There is no limit to the number of the same card... Try adding regular and Golden cards... I dont dust my cards and played with 13x the same card... Hello?
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
Since both are playing the same deck, it is all about hero power synrgies, therefore only Totem Shaman and Weapon Rogue stuff works, making it totally unbalanced.
Also being able to put more than 2 copies of the same card is BS...
Since both are playing the same deck, it is all about hero power synrgies, therefore only Totem Shaman and Weapon Rogue stuff works, making it totally unbalanced.
Also being able to put more than 2 copies of the same card is BS...
Finally someone who understands and didn't just come from one win based on luck.
There is no limit to the number of the same card... Try adding regular and Golden cards... I dont dust my cards and played with 13x the same card... Hello?
i can put max 4 copies of a card in my deck, 2 normal and 2 golden.
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck # Class: Priest # Format: Wild # # 1x (1) Activate the Obelisk # 1x (1) Reliquary of Souls # 1x (3) Madame Lazul # 1x (3) Mindrender Illucia # 1x (4) Elise Starseeker # 1x (4) Lorekeeper Polkelt # 1x (4) The Nameless One # 1x (5) Elise the Trailblazer # 1x (5) Prince Malchezaar # 1x (7) Archbishop Benedictus # 1x (7) Azalina Soulthief # 1x (7) Soul Mirror # 1x (8) King Togwaggle # 1x (8) Murozond the Infinite # 1x (10) C'Thun, the Shattered # AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
I played deck of lunacy! I thought it was fun. Although I won my first game and won't do it again. Oh well. I'm just not really that into them I guess.
Just AWESOME, identical decks how to utilize hero power best. As all brawls there will be better decks/classes but anyway very fresh idea. Also 4 copies improves the effect even more.
And its just weird how little opponents had any synergy. But still when drawing 15 cards that do not fit you might lose. Played 7 won 5. Very good brawl indeed.
For example: Lost with totem shaman to warlock that transformed cards to demons -> useless cards to useful ones, did same and had less useful as totems didn't pull out. Got banged as mirror random card gave me worse and deck idea of nonusefulness filling hand was crippled. Yes opp played around my trick but only reason I lost was mirror rng fail.
or another with quest priest: opp just played more minions thus just mirror drew better and couldn't do a thing. Yes, again my obelisk was slow but then again cards were same and opp didnt do a thing that gave idea to deck build
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck # Class: Priest # Format: Wild # # 1x (1) Activate the Obelisk # 1x (1) Reliquary of Souls # 1x (3) Madame Lazul # 1x (3) Mindrender Illucia # 1x (4) Elise Starseeker # 1x (4) Lorekeeper Polkelt # 1x (4) The Nameless One # 1x (5) Elise the Trailblazer # 1x (5) Prince Malchezaar # 1x (7) Archbishop Benedictus # 1x (7) Azalina Soulthief # 1x (7) Soul Mirror # 1x (8) King Togwaggle # 1x (8) Murozond the Infinite # 1x (10) C'Thun, the Shattered # AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
There are still a lot of powerful cards for your opponent there. If played at the right time they can have a big impact. I made a more restrictive deck. Try this:
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck # Class: Priest # Format: Wild # # 1x (1) Activate the Obelisk # 1x (1) Reliquary of Souls # 1x (3) Madame Lazul # 1x (3) Mindrender Illucia # 1x (4) Elise Starseeker # 1x (4) Lorekeeper Polkelt # 1x (4) The Nameless One # 1x (5) Elise the Trailblazer # 1x (5) Prince Malchezaar # 1x (7) Archbishop Benedictus # 1x (7) Azalina Soulthief # 1x (7) Soul Mirror # 1x (8) King Togwaggle # 1x (8) Murozond the Infinite # 1x (10) C'Thun, the Shattered # AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
There are still a lot of powerful cards for your opponent there. If played at the right time they can have a big impact. I made a more restrictive deck. Try this:
But that is not nearly as wacky as my list? Mine is 100% legendary!
And I think you missed the point of having C'Thun the shattered and Prince Malchezaar. Instead of shuffling 15 awkward, janky cards into my opponents deck, i shuffle 24. They draw a lot more jank than their own cards with those two in the list.
One of the most fun brawls i've ever played, if you want you and your opponent to mess with a lot of yoggs, try this ! :) Even if the opponent is aggro, you have a big chance of survival.
### Brawl Deck # Class: Priest # Format: Wild # # 1x (1) Chameleos # 2x (1) Cloning Device # 1x (1) Mind Vision # 2x (1) Power Word: Glory # 1x (1) Psionic Probe # 1x (1) Sphere of Sapience # 2x (2) Thoughtsteal # 2x (5) Devour Mind # 1x (5) Excavated Evil # 1x (10) Yogg-Saron, Hope's End # 1x (10) Yogg-Saron, Master of Fate # AAEBAaCsAwfLCLcX6awCm+cC8uwCj84DndgDBB6IFMbMAvf8AgA= # # To use this deck, copy it to your clipboard and create a new deck in Hearthstone
P.S. : You can add C'Thun the shattered to mess with aggro opponents even more, since they will have 4x 5 cost spells on their deck. But this list above should de enough to have fun even at late game.
Discuss!
If you see a bad post on the forum use the report function under it, so I or someone else of the moderation team can take care of it!
best tavern brawl ever thanks blizz gonna play at least 20 games
There is no limit to the number of the same card... Try adding regular and Golden cards... I dont dust my cards and played with 13x the same card... Hello?
Really broken brawl that leaves no room for fun cards, and gives all the advantage to rogue and the odd shaman card collector. I don't understand how people can give this a 5 when the replayability is the worst ever. Do you like playing the same deck every game? (but with crappy cards from your opponent)
I don't know what you're talking about
I just stuck a lot of weird legendaries in a priest deck and won two out of three games
I thought it was really funny that my mage and demon hunter opponents didn't Mulligan awaken the obelisk, which they had no way to complete
Since both are playing the same deck, it is all about hero power synrgies, therefore only Totem Shaman and Weapon Rogue stuff works, making it totally unbalanced.
Also being able to put more than 2 copies of the same card is BS...
Finally someone who understands and didn't just come from one win based on luck.
i can put max 4 copies of a card in my deck, 2 normal and 2 golden.
Winning isn't the problem. I won with a hero power based mage and a soul demon hunter. Both are really boring decks that will play the same every game. I don't play Tavern Brawl just to win one game. In the previous Tavern Brawl I had 67 wins because that had a lot of replayablity, and you didn't need good cards from the latest expansion.
But this brawl isn't about rng or creating a deck that has a lot of potential. It's about making a deck that only your class benefits from, and some games will be really frustrating because they have the advantage. Against weapon rogue or totem shaman you might as well concede, unless you're also playing that class.
Quest priest is a good idea though. I'm gonna have to try that.
Yeah the added benefit is that it becomes really hard for your opponent to aggro when their hand is getting cluttered with shuffled cards from C'Thun the Shattered and Prince Malchezaar and a bunch of slow, janky high cost legendaries, so the standard priest hero power goes a long way.
I had a lot of fun with this list:
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 1x (1) Activate the Obelisk
# 1x (1) Reliquary of Souls
# 1x (3) Madame Lazul
# 1x (3) Mindrender Illucia
# 1x (4) Elise Starseeker
# 1x (4) Lorekeeper Polkelt
# 1x (4) The Nameless One
# 1x (5) Elise the Trailblazer
# 1x (5) Prince Malchezaar
# 1x (7) Archbishop Benedictus
# 1x (7) Azalina Soulthief
# 1x (7) Soul Mirror
# 1x (8) King Togwaggle
# 1x (8) Murozond the Infinite
# 1x (10) C'Thun, the Shattered
#
AAEBAafDAw+HF6C3As/HAonNAv3rApruAuubA92rA46xA8i+A86+A/vRA/bWA5jeA7/gAwAA
I played deck of lunacy! I thought it was fun. Although I won my first game and won't do it again. Oh well. I'm just not really that into them I guess.
4 deadly poisons (if you have 2 golden copies) 11 cutting class seems good
Just AWESOME, identical decks how to utilize hero power best. As all brawls there will be better decks/classes but anyway very fresh idea. Also 4 copies improves the effect even more.
Shaman and totems.... Priest and heal + Activate the Obelisk
-D
And its just weird how little opponents had any synergy. But still when drawing 15 cards that do not fit you might lose. Played 7 won 5. Very good brawl indeed.
For example: Lost with totem shaman to warlock that transformed cards to demons -> useless cards to useful ones, did same and had less useful as totems didn't pull out. Got banged as mirror random card gave me worse and deck idea of nonusefulness filling hand was crippled. Yes opp played around my trick but only reason I lost was mirror rng fail.
or another with quest priest: opp just played more minions thus just mirror drew better and couldn't do a thing. Yes, again my obelisk was slow but then again cards were same and opp didnt do a thing that gave idea to deck build
-D
There are still a lot of powerful cards for your opponent there. If played at the right time they can have a big impact. I made a more restrictive deck. Try this:
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 1x (1) Activate the Obelisk
# 2x (1) Northshire Cleric
# 2x (2) Acidic Swamp Ooze
# 2x (2) Shadowboxer
# 1x (3) Madame Lazul
# 2x (4) Brittlebone Destroyer
# 1x (4) Holy Nova
# 1x (7) Archbishop Benedictus
# 2x (7) Nightscale Matriarch
# 1x (8) Flesh Giant
#
AAEBAZ/HAgXJBonNAuubA92rA8HRAwWKB/IM+A+O7gLWzgMA
#
But that is not nearly as wacky as my list? Mine is 100% legendary!
And I think you missed the point of having C'Thun the shattered and Prince Malchezaar. Instead of shuffling 15 awkward, janky cards into my opponents deck, i shuffle 24. They draw a lot more jank than their own cards with those two in the list.
One of the most fun brawls i've ever played, if you want you and your opponent to mess with a lot of yoggs, try this ! :) Even if the opponent is aggro, you have a big chance of survival.
### Brawl Deck
# Class: Priest
# Format: Wild
#
# 1x (1) Chameleos
# 2x (1) Cloning Device
# 1x (1) Mind Vision
# 2x (1) Power Word: Glory
# 1x (1) Psionic Probe
# 1x (1) Sphere of Sapience
# 2x (2) Thoughtsteal
# 2x (5) Devour Mind
# 1x (5) Excavated Evil
# 1x (10) Yogg-Saron, Hope's End
# 1x (10) Yogg-Saron, Master of Fate
#
AAEBAaCsAwfLCLcX6awCm+cC8uwCj84DndgDBB6IFMbMAvf8AgA=
#
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
P.S. : You can add C'Thun the shattered to mess with aggro opponents even more, since they will have 4x 5 cost spells on their deck. But this list above should de enough to have fun even at late game.
I played against a mission discardlock, activated the mission and completed it first lmao. Really funny tavern brawl