I found a glitch. Bwomsamdi's Covenant makes Clockwork Automaton more than double your hero power's damage. I just had my Twilight Guardian killed with one use of Princess Talanji's hero power. I confirmed that it was at 4 damage.
What happens that is that, first Automaton doubles your heal so your hero power heals for 4. After you heal a enemy character the totem converts that heal into damage, so 4 damage. Since that 4 damage is dealt by your hero power, Automaton doubles it again to 8 damage.
Gul'dan's hero power also works similarly with Velen, it heals for 12 instead of 6.
This is perhaps the best Tavern Brawl in the 8th months I’ve been playing! I normally don’t play them more than a couple of times, but I’ve been playing these nonstop. I know that they have stressed class identity lately, and I really feel like they nailed it with these shrines and decks. The classes feel like they should and not generic. specialties really shine. Warlock discardlock feels incredible, too. It’s nice to see the possibility that it is actually quite playable. Priest damage is also a crazy, fun way to play. Several of these decks feel absolutely OP. I’m hopeful to see more of this specialization and flavor in the next couple of explanations.
Edit: Druid feels good, too. I love the big beast theme. I like this direction for Druid post-nerf. I’m okay with cheating out big beasts as an alternative to ramp. Makes the game interesting...
What happens that is that, first Automaton doubles your heal so your hero power heals for 4. After you heal a enemy character the totem converts that heal into damage, so 4 damage. Since that 4 damage is dealt by your hero power, Automaton doubles it again to 8 damage.
Gul'dan's hero power also works similarly with Velen, it heals for 12 instead of 6.
Yeh not a glitch
Not a glitch, but is it reasonable? No, no it is not.
Also: Two Thekals + 1 Emerald Reaver = 2 dead Thekals
Target 8 damage for 7 mana that requires your totem to be alive is very reasonable. There are far more broken things in this brawl.
This is perhaps the best Tavern Brawl in the 8th months I’ve been playing! I normally don’t play them more than a couple of times, but I’ve been playing these nonstop. I know that they have stressed class identity lately, and I really feel like they nailed it with these shrines and decks. The classes feel like they should and not generic. specialties really shine. Warlock discardlock feels incredible, too. It’s nice to see the possibility that it is actually quite playable. Priest damage is also a crazy, fun way to play. Several of these decks feel absolutely OP. I’m hopeful to see more of this specialization and flavor in the next couple of explanations.
Edit: Druid feels good, too. I love the big beast theme. I like this direction for Druid post-nerf. I’m okay with cheating out big beasts as an alternative to ramp. Makes the game interesting...
Warlock seems super OP to me in this one, winrate is crazy with that one so far. Great concept though with the shrines, good fun!