after 7 wins immediatly after the start with a big demons deck, i lost to mercenaries 14 and had 90% mirrors since then, I autoconcede all teh time to get other decks, buts it not possible to do anything with them, because all the brain dead trash in hs just has to boost their ego, defeating it with mercenaries again.
Worst brawl to date??? Given an awful deck>inherit an equally poor deck>finally pick up a decent hunter>T6 vs mercenaries have a 10, 3 - 9's, 6, and 7 drop in hand...
What's the deal with patches? And Where's the deck with 4 tunnel trogs?
I got dealt a trash burn mage deck. Has Rag and three Blazing Torches but is generally garbage arena deck.
I won twice and finally got matched with Mercenaries 280. Woo boy. Now I get a real deck! But I still want to make him earn it so I dont just concede.
Sure enough he has turn 2 Cannon...but then I Coin Daring Fireeater + Hero Power it. Enemy is unperturbed; it was greedy not to T1 Patches but he still can summon 4 patches on turn 3., and Inner Rage my fireeater for good measure.
My hand is Meteor and a bunch of unplayable 7 drops. So I hero power a Patches.
My opponent starts their 4th turn by slamming Sky Captain Kraag. I am sure he thought it was an easy win now - especially since my 4th turn was just hero powering another Patches. He slams Salt Dog for fun and now I'm on 17 life. I figure maybe if I live to Meteor I might be okay, so I Torch + Fireblast the Dog for my 5th turn. My opponent is out of plays so he slams me down to 11. And then...I get to Meteor the Captain and a Patches. Could I still be in it? What is happening?
My opponent's got nothing. I go to 10 and he armors up. The door is open to develop a board so I play Fallen Hero and then use Tanglefur Elder (or whatever its calles) to turn it into a 6/6. That's right boys - my turn 7 is the super fair play of putting 7/7 out for 7 mana.
But then something wild happens. My opponent trades their last Patches into my 1/1 and just plays a second Salty Dog and keeps armoring. (1 face damage missed)
My turn 8 I draw Kodo Rider and decide to start the value train. I make the extremely low-value trade of my elemental into a Salty Dog and start moooooving into an actual endgame.
My opponent uses Heavy Metal to get The Skeleton King. My turn 9 I really hit it - HP plus Trade a guy, after Molten Reflecting the Rider. He fails the joust and now my board is four 3/5s to his empty board. He clears it with Warpath though :(. Now what?
Well now my hand is full of gas while he's down to 2 cards, and so I slam Grim Patron + Soot Spewer + Hero Power my own Patron. Summoning 9/8 of stats for 10 mana isn't a world record or anything, but it is a threatening board presence as I can start getting e'ryone in here pretty quick. And here is where my opponent screws up. He Slams my Spewer, plays Heroic Strike...and clears a Patron. That's 4 face damage missed for the record, and a missed chance to lose a card to kill my damaged Patron.
Since I still have a Patron my turn is easy - I get to hero power my Patron and play a 3/3 unicorn (the thing that cant be targeted for 4) . My board still isn't scary - two 3/1s and a 3/3. But I'm chipping his armor down now.
My opponents turn and he plays ANOTHER Sky Captain...and uses it to clear my Patron. Then he plays Upgrade...to clear the other. 5 face damage missed.
I should feel safe since my opponent is Trump Trading blind but to be safe I play Giggling Inventor to hide behind some Annoyos and use a Torch + Trade to kill the Captain. At that point my opponent has to realize he f'ed up because he plays Southsea Deckhand and Bloodsail Buccaneer - another possible 4 face damage. But the trons stop him and next turn Rag comes out to play cleanup.
And that's the story of how my opponent lost their 780 win Mercenary 280 deck and is now stuck with my garbage mage. Happy Summer Fire Festival!
1) Make it totally random (maybe following a generic curve like the Dalaran Heist random decks). I don't care about "buckets" I want to see what completly crazy decks are created.
2) Reset everyone's decks daily (or at least every other day). Mercenaries 280 was already crowned the king of the brawl before Wednesday was up. You're telling me we have to deal with 6 more days of this same exact deck? Reseting will allow new random decks to pop up and for people to see which is the best each day.
Hi there ! Am I the only one that doesn't get a win counted towards a HS quest in this brawl? I have win a game with Mage, 0/3, won a few and it still is 0/3.
Entered the thread to learn more about the brawl. Closed the thread and went back to playing Underlords.
Ships Cannon and 4 Patches, what a Joke. Couldn't they at least not abide to normal Deckbuilding Rules and don't make such a stupid broken Deck.
Not before loudly declaring said act.
Everybody can end up with same deck my first deck was a terrible warlock deck lost to paladin.
Edit:Yep I lost to pirate warrior now I face only pirate warriors.
Did I just get a bug or do wins in this brawl not count toward class win quests?
Worst brawl ever. Super unbalanced.
Tempora mutantur et nos mutamur in illis Nozdormu
after 7 wins immediatly after the start with a big demons deck, i lost to mercenaries 14 and had 90% mirrors since then, I autoconcede all teh time to get other decks, buts it not possible to do anything with them, because all the brain dead trash in hs just has to boost their ego, defeating it with mercenaries again.
worst brawl of all time by far
German-Dutch
Probably because a lot of the starting decks were so clearly uncompetitive.
THANKS FOR SPENDING TIME HERE WITH US, MATE! HAVE FUN!
Worst brawl to date??? Given an awful deck>inherit an equally poor deck>finally pick up a decent hunter>T6 vs mercenaries have a 10, 3 - 9's, 6, and 7 drop in hand...
What's the deal with patches? And Where's the deck with 4 tunnel trogs?
Obvhero#2509
i think they started to argue as we were in this forum;
"pirate warrior was a stupid s===t deck that a stupid 6 year old kid can play and win without any skills"
" No it was my deck, you need to really put some skills on it'
"hold my beer i am designing the new tavern brawl and show you once for all"
This got lame really fast.
Welcome to OP pirate brawl where the most boring deck wins.
I would have enjoyed it more if you were allowed to start with a new random deck. Like a choice of the deck that beat you or a new one
I got dealt a trash burn mage deck. Has Rag and three Blazing Torches but is generally garbage arena deck.
I won twice and finally got matched with Mercenaries 280. Woo boy. Now I get a real deck! But I still want to make him earn it so I dont just concede.
Sure enough he has turn 2 Cannon...but then I Coin Daring Fireeater + Hero Power it. Enemy is unperturbed; it was greedy not to T1 Patches but he still can summon 4 patches on turn 3., and Inner Rage my fireeater for good measure.
My hand is Meteor and a bunch of unplayable 7 drops. So I hero power a Patches.
My opponent starts their 4th turn by slamming Sky Captain Kraag. I am sure he thought it was an easy win now - especially since my 4th turn was just hero powering another Patches. He slams Salt Dog for fun and now I'm on 17 life. I figure maybe if I live to Meteor I might be okay, so I Torch + Fireblast the Dog for my 5th turn. My opponent is out of plays so he slams me down to 11. And then...I get to Meteor the Captain and a Patches. Could I still be in it? What is happening?
My opponent's got nothing. I go to 10 and he armors up. The door is open to develop a board so I play Fallen Hero and then use Tanglefur Elder (or whatever its calles) to turn it into a 6/6. That's right boys - my turn 7 is the super fair play of putting 7/7 out for 7 mana.
But then something wild happens. My opponent trades their last Patches into my 1/1 and just plays a second Salty Dog and keeps armoring. (1 face damage missed)
My turn 8 I draw Kodo Rider and decide to start the value train. I make the extremely low-value trade of my elemental into a Salty Dog and start moooooving into an actual endgame.
My opponent uses Heavy Metal to get The Skeleton King. My turn 9 I really hit it - HP plus Trade a guy, after Molten Reflecting the Rider. He fails the joust and now my board is four 3/5s to his empty board. He clears it with Warpath though :(. Now what?
Well now my hand is full of gas while he's down to 2 cards, and so I slam Grim Patron + Soot Spewer + Hero Power my own Patron. Summoning 9/8 of stats for 10 mana isn't a world record or anything, but it is a threatening board presence as I can start getting e'ryone in here pretty quick. And here is where my opponent screws up. He Slams my Spewer, plays Heroic Strike...and clears a Patron. That's 4 face damage missed for the record, and a missed chance to lose a card to kill my damaged Patron.
Since I still have a Patron my turn is easy - I get to hero power my Patron and play a 3/3 unicorn (the thing that cant be targeted for 4) . My board still isn't scary - two 3/1s and a 3/3. But I'm chipping his armor down now.
My opponents turn and he plays ANOTHER Sky Captain...and uses it to clear my Patron. Then he plays Upgrade...to clear the other. 5 face damage missed.
I should feel safe since my opponent is Trump Trading blind but to be safe I play Giggling Inventor to hide behind some Annoyos and use a Torch + Trade to kill the Captain. At that point my opponent has to realize he f'ed up because he plays Southsea Deckhand and Bloodsail Buccaneer - another possible 4 face damage. But the trons stop him and next turn Rag comes out to play cleanup.
And that's the story of how my opponent lost their 780 win Mercenary 280 deck and is now stuck with my garbage mage. Happy Summer Fire Festival!
Two things they should've done different:
1) Make it totally random (maybe following a generic curve like the Dalaran Heist random decks). I don't care about "buckets" I want to see what completly crazy decks are created.
2) Reset everyone's decks daily (or at least every other day). Mercenaries 280 was already crowned the king of the brawl before Wednesday was up. You're telling me we have to deal with 6 more days of this same exact deck? Reseting will allow new random decks to pop up and for people to see which is the best each day.
This brawl just went way down south when I encountered a mercenaries deck with 4 Patcheses in the deck.
Not today, not tomorrow, maybe next week...
He's in charge now.
"The quickest way to 'think outside the box' is to realize the truth: the only real box is the one you create by limiting your thoughts."
Bruce Garrabrandt
Hi there ! Am I the only one that doesn't get a win counted towards a HS quest in this brawl? I have win a game with Mage, 0/3, won a few and it still is 0/3.
turn 2 cannon, he didnt clear it.
turn 3 2nd cannon + patches.
enemy concede ....