I broke the game on my first go. it stole the galakrond from my hand which it then played, causing for it to no longer gain health and forcing me to kill a 150 health enemy in order to finish the brawl. So it was a lot of fun.
You need to do 30 "damage" (it heals the boss instead of actually doing damage) in order for the game to register as a win. After you get the boss to 30, you can let it kill you or keep playing if you want.
Also, don't swap hero powers with the City using the new Grizzled Wizard card. It will leave you permanently with the City's "Summon a random Dalaran minion" power - and it only summons minions for the enemy! (The City gets its own hero power back after one turn)
Another bug: if you play as Priest and try to use your hero power to kill one of their 0/X taunts, sometimes it will instead give it huge stats (9/8 or stuff like this). I haven't been able to understand when exactly this happens, it seems random.
Another bug: if you play as Priest and try to use your hero power to kill one of their 0/X taunts, sometimes it will instead give it huge stats (9/8 or stuff like this). I haven't been able to understand when exactly this happens, it seems random.
That's how swapping works against aura minions. It's most noticeable when you use swap card (like Crazed Alchemist) against card affected by some aura, like any demon when unsilenced Mal'Ganis is on the board, for example you switch the attack of Voidwalker affected by that aura (1/3 buffed into 3/5) it switches to 7/5.
Why does it happen? Simple, the game sees 3/5 stats of the Voidwalker and just assumes it's their stats, therefore makes the demon 5/3, but as main stats not taking aura into consideration, therefore the actual stats become 7/5, because the aura gives the 5/3 +2/2. If the aura dissapears (Mal'Ganis gets killed or silenced), Voidwalker would "come back" to their 5/3 stats.
Veteran of using wild decks via deck helper only to have lil challenge and because standard is boring, which thinks that RNG is best part of Hearthstone (We all love Unstable Portal and Spellslinger or when Mad Bomber destroys our Piloted Shredder from which you get Doomsayer which destroys entire board).
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I broke the game on my first go. it stole the galakrond from my hand which it then played, causing for it to no longer gain health and forcing me to kill a 150 health enemy in order to finish the brawl. So it was a lot of fun.
I got lucky w/the crab guy that kills a minion and doubles their attack & health. Then I had some spells to add more plus brann..
Got a score of 6438 Decorations, 75 minions removed
What the fuck is that brawl? Nothing works as it should, opponent doesn not die, win condition not mentioned... How to get a pack?
You need to do 30 "damage" (it heals the boss instead of actually doing damage) in order for the game to register as a win. After you get the boss to 30, you can let it kill you or keep playing if you want.
I think thats the most stupid Brawl since a very long time...the AI is stupid af
But man is not made for defeat. A man can be destroyed but not defeated.
one of the worst brawl in the long time
Yoink gives you neutral cards, not class cards. It's broken
Also, don't swap hero powers with the City using the new Grizzled Wizard card. It will leave you permanently with the City's "Summon a random Dalaran minion" power - and it only summons minions for the enemy! (The City gets its own hero power back after one turn)
Another bug: if you play as Priest and try to use your hero power to kill one of their 0/X taunts, sometimes it will instead give it huge stats (9/8 or stuff like this). I haven't been able to understand when exactly this happens, it seems random.
That's how swapping works against aura minions. It's most noticeable when you use swap card (like Crazed Alchemist) against card affected by some aura, like any demon when unsilenced Mal'Ganis is on the board, for example you switch the attack of Voidwalker affected by that aura (1/3 buffed into 3/5) it switches to 7/5.
Why does it happen? Simple, the game sees 3/5 stats of the Voidwalker and just assumes it's their stats, therefore makes the demon 5/3, but as main stats not taking aura into consideration, therefore the actual stats become 7/5, because the aura gives the 5/3 +2/2. If the aura dissapears (Mal'Ganis gets killed or silenced), Voidwalker would "come back" to their 5/3 stats.
It's not a bug, it's a mechanic in the game.
Veteran of using wild decks via deck helper only to have lil challenge and because standard is boring, which thinks that RNG is best part of Hearthstone (We all love Unstable Portal and Spellslinger or when Mad Bomber destroys our Piloted Shredder from which you get Doomsayer which destroys entire board).