10-13 totemic reflection and 5-2 tour guide doesn't run Eye'Sor
Hunter quest line and 14 rapid fire is better than Mordesh
I got no equivalent for the paladin legendary, but may I interest you in 10 Vulpera Toxinblade and 5 cutting class?
Legendries are a joke, they are way too inconsistent. The best builds are MANY copies of 1-2 cards.
Of course, for people who don't have them... something to the effect works. Just 13 weapon buffs and 2 cutting class in a rogue deck will work decent. The idea is 15 dead card for the opponent.
Tess Rogue + card draw. Save your shadowsteps for Tess, obviously. You'll get huge value from multiple Tess plays, but your opponent can't really do the same without milling themselves.
It's not that legendries are bad, just the ones you listed are. Though most legendaries aren't great.
The idea of the brawl is, generally speaking, "these cards are better for me than for you", and usually that's achieved via synergizing with your hero power. Taken to an extreme, it is "useful for me, but completely useless for you" Mordesh, for example, is such an example--if enemy hero power can't deal damage, it's outright useless for them. However, the problem with Mordesh is that it's too slow. Most "meta" decks finish the game before turn 8.
Eye'sor sort of do this, but not really. It buffs all totem on field and deck. But if you put any in deck, that helps the opponent too. So the only advantage it can generate you is for the totem you summon from your hero power which just isn't enough and is too slow. Further, it makes totem buff "live" for your opponent--they can reflection their Eye'sor if they get lucky for example. A deck with only totem buff and no totem, however, means that it only really works for you.
This is why the easiest default is rogue and weapon buff. Most other classes won't play a weapon, many not even having access to any good ones. As such, you are the only one that get to use your cards a lot of the times. Of course, as the brawl goes on, the concentration of rogue might go up, so this isn't as good anymore. But any of the other combination could work.
As noted, HP mage is a thing. Totem buffing shaman is a thing. And the thing with rapid fire questline hunter is that the questline reward is mostly only useful for hunter. Those are your alternatives if rogue becomes too frequent.
A lot of the decks aren't listed anywhere because most deck builder doesn't work for them. In that this brawl and only this brawl lets you play more than 2 copies of something, and most deck builder things doesn't even allow that.
### Brawl Deck # Class: Mage # Format: Wild # # 4x (1) Snap Freeze # 4x (2) Conjure Mana Biscuit # 4x (2) Shatter # 2x (3) Shattering Blast # 1x (7) Nozdormu the Eternal # AAEBAf0EAbaKBAGb8AMDh6wCBIXkAwTDoAQE # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
If you want to troll people, and have fun. Just concede to anyone tryharding in the fun mode.
It's not that legendries are bad, just the ones you listed are. Though most legendaries aren't great.
The idea of the brawl is, generally speaking, "these cards are better for me than for you", and usually that's achieved via synergizing with your hero power. Taken to an extreme, it is "useful for me, but completely useless for you" Mordesh, for example, is such an example--if enemy hero power can't deal damage, it's outright useless for them. However, the problem with Mordesh is that it's too slow. Most "meta" decks finish the game before turn 8.
Eye'sor sort of do this, but not really. It buffs all totem on field and deck. But if you put any in deck, that helps the opponent too. So the only advantage it can generate you is for the totem you summon from your hero power which just isn't enough and is too slow. Further, it makes totem buff "live" for your opponent--they can reflection their Eye'sor if they get lucky for example. A deck with only totem buff and no totem, however, means that it only really works for you.
This is why the easiest default is rogue and weapon buff. Most other classes won't play a weapon, many not even having access to any good ones. As such, you are the only one that get to use your cards a lot of the times. Of course, as the brawl goes on, the concentration of rogue might go up, so this isn't as good anymore. But any of the other combination could work.
As noted, HP mage is a thing. Totem buffing shaman is a thing. And the thing with rapid fire questline hunter is that the questline reward is mostly only useful for hunter. Those are your alternatives if rogue becomes too frequent.
A lot of the decks aren't listed anywhere because most deck builder doesn't work for them. In that this brawl and only this brawl lets you play more than 2 copies of something, and most deck builder things doesn't even allow that.
I might have sounded a bit noobish, but I understand how things work in this game. I've been playing HS since the year of the launch after all. Thanks for the feedback anyway. I've tried weapon rogue and totem shaman without eye'sor and weapon rogue is obviously the more consistent of the two. Shaman is usually slow as you mentioned, and the opponent can slow you even more by focusing your totems before you can buff them up or duplicate. Other than that I encountered a very interesting healing priest with cards that only you can benefit from, and that seemed like a good idea so I copied it, but with a Baku decklist. I've only tried it once and then the opponent simply let me win by not playing anything. Maybe he had a quest or something, who knows.
I also encountered a weird inconstency while playing a low cost/rng hunter vs mage. Mana Wyrms with different health stats. What's up with that?
Discuss!
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Any good decks that don't have Mordresh, Paladin legendary quest or Eye'Sor?
10-13 totemic reflection and 5-2 tour guide doesn't run Eye'Sor
Hunter quest line and 14 rapid fire is better than Mordesh
I got no equivalent for the paladin legendary, but may I interest you in 10 Vulpera Toxinblade and 5 cutting class?
Legendries are a joke, they are way too inconsistent. The best builds are MANY copies of 1-2 cards.
Of course, for people who don't have them... something to the effect works. Just 13 weapon buffs and 2 cutting class in a rogue deck will work decent. The idea is 15 dead card for the opponent.
Well, legendaries are usually better than a card of equivalent mana cost, but I get that they are overrated. Where can you find these decks then?
Tess Rogue + card draw. Save your shadowsteps for Tess, obviously. You'll get huge value from multiple Tess plays, but your opponent can't really do the same without milling themselves.
It's not that legendries are bad, just the ones you listed are. Though most legendaries aren't great.
The idea of the brawl is, generally speaking, "these cards are better for me than for you", and usually that's achieved via synergizing with your hero power. Taken to an extreme, it is "useful for me, but completely useless for you" Mordesh, for example, is such an example--if enemy hero power can't deal damage, it's outright useless for them. However, the problem with Mordesh is that it's too slow. Most "meta" decks finish the game before turn 8.
Eye'sor sort of do this, but not really. It buffs all totem on field and deck. But if you put any in deck, that helps the opponent too. So the only advantage it can generate you is for the totem you summon from your hero power which just isn't enough and is too slow. Further, it makes totem buff "live" for your opponent--they can reflection their Eye'sor if they get lucky for example. A deck with only totem buff and no totem, however, means that it only really works for you.
This is why the easiest default is rogue and weapon buff. Most other classes won't play a weapon, many not even having access to any good ones. As such, you are the only one that get to use your cards a lot of the times. Of course, as the brawl goes on, the concentration of rogue might go up, so this isn't as good anymore. But any of the other combination could work.
As noted, HP mage is a thing. Totem buffing shaman is a thing. And the thing with rapid fire questline hunter is that the questline reward is mostly only useful for hunter. Those are your alternatives if rogue becomes too frequent.
A lot of the decks aren't listed anywhere because most deck builder doesn't work for them. In that this brawl and only this brawl lets you play more than 2 copies of something, and most deck builder things doesn't even allow that.
### Brawl Deck
# Class: Mage
# Format: Wild
#
# 4x (1) Snap Freeze
# 4x (2) Conjure Mana Biscuit
# 4x (2) Shatter
# 2x (3) Shattering Blast
# 1x (7) Nozdormu the Eternal
#
AAEBAf0EAbaKBAGb8AMDh6wCBIXkAwTDoAQE
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
If you want to troll people, and have fun. Just concede to anyone tryharding in the fun mode.
Play rogue with a lot of weapon synergy and your opponent has a bunch of useless cards.
I might have sounded a bit noobish, but I understand how things work in this game. I've been playing HS since the year of the launch after all. Thanks for the feedback anyway. I've tried weapon rogue and totem shaman without eye'sor and weapon rogue is obviously the more consistent of the two. Shaman is usually slow as you mentioned, and the opponent can slow you even more by focusing your totems before you can buff them up or duplicate. Other than that I encountered a very interesting healing priest with cards that only you can benefit from, and that seemed like a good idea so I copied it, but with a Baku decklist. I've only tried it once and then the opponent simply let me win by not playing anything. Maybe he had a quest or something, who knows.
I also encountered a weird inconstency while playing a low cost/rng hunter vs mage. Mana Wyrms with different health stats. What's up with that?
Nozdormu is the only must card in this Brawl;)
But then we can't overthink our turns. ;)
There are two different mana wyrm in the game: the legacy(wild) and the classic one. The former is 1/2, the latter is 1/3.
That's not the only card that differs. innervate, for example, gives 2 mana in classic, which is just better.