A lot of people are Brawling to one win and quitting. They get their pack and they're out.
I'd like to suggest a change to the Tavern Brawl rewards. A couple of ideas have occurred to me:
1. Each player pays 10g to join in the Brawl, that gets you "in" for that entire Brawl time. The game totals up the number of Brawls and then you get gold back out of that "pot" based on your number of wins. I have no ideas of the numbers involved, if anyone is inclined to throw some math at us, sweet. And thank you.
2. You join the Brawl, and every 5 wins another item gets added to your "win" chest. Could be a card, a pack, or gold, just like the Arena. The catch is that when you open the chest and cash out, that Brawl is over for you. This would keep people in and Brawling as long as possible. Wouldn't have to be every 5 wins either, could be a random chance on each win to score a new item. Thing is I could easily see Brawl killing Arena in that case...
I like the Brawls so far. They're fun. And that's the point, right?
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A lot of people are Brawling to one win and quitting. They get their pack and they're out.
I'd like to suggest a change to the Tavern Brawl rewards. A couple of ideas have occurred to me:
1. Each player pays 10g to join in the Brawl, that gets you "in" for that entire Brawl time. The game totals up the number of Brawls and then you get gold back out of that "pot" based on your number of wins. I have no ideas of the numbers involved, if anyone is inclined to throw some math at us, sweet. And thank you.
2. You join the Brawl, and every 5 wins another item gets added to your "win" chest. Could be a card, a pack, or gold, just like the Arena. The catch is that when you open the chest and cash out, that Brawl is over for you. This would keep people in and Brawling as long as possible. Wouldn't have to be every 5 wins either, could be a random chance on each win to score a new item. Thing is I could easily see Brawl killing Arena in that case...
I like the Brawls so far. They're fun.
And that's the point, right?