What was blizzard thinking? Launching a Brawl Mode with such a boring brawl. This must be Hearthstones worst launch for new content so far. Premade decks, players have no control over the decks, you can only play Nefarian vs Rag (no Rag vs Rag nor Nefarian vs Nefarian). The whole brawl just feels like a regular adventure mode where you beat the same 2 bosses over and over with the same decks. And on top of that they made the first brawl in the same theme as the last adventure was. They should have done something related to Nax instead because that was like a year ago and people would have slight feel of nostalgia or something.
Anyway in my opinion Week 1 of brawl is horrible and an embarrassment to Brawl Mode. This is not how they should have launched a new brawl mode! I hope that next weeks brawl is a lot better because this weeks brawl mode I'd rate 2/10.
The brawl idea is ok, the hero powers could be interesting but there is such a wild power imbalance between the two decks and heroes that you're really not playing the game anymore.
Out of 10 games, nefarian has a 100% win rate so far. I would suspect that overall stats show Nefarian to have easily a 90+% win rate.
I can excuse everything else because it's a new system and it's the first week, but who the hell was in charge of that? Just lower his starting mana until the win rates are even, how hard is that? Takes half a day of testing from one person to improve this massively.
What are they doing? They've obviously tinkered and played with these decks many many times, are they just that dumb or is this some purposeful decision to let new players win free games and free packs if they get to play Nefarian?
This has to be the worst promotion I've seen from Blizzard in awhile, the power imbalance between Ragnaros and Nefarian is laughably in Nefarian's favour ( I am undefeated with Nefarian) and after your first win there is no motivation for continuing to play based on your total number of wins for the week at all. And while I like the idea of promoting assymetrical constructed decks as a way of increasing the skill cap of the players over Arena, i.e. no RNG in drafting a deck resulting in bad Arena runs, and attracting new players to play the game without having to worry about having the card collection to play constructed or the gold to Arena continuously the fact that they took the time to implement this shit over a tournament mode as a competitive constructed alternative to ladder really fucking pisses me off.
So, I guess thank you Blizzard for the free weekly pack, I hope the 9 year olds enjoy your marketing gimmic.
It comes down to if you draw bad cards as nerfrian or rag you lose. If rag breaks his weapon you lose the game, happened to me two times, couldn't play around it the second time around tho i won because he used a lucfrion and killed his own minions. Yeah was about to lose to a guy like that. My experience so far is it's just not fun to play. Plus there is no variance maybe make multiple decks with nefarian and rag and allow duplicate hero's to fight each other. Or let us chose who we want to play, nefarian is fairly fun because of the random spell, but rag is just unenjoyable all around.
They really should of known that the game has gotten stale and the main player base for tavern brawl wasn't the rank guy's. And that is what this tavern brawl speaks to people that play a lot of rank and want to play the same boring match ups. They completely failed this week around with tavern brawl and didn't understand why all of us were happy with tavern brawl being announced. Now lets hope blizzard learns from there mistakes and never makes a premade deck for tavern brawl again. What a way to start out tavern brawl, a big let down and a slap in the face to players that were hyped for it.
It was a cool conecpt but it was way too soon to have a premade deck and only two of them. I do like how they are trying to make us happy, just it made us happy for a second. and then crushed us and made us even more angry. It's worse than just not trying to make us happy at all, week one was a total fail and a facepalm. I wonder what went through blizzard's head when they did this.
What were they thinking? Maybe introducing Brawl to all new players in a pretty casual way? The mayority of the players probably don't even knew that Brawl was comming, so pre-made decks was the way to go, 100%. You have years on you to play Brawl, no need to ask for too much this early.
Well when you launch something new and interesting it better be good, otherwise it gives bad first impression. I have already seen people saying that the whole brawl mode is horrible even to it changes in a week. Right now tho the first impression is pretty bad and that's not how you get people interested. But I agree on the pre-made decks part, it does help "casual" players understand the concept better, but in that case they should have provably thought of something that would have made it slightly more interesting for "hardcore" players too.
Rollback Post to RevisionRollBack
I didn't have a signature so Flux added one for me.
The brawl idea is ok, the hero powers could be interesting but there is such a wild power imbalance between the two decks and heroes that you're really not playing the game anymore.
Out of 10 games, nefarian has a 100% win rate so far. I would suspect that overall stats show Nefarian to have easily a 90+% win rate.
I can excuse everything else because it's a new system and it's the first week, but who the hell was in charge of that? Just lower his starting mana until the win rates are even, how hard is that? Takes half a day of testing from one person to improve this massively.
What are they doing? They've obviously tinkered and played with these decks many many times, are they just that dumb or is this some purposeful decision to let new players win free games and free packs if they get to play Nefarian?
??
Yeah it's imbalanced too. The whole week 1 brawl is just a colossal mess.
Rollback Post to RevisionRollBack
I didn't have a signature so Flux added one for me.
I think they should have tried a little harder to balance the heroes. Rag is a pretty big underdog. Not the greatest launch event. However, the theme will be changing all the time. I'll be coming back for more.
Very hard to win with Rag, but it is doable. If you're playing with Nefarian, then the game is already in your favor by miles. Tbh I wished they had made Nefarian's Hero power not make ALL spells cost 0 Mana after using hero power. I think 2-3 Mana per spell would have given Rag a bit more of a chance to win games. What are your guys' thoughts?
Don't see the appeal for premade either. Personally, would prefer only customization every week while placing restrictions & circumstances. (ie: Must have at least 5 brawl cards in your deck) or ( Can only have x in your deck) and so on.
The brawl idea is ok, the hero powers could be interesting but there is such a wild power imbalance between the two decks and heroes that you're really not playing the game anymore.
Out of 10 games, nefarian has a 100% win rate so far. I would suspect that overall stats show Nefarian to have easily a 90+% win rate.
I can excuse everything else because it's a new system and it's the first week, but who the hell was in charge of that? Just lower his starting mana until the win rates are even, how hard is that? Takes half a day of testing from one person to improve this massively.
What are they doing? They've obviously tinkered and played with these decks many many times, are they just that dumb or is this some purposeful decision to let new players win free games and free packs if they get to play Nefarian?
??
I beat Nefarian first try as Ragnaros. You play basically full control with your weapon until you get your Rag Hero Power. Pretty easy.
Been playing Rag a lot, guess thats the 50/50 chance. The issue with Nefarian is that hes got no tech cards and must rely on minions to crush the board. Beating Nefarian has just as much RNG in relation to it than any match in normal mode. You can make more mistakes with Nefarian but with Rag you need to really plan.. like any control deck.
I bet they will eventually make a week where you play with a mage deck filled with Unstable Portal against another deck like that. And to that I'm actually looking forward.
It's a disappointing first week because the format was so restricting, even by "limited" standards.
You had no clue what was in your deck, you didn't get to choose your hero, one of the sides was definitely stronger at even the barest amount of good RNG... it was just kinda "meh".
I fully believe that the constructed version will be much better since there will be more opportunities for variety, creativity, knowledge of what's in your deck, and hopefully some interesting rules/conditions.
I say we wait until 1 or 2 of the constructed version have come and gone before any judgment is passed :)
Rollback Post to RevisionRollBack
Building Quirky Decks Every Week, Loving Life at Rank 15!
To post a comment, please login or register a new account.
What was blizzard thinking? Launching a Brawl Mode with such a boring brawl. This must be Hearthstones worst launch for new content so far. Premade decks, players have no control over the decks, you can only play Nefarian vs Rag (no Rag vs Rag nor Nefarian vs Nefarian). The whole brawl just feels like a regular adventure mode where you beat the same 2 bosses over and over with the same decks. And on top of that they made the first brawl in the same theme as the last adventure was. They should have done something related to Nax instead because that was like a year ago and people would have slight feel of nostalgia or something.
Anyway in my opinion Week 1 of brawl is horrible and an embarrassment to Brawl Mode. This is not how they should have launched a new brawl mode! I hope that next weeks brawl is a lot better because this weeks brawl mode I'd rate 2/10.
How much would you rate this Weeks brawl?
I didn't have a signature so Flux added one for me.
The brawl idea is ok, the hero powers could be interesting but there is such a wild power imbalance between the two decks and heroes that you're really not playing the game anymore.
Out of 10 games, nefarian has a 100% win rate so far.
I would suspect that overall stats show Nefarian to have easily a 90+% win rate.
I can excuse everything else because it's a new system and it's the first week, but who the hell was in charge of that? Just lower his starting mana until the win rates are even, how hard is that? Takes half a day of testing from one person to improve this massively.
What are they doing? They've obviously tinkered and played with these decks many many times, are they just that dumb or is this some purposeful decision to let new players win free games and free packs if they get to play Nefarian?
??
Batman V Superman: Dawn of Justice - Sneak Review! http://www.thepoxbox.com/challenges.php?id=batmanvsuperman
I have some fun brawl ideas that I think would have been better than this.
No more than 1 of any card in your deck.
All turns are 15 seconds.
There are no class card restrictions.
... I just don't like the premade deck thing.
Literally 0/10. Even for premades this is awful. It could've been so much better for even less work on Blizzards end.
This has to be the worst promotion I've seen from Blizzard in awhile, the power imbalance between Ragnaros and Nefarian is laughably in Nefarian's favour ( I am undefeated with Nefarian) and after your first win there is no motivation for continuing to play based on your total number of wins for the week at all. And while I like the idea of promoting assymetrical constructed decks as a way of increasing the skill cap of the players over Arena, i.e. no RNG in drafting a deck resulting in bad Arena runs, and attracting new players to play the game without having to worry about having the card collection to play constructed or the gold to Arena continuously the fact that they took the time to implement this shit over a tournament mode as a competitive constructed alternative to ladder really fucking pisses me off.
So, I guess thank you Blizzard for the free weekly pack, I hope the 9 year olds enjoy your marketing gimmic.
all the games that i got its just Ragnaros. I can't get to play nefarian. This Sux
I think it would be cool if the person with the most Tavern Brawl at the end of each week got something cool and very exclusive from that.
i tried its still the same.. over almost 20 games of conceding
It comes down to if you draw bad cards as nerfrian or rag you lose. If rag breaks his weapon you lose the game, happened to me two times, couldn't play around it the second time around tho i won because he used a lucfrion and killed his own minions. Yeah was about to lose to a guy like that. My experience so far is it's just not fun to play. Plus there is no variance maybe make multiple decks with nefarian and rag and allow duplicate hero's to fight each other. Or let us chose who we want to play, nefarian is fairly fun because of the random spell, but rag is just unenjoyable all around.
They really should of known that the game has gotten stale and the main player base for tavern brawl wasn't the rank guy's. And that is what this tavern brawl speaks to people that play a lot of rank and want to play the same boring match ups. They completely failed this week around with tavern brawl and didn't understand why all of us were happy with tavern brawl being announced. Now lets hope blizzard learns from there mistakes and never makes a premade deck for tavern brawl again. What a way to start out tavern brawl, a big let down and a slap in the face to players that were hyped for it.
It was a cool conecpt but it was way too soon to have a premade deck and only two of them. I do like how they are trying to make us happy, just it made us happy for a second. and then crushed us and made us even more angry. It's worse than just not trying to make us happy at all, week one was a total fail and a facepalm. I wonder what went through blizzard's head when they did this.
Well when you launch something new and interesting it better be good, otherwise it gives bad first impression. I have already seen people saying that the whole brawl mode is horrible even to it changes in a week. Right now tho the first impression is pretty bad and that's not how you get people interested. But I agree on the pre-made decks part, it does help "casual" players understand the concept better, but in that case they should have provably thought of something that would have made it slightly more interesting for "hardcore" players too.
I didn't have a signature so Flux added one for me.
Yeah it's imbalanced too. The whole week 1 brawl is just a colossal mess.
I didn't have a signature so Flux added one for me.
I think they should have tried a little harder to balance the heroes. Rag is a pretty big underdog. Not the greatest launch event. However, the theme will be changing all the time. I'll be coming back for more.
Very hard to win with Rag, but it is doable. If you're playing with Nefarian, then the game is already in your favor by miles. Tbh I wished they had made Nefarian's Hero power not make ALL spells cost 0 Mana after using hero power. I think 2-3 Mana per spell would have given Rag a bit more of a chance to win games. What are your guys' thoughts?
Not premade every week
Yeah thankfully not.
I didn't have a signature so Flux added one for me.
Don't see the appeal for premade either. Personally, would prefer only customization every week while placing restrictions & circumstances. (ie: Must have at least 5 brawl cards in your deck) or ( Can only have x in your deck) and so on.
I beat Nefarian first try as Ragnaros. You play basically full control with your weapon until you get your Rag Hero Power. Pretty easy.
TGT Deck Updates Are (Finally) Out!
http://www.hearthpwn.com/decks/194068-forecasts-priest-tgt-update
http://www.hearthpwn.com/decks/212671-forecasts-basic-priest
http://www.hearthpwn.com/decks/193196-hunter-rush-tgt
http://www.hearthpwn.com/decks/201238-definitely-not-tirion-dnt
Been playing Rag a lot, guess thats the 50/50 chance. The issue with Nefarian is that hes got no tech cards and must rely on minions to crush the board. Beating Nefarian has just as much RNG in relation to it than any match in normal mode. You can make more mistakes with Nefarian but with Rag you need to really plan.. like any control deck.
I bet they will eventually make a week where you play with a mage deck filled with Unstable Portal against another deck like that. And to that I'm actually looking forward.
It's a disappointing first week because the format was so restricting, even by "limited" standards.
You had no clue what was in your deck, you didn't get to choose your hero, one of the sides was definitely stronger at even the barest amount of good RNG... it was just kinda "meh".
I fully believe that the constructed version will be much better since there will be more opportunities for variety, creativity, knowledge of what's in your deck, and hopefully some interesting rules/conditions.
I say we wait until 1 or 2 of the constructed version have come and gone before any judgment is passed :)
Building Quirky Decks Every Week, Loving Life at Rank 15!