We could make a brawl in which you get a random banana, each time a minion of yours die. This Bananas could act as buffs or source of damage. That would be a funny and exciting new brawl, like the last one!
Rollback Post to RevisionRollBack
Who can take your trash out? Stomp it down for you? Shake the plastic bag and do the twisty thingy, too?
I was planning to create a new thread, but found this one already existing, so I'm sharing my ideas here (hopefully someone from Blizzard will read...:)) Feel free to comment or suggest new ones - who knows, someday they might become a reality.
- The Meek Shall Inherit - decks consist only of 0 and 1-mana drops. Wisp MVP anyone? - Brute force - spells (and weapons, for balancing purposes) are excluded, decks can only consist of minions. Trading and battlecry shenanigans ahoy! - You have no power here - hero powers and class cards are excluded. Only neutrals are allowed. - Recession - you start with 10 mana, and your mana crystals decrease each turn until you reach 1. Your late game would be your early game and vice-versa. - Drunken brawl - all minions always have a 50% chance to attack the wrong enemy - Blind stakes - you create your deck like normal, but when playing you only get to see the mana cost of your cards, and not the actual cards. So you will have to be careful when creating your deck, you'll have to make blind stakes and educated guesses - Ice Age - all minions have the Freeze ability - Ninja town - all minions are summoned with the Stealth ability - Depreciation - when a minion dies, a new minion is summoned, which costs 1 less than the minion which died. When a 0-mana minion dies, no other minions are summoned. This one is going to be pretty interesting imo, I wonder if fatigue will be the winning factor here...
There are a lot of good suggestions in this thread, but frankly, I've stopped reading them because I don't think Blizzard is likely to do them. I don't think they're paying attention to our ideas, and even if they did, I'm starting to suspect that their abilities to manipulate the game's code for these brawls are crude and somewhat minimal, so complex changes like arena mode or swapping decks are way too complicated for them to implement. Maybe the initial introduction of TB was just a starting point and they'll add changes to allow more ambitious brawls in later patches, but I'll believe it when I see it.
I was planning to create a new thread, but found this one already existing, so I'm sharing my ideas here (hopefully someone from Blizzard will read...:)) Feel free to comment or suggest new ones - who knows, someday they might become a reality.
- The Meek Shall Inherit - decks consist only of 0 and 1-mana drops. Wisp MVP anyone? - Brute force - spells (and weapons, for balancing purposes) are excluded, decks can only consist of minions. Trading and battlecry shenanigans ahoy! - You have no power here - hero powers and class cards are excluded. Only neutrals are allowed. - Recession - you start with 10 mana, and your mana crystals decrease each turn until you reach 1. Your late game would be your early game and vice-versa. - Drunken brawl - all minions always have a 50% chance to attack the wrong enemy - Blind stakes - you create your deck like normal, but when playing you only get to see the mana cost of your cards, and not the actual cards. So you will have to be careful when creating your deck, you'll have to make blind stakes and educated guesses - Ice Age - all minions have the Freeze ability - Ninja town - all minions are summoned with the Stealth ability - Depreciation - when a minion dies, a new minion is summoned, which costs 1 less than the minion which died. When a 0-mana minion dies, no other minions are summoned. This one is going to be pretty interesting imo, I wonder if fatigue will be the winning factor here...
"The Meek shall inherit" - bad, worse if all random. Murlocks should rule. If spells are allowed, this is a tad better but mage should rule because of Unstable Portal. Although a Bane of Doom will probably be an MVP.
"Brute Force" - interesting at the very least, finally a reason for inspire and joust mechanics to see massive play. MVP expected Doomsayer, probably with Explosive Sheep, Abomination and Void Crusher nearby.
"You have no power here" - huh, what? This kind of undermines all purpose classes have in the brawl, and this is a worse "Brute Force" since there are no neutral spells.
"Recession" - probably a remake of Sunwell brawl with one full turn. Varian Wrynn for MVP, maybe some love will be dealt for Emperor Thaurissan. Also, Astral Communion and two Innervates, if a successful stall, will be THE win condition.
"Drunken brawl" - hell yes, and in fact was advocated here already. Extra kudos for the player to bring Mogor the Ogre to the party.
"Blind Stakes" - just no, since if a card is a spell, it requires a target, and how would you differ a minion from a spell, and a battlecry target from spell target? Also tricks with positioning minions (Flametongue Totem in between, for example) will be impossible.
"Ice Age" - maybe, MVP will likely be Unleash the Hounds and Knife Juggler, with Flamewaker close to them. Or any other card that deals damage or random damage on trigger. But, hey, there can be a Control Hunter! (I feel some CHAOS around here)
"Ninja Town" - ambiguous feelings. MVP should then be Mal'Ganis for an instawin. If he'd be excluded from stealth, more tricks can be then performed, and the brawl would be playable.
"Depreciation" - an enhanced "Mystery Pilot" brawl, where all minions played are shredders. I say no, because if a 6-drop remains on battlefield for 7 turns at least, because it first becomes 5-drop, then 4-drop etc, this spells stupid. With Mystery Pilot you could clear the board in two turns, here everything would stick around down to wisps/dummies, and since any 1-drop going down is a 50% taunt, this is a stalemate.
Got a stupid idea: Double Battlecry brawl. Every creature with battlecry triggers it twice, and if the battlecry is targeted, the target of second battlecry is the same as the first. Double silence won't do better than single, double "take control of a minion" will be as good as single too, but double "deal 1 damage to a random enemy" will do two damage, etc etc. Mind Control Tech will then try stealing two minions, but the second steal will first check for if there are 4 or more minions on the enemy side, and not work if 3 remain. Any objections to this one?
I want to see a brawl where, you create your deck but when you mulligan, you never draw. You have to play the entire game with just what you mulliganed. It would be shorter matches but I think it would be fun.
Here's one: you can use your Hero Power any number of times... but each time you do, you get a random one in its place.
All nine starting Hero Powers are on the die, as well as a few extras. Maybe Mind Spike/Shatter (Shadowform), or the upgraded ones from Justicar Trueheart. Maybe Blizzard could toss a few "surprise" ones in there as well. I can see "Hello! Hello! Hello!" from the last Brawl being on the die too. The power level of each power could definitely get pushed up, since the players have no way of controlling which power they'll get next.
I want to see a brawl where, you create your deck but when you mulligan, you never draw. You have to play the entire game with just what you mulliganed. It would be shorter matches but I think it would be fun.
Fast? Are you considering the existence of hero powers? I'd be a damn long and dragged out game... even because you'll never reach fatigue.
@Topic: I'd like them to actually try out a constructed brawl with banned cards. No shielded minibot, no shredder, no dr.7... all those no-brainer contructed cards. I actually want a game mode with formats that limit cards you're allowed to play, but a brawl could be a way to test something of the likes.
1) 15 of the cards added are from blizzard fun decks.
Example : Tauren , Blingtron, the Minion with gain your enemy's power , etc.
Both of you have 60-90 hp. No rush/hurry, and a ton of fun :) .
2) Only allows minions with 3 or less attack.
3) Only allows minions with battlecry or triggers. Add the respective minion's battlecry/trigger to a random enemy in your opponent's hand.
Rollback Post to RevisionRollBack
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night, I am batma I build computer games. Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Here's one: you can use your Hero Power any number of times... but each time you do, you get a random one in its place.
All nine starting Hero Powers are on the die, as well as a few extras. Maybe Mind Spike/Shatter (Shadowform), or the upgraded ones from Justicar Trueheart. Maybe Blizzard could toss a few "surprise" ones in there as well. I can see "Hello! Hello! Hello!" from the last Brawl being on the die too. The power level of each power could definitely get pushed up, since the players have no way of controlling which power they'll get next.
Well, Who's The Boss Now? isn't quite what I described, but it looks like I got my "randomised Hero Power" Brawl! Hope everybody enjoys it!
We could make a brawl in which you get a random banana, each time a minion of yours die. This Bananas could act as buffs or source of damage. That would be a funny and exciting new brawl, like the last one!
Who can take your trash out?
Stomp it down for you?
Shake the plastic bag
and do the twisty thingy, too?
I was planning to create a new thread, but found this one already existing, so I'm sharing my ideas here (hopefully someone from Blizzard will read...:)) Feel free to comment or suggest new ones - who knows, someday they might become a reality.
- The Meek Shall Inherit - decks consist only of 0 and 1-mana drops. Wisp MVP anyone?
- Brute force - spells (and weapons, for balancing purposes) are excluded, decks can only consist of minions. Trading and battlecry shenanigans ahoy!
- You have no power here - hero powers and class cards are excluded. Only neutrals are allowed.
- Recession - you start with 10 mana, and your mana crystals decrease each turn until you reach 1. Your late game would be your early game and vice-versa.
- Drunken brawl - all minions always have a 50% chance to attack the wrong enemy
- Blind stakes - you create your deck like normal, but when playing you only get to see the mana cost of your cards, and not the actual cards. So you will have to be careful when creating your deck, you'll have to make blind stakes and educated guesses
- Ice Age - all minions have the Freeze ability
- Ninja town - all minions are summoned with the Stealth ability
- Depreciation - when a minion dies, a new minion is summoned, which costs 1 less than the minion which died. When a 0-mana minion dies, no other minions are summoned. This one is going to be pretty interesting imo, I wonder if fatigue will be the winning factor here...
Oops...
There are a lot of good suggestions in this thread, but frankly, I've stopped reading them because I don't think Blizzard is likely to do them. I don't think they're paying attention to our ideas, and even if they did, I'm starting to suspect that their abilities to manipulate the game's code for these brawls are crude and somewhat minimal, so complex changes like arena mode or swapping decks are way too complicated for them to implement. Maybe the initial introduction of TB was just a starting point and they'll add changes to allow more ambitious brawls in later patches, but I'll believe it when I see it.
Make a deck without class restrictions. The possibilities are endless!
"The Meek shall inherit" - bad, worse if all random. Murlocks should rule. If spells are allowed, this is a tad better but mage should rule because of Unstable Portal. Although a Bane of Doom will probably be an MVP.
"Brute Force" - interesting at the very least, finally a reason for inspire and joust mechanics to see massive play. MVP expected Doomsayer, probably with Explosive Sheep, Abomination and Void Crusher nearby.
"You have no power here" - huh, what? This kind of undermines all purpose classes have in the brawl, and this is a worse "Brute Force" since there are no neutral spells.
"Recession" - probably a remake of Sunwell brawl with one full turn. Varian Wrynn for MVP, maybe some love will be dealt for Emperor Thaurissan. Also, Astral Communion and two Innervates, if a successful stall, will be THE win condition.
"Drunken brawl" - hell yes, and in fact was advocated here already. Extra kudos for the player to bring Mogor the Ogre to the party.
"Blind Stakes" - just no, since if a card is a spell, it requires a target, and how would you differ a minion from a spell, and a battlecry target from spell target? Also tricks with positioning minions (Flametongue Totem in between, for example) will be impossible.
"Ice Age" - maybe, MVP will likely be Unleash the Hounds and Knife Juggler, with Flamewaker close to them. Or any other card that deals damage or random damage on trigger. But, hey, there can be a Control Hunter! (I feel some CHAOS around here)
"Ninja Town" - ambiguous feelings. MVP should then be Mal'Ganis for an instawin. If he'd be excluded from stealth, more tricks can be then performed, and the brawl would be playable.
"Depreciation" - an enhanced "Mystery Pilot" brawl, where all minions played are shredders. I say no, because if a 6-drop remains on battlefield for 7 turns at least, because it first becomes 5-drop, then 4-drop etc, this spells stupid. With Mystery Pilot you could clear the board in two turns, here everything would stick around down to wisps/dummies, and since any 1-drop going down is a 50% taunt, this is a stalemate.
There is a lot of steak here...
Interesting, but wouldn't turns just get shorter and shorter?
Got a stupid idea: Double Battlecry brawl. Every creature with battlecry triggers it twice, and if the battlecry is targeted, the target of second battlecry is the same as the first. Double silence won't do better than single, double "take control of a minion" will be as good as single too, but double "deal 1 damage to a random enemy" will do two damage, etc etc. Mind Control Tech will then try stealing two minions, but the second steal will first check for if there are 4 or more minions on the enemy side, and not work if 3 remain. Any objections to this one?
There is a lot of steak here...
Tavern Brawl
presents...
RACE WARS
Pirates vs. Murlocs
Demons vs. Dragons
Beasts vs. Mechs
[All decks pre-made]
Your Thoughts and input are greatly appreciated! Thanks for looking!
I want to see a brawl where, you create your deck but when you mulligan, you never draw. You have to play the entire game with just what you mulliganed. It would be shorter matches but I think it would be fun.
Switcharoo.
Play your opponent's deck.
Play as a random adventure boss.
i can't believe they havent done this yet.
Han Solo dies
Instead of drawing 1 card at the beginning of your turn, you draw 2 cards.
Simple statement but I wonder what kind of deck will be more advantaged.
Here's one: you can use your Hero Power any number of times... but each time you do, you get a random one in its place.
All nine starting Hero Powers are on the die, as well as a few extras. Maybe Mind Spike/Shatter (Shadowform), or the upgraded ones from Justicar Trueheart. Maybe Blizzard could toss a few "surprise" ones in there as well. I can see "Hello! Hello! Hello!" from the last Brawl being on the die too. The power level of each power could definitely get pushed up, since the players have no way of controlling which power they'll get next.
Simple fix: 50% of the time you swap decks, 50% of the time you play your own.
Make the Card: The biggest thread on the site!
My mandibles which are capable of pressing down and tearing, my talons which are known to intercept and hold.
Fast? Are you considering the existence of hero powers? I'd be a damn long and dragged out game... even because you'll never reach fatigue.
@Topic: I'd like them to actually try out a constructed brawl with banned cards. No shielded minibot, no shredder, no dr.7... all those no-brainer contructed cards. I actually want a game mode with formats that limit cards you're allowed to play, but a brawl could be a way to test something of the likes.
Battle of the Wealthy
Each class gets a premade deck, built entirely out of golden epics and legendaries.
All 9 decks are running Bling-Tron 9000
1) 15 of the cards added are from blizzard fun decks.
Example : Tauren , Blingtron, the Minion with gain your enemy's power , etc.
Both of you have 60-90 hp. No rush/hurry, and a ton of fun :) .
2) Only allows minions with 3 or less attack.
3) Only allows minions with battlecry or triggers. Add the respective minion's battlecry/trigger to a random enemy in your opponent's hand.
I'm a humble and friendly european indie living in Asia. During the day I build computer games. During the night,
I am batmaI build computer games.Together with a wonderful artist, I help run this very unique comic site : Comic Devs
Well, Who's The Boss Now? isn't quite what I described, but it looks like I got my "randomised Hero Power" Brawl! Hope everybody enjoys it!
Essentially reverse the effect of cards.
Deathrattle become battlecries and vise versa. Unstable portal becomes Stable Portal (Choose a minion (From the collection) it costs 3 more)
Charge minions have summoning sickness and non-charge have charge in that retrospect.
All though the health might have to be increased, if that is the case maybe 50-100?