It's a brawl. Doesn't really matter, but the animations were slow and it seemed like nothing I did mattered, there's no comeback if the other guy gets a better minion at the start. The games take ages and are frustrating. Cute idea, but not replaying this.
First of all any minions could be hatched from the Eggs including Tyrantus and the Bunny. Okay I can take that bs.
But the balance of the Dyes is utterly terrible. The Red Dye(+2/+2) is Gazillion times more powerful than any other dye. okay maybe the Divine Shield is also fine.
I used my Windfury Dye and you know what hatched from it? A f*cking Swamp Dragon Egg. Windfury on a 0 attack minion.
This brawl is on similar levels to Mukla's Banana Brawl in terms of how much I enjoyed it and the RNG (which is to say I didn't at all). It wouldn't be so bad if there wasn't so much of a chance to highroll a Sleepy Dragon or Stranglethorn Tiger. The games often drag out to points that you might as well concede to save yourself time, even if you could win from getting a good minion from your eggs.
Thematically though, it fits. It doesn't excuse how imbalanced it was, and how much of a slog it was to play.
After a couple of tries, I figured this out a bit.
Save your dyes until they are good: +2/+2 (best), poisonous (2nd best), divine shield.
I thought there must be some pattern to the minions that get hatched. I hypothesized that the hatched minion's mana cost was equal to the number of other minions on the board. Yes, yes, yes, nope! The minions are randomly pulled from an extremely wonky list. The 1/3 bunnies have the highest chance of appearing. I've seen 0-5 cost minions and the 4/12 Sleepy Dragon. So terrible!
Beast synergy is potentially devastating because of the bunnies.
The game is about board control. it's a terrible slog, but keep removing every minion they have.
I am not sure that Rush actually works on the hatched minions. I played against a couple of players who didn't use it when they should have.
If your opponent gets ahead on the board, concede early and often.
Yeah, I played this once and lost. Played it a second time and won. Have no reason to ever play it again.
What would have made this far more interesting or somewhat predictable is to hatch a random minion based on mana crystals available. So on turn 2, you get a random 2 drop and on turn 5 you get a random 5 drop. This would at least add more choice and speed the gameplay up much faster.
And when you finally get to turn 10, you are both going to be getting 10 drops. Game ends fairly quickly after that.
Cancer brawl
It's a brawl. Doesn't really matter, but the animations were slow and it seemed like nothing I did mattered, there's no comeback if the other guy gets a better minion at the start. The games take ages and are frustrating. Cute idea, but not replaying this.
The worst brawl ever.
First of all any minions could be hatched from the Eggs including Tyrantus and the Bunny. Okay I can take that bs.
But the balance of the Dyes is utterly terrible. The Red Dye(+2/+2) is Gazillion times more powerful than any other dye. okay maybe the Divine Shield is also fine.
I used my Windfury Dye and you know what hatched from it? A f*cking Swamp Dragon Egg. Windfury on a 0 attack minion.
and if you hold onto the dies you die cause the rest of your deck contains cards like Sacrificial Pact and Treachery while your opponent has Lightning Storm.
i would rather roll dices with my opponent than playing this shit.
Check out my entry for this week's Card Design Competition. Vote for it if you like it.
Worst Brawl ever
Sylvanas Windrunner
I have no time for games.
Classic pack don't worth the effort then:
1) 20 RNG fiesta games
2) Creat an Hearthpwn account just to throw your frustrations :)
Best Regards
Sylvanas Windrunner
I have no time for games.
Slow motion snoozefest...ZZZZZZZZ
Oblivion!
First of all, why are they making an Easter-themed brawl and event 40 days after Easter ?!
Second, bad brawl. Too much RNG.
My main problem with Tavern Brawls...and this is all of them not just this one. But the person who goes first wins 99% of the time.
This brawl is on similar levels to Mukla's Banana Brawl in terms of how much I enjoyed it and the RNG (which is to say I didn't at all). It wouldn't be so bad if there wasn't so much of a chance to highroll a Sleepy Dragon or Stranglethorn Tiger. The games often drag out to points that you might as well concede to save yourself time, even if you could win from getting a good minion from your eggs.
Thematically though, it fits. It doesn't excuse how imbalanced it was, and how much of a slog it was to play.
Still waiting for a healthy midrange/control meta
this is the best Brawl ever i have even made a video to explain why plz enjoy,,,,
https://www.youtube.com/watch?v=LGFERzSvEW8
After a couple of tries, I figured this out a bit.
Save your dyes until they are good: +2/+2 (best), poisonous (2nd best), divine shield.
I thought there must be some pattern to the minions that get hatched. I hypothesized that the hatched minion's mana cost was equal to the number of other minions on the board. Yes, yes, yes, nope! The minions are randomly pulled from an extremely wonky list. The 1/3 bunnies have the highest chance of appearing. I've seen 0-5 cost minions and the 4/12 Sleepy Dragon. So terrible!
Beast synergy is potentially devastating because of the bunnies.
The game is about board control. it's a terrible slog, but keep removing every minion they have.
I am not sure that Rush actually works on the hatched minions. I played against a couple of players who didn't use it when they should have.
If your opponent gets ahead on the board, concede early and often.
Very well might be the worst brawl ever. That's coming from someone who can't stand hyperbole.
Yeah, I played this once and lost. Played it a second time and won. Have no reason to ever play it again.
What would have made this far more interesting or somewhat predictable is to hatch a random minion based on mana crystals available. So on turn 2, you get a random 2 drop and on turn 5 you get a random 5 drop. This would at least add more choice and speed the gameplay up much faster.
And when you finally get to turn 10, you are both going to be getting 10 drops. Game ends fairly quickly after that.
This current version is garbage.
This is the worst brawl ever concocted; zero interactivity, zero skill involved, all randomness, and zero fun.