The general consensus for some time now has been that Mage has a clear advantage over the other classes in the Arena. So they definitely get first.
After that I feel like things break down into tiers. Paladin/Rogue/Druid are all pretty solid in my opinion. I've actually had better luck with the rogue than the paladin, but I still think Paladin is probably second on the list, with rogue a close third. Druid is pretty solid too IF you get a few spells/swipes. If you don't it can be rough.
Warrior / Shaman / Priest / Hunter CAN all do very well, but they feel a bit more reliant on getting certain cards. (ie. Warrior feels like it rises on falls based upon how many weapons it gets in the draft.)
There are probably people who can pull of the Warlock, but I personally feel like Gul'dan is near the very bottom of the list in the arena.
Rollback Post to RevisionRollBack
"We aren't the BEST Hearthstone players...but we DEFINITELY aren't the worst" - Day9tv
Assuming we're talking about Arena here, this is my personal list:
Top Tier (Classes I have repeatedly taken to 12): Rogue, Priest
Upper Tier (Classes which usually go ~10): Druid, Shaman, Paladin
Mid Tier (Classes which usually go ~8): Mage, Warrior
Lower Tier (Classes I have yet to go 12 with, and which generally go ~6): Warlock, Hunter
From the rankings I've seen others post, my personal experience appears to differ a bit from the norm. I tend to find that it's fairly easy to make a powerful Priest draft, while the fabled Mage's power seems to always elude me when I play it, resulting in solid-but-rarely-outstanding runs (and there's also the fact that the Arena is so saturated with Mages, I simply dislike playing as them). With Warlock and Hunter, I think that I could potentially do really well with the classes, but I don't have quite enough experience with them at the moment to hit 6+ wins consistently while using them.
it will vary experience from player to player of course, but this is assuming that the classes that people have the easiest time winning with are the best classes you are asking for.
Mage is consistent and with a good draft are very tough to beat. They are ultimately a bit weak though and with a good deck you can beat them down. I'd take a good druid deck over a good mage deck anytime.
Druid probably has the most power - good removal and big minions go far in arena.
Rogue is fairly consistent for me - can usually hit 7-8 but have trouble breaking through that wall. You can put together really solid tempo decks that shred bad decks, but you'll start losing steam against decks that go big. Assassinate at 5 mana is a blessing and curse. It handles anything, but it's bad against swarms, and usually means doing very little else with your turn, unlike eviscerate which is excellent doesn't quite do enough damage late game. I find that you can only be consistently good against either early game decks or late game decks.
Shaman is excellent, but you need to hit lightning storm and spirit wolves. Not that consistent to draft, but beastly when everything comes together.
Paladin is very powerful with a good draft and if you pick up peacekeeper/kodo or pyro/equality you can potentially beat any deck. Truesilver and consecrate are big beatings. Argent protector is also another A-grade common card.
Priest destroys aggressive and low-cost decks, works well against mage. Hero ability is excellent, just stock up on chunky minions and feast on all the decks that just can't beat priest.
Hunter is fun, plays quickly. Kinda leans on getting lots of beasts and boosts. The hero ability gives such inevitability that if you put together an aggressive enough deck some decks just can't win in time.
Warrior is always disappointing to play. Maybe I need to work on my draft, but I have trouble getting a good deck together. I have gone 12-2 with decent minion set, but I'm fairly sure I get my priorities wrong at some point or end up fighting the cards I'm getting.
Warlock is pretty horrible for whatever reason. You can go all-in on rush but the class cards are weak. I recently managed to put together a brutal Jarraxas control deck and still only managed 4-3. Lifetap is the best late game ability but doesn't do anything to help get you there, whereas all the other classes are gradually eeking out an advantage early game.
weapons equal auto-pick for warrior. With that in mind they are required to have a good run in my experience. the worst I've done with a warrior with a weapon in the draft is 8-3.
Druid, largely because it makes my Legend deck possible outside of Arena and has all the answers inside, followed by priest, mage, hunter, Warlock, rogue, and warrior and Pally tie for second to last. I cannot stand playing shaman, largely because it has NOT been kind to me. I recognize it's strengths, but I can't make it work, not because I have bad cards, not because I don't know the strategies, just because the RNG has screwed me too many times.
For me it is like this: T1: Mage, Paladin T2: Druid, Shaman, Rogue T3: Priest, Warrior, Hunter, Warlock
The more experience you have with a class, the better you going to be with it in the arena as well. Best example: Shaman in my case. I did not manage to win more than 4 times with the class, although my arena average is close to 7 wins. Now since half a month i am playing Shaman in ranked and since then i did not had less than 7 wins with the class in arena. You get the "feeling" how to play it and see some great potential combinations.
I dislike to play Priest and Warrior in arena. In fact my last 94 arenas (since then i am recording) i skipped those two classes completely. In the case of Priest: I am not experience enough, did not play the class that much. Warrior i did play a lot, but there are in my opinion many things you need to get together to be able to have a good winrate. The hero ability sucks in arena as well. Other classes have it much easier.
I almost always pick Mage if offered since the removal is top notch. Paladin has the 4 drop dreams and if you get a good pairing of them, you do well. Hunter is harder to explain but I always seem to do well. Rush down decks can quickly overrun the standard mid-game arena decks.
Shaman is solid if you get the rares and/or Fire Elementals. The run typically boils down to that. Priest seems to be able to outlast some people and the card draw is solid. Get the weapons, win with Warrior. I highly value weaponsmith/fiery.
Rogue is just a tricky class for me, personally, to get used to. Druid is the one class that is my achilles heel. I never do well and I never get removal and/or swipes. Warlock is a class that can do well, but I find that wasting mana on hero ability often loses to much tempo in arena.
These are the stats from my past 64 arena runs. As you can see, my personal is very different from the norm. This leads me to conclude that it's really the class your most comfortable with. I've been getting demolished by priest decks but can't build one for the life of me, even when I pick the highest ranked cards. Warrior is 25% because I've only picked the class once since I started tracking and I played very poorly that run. (1-3)
for me: shaman is the best, followed by priest. after that its pretty close between mage, rogue, warrior, hunter, and paladin, but roughly in that order. then a gap down to warlock, and druid is by far my worst (though with bigger samples, it and warlock might be about equal)
I know those are concrete stats mentioned above, but I'm surprised Druid doesn't win more often. Ironbark Protectors just win games I feel like Same with all their ancients (if they're lucky enough to get them). Rogue has always been my favorite though, so it makes sense that they're among the top.
My personal opinion for the classes goes:
1. Rogue 2. Paladin 3/4. Mage/Druid (it's a tossup for me) 5. Shaman 6. Hunter 7. Priest 8/9. Warrior/Warlock
These rankings are just based on what I like to play, and what I personally do well with. Sometimes I try to make Priest work haha, but for the most part, I just get very unlucky and get either no Shadow Words or no Holy Novas (or Auchenai Soulpriest + Circle of Healing, but it's tougher to try to get that obviously)
Rollback Post to RevisionRollBack
Twitch name: Anatak15 NA Legend Season 48, 49, 52, 53, 54, 74
Jokes my stats. I played Warlock once and I got 70%. I only played Warrior twice and its in March.
Over 43 arenas.
Warlock - 70%
Shaman - 67.61%
Paladin - 63.64%
Mage - 60%
Rogue - 60%
Druid - 58.33%
Warrior - 45.45%
I haven't played rogue Post-Naxx yet. Interestingly though, it is my hardest matchup with Rogue's beating me 57.69% of the time. The second closest is Mage 44.87%
I might as well link stats with all that I posted.
I personally only really play Mage/Rogue/Druid. The way I see it:
Tier 1: Druid/Mage/Rogue
Tier 2: Paladin/Shaman
Tier 3: Warrior/Hunter
Tier 4: Priest
Tier 5: Warlock
My reasons: Warlock doesn't have enough removal to deal with massive threats in arena. Priest can't usually put out enough damage, though their heals can be a massive pain in the ass. Druid, Mage & Rogue are tier 1 for me simply because of their hero powers. Mage has massive burst & control options, Rogue has awesome combo options that create tempo & druid benefits from the options in their spells to draw cards or do damage etc.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I say mage is likely top tier right now with druid and pally close behind.
I like warrior but don't seem to get to far with them
Rouge seems great but i suck at them and can't get passed a 4 win streak and that was only once.
Im rather new to the game so i see it as
Mage>Pally>Druid>Warrior> those would be my top 4
The general consensus for some time now has been that Mage has a clear advantage over the other classes in the Arena. So they definitely get first.
After that I feel like things break down into tiers. Paladin/Rogue/Druid are all pretty solid in my opinion. I've actually had better luck with the rogue than the paladin, but I still think Paladin is probably second on the list, with rogue a close third. Druid is pretty solid too IF you get a few spells/swipes. If you don't it can be rough.
Warrior / Shaman / Priest / Hunter CAN all do very well, but they feel a bit more reliant on getting certain cards. (ie. Warrior feels like it rises on falls based upon how many weapons it gets in the draft.)
There are probably people who can pull of the Warlock, but I personally feel like Gul'dan is near the very bottom of the list in the arena.
"We aren't the BEST Hearthstone players...but we DEFINITELY aren't the worst" - Day9tv
Assuming we're talking about Arena here, this is my personal list:
Top Tier (Classes I have repeatedly taken to 12): Rogue, Priest
Upper Tier (Classes which usually go ~10): Druid, Shaman, Paladin
Mid Tier (Classes which usually go ~8): Mage, Warrior
Lower Tier (Classes I have yet to go 12 with, and which generally go ~6): Warlock, Hunter
From the rankings I've seen others post, my personal experience appears to differ a bit from the norm. I tend to find that it's fairly easy to make a powerful Priest draft, while the fabled Mage's power seems to always elude me when I play it, resulting in solid-but-rarely-outstanding runs (and there's also the fact that the Arena is so saturated with Mages, I simply dislike playing as them). With Warlock and Hunter, I think that I could potentially do really well with the classes, but I don't have quite enough experience with them at the moment to hit 6+ wins consistently while using them.
Current Decks: Everfree (Ramp Druid), Nameless One (Control/Burn Priest), Discord (Thief Priest), Provost's Dogs (Aggro Rogue), Randar (Random Hunter), Cherubim (Zoo Priest)
This thread has the current rankings,
http://www.hearthpwn.com/news/507-may-win-rates-by-hearthstats-noxious-naxx-card
it will vary experience from player to player of course, but this is assuming that the classes that people have the easiest time winning with are the best classes you are asking for.
Not sure if hyped yet.
This is the arena forum guys!
Mage is consistent and with a good draft are very tough to beat. They are ultimately a bit weak though and with a good deck you can beat them down. I'd take a good druid deck over a good mage deck anytime.
Druid probably has the most power - good removal and big minions go far in arena.
Rogue is fairly consistent for me - can usually hit 7-8 but have trouble breaking through that wall. You can put together really solid tempo decks that shred bad decks, but you'll start losing steam against decks that go big. Assassinate at 5 mana is a blessing and curse. It handles anything, but it's bad against swarms, and usually means doing very little else with your turn, unlike eviscerate which is excellent doesn't quite do enough damage late game. I find that you can only be consistently good against either early game decks or late game decks.
Shaman is excellent, but you need to hit lightning storm and spirit wolves. Not that consistent to draft, but beastly when everything comes together.
Paladin is very powerful with a good draft and if you pick up peacekeeper/kodo or pyro/equality you can potentially beat any deck. Truesilver and consecrate are big beatings. Argent protector is also another A-grade common card.
Priest destroys aggressive and low-cost decks, works well against mage. Hero ability is excellent, just stock up on chunky minions and feast on all the decks that just can't beat priest.
Hunter is fun, plays quickly. Kinda leans on getting lots of beasts and boosts. The hero ability gives such inevitability that if you put together an aggressive enough deck some decks just can't win in time.
Warrior is always disappointing to play. Maybe I need to work on my draft, but I have trouble getting a good deck together. I have gone 12-2 with decent minion set, but I'm fairly sure I get my priorities wrong at some point or end up fighting the cards I'm getting.
Warlock is pretty horrible for whatever reason. You can go all-in on rush but the class cards are weak. I recently managed to put together a brutal Jarraxas control deck and still only managed 4-3. Lifetap is the best late game ability but doesn't do anything to help get you there, whereas all the other classes are gradually eeking out an advantage early game.
druid > mage > paladin > shaman > rogue > priest > hunter > warrior > warlock
weapons equal auto-pick for warrior. With that in mind they are required to have a good run in my experience. the worst I've done with a warrior with a weapon in the draft is 8-3.
Druid, largely because it makes my Legend deck possible outside of Arena and has all the answers inside, followed by priest, mage, hunter, Warlock, rogue, and warrior and Pally tie for second to last. I cannot stand playing shaman, largely because it has NOT been kind to me. I recognize it's strengths, but I can't make it work, not because I have bad cards, not because I don't know the strategies, just because the RNG has screwed me too many times.
I trust in the stats:
http://arenamastery.com/sitewide.php
For me it is like this:
T1: Mage, Paladin
T2: Druid, Shaman, Rogue
T3: Priest, Warrior, Hunter, Warlock
The more experience you have with a class, the better you going to be with it in the arena as well. Best example: Shaman in my case. I did not manage to win more than 4 times with the class, although my arena average is close to 7 wins. Now since half a month i am playing Shaman in ranked and since then i did not had less than 7 wins with the class in arena. You get the "feeling" how to play it and see some great potential combinations.
I dislike to play Priest and Warrior in arena. In fact my last 94 arenas (since then i am recording) i skipped those two classes completely. In the case of Priest: I am not experience enough, did not play the class that much. Warrior i did play a lot, but there are in my opinion many things you need to get together to be able to have a good winrate. The hero ability sucks in arena as well. Other classes have it much easier.
For me it goes:
I almost always pick Mage if offered since the removal is top notch. Paladin has the 4 drop dreams and if you get a good pairing of them, you do well. Hunter is harder to explain but I always seem to do well. Rush down decks can quickly overrun the standard mid-game arena decks.
Shaman is solid if you get the rares and/or Fire Elementals. The run typically boils down to that. Priest seems to be able to outlast some people and the card draw is solid. Get the weapons, win with Warrior. I highly value weaponsmith/fiery.
Rogue is just a tricky class for me, personally, to get used to. Druid is the one class that is my achilles heel. I never do well and I never get removal and/or swipes. Warlock is a class that can do well, but I find that wasting mana on hero ability often loses to much tempo in arena.
These are the stats from my past 64 arena runs. As you can see, my personal is very different from the norm. This leads me to conclude that it's really the class your most comfortable with. I've been getting demolished by priest decks but can't build one for the life of me, even when I pick the highest ranked cards. Warrior is 25% because I've only picked the class once since I started tracking and I played very poorly that run. (1-3)
Warrior - 25%
Paladin - 65.48%
Hunter - 68.75%
Rogue - 62.86%
Priest - 57.14%
Shaman - 63.79%
Mage - 65.91%
Warlock - 69.64%
Druid - 62.50%
for me: shaman is the best, followed by priest. after that its pretty close between mage, rogue, warrior, hunter, and paladin, but roughly in that order. then a gap down to warlock, and druid is by far my worst (though with bigger samples, it and warlock might be about equal)
"Sometimes you eat the bear, and sometimes the bear turns into a cat and eats you." - Anonymous Druid
I know those are concrete stats mentioned above, but I'm surprised Druid doesn't win more often. Ironbark Protectors just win games I feel like Same with all their ancients (if they're lucky enough to get them). Rogue has always been my favorite though, so it makes sense that they're among the top.
My personal opinion for the classes goes:
1. Rogue
2. Paladin
3/4. Mage/Druid (it's a tossup for me)
5. Shaman
6. Hunter
7. Priest
8/9. Warrior/Warlock
These rankings are just based on what I like to play, and what I personally do well with. Sometimes I try to make Priest work haha, but for the most part, I just get very unlucky and get either no Shadow Words or no Holy Novas (or Auchenai Soulpriest + Circle of Healing, but it's tougher to try to get that obviously)
Twitch name: Anatak15
NA Legend Season 48, 49, 52, 53, 54, 74
Jokes my stats. I played Warlock once and I got 70%. I only played Warrior twice and its in March.
Over 43 arenas.
I haven't played rogue Post-Naxx yet. Interestingly though, it is my hardest matchup with Rogue's beating me 57.69% of the time. The second closest is Mage 44.87%
I might as well link stats with all that I posted.
http://arenas.ws/jakx7
I personally only really play Mage/Rogue/Druid. The way I see it:
Tier 1: Druid/Mage/Rogue
Tier 2: Paladin/Shaman
Tier 3: Warrior/Hunter
Tier 4: Priest
Tier 5: Warlock
My reasons: Warlock doesn't have enough removal to deal with massive threats in arena. Priest can't usually put out enough damage, though their heals can be a massive pain in the ass. Druid, Mage & Rogue are tier 1 for me simply because of their hero powers. Mage has massive burst & control options, Rogue has awesome combo options that create tempo & druid benefits from the options in their spells to draw cards or do damage etc.