Opponent banned Arcane Intellect for some reason so it was a cakewalk. Probably wouldn't work if they banned Cinderstorm, so you may want to swap out the Primordial Studies for Arcane Missiles or Forgotten Torch just to hedge against that.
Go fuck yourself. There is no fun in playing multiple copies of the same card. And these tryhard brawls will always be imbalanced with cancer decks. You're an idiot if you think this brawl is fun.
Go fuck yourself. There is no fun in playing multiple copies of the same card. And these tryhard brawls will always be imbalanced with cancer decks. You're an idiot if you think this brawl is fun.
The greatest accomplishment of Hearthstone: it always brings the best out of people!
Go fuck yourself. There is no fun in playing multiple copies of the same card. And these tryhard brawls will always be imbalanced with cancer decks. You're an idiot if you think this brawl is fun.
What a ray of sunshine you are...If you don't like it, don't play it. Even better, don't play HS at all. I am sure the community will not miss you a little bit
Go fuck yourself. There is no fun in playing multiple copies of the same card. And these tryhard brawls will always be imbalanced with cancer decks. You're an idiot if you think this brawl is fun.
Go fuck yourself. There is no fun in playing multiple copies of the same card. And these tryhard brawls will always be imbalanced with cancer decks. You're an idiot if you think this brawl is fun.
What a ray of sunshine you are...If you don't like it, don't play it. Even better, don't play HS at all. I am sure the community will not miss you a little bit
Okay I take it back and sorry for my harsh tone. It was a bit fun if you play a lot of rng cards, because then you aren't limited to the same three cards. But spamming fireballs isn't fun.
The whole idea of having a 3-card combo that auto-wins is to make sure that Deck of Lunacy doesn't get banned. Anyway, it was a bit fun, but it turns out random 5-cost spells are not so good, even if you play them for 0 mana. DH still destroys this deck...
Just got my pack and won another 2 games with this bullshit. All my opponents banned Stiltstepper, probably as it is draw, burn AND a high-attack minion, but I am not convinced it was correct, as my Battlefiend army had no problems overrunning them.
That's a good example of when this brawl is boring. You're in perfect control of the conditions with that deck and every game will be the same. It's also a standard and already worn-out concept as in discard lock, but if you like it then good for you. I liked playing with mage cards that gives a random spell or minion. Then I don't know what I will get and it will be more exciting. That's what a fun brawl is about. Every game is different and you get to play with cards that you don't play with every day.
You can play controlled games in standard where you can build a deck with an excel sheet and a calculator to minimize all rng that can go against you. Of course it's nice if you have that, but not when the opponent has it.
Just got my pack and won another 2 games with this bullshit. All my opponents banned Stiltstepper, probably as it is draw, burn AND a high-attack minion, but I am not convinced it was correct, as my Battlefiend army had no problems overrunning them.
Of course it's bullshit when you play a simplistic deck that is only about going face with your hero. Stiltstepper is the only fun card in that selection. After that you only have lackluster low-cost cards to play. I would start thinking about why I play if I was playing with that.
The whole idea of having a 3-card combo that auto-wins is to make sure that Deck of Lunacy doesn't get banned. Anyway, it was a bit fun, but it turns out random 5-cost spells are not so good, even if you play them for 0 mana. DH still destroys this deck...
And you like the fact that a simple DH deck can destroy a deck with some thought behind it? You enjoy playing against mech hunter that instantly fills the board and keep filling if you manage to kill something? It's broken. Some cards should be banned from the brawl and it would be more fun if you could choose at least one more card. I don't think they have tried "Pick six cards and your opponent bans two" for example. Then you can't control the draws as much and it's harder to make the auto-win decks that ruin the brawl.
I'm not saying that because I can't make an auto-win deck. I have tried it and without challenge or variation it becomes boring really fast. I know some players use it to farm, but you can't farm the brawl anymore.
Discuss!
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Black Cat
Cinderstorm
Primordial Studies
Arcane Intellect
Opponent banned Arcane Intellect for some reason so it was a cakewalk. Probably wouldn't work if they banned Cinderstorm, so you may want to swap out the Primordial Studies for Arcane Missiles or Forgotten Torch just to hedge against that.
Finally a fun Brawl!
Try this: Deck of Lunacy, Research Project, Incanter's Flow, Fireball.
If they ban Deck of Lunacy you have an OTK in 4-5 turns. If not, then have fun;)
Imagine playing a deck with 3 cards and thinking it's awesome.
Finally a fun Brawl!
Go fuck yourself. There is no fun in playing multiple copies of the same card. And these tryhard brawls will always be imbalanced with cancer decks. You're an idiot if you think this brawl is fun.
The greatest accomplishment of Hearthstone: it always brings the best out of people!
Take a walk on the wild side...
What a ray of sunshine you are...If you don't like it, don't play it. Even better, don't play HS at all. I am sure the community will not miss you a little bit
Imagine caring about other people preferences.
You just did. GG
What?
Okay I take it back and sorry for my harsh tone. It was a bit fun if you play a lot of rng cards, because then you aren't limited to the same three cards. But spamming fireballs isn't fun.
The whole idea of having a 3-card combo that auto-wins is to make sure that Deck of Lunacy doesn't get banned. Anyway, it was a bit fun, but it turns out random 5-cost spells are not so good, even if you play them for 0 mana. DH still destroys this deck...
Battlefiend
Crimson Sigil Runner
Twin Slice
Stiltstepper
Just got my pack and won another 2 games with this bullshit. All my opponents banned Stiltstepper, probably as it is draw, burn AND a high-attack minion, but I am not convinced it was correct, as my Battlefiend army had no problems overrunning them.
Editor of the Heartpwn Legendary Crafting Guide:
https://www.hearthpwn.com/forums/hearthstone-general/card-discussion/205920-legendary-tier-list-crafting-guide
I am now playing: Malchezaar's Imp, Soulfire, Kobold Librarian, Wicked Whispers, no matter what gets banned the deck should have decent play
That's a good example of when this brawl is boring. You're in perfect control of the conditions with that deck and every game will be the same. It's also a standard and already worn-out concept as in discard lock, but if you like it then good for you. I liked playing with mage cards that gives a random spell or minion. Then I don't know what I will get and it will be more exciting. That's what a fun brawl is about. Every game is different and you get to play with cards that you don't play with every day.
You can play controlled games in standard where you can build a deck with an excel sheet and a calculator to minimize all rng that can go against you. Of course it's nice if you have that, but not when the opponent has it.
Of course it's bullshit when you play a simplistic deck that is only about going face with your hero. Stiltstepper is the only fun card in that selection. After that you only have lackluster low-cost cards to play. I would start thinking about why I play if I was playing with that.
And you like the fact that a simple DH deck can destroy a deck with some thought behind it? You enjoy playing against mech hunter that instantly fills the board and keep filling if you manage to kill something? It's broken. Some cards should be banned from the brawl and it would be more fun if you could choose at least one more card. I don't think they have tried "Pick six cards and your opponent bans two" for example. Then you can't control the draws as much and it's harder to make the auto-win decks that ruin the brawl.
I'm not saying that because I can't make an auto-win deck. I have tried it and without challenge or variation it becomes boring really fast. I know some players use it to farm, but you can't farm the brawl anymore.
DH was afk whole game and i drew 10 coins, 5 Mogus and all 10 secret passages left in my deck. Sometimes unlucky.
All Skill, No Luck