build or destroy...only you decide which joy." - Last Crack
Be sure to check out the new class creation contest by Asylum Rhapsody! If you like my class be sure to give it a like!
http://www.hearthpwn.com/forums/hearthstone-general/fan-creations/183880-asylums-gauntlet-class-creation-competition-3?page=2#c30
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
Calling manic soulcaster an immediate effect is funny
"To build or destroy...only you decide which joy." - Last Crack
"To build or destroy...only you decide which joy." - Last Crack
so mistress of mixtures has repeatedly been better for me than zombie chow, especially in weapon classes and warlock, it generally is a lower target for killing for the opponent, and it heals them less, I have managed to deal 8 damage 4 of which was healed using it in several games and also had it help in trades.
another stand out hit for me has been red mana wyrm, really only good in rogue from what I can see, but if you have a few cheap spells it is basically a finisher, every time I have played it it has led to me winning the game, but I have aways been able to get 2 spells off with it. only drafted it once but in a deck with a few cheap spells and cheap spell creators it shines. I think that a lot of people will call it horrible because it requires a good deck for it and good timing, but in my experience if you play it late in the game when they are running out of removal it can often stick 2 turns and when it does you kind of win the game if you have the spells to buff it, niche but powerful.
anything that summons jade golems or buffs minions in your hand has also been powerful in my experience, if you see a jade golem card in your first ten picks I say pick it, just because the likelihood of getting others is high enough and jade golems are insanely powerful. if you can get 4 then they are insane, if you get more they are basically your win condition. and the grimy hand buffs really makes scary plays, at least in paladin, warrior is less powerful with them and hunter still has the flaws he always has, but paladins seem to be insane with all their whole hand buffs.
I think this expansion totally improved arena because the neutrals are full of interesting stuff and the tri-class cards are super god in arena giving options to a few classes but not making mage op like every other expansion has done.
Just fill your deck with one drops, that is creative deck design, right?
"To build or destroy...only you decide which joy." - Last Crack