Commons-only decks. A standard and fun format for most all TCGs already. Completely changes up the game and feels like Arena will a lot less RNG involved.
Instead, we just get a only-tempo-mage deck ruleset preceded by two boss decklists that weren't designed to be played against eachother?
Commons only would basically eliminate many different classes, such as warrior and shaman, since many of their primary cards are rare+. Druids would lose their Keeper and AoL/W, basically ruling them out. Paladin loses every card that makes them viable. Priest loses their key midgame (soulpriest/shadow priest, lightbomb, and any legendary). Rogue loses blade fury: that's all you need to kill that deck. Control decks in general would suffer greatly.
You know what decks won't suffer? Hunter gets Freezing/explosive trap, webspinner, quick shot, animal companion, unleash, glave, kill command, and a good bit of their face minions. The less face, but better quality decks-hybrid and midrange-wouldn't work in this format, so it's face only.
Mage gets all of their early game (wyrm/apprentice/mirror), their main useful spells, and water elemental. Mechwarper, btw, is common. So are the early game mechs like shredder.
Warlock would lose their main win conditions (doomguard/mal) and access to every deck but zoo, but zoo would mostly work, if you speed it up to be more aggressive.
So a common only brawl would eliminate control decks and most of the classes, but warlock/mage/hunter can play their fast aggro decks.
In fact, i've recently participated in a local tourney "for newbies" with almost the same rules, except not only rares/epics/legendaries were banned, but also all the common cards from Naxx/Blackrock (to simulate new player experience). And the most succesful deck was Paladin and Druid. Face Hunter just can't be assembled under these rules, Warlock is just weaker than everything, but i agree that Mech Mage was strong. Hunter was played by almost everyone, but lost almost all the matches. And the second most played class was Warrior. Very agressive face Warrior. So the idea is not that bad. Also you can also tune rules a little to ban/unban certain cards.
I did critique this, but perhaps a slight alteration:
Limitation: no neutral rare/epic/legendary cards.
So your class' cards are all available. Thus shaman gets storm, druid gets their AoL and the like. But no boom, no Rag, or arcane golem. No giants, no Patron. Most of the classes should have their key cards, but most decks won't work properly.
The vibe I'm getting so far is leaning more towards silly additions than simple restrictions. I think it's likely that deckbuilding restrictions will come with some gameplay bonus or twist. Like you must build a 100-card deck, or you can mix all class cards but must have half the deck be neutral, or commons only but every turn a random X cost legendary is summoned, etc.
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Commons-only decks. A standard and fun format for most all TCGs already. Completely changes up the game and feels like Arena will a lot less RNG involved.
Instead, we just get a only-tempo-mage deck ruleset preceded by two boss decklists that weren't designed to be played against eachother?
http://www.twitch.tv/szsoulzek
This might actually make Pirate decks viable. It's a pretty cool idea, but I would say it was necessarily the "most obvious."
Han Solo dies
Commons only would basically eliminate many different classes, such as warrior and shaman, since many of their primary cards are rare+. Druids would lose their Keeper and AoL/W, basically ruling them out. Paladin loses every card that makes them viable. Priest loses their key midgame (soulpriest/shadow priest, lightbomb, and any legendary). Rogue loses blade fury: that's all you need to kill that deck. Control decks in general would suffer greatly.
You know what decks won't suffer? Hunter gets Freezing/explosive trap, webspinner, quick shot, animal companion, unleash, glave, kill command, and a good bit of their face minions. The less face, but better quality decks-hybrid and midrange-wouldn't work in this format, so it's face only.
Mage gets all of their early game (wyrm/apprentice/mirror), their main useful spells, and water elemental. Mechwarper, btw, is common. So are the early game mechs like shredder.
Warlock would lose their main win conditions (doomguard/mal) and access to every deck but zoo, but zoo would mostly work, if you speed it up to be more aggressive.
So a common only brawl would eliminate control decks and most of the classes, but warlock/mage/hunter can play their fast aggro decks.
So, shall I send hte idea to blizzard now?
One does not simply walk into Mordor,
unless they want to be the best they can be.
In fact, i've recently participated in a local tourney "for newbies" with almost the same rules, except not only rares/epics/legendaries were banned, but also all the common cards from Naxx/Blackrock (to simulate new player experience). And the most succesful deck was Paladin and Druid. Face Hunter just can't be assembled under these rules, Warlock is just weaker than everything, but i agree that Mech Mage was strong. Hunter was played by almost everyone, but lost almost all the matches. And the second most played class was Warrior. Very agressive face Warrior. So the idea is not that bad. Also you can also tune rules a little to ban/unban certain cards.
Never say "never say never"
Um... because we're only 2 weeks in?
The only cancer in Hearthstone is its community.
I did critique this, but perhaps a slight alteration:
Limitation: no neutral rare/epic/legendary cards.
So your class' cards are all available. Thus shaman gets storm, druid gets their AoL and the like. But no boom, no Rag, or arcane golem. No giants, no Patron. Most of the classes should have their key cards, but most decks won't work properly.
One does not simply walk into Mordor,
unless they want to be the best they can be.
The vibe I'm getting so far is leaning more towards silly additions than simple restrictions. I think it's likely that deckbuilding restrictions will come with some gameplay bonus or twist. Like you must build a 100-card deck, or you can mix all class cards but must have half the deck be neutral, or commons only but every turn a random X cost legendary is summoned, etc.