One of the most boring brawls. Dragonflame is so strong that all decks just become Dragonflame within the first day. There's no variety or anything interesting.
One of the most boring brawls. Dragonflame is so strong that all decks just become Dragonflame within the first day. There's no variety or anything interesting.
It's a shame since it could be good.
Indeed, but Fireheart is even worse. She always starts with a weapon that does 18 damage per turn with her hero power, and since you also start with 10 mana crystals you can afford both plus a buff or a finisher to get an OTK on turn 1. It's the most broken and imbalanced brawl in the history of hearthstone.
This is the worst brawl I've ever played. Why on earth did they start us with 20 HP? Dead to dragonflame on turn 3 every time without being able to play a card. And why is dragonflame zero cost and usable twice per turn?
Shaman getting a "tad" too much love lately....all I see are Shaman mirrors, decided by weither my opponent gets Rockbiter or a Face burst spell in hand to OTK me in first Turn.
Whoever enjoyed creating this abomination of a Brawl shall get fired immediately.
I'm pretty sure this is the worst brawl ever created. It's hard to even care what decks come out on top because they are not real cards and powers that have any significance in constructed or even Duels. Just random OP garbage duking it out in ways that aren't even fun to play.
The Brawl team needs to ask the Live team about their philosophy of curbing non-games.
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"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
I'm pretty sure this is the worst brawl ever created. It's hard to even care what decks come out on top because they are not real cards and powers that have any significance in constructed or even Duels. Just random OP garbage duking it out in ways that aren't even fun to play.
The Brawl team needs to ask the Live team about their philosophy of curbing non-games.
That they make unique cards just for tavern brawl isn't a problem, as long as they make interesting cards that don't win the game automatically for you. Some strategy or decision making needs to be involved instead of this one turn circus.
The card's significance for other modes is irrelavent because Tavern Brawl isn't an arena for measuring contstructed deck efficiency. It's meant to be a different experience from your standard routine decks.
One of the most boring brawls. Dragonflame is so strong that all decks just become Dragonflame within the first day. There's no variety or anything interesting.
It's a shame since it could be good.
Agreed. Got Fireheart: overload+wisdom! for 10 mana in T1 for 5 mana weapon and windfury -> opponent to 2 HP. Unless you get taunt / LOTS of heal you lose instantly / after a first removal / dmg spell.
3 T1 kills and I was done. Thanks for quests. Hate this.
Only good part is that fast games give fast quests. And of course can skip this stupid brawl.
Interesting idea but the problem is they didnt test it internally.
If they had they would have quickly seen that 10 mana from the start + QuelDalar does not make for a fun experience.
I got like 7 Shaman matchups before I was able to win to get my pack (thanks to Frostbolt)
They don't need to test it to understand that it will cause 1 or 2 turn wins that are always the same. I bet it was designed by some temporary summer replacement who haven't play the game before. If it was designed by any of the real devs, he needs to be sacked asap.
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One of the most boring brawls. Dragonflame is so strong that all decks just become Dragonflame within the first day. There's no variety or anything interesting.
It's a shame since it could be good.
Indeed, but Fireheart is even worse. She always starts with a weapon that does 18 damage per turn with her hero power, and since you also start with 10 mana crystals you can afford both plus a buff or a finisher to get an OTK on turn 1. It's the most broken and imbalanced brawl in the history of hearthstone.
This is the worst brawl I've ever played. Why on earth did they start us with 20 HP? Dead to dragonflame on turn 3 every time without being able to play a card. And why is dragonflame zero cost and usable twice per turn?
Shaman getting a "tad" too much love lately....all I see are Shaman mirrors, decided by weither my opponent gets Rockbiter or a Face burst spell in hand to OTK me in first Turn.
Whoever enjoyed creating this abomination of a Brawl shall get fired immediately.
Maybe, if Fireheart didn't always start with Quel'Delar or didn't set mana crystals to 10 it would be playable.
Just going through people with the Druid deck with the 0 cost hero power that does 3 damage. Crazy strong
I'm pretty sure this is the worst brawl ever created. It's hard to even care what decks come out on top because they are not real cards and powers that have any significance in constructed or even Duels. Just random OP garbage duking it out in ways that aren't even fun to play.
The Brawl team needs to ask the Live team about their philosophy of curbing non-games.
"Why, you never expected justice from a company, did you? They have neither a soul to lose nor a body to kick." -- Lady Saba Holland
That they make unique cards just for tavern brawl isn't a problem, as long as they make interesting cards that don't win the game automatically for you. Some strategy or decision making needs to be involved instead of this one turn circus.
The card's significance for other modes is irrelavent because Tavern Brawl isn't an arena for measuring contstructed deck efficiency. It's meant to be a different experience from your standard routine decks.
Interesting idea but the problem is they didnt test it internally.
If they had they would have quickly seen that 10 mana from the start + QuelDalar does not make for a fun experience.
I got like 7 Shaman matchups before I was able to win to get my pack (thanks to Frostbolt)
how did you get Frostbolt as Shaman?
Agreed. Got Fireheart: overload+wisdom! for 10 mana in T1 for 5 mana weapon and windfury -> opponent to 2 HP. Unless you get taunt / LOTS of heal you lose instantly / after a first removal / dmg spell.
3 T1 kills and I was done. Thanks for quests. Hate this.
Only good part is that fast games give fast quests. And of course can skip this stupid brawl.
-D
Oops I meant frost shock doh !!!
They don't need to test it to understand that it will cause 1 or 2 turn wins that are always the same. I bet it was designed by some temporary summer replacement who haven't play the game before. If it was designed by any of the real devs, he needs to be sacked asap.