The same is true in Magic: The Gathering, and probably most other TCGs and CCGs. Constructed formats have a four copy per deck rule, but Limited formats have no copies per deck restriction. The reason is that your card selection is already severely limited by what you randomly get to pick from, so additional card limitations aren't really necessary.
Just to give an example what happens if there are no limit restrictions to cards in constructed format: The Star Trek CCG 1st Edition had no restrictions. During the Expasions more and more cards got introduced which allowed you to draw cards without costs. Then Cards were introduced to play several cards for free per turn. Shortly before 1st Edition was abandoned this got so far, that whoever started first, just won. Just chain your card draws, drop entire deck. Win. Of course those decks were amazingly expensive.
Just think of Miracle Rouge Pre Wipe. But instead of a win on turn 5, it was turn 1 :)
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I think the reasoning is the fact that they don't want to stray away from how the other card games don't use card limits in draft style formats. With that said, they can easily change this by having cards being removed from the potential pool if the person has picked 2 copies (1 if legendary) already.
so I was playing against a warrior that some how magically had 4 of the same card.... just wondering if that is intended or if blizz just missed this.
Intended, "for the lulz".
Since Arena is more based on luck than Constructed, it is a nice twist.
Though having 2 Ragnaros against you isn't fun :/
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Got 2 King Krush once. ^^
And a mage with like... 3 or 4 copies of all the strongest cards ever. It would have beaten constructed decks like stealing candies from a child.
I have an opinion on almost everything. :)
The same is true in Magic: The Gathering, and probably most other TCGs and CCGs. Constructed formats have a four copy per deck rule, but Limited formats have no copies per deck restriction. The reason is that your card selection is already severely limited by what you randomly get to pick from, so additional card limitations aren't really necessary.
Just to give an example what happens if there are no limit restrictions to cards in constructed format:
The Star Trek CCG 1st Edition had no restrictions. During the Expasions more and more cards got introduced which allowed you to draw cards without costs.
Then Cards were introduced to play several cards for free per turn.
Shortly before 1st Edition was abandoned this got so far, that whoever started first, just won. Just chain your card draws, drop entire deck. Win.
Of course those decks were amazingly expensive.
Just think of Miracle Rouge Pre Wipe. But instead of a win on turn 5, it was turn 1 :)
Please report toxic behaviour and unwanted threads, so the moderators can deal with them.
I think the reasoning is the fact that they don't want to stray away from how the other card games don't use card limits in draft style formats. With that said, they can easily change this by having cards being removed from the potential pool if the person has picked 2 copies (1 if legendary) already.
This is intended, it is not a bug, arena is supposed to be a random draft mode.
Who doesn't like getting Ysera and 5 faceless manipulators?
It's a great idea, keeps you guessing as to what the other player could have. And of course, it adds some hilarity!