What the actual f... I replayed it for a bit, had a great run, opponent's turn, Mechazod down to 9 health, I'm on 8, opponent mage Pyroblasts me in the face, we both lose. Wherever you are, you're the world's biggest fuckwit. You take home the derp of all derp trophies.
Either that, or the best troll I've ever encountered.
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I wasn't planning on going for a run today. But those cops came out of nowhere.
5 opponents in a row let there have 7 minions in battle before Mechazod moves. I spam threaten and oops and hover over a miniom to attack but no, he passes and rip wins. I say well played and concede lol
This must be the most difficult (Or RNG heavy) brawl I can remember. Must have tried it 10 times before we finally won. Drawing has been the biggest issue. Heals at the bottom typically, or draw.
excellent as Lorewalker Cho may be, the boss has also an ability to specifically destroy her, so she won't last long.
I thought that was a pretty funny twist. Does it maybe only happen if you transfer enough spells between the two of you?
Well, in hindsight (and after winning the brawl) I guess that, yes, it might be considered funny that the AI "knows" what is most dangerous for them... not so much when you're still struggling, though ;)
As for when it happens, not 100% sure but I think we had exchanged very few spells, like one or two? Could be just random anyway.
excellent as Lorewalker Cho may be, the boss has also an ability to specifically destroy her, so she won't last long.
I thought that was a pretty funny twist. Does it maybe only happen if you transfer enough spells between the two of you?
Well, in hindsight (and after winning the brawl) I guess that, yes, it might be considered funny that the AI "knows" what is most dangerous for them... not so much when you're still struggling, though ;)
As for when it happens, not 100% sure but I think we had exchanged very few spells, like one or two? Could be just random anyway.
Boss always casts "Destroy Lorewalker Cho" on the next turn of the player that played him (if he doesnt get destroyed randomly before that). So usually it's you play Cho (and Millhouse if you have him), and give all spells possible to other player, next turn he returns all your spells back to you, and then Cho is gone.
Am I the only one having massive problems with this? Turn 6 loss because he boosted himself to 6, then insta-killed anything we had and dealt 6 damage to us per round
NORMALLY you want to fill the board with minions to soak damage or prep them to attack the boss BUT WITH THIS guy it doesnt work.
Also there is no special cards for the players what makes this even moooore difficult, dont get me wrong, if bosses get to be difficult its the point but with this guy, its basically 3x overlocks and Double zap or missile salvo and you are dead.....
One of my games the mechazod used Double zap 3 times in a row while having 8 damage! THATS 24 DAMAGE IN 3 TURNS!!!!!!
Missile salvo should only target minions, the two heros should be priest and mage or priest and druid because the fuck ton of damage the mechazod does and lastly minimize double zap odds or give double zap when mechazod reaches to under 50hp because many games you just die before turn 7 because ALL the hero damage mechazod does...
And if you think im "over doing it" remember.. you are playing with random people the 99% of the time.
Been reading through thread and I really don't understand what are you talking about. I consider myself a noob player but won 3 of 4 brawls against him. It was preety EZ.
Been reading through thread and I really don't understand what are you talking about. I consider myself a noob player but won 3 of 4 brawls against him. It was preety EZ.
- never play chow without getting max value of him(2 spells at least, heal has a priority)
- never fill up your board(leave 1 space, or all your minions will be destroyed)
- never play tempo millhouse manastorm(he is best combined with chow). If you dont have chow in hand play it with the 4/4 minion that gives both players spell dmg +2
- never play tempo mirror entity ( its best to play it later when your partner has at least 7 mana)
- never dump your fireballs/burn spells without having spell damage on board
- protect your minions wisely(max attack minion gets killed first)
- if you play druid never kill your low attack minions unless you want to free up space on board( you want those minions to stop damage and kill them later with savage roar/cenarius)
- heal only if needed, having a board is more important
- mulligan for the right stuff, you want to keep ramp, oracle, thalnos,spiders, 4/4 that gives your opponent mana crystal and the 2/4 that draws/gives mana crystal. You dont want to keep chow, burn spells, mirror entity, big minions, millhouse manastorm(keep only if u have chow)
That's basically all the important things you need to do. If you play wisely you will win unless you are super unlucky with draws
No it happened immediately after playing cho to me. No spells transferred.
What the actual f... I replayed it for a bit, had a great run, opponent's turn, Mechazod down to 9 health, I'm on 8, opponent mage Pyroblasts me in the face, we both lose. Wherever you are, you're the world's biggest fuckwit. You take home the derp of all derp trophies.
Either that, or the best troll I've ever encountered.
I wasn't planning on going for a run today. But those cops came out of nowhere.
My experience in every co-op brawl:
5 opponents in a row let there have 7 minions in battle before Mechazod moves. I spam threaten and oops and hover over a miniom to attack but no, he passes and rip wins. I say well played and concede lol
Me? Gongaga.
This must be the most difficult (Or RNG heavy) brawl I can remember. Must have tried it 10 times before we finally won. Drawing has been the biggest issue. Heals at the bottom typically, or draw.
¯\_(ツ)_/¯
Played it twice and won twice. Maybe I just had good partners?
Well, in hindsight (and after winning the brawl) I guess that, yes, it might be considered funny that the AI "knows" what is most dangerous for them... not so much when you're still struggling, though ;)
As for when it happens, not 100% sure but I think we had exchanged very few spells, like one or two? Could be just random anyway.
is this bullcrap even beatable ?
Boss always casts "Destroy Lorewalker Cho" on the next turn of the player that played him (if he doesnt get destroyed randomly before that). So usually it's you play Cho (and Millhouse if you have him), and give all spells possible to other player, next turn he returns all your spells back to you, and then Cho is gone.
1 win out of 5 tries
I was in charge!! - Patches the Pirate
Mirror Image into Animated Armor is key. Don't run your minions into Mechazod unless they are buffed. Let them soak up as many hits as possible.
Correction: Mirror Entity (Can't edit for some reason)
Am I the only one having massive problems with this? Turn 6 loss because he boosted himself to 6, then insta-killed anything we had and dealt 6 damage to us per round
This...is....soo...rng....heavy...
NORMALLY you want to fill the board with minions to soak damage or prep them to attack the boss BUT WITH THIS guy it doesnt work.
Also there is no special cards for the players what makes this even moooore difficult, dont get me wrong, if bosses get to be difficult its the point but with this guy, its basically 3x overlocks and Double zap or missile salvo and you are dead.....
One of my games the mechazod used Double zap 3 times in a row while having 8 damage! THATS 24 DAMAGE IN 3 TURNS!!!!!!
Missile salvo should only target minions, the two heros should be priest and mage or priest and druid because the fuck ton of damage the mechazod does and lastly minimize double zap odds or give double zap when mechazod reaches to under 50hp because many games you just die before turn 7 because ALL the hero damage mechazod does...
And if you think im "over doing it" remember.. you are playing with random people the 99% of the time.
Been reading through thread and I really don't understand what are you talking about. I consider myself a noob player but won 3 of 4 brawls against him. It was preety EZ.
Get most value of Lorewalker Cho before he kills him; send Coin and Mana Growth between players. Later get value from Brann Bronzebeard and Coldlight Oracle as well as Refreshment Vendor. Finish him off with Jungle Moonkin + Fireball + Pyroblast combo. EZ.
Good point. Seems like my 2 wins were pivotal of having a strong Cho round. That's when things really changed
another retared wasted of time
Communication is key, try challenging a friend and keep the comms up.
How to win:
- never play chow without getting max value of him(2 spells at least, heal has a priority)
- never fill up your board(leave 1 space, or all your minions will be destroyed)
- never play tempo millhouse manastorm(he is best combined with chow). If you dont have chow in hand play it with the 4/4 minion that gives both players spell dmg +2
- never play tempo mirror entity ( its best to play it later when your partner has at least 7 mana)
- never dump your fireballs/burn spells without having spell damage on board
- protect your minions wisely(max attack minion gets killed first)
- if you play druid never kill your low attack minions unless you want to free up space on board( you want those minions to stop damage and kill them later with savage roar/cenarius)
- heal only if needed, having a board is more important
- mulligan for the right stuff, you want to keep ramp, oracle, thalnos,spiders, 4/4 that gives your opponent mana crystal and the 2/4 that draws/gives mana crystal. You dont want to keep chow, burn spells, mirror entity, big minions, millhouse manastorm(keep only if u have chow)
That's basically all the important things you need to do. If you play wisely you will win unless you are super unlucky with draws
You forgot one thing. Dont face a special person who thinks they need to kill you...
Golden Heroes in order:
Mage, Warlock, Priest, Shaman, Warrior, Rogue, Paladin
I already got my pack, but I will defnitely try this. Druid won't know what will hit him.