There is also something that looks like a bug. If i have 2 times the option to put a card in my deck and i don't take it, the card will be sometimes enable 3 times in the forge. This is not a problem for my deck, but if someone else wants to "Try this Forge Scenario" and picks the card 2 times he can add it a 3t time to is deck(or he will get another forge card than i will get).
This is working as intended. The card restrictions don't apply in the Forge, so you can have more than 2 of a card in your deck if it comes up and even more than 1 of a given Legendary if you somehow got it twice in your selection.
I have yet to see a single loot hoarder in something like 5 forge runs and neither has my friends might be worth looking in to.
I think I just realized what's going on here. I don't think ANY of the "Expert:Common" cards are showing up in the deck builder.
The odd numbered picks correctly contain "Basic:Free" and "Basic:Common" cards, but the even number picks contain "Basic:Free" with a chance at "Expert:Rare+".
The fact that Curse created the "Basic:Free" card images with the white gem makes this non-obvious unless you go to the actual card pages on the site. Fixing the image generation script and rerunning it would probably be a good idea in addition to fixing the issues with the Forge simulator.
The forge is definitely wrong. It draws from green text every other turn and there are only about 19 green text minions. And every other turn it draws from black text minions, and there are about 130 black text minions. So you see the same green text minions over and over and over and over again. The rarity of the minions is not correct in this forge version.
just ended a forge with 6 rares and 2 epics. Unless i missed something i think you can at most get 3 rares and the other cards have a chance to be epic or legendary right? Regardless i doubt you would get 6 rares and 2 epics even if you could get rares in place of commons.
just ended a forge with 6 rares and 2 epics. Unless i missed something i think you can at most get 3 rares and the other cards have a chance to be epic or legendary right? Regardless i doubt you would get 6 rares and 2 epics even if you could get rares in place of commons.
As far as I know you can get lucky and get more than 3 rares, but 3 is the minimum.
The forge is definitely wrong. It draws from green text every other turn and there are only about 19 green text minions. And every other turn it draws from black text minions, and there are about 130 black text minions. So you see the same green text minions over and over and over and over again. The rarity of the minions is not correct in this forge version.
We are aware of the issue and it will be fixed. Thanks!
just ended a forge with 6 rares and 2 epics. Unless i missed something i think you can at most get 3 rares and the other cards have a chance to be epic or legendary right? Regardless i doubt you would get 6 rares and 2 epics even if you could get rares in place of commons.
As far as I know you can get lucky and get more than 3 rares, but 3 is the minimum.
This is correct if you change the wording slightly. You are not guaranteed to get 3 rares, but rather, you'll get 3 cards that will be of at least rare quality. Your 10th, 20th, and 30th turns will give you a choice between Rare, Epic or Legendary cards. If you're lucky enough, you'll end up with 3 epics instead of 3 rares.
I really like how this thread started out with me requesting a Forge Deckbuilder to the site and now it's become the main feedback thread for the later implemented Forge Deckbuilder on the site. Thank you Hearthpwn creators :D
Are you sure i was under the impression that a rare was guaranteed and that the other cards in the packs could possibly become epics or legendary or is this only for opening boosters?
Sometimes when you click on a card, the system does nothing. Then when you click again does a double pick (the first and the second card clicked, even if it's the same card). Destroys the forge simulator and also breaks my video content this week, that was based on the simulator :P
Hey guys, sorry about the issues with our Forge. The forge dev is on vacation and won't be back until next week and we'll get the forge fixed up when he returns. Sorry for the inconvenience.
Hello! First of all thank you, the forge is great!
I also wanted to ask for manacurves.. or at least that we can sort our picked cards by manacost, that way we can clearly see if we have too many mana-expensive cards, etc...
There seem to be some more errors floating around in the arena sim, I got thrall as a choice today, and only 2 cards another time. I know you guys have to change some stuff around anyways when you update it,so no big deal.
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It happens =(
All in due time.
My YouTube Channel: NoxiousGLHF
My Stream: http://www.twitch.tv/noxious_hs
noxioushearthstone@gmail.com
This is working as intended. The card restrictions don't apply in the Forge, so you can have more than 2 of a card in your deck if it comes up and even more than 1 of a given Legendary if you somehow got it twice in your selection.
Tools: Hearth Log | Deck Tester | Mana Curve Visualizer
I think I just realized what's going on here. I don't think ANY of the "Expert:Common" cards are showing up in the deck builder.
The odd numbered picks correctly contain "Basic:Free" and "Basic:Common" cards, but the even number picks contain "Basic:Free" with a chance at "Expert:Rare+".
The fact that Curse created the "Basic:Free" card images with the white gem makes this non-obvious unless you go to the actual card pages on the site. Fixing the image generation script and rerunning it would probably be a good idea in addition to fixing the issues with the Forge simulator.
Tools: Hearth Log | Deck Tester | Mana Curve Visualizer
Thanks for updating it; however, something's wrong:
Not a single card with the "white" rarity gem showed up in the two Forge simulations I made. Is this intentional?
My YouTube Channel: NoxiousGLHF
My Stream: http://www.twitch.tv/noxious_hs
noxioushearthstone@gmail.com
The forge is definitely wrong. It draws from green text every other turn and there are only about 19 green text minions. And every other turn it draws from black text minions, and there are about 130 black text minions. So you see the same green text minions over and over and over and over again. The rarity of the minions is not correct in this forge version.
just ended a forge with 6 rares and 2 epics. Unless i missed something i think you can at most get 3 rares and the other cards have a chance to be epic or legendary right? Regardless i doubt you would get 6 rares and 2 epics even if you could get rares in place of commons.
As far as I know you can get lucky and get more than 3 rares, but 3 is the minimum.
We are aware of the issue and it will be fixed. Thanks!
This is correct if you change the wording slightly. You are not guaranteed to get 3 rares, but rather, you'll get 3 cards that will be of at least rare quality. Your 10th, 20th, and 30th turns will give you a choice between Rare, Epic or Legendary cards. If you're lucky enough, you'll end up with 3 epics instead of 3 rares.
I really like how this thread started out with me requesting a Forge Deckbuilder to the site and now it's become the main feedback thread for the later implemented Forge Deckbuilder on the site. Thank you Hearthpwn creators :D
Let me change your mind
Are you sure i was under the impression that a rare was guaranteed and that the other cards in the packs could possibly become epics or legendary or is this only for opening boosters?
Any progress on fixing those Forge bugs? It's a really snazzy system, but completely missing the Expert:Common (white gem) cards is a bit odd.
Hey FF, first of all, thank you so much for that Forge tool. Can't wait for it to be refined a bit more!
Yesterday, I ran a Forge from a Mage perspective and ended up with 6 epic cards (that's 6 purple, yes). And a couple of rares (blues).
It felt more "broken" than "lucky," so I thought that I'd report it.
Was playing with it on Android - not sure if that could ever affect anything, but hey...
A fix will be out this week. Sorry for the delay, it's been weird with all the holidays.
This has been addressed here.
Hello! First of all thank you, the forge is great!
I also wanted to ask for manacurves.. or at least that we can sort our picked cards by manacost, that way we can clearly see if we have too many mana-expensive cards, etc...
(btw its called 'Arena' now)
There seem to be some more errors floating around in the arena sim, I got thrall as a choice today, and only 2 cards another time. I know you guys have to change some stuff around anyways when you update it,so no big deal.